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chiasaur11
Oct 22, 2012



Crystalgate posted:

Why did Anna suggest they abandon the castle and find cover in a church? A lot of churches were indeed fortified, but not as heavily as a castle. Or is the idea just to hide there rather than fighting? Regardless, if help is on the way, a castle would be where you'd want to be to hold out until the help arrives. Heck, this is one of the things castles are specifically designed for.

She just wanted to steal from the offering plate and was looking for any plausible excuse.

Now, Nanna? That one I can't answer.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I suppose having a bunch of grunt units to represent a real line of defense would just end up stealing a ton of XP.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Huh; guess so. Maybe just have a few generic soldier sprites interacting with Leaf? I dunno. Anyway, I'm still working out all the details of what I want to do with Chapter 7, so that's where I'm at right now.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I always just figured they were off-screen.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Fionordequester posted:


The Yied Desert was administered by a Lopt Sectarian named Cutozov from Yied Shrine.
Umm.

Why?

https://en.wikipedia.org/wiki/Mikhail_Kutuzov

Crystalgate
Dec 26, 2012

Junpei posted:

I always just figured they were off-screen.
We probably have to assume a lot of troops are just not shown, else the forces become hilariously small. Not only is Leaf's "line of defense" three people, but the attacking force seems to be eight people. Also, if the forces indeed were only what we've seen on the screen, the logistical and economical challenges like supplying them (which the game sometimes mention is a thing) would be a complete non issue. On the other hand, sometimes the dialogue makes it clear that a unit of one person is indeed just one person. The units have a dual nature, they are both only themselves and represents a lot of people.

Ephraim225
Oct 28, 2010
Thracia 776's cast doesn't get canonically killed off, fortunately, they mostly go their own way after the game's over. That game's plot is pretty much always going to look weird from Chapter 20 (which leads into FE4's Chapter 8 timeline-wise) onwards simply because of all the variables FE4 has. Basically consider it a "what-if" scenario at that point. Thracia 776 ends with Manster's liberation, so we can take this to mean Leaf and Celice went back to Lenster and Alster respectively while Ced stays in Manster.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Got a bunch of Chapter 7 recorded; expect the next update soon!

IthilionTheBrave
Sep 5, 2013
I know I've not really posted, and for that matter there's not a lot of traffic in this thread in general, but I just wanted to let you know that I am reading this LP and enjoying it. FE4 has always been a pretty fun game to me, even through all it's flaws and sometimes weird design decisions. I'm looking forward to the next update!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Don't worry everyone; this thread isn't dead. I've just been playing through the Golden Sun series, as well as play testing a difficulty/balancing hack that someone made for it. I plan on LPing that series one day, so I had fun planning out what I'd do for that.

But yeah, this thread's still going to be finished, so don't worry about a thing :) !

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Dang. That seems like it'd be a pretty interesting topic for an LP with a more mechanically-minded perspective.

Good luck.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Glazius posted:

Dang. That seems like it'd be a pretty interesting topic for an LP with a more mechanically-minded perspective.

Good luck.

Thanks. Actually, I have all of "The Broken Seal" (the 1st Golden Sun game, that was its subtitle in Japan) and "The Lost Age" recorded; I could theoretically do 'em all right now if I wished! However, I'd want some co-commentators first (like Quovak); I'm not naturally a guy that can fill long spaces of silence, so I'd need others to bounce off of :P !

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
In any case, here's a pretty cool FE4 LP I discovered on Serenes Forest. I figured that you guys might like reading it while waiting for me to continue this one...

https://serenesforest.net/forums/index.php?/topic/63321-ikes-fe-megathread-155/&page=2

It's essentially the LPers in depth look as to what he thinks of FE4. It's profoundly negative, and the technical quality isn't near what mine is; but he's a very good writer, and is wonderful at expressing his thoughts in a detailed, humorous, and entertaining way. I really enjoyed it, even if I do like this game a bit better than he did :) .

Oh yes, and he already completed the game, too; so there's plenty of material.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Bump. And at this point...I think I'm just going to say that the next update'll be done when it gets done :P .

S_o_S93
Jun 21, 2017
You... might want to add the rest of the post links from chapter 4 onwards to the OP.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Did somebody say...

FIRE EMBLEM HEROES JUDGRAL ART?!

From left to right: Tailtyu, Deirdre, Sigurd, Arvis, Ayra, Arden

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

S_o_S93 posted:

You... might want to add the rest of the post links from chapter 4 onwards to the OP.

And there we go; just did precisely as you suggested. Thanks for asking!

S_o_S93
Jun 21, 2017

Fionordequester posted:

And there we go; just did precisely as you suggested. Thanks for asking!

yoooooooooooooooooooo

Sankara
Jul 18, 2008


Junpei posted:

Did somebody say...

FIRE EMBLEM HEROES JUDGRAL ART?!

From left to right: Tailtyu, Deirdre, Sigurd, Arvis, Ayra, Arden



Gaah, that Arden.

Senerio
Oct 19, 2009

Roëmænce is ælive!
He’s strong and tough.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
No Christmas update this time. But, there IS going to be one on New Years.  After that is when I'll be hitting the updates full swing.  Merry Christmas, everyone!

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Merry Christmas to you, too. I mostly lurk, but I enjoy this LP a lot. Partly because this is my favorite Fire Emblem game, and partly because you do a very good job of LPing it.

I just hope we revisit this setting again. It feels as if there are a dozen game that cover Marth's lovely story, and not enough games taking place in Jugdral. They've used the children/inheritance mechanics in the most recent games, so they better make games in this setting again :argh:

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Well, HughesNet just went down in my area. They're my internet service provider; and apparently, they don't know when they're going back up. Still, I was only something like a hour and a half away from completing this update, so, I'll get that up as soon as I can. Thank you very much for your understanding and patience, and God bless you! Happy New Years!

Fionordequester fucked around with this message at 04:21 on Jan 2, 2018

TheGreatEvilKing
Mar 28, 2016





Fionordequester posted:

Well, HughesNet just went down in my area. They're my internet service provider; and apparently, they don't know when they're going back up. Still, I was only something like a hour and a half away from completing this update, so, I'll get that up as soon as I can. Thank you very much for your understanding and patience, and God bless you! Happy New Years!

No worries, we're not gonna be too demanding about video games for the internet

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make


Well everyone, here we are again. The start of the new year, and the next episode of Let's Play Fire Emblem 4: Genealogy of the Holy War!





Next up, on Turn 1...





We got Celice fixin' up his gear and selling his Elite Ring. He's the last guy that's ever gonna need help maxing his levels, and that's because...





He's got his promotion!





It always amuses me that this game has so many crazy strats, like the "Wrath + Ambush" one; and yet, the best units are always the ones that are the simplest to use. That's what Celice and Sigurd are, despite their "no frills" approach to everything. They're like Younger Toguro from Yu Yu Hakusho. No fancy tricks, no frills, no subtlety, no nothing. They just hit you...really, really hard. That's about it.

Yet, they're still about the most dangerous people you'll ever meet. They don't really NEED anything else, when all's said and done :cheeky:.



Celice WILL, however, want this +5 RES Barrier Ring, because...





This map is going to be yet another solo; with Celice taking up his father's mantle as "greatest FE4 unit that ever lived".



Of course, that EXP rank isn't going up by itself, so, we need other guys to join in, too.



But first, a nice chat between Delmud and Oifaye.

