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C-Euro
Mar 20, 2010

:science:
Soiled Meat
The whole "do the level, then open the editor so you can see your trajectory" thing is pure genius, if it wasn't in the game I'm not even sure I would have thought of it.

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C-Euro
Mar 20, 2010

:science:
Soiled Meat

PaletteSwappedNinja posted:

Zelda's 30th anniversary is next year; if this does well, Zelda Maker seems like a shoe-in.

Is it a shoe-in? There's a lot more mechanics in a Zelda game than there are in a traditional Mario platformer, plus I don't think you'd be able to swap styles in Zelda Maker since the mechanics change a lot more from game to game (compare the original LoZ to OoT, or even LoZ to LttP). I would love to see it done well but the thing that makes Mario Maker work so well is that the basic Mario formula is super-simple.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

PaletteSwappedNinja posted:

Here's 20+ minutes of footage with audio; you get to hear the SMB3 ghost house tune and the SMW castle theme with added Yoshi percussion, among other things:

https://www.youtube.com/watch?v=m_ASTsZLEPc

For those of you that are pining for SMB2 assets, skip to 13:44 to see some Subspace doors (probably just re-purposed for use with the SMB3 tileset)

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