|
The whole "do the level, then open the editor so you can see your trajectory" thing is pure genius, if it wasn't in the game I'm not even sure I would have thought of it.
|
# ¿ Jun 19, 2015 03:24 |
|
|
# ¿ May 14, 2024 10:18 |
|
PaletteSwappedNinja posted:Zelda's 30th anniversary is next year; if this does well, Zelda Maker seems like a shoe-in. Is it a shoe-in? There's a lot more mechanics in a Zelda game than there are in a traditional Mario platformer, plus I don't think you'd be able to swap styles in Zelda Maker since the mechanics change a lot more from game to game (compare the original LoZ to OoT, or even LoZ to LttP). I would love to see it done well but the thing that makes Mario Maker work so well is that the basic Mario formula is super-simple.
|
# ¿ Jun 19, 2015 21:26 |
|
PaletteSwappedNinja posted:Here's 20+ minutes of footage with audio; you get to hear the SMB3 ghost house tune and the SMW castle theme with added Yoshi percussion, among other things: For those of you that are pining for SMB2 assets, skip to 13:44 to see some Subspace doors (probably just re-purposed for use with the SMB3 tileset)
|
# ¿ Jun 25, 2015 16:06 |