DELMUD & OIFAYE: (+1 Str, +1 Skl, and +1 Def to Delmud)





Oifaye: Oh... Fin. I bet you can’t wait to see her
again.


Delmud: You got that right!

Oifaye: Well, you’ve got your work cut out for you. Here, I’ll give you some tips on using that sword.

Delmud: Wow, that’d be great!





And there we go! A nice smattering of stat boosts for one of our up and comers! And if you went with the Substitutes, you'll also get THIS!

(No Change in Music)

Rodolban vs. Tristan (+2 Str, +1 Skl, and +1 Def to Rodolban; +2 Str, +1 Spd, and +1 Def to Tristan)
[Conquer Melgen, then have them Wait next to each other. Only works if both are under LVL 10]




Rodolban: Hey, show a guy a little respect, would ya? Anyway, I was just thinking. Do you think we’re holding Sir Celice back any?

I mean, "out-of-sight, out-of-mind", so I doubt you're actively harming him...

Tristan: We? Don’t you mean YOU? I’m holding up my own out here.

Rodolban: Is that so? Alright, let me hear what you’ve done so far.

Tristan: Ah, well... You know, I’ve... um...

Sheesh, they KNEW just how bad the subs were, didn't they :mmmhmm:?

Rodolban: See there? That’s just what I’m saying. You can’t think of anything, can ya?

Tristan: Alright, alright! So what’s your point?

Rodolban: Let’s get a little dueling practice in. I want to move up to the front line! I doubt I’d learn a whole lot from you, but I’ll do anything to avoid getting castle duty!

Tristan: You know you’ve got a real crappy way of asking someone a favour? Just forget it.

Rodolban: Oh, c’mon! Look... Would you pretty please be my sparring partner with sugar on top? How about that!?

Tristan: Where the hell do you get off!? Okay, I’ll fight you... only to shut you up! You ready?

And now, I present to you...Roddlebad vs. Tristan Taylor. Battle...of the useless sidekicks. Let it begin!



And there we go; an actually REALLY useful boost for both of these guys.

Unfortunately, you're not likely to ever see it. It's available only after an arbitrary sequence trigger, they both have to be lower than LVL 10 (nevermind the promoted sprites, this was hacked), and the game never gives you any indication that they can talk to each other. Even the "Talk" section of their profiles don't give any names; you just have to find this by pure chance. "Guide Dang It" indeed...



Now, back in the MAIN timeline, Lana gets in some Warp Staff grinding.





Lakche uses her Elite skill, OP stats, and broken skills to clear the Arena...





Sells off a bunch of stuff (you'll see later)...



Then waits outside for Johalva. Speaking of...





Johalva spends all his money on a Hero Axe, as that's gonna be his bread and butter for the Arena...





Julia also gets as far as she can go...





And then assumes the Jealousy formation to help pair Johalva and Lakche, as Johalva REALLY needs the extra money that Lakche can bring.

Don't worry everyone; Lex and his bros. came from different mothers, according to some expanded material. So these two're far enough apart to be acceptable.





Anyway, after beating up Hugh Hepner and the rest of his Arena goons...





He now has JUST enough money to buy the Elite Ring, so long as he sells off all the rest of his gear.





Arthur has a lot of things going for him, as far as grinding goes. He can be nigh on invulnerable with Holsety, his legendary weapon is 1-2 Range, he's got the best magic type in the game, and he also gets a horse on promotion.

Besides that, we also need him to recruit someone later on this chapter. Hence, getting him a ton of EXP here is just a good idea all around.



And while we're doing that, we can also have Fee spend some quality time with him.

I'm not doing this for the strategic value, like I am with Johalva and Lakche. Actually, none of the other pairings have much strategic value, now. Gen 1 has already come and gone, so all of the really important stuff has already been taken care of. I'm just doing this because, well...I'm nothing if not a softy :daw: .



Now before we end the turn, let's talk about what Leaf, Nanna, and Fin are doing. See, there're a lot of villages here; and they've got an entire garrison breathing down their necks.

Fortunately, Fin's got both the Hero Lance and Prayer working for him. He's got what he needs to just barely stave off the invaders, with some healing from Nanna. So while he goes and does that (while popping off the southeast MBandit), Leaf and Nanna are going to help out the other villages.





This isn't going to be a 2-Turn job, but...we'll get em' eventually.



And if you all remember the other straggler group (Patty & Shanan), don't worry; I already moved them last update.



As for Celice, the enemies are just as helpless against him as they always are. No problems there.





Castle Alster is the one ruled by King Blume.



They're the guys that're gonna try and invade Lenster.





Now then...



Fin pops off one of the MBandits here, so he can have a nice chat with the common wealth.



Yeah...at which point, he lost 95% of his army. Does it still count as "taking a stand" when it's your last stand?

Cuan... Ethlin... You should be proud of your son.

"He got all his men killed in a battle they were not prepared for in any way. He really IS Cuan's son :haw: !"

Here, I’d like you to have this Speed Ring.



Somebody really did not get the memo, did they? Here's to hoping they don't have to learn the hard way...



Oh well. Let's see if this one's any better informed.



He’s a horrible ruler. And to top that off, he’s now conducting child hunts!

:stare:

We have had all we can take of that man!

I can imagine! We learned about the resurgence of the child hunts back in Chapter 6, but...wow.



Maybe they DO know how desperate things are for Leaf, and they're just thinking there's nowhere to go but up?



Anyway, Lana's still grinding up that EXP with Warp, everyone's still playing matchmaker with Lakche and Johalva...



And we're having Delmud and Oifaye coast outside enemy fire. Delmud IS going to be seeing some action with the trust old Thief Sword...but not yet, readers. Not yet.



For now, it's still the Celice show...



With some occasional guest appearances by Shanan and Patty.





Alright, your turn!





I left Celice on the Hero Sword on purpose. He's already promoted, so I want to funnel these guys into Arthur instead.





As for the invading team, there's...really not a lot for them to do this turn.



And the home team...





Isn't exactly winning any fights either.





So that's about it for Yied. Next turn we'll...hmm?



Oh, it's this place again!





Bramsel: There’s a nice bounty on that boy. Let’s see to it that we are the ones who bring him in. Keep the border secure for now. Their fatigue will mark the moment of opportunity! You tell Commander Jabarro to be on the alert!

Fatigue? Clearly someone doesn't know about Celice's good ol' Live Ring :cheeky: .





ELTSHAN?! IS THAT YOU?!? What be this talk of "the Isaac's" rebel army?!

Leen: Whew... that’s a relief. For a second there I thought you had to go to battle.

Aless: If war breaks out, I will go. All mercenaries will. Besides, I heard that Sigurd’s son is commanding the rebels. Sigurd was the sworn enemy of my father. His boy is as good as dead if I get my hands on him.

...Cripes. Am I gonna to have to break out Senator Armstrong's theme again?

Leen: Hahaha... you just don’t let up, do you? Your father and that Sigurd guy were both knights. Well, their job was killing people. Am I right? Sometimes I have to dance for disgusting men, but that’s a part of my job! We do what we do to survive! So don’t hold a grudge over someone else’s livelihood.

Aless: ...You’ve got a good point, Leen. I’m just in a difficult position, that’s all.

Well, that's how it was with your father, and...he became this game's Camus. You'd best not repeat the same mistake :ohdear: ...



Anyway, Alster is still a thing.



