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VideoGames posted:i have never been more excited for a videogame in the entire 23 year history of playing and enjoying and looking forward to videogames. this is not hyperbole. I'm more excited for this than any game because I won't be able to play MGSV until January. I have tons of ideas for levels in all four game types and I can't wait to see everything in the mario maker toolbox. Here's a short list of things that I picked up from watching all of the E3 footage. -You can put almost any enemy or item in a question block. -If you give Lakitu an item or enemy he'll throw those instead of spinies. The same goes for bullet bill cannons. -Almost every object in the game has an alternate version that you can place by shaking it around on the gamepad. -Each level is limited to a main level and a sub level, but you can move between the two using pipes. The main and sub level can have a different background but they must use the same game style. -Auto scrolling stages are in with three different scrolling speeds. -The time limit can be changed from the default of 500 seconds. -There's an option to show after images of your last test run of a stage to easily set up platforming challenges. -Most objects can be placed on a track that they will move along. -Enemies can be super sized if you give them a mushroom. -Wings can be attached to almost anything. Get ready for giant winged unchained chomps shot out of bullet bill cannons.
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# ¿ Jun 19, 2015 16:28 |
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# ¿ May 15, 2024 00:20 |
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It's a track for platforms and other things to move along. You can attach almost anything to it.
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# ¿ Aug 23, 2015 18:23 |
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Kelp Plankton posted:Is that limit per-area or total? It says per sub-layer, and there's 2 of those per level so you can have 6 bowsers.
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# ¿ Aug 26, 2015 04:27 |
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Grab all of the money Nintendo.
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# ¿ Aug 31, 2015 02:29 |