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I just wanna know if I can have a Yoshi riding a Yoshi.
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# ¿ Jun 19, 2015 04:28 |
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# ¿ May 14, 2024 16:28 |
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The implications of this level alone boggle my mind with how much is possible in this game. https://www.youtube.com/watch?v=-KVgtwdd0IM If you put a Boo in a Clown Car, it has unique AI for how it drives it!
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# ¿ Jun 19, 2015 04:47 |
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If they release new game-type skins for this game as DLC, I hope they do Super Paper Mario.
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# ¿ Jun 20, 2015 05:04 |
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Spectral Werewolf posted:So what are they doing to combat dick shaped things in uploaded levels, does it still go through moderator approval or is there a report system? Sounds like a little of column A and a little of column B. Users will be pushed towards a curated list of the best content to keep the less-desirable content off the surface, though there will likely be a report system if you descend into Dickville of your own free will.
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# ¿ Jun 24, 2015 07:48 |
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Viewtiful Jew posted:Maybe SEGA has some rule that he can only be depicted as 16-bit Sonic if he's ever referenced in sprite form? He should turn into his sprite from Sonic Triple Trouble.
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# ¿ Aug 18, 2015 04:22 |
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Kelp Plankton posted:this is the sort of obsessive documentation that gamexplain thrives on so im sure we'll see that come release day Look, I need to see every Amiibo costume's swimming animation before I know if this product is for me.
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# ¿ Sep 7, 2015 02:59 |
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In anticipation of this game, I've started playing through New Super Mario Bros U, which I got as a pack-in with my Wii U but never really played. It's the perfect way to get hyped for Super Mario Maker, because it has the constant feeling of "I could make way better levels than this."
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# ¿ Sep 7, 2015 23:57 |
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Zonekeeper posted:How far are you? Because that game is a lot like 3D World in that it takes the kid gloves off a few worlds in and starts throwing the good poo poo at you. I'm in the Islands/Snow worlds. The difficulty is fine, but there's a haphazard quality to the level design. Secret areas that contain nothing but a handful of coins, difficulty by way of enemy volume rather than enemy placement, repetition of level elements without sufficient variation to keep things interesting, etc. When it's good it's good but when it's bad it's really a chore. I think it's more a result of them having to split the difference between single player and multiplayer. 3D World did a lot better in terms of designing levels that accommodated multiple people while not feeling sparse when you're alone.
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# ¿ Sep 8, 2015 01:25 |
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nftyw posted:I wonder if they're going to have to have tutorials for those people who have never played mario 3 or mario world or nsmb before and don't know how to use the flight mechanics. All four of those people. Like every Nintendo game on the WiiU, there's a digital manual, and it looks like this one is going to be a bit more robust than most. I'm going to guess it includes a mechanical summary of each game-type for those who haven't played.
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# ¿ Sep 8, 2015 02:07 |
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I don't care what the new thread title is as long as it has the tag.
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# ¿ Sep 8, 2015 05:51 |
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J-Spot posted:Getting enough people to play your levels is the hardest part about editors that do this. The last level editor I really got into was Modnation Racers and I had to kind of market the levels to get them played. I hope they're good about slipping stages with very few plays into the 100 Mario mode. That could very well be the reason so many unlocks are hidden behind it. Make people mainline as many user levels as possible to ensure everyone's levels get played.
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# ¿ Sep 8, 2015 19:08 |
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Hedrigall posted:That's cool. How would we get screenshots up? "Environmental Storytelling"
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# ¿ Sep 9, 2015 04:03 |
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You can use Miiverse to leave messages in your levels in a roundabout way, but I'd rather they make it official and add the Hint Block from Super Mario World.
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# ¿ Sep 10, 2015 07:58 |
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# ¿ May 14, 2024 16:28 |
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Suspicious Cook posted:I hope America gets Captain N instead. I agree, but it'll probably be Nestor.
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# ¿ Sep 10, 2015 16:40 |