For now, this just means the MBandits are trashing the villages. But things are gonna get heated, soon...





Anyway...



Celice got hit last turn, though that hardly matters.



Now, I had Shanan go straight south here; and it's important that Patty positions herself either right below him, or directly to his left. That way, she won't get hit by that swordfighter.







So that's that...





Now back to the southern group. I would normally skip past this, except, this damage will be important for setting up Prayer. By putting him here immediately afterwards, I can get him attacked by (blah blah blah) without the (blah blah blah) having a chance to kill him afterwards. I'm not sure this would always work; but in my case, his stats just happened to work out that way.



Alas, Leaf is still too weak to clear these guys out like Fin can. Instead, we'll simply have to settle for blocking off the villages entirely.

Some people say he becomes one of the best units in the game, after getting past this rocky early game. Me personally, though? I've never been terribly impressed with him, for all the reasons covered in the...

Leaf Overview

But, he is still worth promoting, if you have the time. He's the only other unit, besides Lachesis, who transforms into a Master Knight; and Master Knights are still every bit as broken here as they were in Gen 1. That's great as far as Efficiency runs go...I just wish I didn't have to put so much effort into GETTING him there :sigh: .

Anyway...



Blume’s got Ishtar at Manster and Ishtor at Melgen. They’re both decent kids unlike their father. I’m sure you’ll be facing them on the battlefield in due course, so keep your guard up!

Aw, not a Lord Clement situation :( ...



Also, Nanna is NOT taking this village, as she doesn't need the help.



No; melee fighters are the guys most hard up for Gold. Which is why...





I'm letting Delmud get some of the stuff with his Thief sword! And yes, that leaves him at just 1 HP. Interesting how that works out :cheeky: .





But he IS definitely gonna need some support!





That's ok, though. Delmud hitting these guys is ALSO perfect for setting Arthur up for some kills. 6 Damage x 2 Attacks puts these guys in JUST the perfect area for Arthur to one-shot them!



Delmud gets his Gold, Arthur gets his EXP...it all works out, doesn't it?





It's too bad I couldn't put Fee next to Arthur; but these guys just hit too hard :( .





Alright, show me whatcha got!





You know magic is dangerous when the game's Jeigan can't survive more than one hit!



But look at all them dodges! Things are gonna look pretty good if he can keep THAT up!





You know, they did a good job of spreading these guys out. They knew how dangerous these guys were; so they structured their advanced so that you could take them out 1-2 at a time.





As for Super Saiyan Shanan...





...Yeah. He's fine. More than fine, in fact. Just read all the :words: I typed out for him, here!

Shanan Overview





Alright, now for the scary part...





Prayer rigging.





Jeez...I mean, I know on a logical level that Prayer is now granting +80% Evasion this turn, pushing Fin well beyond what any of these guys can hit...

But it still trips every alarm in my head. Just too used to knowing what that means in every OTHER Fire Emblem I'm played >_> ...



Actually, same thing happens with Shanan. Don't have any healers close to him, nor any churches. Every nick of damage he takes is one nick closer to possible death :ghost:



But hey, it all worked out. Alster's forces have been decimated, and the MBandits are soon to come. Now that's strategy :cheeky: !







Hold on, Shanan!



Celice is comin' to town!



He may not LOOK like he needs the help; but again, the dark mages are dangerous. Things could change at a moment's notice.



And get Patty behind there, too. She's not the fighter that Shanan is; and in most circumstances, she never would be. In fact, she'd usually be pretty bad. I personally find her useful as far as THIS run goes, but...well, you can read all about her here:

Patty Overview







Alright, now get Delmud some Gold...





Get him healed up immediately...



Finish the guy off...



And get all non-participants out of the way. This is Delmud and Arthur's time to rock :rock: !



Fee can come, though. She and Arthur got that chemistry :daw: .



Meanwhile, Fin's now working out his stuff.



Phew...what a dangerous encounter. Not sure that would have worked out so happily, had Fin gotten a different set of level ups...



But it's all good, now. Nanna's there, and Fin should be fine for now.



It's too bad he can't help out with the villages this turn, though. Those MBandits are real annoying...





But whatever; he have bigger things to worry about...



I meant what I said about the game allowing you to fight these guys 1-2 at a time. However, I also let way more of them live than a normal person would. I had Celice skip em' all so I could funnel them into Delmud and Arthur. So now? I'm dealing with the natural consequences of that.





Fortunately, I had a plan for that; a certain "ace-in-the-hole". You'll see what I mean ;) .





But for now, nothing really happens this time. These MBandits are all that are left, and they're not much of a problem.





Even a LVL 1 Leaf can handle one with relative ease.



And they certainly don't give Fin any trouble!





Oh, by the way? Leaf and Nanna are gonna be an item. Thought I'd mention that.





Man, we're getting ALL the pairings this chapter, aren't we?



Again, Lakche x Johalva is the only one that's really necessary for my plans. The rest are just because I'm a romantic.





Which is why I'm not too worried about min-maxing Fee's romance time. Efficiency is what's the priority here.





Now will anything happen this turn?







No...but next turn's looking to be pretty eventful!





Hammer time.



Dow, dow, dow, dow...d-dow...D-DOW, can't touch this :dance: !



Btw... Patty and Shanan? Totally got the googly eyes for each other :mmmhmm:



Anyway, here's a villager...



And there's what she said! No, really; that's everything :cheeky: .



Back to the Lenster Special Forces; Nanna is actually pretty.



She's basically Ethlin, but with her dad's Pursuit skill and crazy high Strength growth. I typed up a lot of :words: in regards to HOW useful she is, here...

Nanna Overview





But basically, she's an incredibly mobile healer AND a fairly decent combat unit! She's no Celice, but she still gets the job done!



She'll be a pretty great wife to Leaf, if nothing else.





Ok, now THIS was a little scary.





I'd been having Arthur finish off every guy Delmud had hit up to now, but...





There's rather a lot of them, now.



So ultimately, I had to settle for moving everyone back to safety...kind of...



Now, I know what you're thinking, viewers. "How is that safe? Aren't Fee and Arthur still in range of both dark mages"?





Well, here's a little exploit I discovered! You see, as far as I have tested...



Enemies will always target Julia, so long as the following conditions are fulfilled.

code:
1) Julia must be the closest person they can get to.

2) Everyone else they can attack [i]must[/i] be able to attack back.  Otherwise, there's a chance the dark mage will go after [i]them[/i] instead.
Now, I will admit; I did screw this up a bit by putting Fee and Arthur the same amount of spaces away as Julia was. I hadn't fully tested this at the time, and things happened to work out this time; so I didn't have all the details at the time. Make sure not to make this same mistake, if any of you do what I did.





So let's review. If Julia was 5 spaces away, while Arthur was only 1, the enemies would choose to fight Arthur. But if Arthur was 5 spaces away, and Julia was only 4 spaces; the enemies would've ALWAYS gone for Julia. Every single one of them.



What's more, Rezire acts exactly like Nosferatu does in the later games. In other words...





Julia is basically immortal. There is literally nothing these guys can do to kill her; not unless they have mad Leadership stars or something.





Hence, Julia was my trump card; my ace-in-the-hole. I laid out the bait...





And they swallowed it hook-line-and-sinker.



Now, this guy's telling himself that he's worrying about that. He thinks he can hide, but...





SURPRISE! Patty can also suck out your life, too!



Heck, she'll even take your livelihood. Girl's just all-around bad news for these guys :cheeky: .





Alright, semi-final turn of this update.



Delmud takes this guy's life and money...





Arthur takes care of one of the ones Julia softened up...





And that's everything Fin needs to do there. So now...





We send him back to our pad...





And finish up by walking Celice further down the path of victory...





And then allow our enemies to accomplish...





...nothing really.



The only "scary" part was wondering whether or not Julia's gonna kill them all before Arthur can get em'.





Fortunately, she did leave one of them alive. Not brilliant, but, beggers can't be choosers :shrug:.



Here's the last Village text of this update...



There’s the 3 sisters, Vampa, Fetra, and Eliu, and also a mage named Tinny. But Tinny has a good heart... even if she is Blume’s niece. She’s helped us out on numerous occasions... Yep, she’s just not like the rest of them.

Get some foreshadowing for a possible new recruit (oh, like that's a spoiler :cheeky: )...





Kiss Leaf's boo-boos, and...





There we go. That's the last dark mage our home castle fortress is going to face this chapter.





Good job, Julia! Your mother will be proud :shobon: .



Also, I haven't shown every single big of staff spamming, as that'd be a drag. But, Lana's getting a lot of EXP. And once she's done, so will Julia!





Alright, one last turn. But first; how about another bonus convo? This time between Celice and Shanan...



CELICE AND SHANAN:



Shanan: I heard you took back Isaac while I was gone. I can’t thank you enough, Celice.

Celice: You were the one who gave us the courage to fight in the first place!

Shanan: Hey Celice, you’re getting some muscle on you. You’d be just about...

Celice: What’s that, Shanan?

Shanan: ...Huh? Ah, nothing. Never mind, Celice.

...



Celice: Well, anyway... Shanan, I’m going to take on the empire!

Shanan: Haha... That’s great, Celice. I’ve been waiting for this day to come, too.

Celice: Well, I better get going. I’ll see you later, Shanan!

I'd like to say that's the weirdest moment we have with Shanan, but...sadly, it is not.



SHANAN AND LAKCHE [+100 Love Points and +2 STR]:



Lakche: I’m just relieved that you’re not hurt. I...

Shanan: How’s your attack coming along?

Lakche: Oh, I’m a long way off from where you’re at.

Shanan: You’re just lacking power in your swing. Put a little spirit behind it. Here... watch me.

Lakche: Alright. How am I now?

I remind you all that Aira was Shanan's aunt...and Lakche is Aira's daughter. The conversation itself is innocent enough, but, then there's the love points.

...

You know what? I don't even have anything to say about that. Like, we already went through so much of this with Lachesis x Eltshan, Deirdre x Alvis, Sylvia x Claude, et. al, that...it's almost not even noticeable anymore. Back then it was shocking, but now? Just par for the course for ol' Kaga :( ...



Alright, let's finish this!





Cutozov: My dark magic will consign you to oblivion!



Huh. Must be one of those "delayed effect" magicks, huh?



Let's get some story!





Levin: They had no choice. They would’ve been persecuted and burned at the stake otherwise. I doubt they differed much from you or I at first, but over time the ways of evil took root.

Celice: It’s like they’re being punished just because their ancestors were a part of the empire! And people are always calling them the ‘family of the devil’ and whatnot. ...is this is a child’s handwriting on this wall? It’s a prayer for the Dark Lord’s revival... ...Is Loputousu the only god they have?

Levin: Yeah... You have to be careful when placing labels on good and evil, Celice. Never waste your anger on individuals. Always focus it on the evil within all of us.

A very important moral lesson, and one that I hold very near and dear to my heart. No matter how much you hate a person, you always have to remember that they are human beings; with all the good and the bad that comes with that.

...That said, this here is the first sign of one of the major problems I have with Gen 2's story. We haven't seen enough of it yet for me to go into detail, here, but...keep this conversation in mind. I'll be bringing it up again when I DO lay into the story and characters.





Aaaaaaand one last convo!



CELICE AND PATTY [+100 Love Points and a Hero Sword for Celice; available after Yied is Conquered]:



Patty: I’m Patty, Shanan’s girlfriend.

Celice: You’re Shanan’s girlfriend? Yeah, right.

Patty: Ulp... you got me. I used to be a thief, but I’ve given that all up. So I’m here to help you guys out now.

Celice: You can’t be serious. This is an army. It’s no place for you.

Patty: You sure about that? You guys have no money, right? But you gotta have money to fight. That’s where I come in. I can get you all the money you need!

...How? No, seriously, how? Funding an entire army...well, I've never personally lived in medieval times, but, I have to imagine it's pretty expensive! Master thief or not, she's just one person! If she wants to steal from the enemy army, that's fine, but...it couldn't turn the tides THAT rapidly...could it?

Celice: Yeah, but we don’t want your money if it’s stolen.

Patty: Sir, where do you think the imperial troops get all their gold? They steal it from the villagers! I’m just tryin’ to take it back from them! ...What’s so wrong with that!?

Celice: ...I’m sorry, Patty. You’ve got a good point.

Patty: Sniff...

Celice: Patty, I think we can make room for you.

:shobon:

Patty: Hm? Really??

Celice: Yeah, I think so.

Patty: I promise I’ll work as hard as anybody else! Here, I’ll give you this sword as a token of our friendship.

Celice: Wow, that’s a nice blade!

Patty: It’s a Hero Sword... just for you!

Ooooh, nice!



Well, guess that answers my question. But...will she, and everyone else in Celice's merry band survive to the end? Will Celice's raid on Yied go unopposed? And what of the vengeful Aless? Will Laylea's LEEN'S words be enough to calm the wrath burning in his heart? Will he see reason before it's too late? And what of the Lenster Special Forces? Will they be safe, now that they quashed Lord Blume's initial onslaught? Or will he have other plans for our harried heroes? Seek the answers to all this and more, on the next installment of Let's Max Rank Fire Emblem 4!

This is Fionordequester, signing out! Have a nice day, and God bless you!

Fionordequester fucked around with this message at 04:43 on Jan 7, 2018

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
SUB CHARACTER OVERVIEWS

--------------------------------------------------------------------------------

Daisy Overview

Janne Overview

--------------------------------------------------------------------------------

CURRENT AAAA RANKED RUN STATS:

Time Taken This Update: ~41 minutes and 39 seconds

Total Time Elapsed Over the Run: 15 hours, 43 minutes, 31 seconds~

Turns Taken This Update: 9 Turns

Total Turns Elapsed Over The Run: 239 Turns

Levels Gained This Update: 21 Levels

Total Levels Gained: 590 Levels

Things I Regret: In the Prologue, I regret the fact that Noish had to hang back as I rigged levels for Sigurd in the Prologue.

In Chapter 1, I should've brought Midir to guarantee that Kinbois's men would be taken down without issue.

On Chapter 2, I regret the fact that Ardan built up so many love points with Aira even though that pairing's been written out of the route, I regret making that positioning mistake with Fin, and I wish I hadn't made that careless mistake with Sigurd attacking that guard near Boldo (even if it did end up working out). I regret deciding to not just get Deirdre to Level 30 by the end of Chapter 2. I regret wasting something like 12 minutes rigging Aideen a win against Keimos, when it ultimately didn't end up doing much for Jamka anyway. And I could have manipulated Dew's Gold a bit better so that Aira got just 18,000G instead of 22,470G.

On Chapter 3, I regret selling Deirdre's Aura tome! I'll bet she TOTALLY could've kicked Manfloy's butt, if ONLY I hadn't taken that away :gonk: !!

On Chapter 4, I regret spending so much time disabeling the Arena bug for Fury's Arena fights; her combat stats didn't even matter once I promoted her! I also regret not having Claude turn around sooner. I also regret not repairing the Return Staff before giving it to Aideen.

On Chapter 5, I regret not having Dew sit tight after slaying that General; I didn't really accomplish much by moving him around outside, so I probably wasted about a minute or so.

On Chapter 7, I regret putting Fee and Arthur the same amount of spaces away from that dark mage as I did Julia. I was lucky enough that the attacked Julia anyway...but a mistake is still a mistake.

Level 21: 59 HP, 20(25) > 25(30) Str, 13(18) Mag, 20 > 22 Skl, 16 > 18 Spd, 13 Lck, 16 > 18 Def, 8 > 11(16) Res!

Level 10-14: 42 > 48 HP, 14 > 17 Str, 1 Mag, 21 > 25 Skl, 17 > 18 Spd, 9 > 11 Lck, 12 > 14 Def, 1 Res!

Level 4-9: 32 > 37 HP, 4 > 6 Str, 9 Mag, 11 Skl, 8 > 10 Spd, 19 > 23 Lck, 3 > 5 Def, 8 Res!

Level 3-4: 32 > 33 HP, 12 > 14 Str, 0 Mag, 9 > 10 Skl, 9 Spd, 5 Lck, 8 > 9 Def, 0 > 1 Res!

Level 1-4: 24 > 27 HP, 0 > 1 Str, 11 > 14 Mag, 8 Skl, 11 > 12 Spd, 5 Lck, 3 Def, 14 Res!

Level 2-7: 32 > 40 HP, 1 Str, 9 > 11 Mag, 10 > 15 Skl, 11 > 15 Spd, 10 > 11 Lck, 2 Def, 6 > 7 Res!

Level 14-15: 41 HP, 13 Str, 1 Mag, 14 > 15 Skl, 13 > 13(18) Spd, 15 > 16 Lck, 9 Def, 1 Res!

Level 3-4: 31 > 32 HP, 8 Str, 3 Mag, 9 > 10 Skl, 8 Spd, 8 > 9 Lck, 5 Def, 4 Res!

Level 12-13: 38 > 39 HP, 18 Str, 0 Mag, 22 > 23 Skl, 23 Spd, 10 Lck, 13 Def, 4 Res!

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Fionordequester posted:

Leen: Whew... that’s a relief. For a second there I thought you had to go to battle.

Aless: If war breaks out, I will go. All mercenaries will. Besides, I heard that Sigurd’s son is commanding the rebels. Sigurd was the sworn enemy of my father. His boy is as good as dead if I get my hands on him.

...Cripes. Am I gonna to have to break out Senator Armstrong's theme again?

Leen: Hahaha... you just don’t let up, do you? Your father and that Sigurd guy were both knights. Well, their job was killing people. Am I right? Sometimes I have to dance for disgusting men, but that’s a part of my job! We do what we do to survive! So don’t hold a grudge over someone else’s livelihood.

Aless: ...You’ve got a good point, Leen. I’m just in a difficult position, that’s all.

Well, that's how it was with your father, and...he became this game's Camus. You'd best not repeat the same mistake :ohdear: ...


Shouldn't this image be on top of the convo and not at the end? It seems to be the beginning of it.

Also...

>making GBS threads on Future Trunks
>not making GBS threads on Uub
>saying Shin has a reason to exist

This is the Bad Dragon Ball Opinions update, huh? I'll accept it, if only because the LP is back, but they're bad opinions.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Blaze Dragon posted:

Shouldn't this image be on top of the convo and not at the end? It seems to be the beginning of it.

Aw maaaaaaan! Oh well; this LP has been a major challenge in terms of properly organizing everything, so stuff like that's bound to happen at some point :cheeky:.

Blaze Dragon posted:

Also...

>making GBS threads on Future Trunks
>not making GBS threads on Uub
>saying Shin has a reason to exist

This is the Bad Dragon Ball Opinions update, huh? I'll accept it, if only because the LP is back, but they're bad opinions.

Hehehehe...well, I wouldn't say that Future Trunks himself was bad, either in DBZ or Super. It's more the writing that got really bad at times. And unfortunately, he did become something of a Gary Stu. He...

----------------------------------------------------------------------------------------------------------

1) Somehow goes from SSJ3 tier, to becoming as strong as a Super Saiyan Blue, just by getting a little angry when Black and Zamasu start insulting.

2) Learned in 5 minutes a technique that took Goku a whole day to learn; and Goku was the one who was supposed to be a prodigy

3) Somehow accidentally learns the Spirit Bomb (expanded materials confirm that he was, in fact, performing a Spirit Bomb when he was gathering energy from those people)

4) He then uses said Spirit Bomb to form his own SUPER SPECIAL AWESOME MAGIC SWORD; which he then uses to cut a Vegetto Tier Opponent in half. While it's possible that said opponent was weakened by his previous fight with Vegetto, the show itself does not do a lot to indicate that.

----------------------------------------------------------------------------------------------------------

This, by the way, is the same guy that looked at Grade 3 Super Saiyan, thought "whoa, look at how STRONG I am now!", and totally overlooked the fact that it was cutting his speed in half! His muscles were so fricken big, he couldn't even move properly; yet he still failed to notice that there was a problem.

And this is all coming from someone who loved both Future Trunks AND the Goku Black arc! I'm serious! Black was legit one of my favorite villains in a long time! That arc had some really good stuff! Just...it's writing was kinda shaky, at times :( ...

Fionordequester fucked around with this message at 05:22 on Jan 7, 2018

RandomNinja
Sep 14, 2011

Protector of the innocent, assassin of the unjust, and a lover of delicious, sweet, creamy Ice cream.

Fionordequester posted:

Aw maaaaaaan! Oh well; this LP has been a major challenge in terms of properly organizing everything, so stuff like that's bound to happen at some point :cheeky:.


Hehehehe...well, I wouldn't say that Future Trunks himself was bad, either in DBZ or Super. It's more the writing that got really bad at times. And unfortunately, he did become something of a Gary Stu. He...

----------------------------------------------------------------------------------------------------------

1) Somehow goes from SSJ3 tier, to becoming as strong as a Super Saiyan Blue, just by getting a little angry when Black and Zamasu start insulting.

2) Learned in 5 minutes a technique that took Goku a whole day to learn; and Goku was the one who was supposed to be a prodigy

3) Somehow accidentally learns the Spirit Bomb (expanded materials confirm that he was, in fact, performing a Spirit Bomb when he was gathering energy from those people)

4) He then uses said Spirit Bomb to form his own SUPER SPECIAL AWESOME MAGIC SWORD; which he then uses to cut a Vegetto Tier Opponent in half. While it's possible that said opponent was weakened by his previous fight with Vegetto, the show itself does not do a lot to indicate that.

----------------------------------------------------------------------------------------------------------

This, by the way, is the same guy that looked at Grade 3 Super Saiyan, thought "whoa, look at how STRONG I am now!", and totally overlooked the fact that it was cutting his speed in half! His muscles were so fricken big, he couldn't even move properly; yet he still failed to notice that there was a problem.

And this is all coming from someone who loved both Future Trunks AND the Goku Black arc! I'm serious! Black was legit one of my favorite villains in a long time! That arc had some really good stuff! Just...it's writing was kinda shaky, at times :( ...

The writing being kind of shaky is a problem throughout most of Super, but having Future Trunks becoming some super special boy and then having it not matter in the least was particularly egregious.

Also, happy to see this is back. Seeing people break Fire Emblem is one of my favourite things.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Just out of curiosity, Fionordequester, what would you be interested in seeing in a FE4 Echoes?

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Junpei posted:

Just out of curiosity, Fionordequester, what would you be interested in seeing in a FE4 Echoes?

Oh yeah, definitely. If nothing else, it'd mean a likely English release!

RandomNinja posted:

The writing being kind of shaky is a problem throughout most of Super, but having Future Trunks becoming some super special boy and then having it not matter in the least was particularly egregious.

Also, happy to see this is back. Seeing people break Fire Emblem is one of my favourite things.

Aw, thank you...though, actually, that bittersweet ending was one of the things that helped the arc, IMO. It was a very anti-DBZ ending, where nobody really won in the end; but I thought that was kind of refreshing. It's not the sort of thing I'd want every time for the show; but I thought it was cool as a one time thing. If nothing else, it was a good way to show that, no, the Dragon Balls CAN'T fix absolutely everything; nor can the heroes always win just by gaining whatever bizarre transformations the writers come up with next.

Plus, it helped to foreshadow just how dangerous Zeno was, immediately before transitioning to the Universe Survival arc.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Welcome back!

Has Arthur's sprite just got... ridiculously short pants, or is he in leggings with a short robe?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Traditionally mages in Fire Emblem are wearing tunics or smocks that end around crotch level, so skirt is pretty much right.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Anyway, I've taken just about all the screenshots I need to take, so the next update is gonna come soon. Just wanted to give a heads up on that!

TidyHole
Apr 23, 2015
I've kind of gone into a Fire Emblem frenzy over the last couple of years. I had played bits of Blazing Sword years back, but didn't really get into the series until the 3DS generation. I've made my way through all the 3DS games, Blazing Sword, and Sacred Stones, with Echoes and Sacred Stones probably being my favorite so far. I've tried to get into Genealogy a few times now, and have ended up usually backing off due to intimidation from the sheer size of it. It doesn't seem like it's necessarily a HARD game, but the unique scale on which it operates makes it come off as a bit more challenging an endeavor than it really probably is.

This LP has been a wonderful way to get a better look and understanding of the game as a whole, and generally has been a treat to go through as an introduction to the game. I really appreciate all the hard work you've put into it.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

TidyHole posted:

I've kind of gone into a Fire Emblem frenzy over the last couple of years. I had played bits of Blazing Sword years back, but didn't really get into the series until the 3DS generation. I've made my way through all the 3DS games, Blazing Sword, and Sacred Stones, with Echoes and Sacred Stones probably being my favorite so far. I've tried to get into Genealogy a few times now, and have ended up usually backing off due to intimidation from the sheer size of it. It doesn't seem like it's necessarily a HARD game, but the unique scale on which it operates makes it come off as a bit more challenging an endeavor than it really probably is.

This LP has been a wonderful way to get a better look and understanding of the game as a whole, and generally has been a treat to go through as an introduction to the game. I really appreciate all the hard work you've put into it.

Thank you very much, TidyHole. I really do appreciate posts like this; they warm my heart :) .

Anyway, the next update is coming in a few days, so wait just a little longer!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Once again, I apologize for the long delay. In addition to the usual laziness, I got wrapped up in doing a "Name Update" patch for the original Fire Emblem Gaiden. It involves me trying to update the script so it reads more naturally; all while fitting in all the Echoes names and terminology into it. It's another one of my favorite Fire Emblem games, despite all it's obvious problems, so...sorry about that!

I'll try to have the next update up soon, alright? Thanks so much!

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Some things are worth the wait. That includes your fantastic updates :)

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I have re-read this thread, now reading Sigurd's lines as delivered by Grant George in my head, and the same goes for everyone else in this game that is also in Heroes (Cassandra Lee Morris for Julia, Christian La Monte for Seliph, Xander Mobus for Arvis, etc.).

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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make


Hello everyone! Welcome back to Let's Max Rank Fire Emblem 4! Can Celice soldier through the desert and give Lord Blume and Bramsel the comeuppance they so richly deserve? Let's find out :) .





But before we do that, let's get some other miscellaneous movement done first.



Now, you ABSOLUTE MUST move Oifaye closer to Darna to do what I want to do. There's an enemy unit coming up soon that I can recruit. He's going to be in a world of hurt if he doesn't move in the way I want him too. I need Oifaye around to manipulate where he goes; so absolutely do that if you want to make things easier for yourself.



Also, I had Aideen go back inside the castle this turn so that she could Repair her Warp Staff. If you look carefully at the last pic, you'll notice I had Julia standing between Lakche and Johalva; that there is why. I needed someone else to take Aideen's place in the Jealousy Formation.



Now; let's continue on!



Wait, that's...a good thing for Bramsel? That Yied has fallen? I kind of assumed that Yied and the Empire were on the same side, so I would think Bramsel would've enjoyed the extra firepower they'd have given him.

Bramsel: We’ll usher them onto the narrow road to Melgen and strike from behind when they least expect it! Heh, heh... This is child’s play. Isn’t that right, Jabarro?

Jabarro: You never want to face the enemy up front, do you, Bramsel... Well, I guess I can’t complain. We’ll show you what mercenaries’ll do for gold.

I mean, yeah...given the choice between getting my men killed in a head-on battle, or just crushing the enemy in one well-executed surprise attack, I'd think the latter would be more responsible. Don't wanna make anymore widows than you have to, after all.





Liza: We definitely can’t let their army get through to Alster...Your father’s so preoccupied with recapturing Lenster, he would never see them coming! I think we need to take our entire military and lay in a course to intercept.

Ishtor: Yeah, anything to keep them out of Alster. Liza, can I have you command the troops into battle?

Liza: Yes, of course!

Ishtor: Forgive me, Liza. I’d keep you from danger if I could, but you’re the only one I can trust.

Liza: Ishtor, I’ll be fine. I consider it an honour to go. I just want you to be safe. Farewell, Ishtor. Okay, troops! Take your positions!

Don't misunderstand; neither of them are the new recruits I was talking about. They don't come into play until after Melgen is conquered.





Oh no, here they go! They're "laying the course to intercept"! Just what sort of furious march are they going to go on now-



Oh...um...huh. Guess they're not doing anything after all. Well maybe Blume's got something...





Ok, no. Everyone's just sitting on their hands I guess. Interesting tactical decision, I have to say.



Well, works for me, I guess.





Anyway, Delmud's gotten everything he needs out of his Thief Sword, so he's not going to be seeing anymore combat. For that reason...



I just sell everything he has. Fee needs that Thief Sword, anyway.





Also fixed Lana's Warp Staff, so now he's back to Warping and Jealousy Formationing.





Oifaye continues on his merry way...



And now to equip the BIG MAN himself :D !





Now, Celice is MORE than strong enough to handily ORKO almost everyone he fights this chapter; so the Strength Ring is redundant.



So instead, we want to increase his Defense a tad.



Between that, the Barrier Ring, the Live Ring, and everything else going for him, Celice is borderline indestructible. And to top it all off, he's got an interesting new ability at his disposal.





Move him down, use Dismount, and...



Whoa, look at that! He's back to Jr. Lord!



...With...all the terrible stats that come with that. Um...I mean, that's great for this one specific instance of traveling through the desert on foot instead of on horseback, but...that seems like a pretty niche thing for Kaga to have gone out of his way for. Is there some particular PURPOSE behind this, or was Kaga just...

Fire Emblem Treasury posted:

Q: Is there any special meaning behind Celice’s ability to dismount?
A: The reason for that is a simple one that I’m a little embarrassed about, which is for “aesthetic purposes". At the beginning, we guessed there would be many female fans who see Leaf, for example, and think “he looks so handsome inbattle, I don’t want to promote him!". Originally, we wanted every mounted character to have the option of dismounting like in Mystery of the Emblem. However, because of space issues we had to give this idea up, so in the end only Celice’s dismounting option was kept.

...ok, yeah. Kaga was just being Kaga yet again.

Dude's like the Fire Emblem equivalent of Hideo Kojima; I can never tell whether he's an absolute genius, or an absolute madman. Can't argue with most of the results, though :shobon: !



Now for more story.





Uh oh...

Leen: Forget it! You come over here if you’ve got something so special.

Bramsel: Heh, heh... I like them feisty, but her obstinacy I can do without. Bring her to me!

Oh, shoot. How many other guys have been watching her, anyway?

Leen: L..let go of me! You freaks!!

But suddenly...





A WILD BLACK KNIGH...er, ARES...no wait, uh...ALESS APPEARS!

Bramsel: Who the hell are you!? You worthless mercenary... How dare you challenge me!

Aless: No one lays a hand on her. You got it?

Bramsel: How dare you speak to me like that! Somebody, get him!!

Aless: Who of you doesn’t recognise this sword? I must warn you the Mistoltein craves blood! So who wants to be its first victim?

Bramsel: That’s... the Demon Mistoltein? You’re Aless, the Black Knight!?

I hope not. That dude was ridiculous to try and kill.

Kind of a psychotic douchenozzle, too; don't care how many times Radiant Dawn tries to sell me on the whole "he was noble all along" thing :colbert: .

Aless: Yeah, that’s me.

Bramsel: Ulp... forgive me! I was merely having a little fun! Look, I’ll never lay a hand on her again!

Aless: Leen, you okay?

Leen: Yeah, I guess so. Thanks, Aless...

But later that day...



Well, give the game credit for one thing. At least this sprite is on someone evil enough to deserve it, this time. Poor Clement never got a fair shake :( ...





And once again...



Nothing happens.





Yeah, it's really weird how the game handles this whole segment.



I mean, it's got basically the same premise as Chapter 2. A friendly noble is under siege by a massive army, with only a few bodyguards to protect them. Meanwhile, our army starts a fair distance away; so we have to dash on over there and help...or so we think.



Except, NO, we don't! Because as it turns out, the "massive army" is actually fairly weak. One single LVL 14 Fin with occasional help from Nanna was enough to handle them. And even putting that aside...





The whole thing is totally unnecessary. You can just let their castle rot! You don't even get a penalty on your Rankings!





In fact, that's actually desirable! It's an allied castle, so there's almost nothing for us to do there. We can't go to the Item Shop, we can't go to the Storage, we can't visit the Fortuneteller, we can't fight in the Arena...going to the Blacksmith is literally all we can do.



So, why rush? Shanan and Patty/Daisy are just fine on their own, Leaf and co. aren't in any serious danger, their castle isn't worth a darn thing to us unless we convert it into a player castle...



Heck, there aren't even any fun side objectives. I mean...there's a Defence Ring we can get. Which...is handy. Just warp Fee to Yied, like so...





And there you go.





But that's just one stat ring; along with some pocket change that this Thief Sword will get us.



That's nothing compared to the Pursuit Ring, the Bargain Ring, and the smorgasboard of Gold we could get from all those threatened villages in Chapter 2! And even if it was, it's still only one side objective. The rest of the map is fairly straightforward.



Last, but almost certainly not least, is just how lethargic a lot of the enemies are. I mean, Ishtor is doing absolutely nothing right now, Blume doesn't give a rip about anything besides conquering Leaf's castle, and Bramsel (apparently) sees absolutely no harm in letting his neighbors get conquered by someone he KNOWS he's going to have to fight at some point.



There's no tension; it's just a map with a ton of empty space in it. It's a "rescue" mission...where nothing bad will actually happen if Celice takes his time. And that is just...bizarre to me.



It's not even that I actively dislike this map or anything. I mean, yeah, I find it kinda dull... But I don't HATE it or anything...



I just find it really bizarre how they handled the scenario here.



Anyway, after moving Fury and Oifaye further down...



We want to take Celice, here...



And move him to this EXACT spot, here!



Because now, something's FINALLY going to happen :D !





In addition to doing some house cleaning, we also want to position Celice in a way that let's him do two things...



1) Avoid having to fight General Liza, since she actually has decent stats.

2) K.O. one of Lord Ishtor's guards on this turn.



Yeah, in addition to the enemies being fairly lethargic, most of them are also pretty weak. I mean, don't get me wrong...





Ishtor himself would normally be pretty scary for the point of the game he's at. 34 Might and 3-10 Range is enough to safely OHKO almost everyone on our team, just like Sandima. And Tron pushes that all the way up to 39 Might!

To put that in perspective? Shanan and Oifaye are the only ones...the ONLY ONES on your team who are always guaranteed to survive the first blow at base level. And heaven help you if you lost both of them...



But yeah, I'm not an amateur. I knew to dump almost every resource I had into Celice. So at this stage of the game...even Ishtor doesn't amount to a whole lot.



Celice is OP enough as it is. On top of that, he's also got the Light Sword giving him WTA.





Because, yes, the Light Sword still counts as a Light Tome for any mage fights Sigurd gets into.



Not that it matters. Celice coulda shrugged it off, even if he had been hit. The Light Sword's more just insult to injury.



Welp, time to finish this.



Well, there's our Tron Tome. Course, Ishtor has another line of dialogue, if you killed Liza first.

Ishtor: You...! You killed Liza... I’ll never forgive you!

Sorry, Ishtor. Rage boosts only work for the good guys :( ...





Anyway, we're gonna put THIS in the Storage to sell later...then...



We're gonna see more story.





Celice: I have a hard time believing Prince Ishtor or his general were bad people...

Levin: Yeah, but don’t forget that they both supported a ruthless tyrannical leader. They were without a doubt the enemy in this scenario. Celice, this is war! It’s not just about hatred or resentment.

Celice: ...Yeah, I suppose.

Levin: Haha! You’ve got a good heart, Celice. You just need to learn to let go sometimes. We’ve got a rescue mission in Lenster we need to focus on.

Celice: Yeah, that’s right. We’d better start heading in that direction.

SPOILER ALERT: Celice does NOT end up going in "that direction". Not now, anyway.





I mean, we could do that, but...



I dunno. I think Leen could use a hand. Besides...



Remember how I said Arthur was going to be guzzling a ton of EXP? Well, that time is coming now!



But first, more story time.





GEE, YA THINK?!?

Bramsel: We need to move before they gear up again. Commander Jabarro, it’s time. Take them from behind. I want them dead... all of them!!

Jabarro: Yes sir!

Some forces assemble...





And then we go back to Aless & Leen...



Leen: He’s just usin’ you. I... I just hate him so much!

Aless: Leen, you have to understand that...

Leen: I don’t care anymore! Don’t talk to me. You just do whatever you please! Just forget we ever met!



Kind of a weird mood swing from her, considering this is coming immediately off of Aless rescuing her from getting raped.



Then again, I'd also have to wonder how she knows enough about Jabarro to make informed judgments about him...or better yet, why the heck she hasn't gotten the heck out of dodge. Surely Aless could've arranged something to cover her while he was gone :raise: ?



Because yeah; this creep's still at large :sigh: .



"Meanwhile, at the other Fortress of Evil..."





Blume: You show them what you’re capable of!

Vampa: Yes, Your Majesty!





Blume: I’m counting on you girls!

...Why do I get sudden flashbacks to "Totally Spies" :mmmhmm: ?



Blume: Hmph... And to think I raised you as my own when your mother passed away. Don’t tell me you’ve forgotten all I’ve done for you!

Tinny: Of course not, sir.

Blume: Then get going. Those horrible people killed both my son and his sweetheart Liza. YOU are to avenge their deaths!

Hmm...that woman looks...familiar...somehow. I can't quite put my finger on it...



Eh, whatever. I'm sure she's not important.





Alright, so on this turn...See that guy way out ahead of everyone else? That's Aless, and he is very random in how he spends his opening turn.

Sometimes he'll go toward us like he did here, sometimes he'll hang back, sometimes he'll go way out to the left of the group, sometimes he'll go southwest...you get the idea. Normally, that wouldn't be TOO big of a deal, but...

Spoiler Alert: He's going to automatically turn blue on the next Player Phase. And he can wind up in serious trouble if he moves in a way that gets him pinned down by Jabarro's forces. That, and we want to conserve these kills for Arthur, since he's got Elite Ring + Holsety.

Fortunately, you can manipulate where Aless goes. If you'll recall, I put Oifaye in a very specific spot in this update. If any of you are still wondering why I did so...this is why.

The way Aless moves seems to be entirely dependant on how your own units are positioned. And from my brief time experimenting, the way I moved Oifaye seems to get the results I want. So, there you go! That's what Oifaye was there for :d: !



Now, as for Alster's forces...



Well...they're also kind of strange in how they move. Blume SAYS he wants his forces to crush the rebel army, but...



They all start headed toward Leaf's place, instead. Which brings up the question of "why is Blume so eager to pick a fight with the rebel army?".

Because as far as the story's concerned, he's still trying to take Lenster, right? And he's failed at that so far, right? So if he's having trouble just putting down Leaf and his two guys...why's he then throwing a whole section of his army towards the much larger rebel army? The one that's just taken down Ishtor and his stronghold?

It makes no sense :psyduck: !



Vampa: Celice is ours. We can’t let Tinny‘s unit show us up!

Anyway, like Ishtor, the Magus Sisters can actually be pretty dangerous. I'll go into further detail next update, but...



Suffice it to say, magic was always pretty dangerous in the early Fire Emblems. Up to this point, Gaiden was the only game to even have RES growth. So up till like, FE6 or so, the game designer were still in "magic should hit like a ton of bricks" mode.

Anyway, back to story.



Hey, to be fair, Celice was pretty broken up about it too. Just, there's not a whole lot of ways around the whole "your dad is a bad guy" thing.

Tinny: Oh, I don’t know what to do. Mother... I wish you were here...

Man. Lot of dead mothers in this game, huh? I mean, Sigurd, Deirdre, Alvis...what is this, a Disney movie?



Anyway, after one last move by the MBandit (for his days are surely numbered)...





:suspense:

Leen: Look at you acting so tough now that Aless isn’t around! You sick old man! You’d better just stay away from me!

Yeah! You sick old man! Just pack up and-





THE HECK DID HE JUST SA-

Bramsel: You will regret this day... Throw her in the dungeon!

Leen: No! Aless...



Uh...alrighty then. After one of the most...shockingly well-placed swears I've ever seen in a fantranslation (especially since this one generally downgrades the vulgarity of the original script)...



We get this scene, too.



I'm actually kind of curious. Is he inferring that FE4 dancers have a bad reputation as glorified prostitutes (and Jabarro's surprised, because he'd have thought Aless was too straight-laced to be attracted to her)? Or is he saying that Aless is cold-hearted and ruthless enough that Jabarro couldn't see him ever getting that worked up over what happened to her?

I don't know. Bookofholsety's localization didn't give me any answers, either. What are your guys' thoughts on this?

Jabarro: Well, it’s all behind us now, so I suppose we can let it rest.

Aless: What’s that supposed to mean?

Jabarro: Heheh... Well, right about now I’d imagine Bramsel is...

Aless: How could... How could you know that and not tell me, Jabarro!?

Jabarro: Stay out of relationships, Aless. You can have your fun with them, but leave it at that!

Aless: I see I’ve greatly misjudged you... I’m going back to Darna to get Leen!

Jabarro: I don’t think so, Aless. You know I don’t take kindly to those who disobey my orders. And that goes for you, too!

Aless: I know we’ve been through a lot together, Jabarro, but I’m cutting our ties here and now! Anyone who tries to stop me can make acquaintance with the Mistoltein!

Jabarro: You little ingrate! Don’t push me, Aless!!



Aless: Huh, whazzat? Hope I'm not pushing you, Jabarro! Huh? Am I pushing you?!?



Hehehe...anyway, the gauntlet has been thrown down! Aless vs. The World! Can we make it to him in time? Can we rescue his newfound love? And can we bear through the Magus Sisters and their awesome power? Find out, on the next explosive episode of Let's Max Rank Fire Emblem 4!

This is Fionordequester, signing out. Have a nice day, and God bless you all :) !

-----------------------------------------------------------------------------------

CURRENT AAAA RANKED RUN STATS:

Time Taken This Update: 12 minutes and 10 seconds

Total Time Elapsed Over the Run: 15 hours, 55 minutes, 41 seconds~

Turns Taken This Update: 8 Turns

Total Turns Elapsed Over The Run: 247 Turns

Levels Gained This Update: 5 Levels

Total Levels Gained: 595 Levels

Things I Regret: In the Prologue, I regret the fact that Noish had to hang back as I rigged levels for Sigurd in the Prologue.

In Chapter 1, I should've brought Midir to guarantee that Kinbois's men would be taken down without issue.

On Chapter 2, I regret the fact that Ardan built up so many love points with Aira even though that pairing's been written out of the route, I regret making that positioning mistake with Fin, and I wish I hadn't made that careless mistake with Sigurd attacking that guard near Boldo (even if it did end up working out). I regret deciding to not just get Deirdre to Level 30 by the end of Chapter 2. I regret wasting something like 12 minutes rigging Aideen a win against Keimos, when it ultimately didn't end up doing much for Jamka anyway. And I could have manipulated Dew's Gold a bit better so that Aira got just 18,000G instead of 22,470G.

On Chapter 3, I regret selling Deirdre's Aura tome! I'll bet she TOTALLY could've kicked Manfloy's butt, if ONLY I hadn't taken that away :gonk: !!

On Chapter 4, I regret spending so much time disabeling the Arena bug for Fury's Arena fights; her combat stats didn't even matter once I promoted her! I also regret not having Claude turn around sooner. I also regret not repairing the Return Staff before giving it to Aideen.

On Chapter 5, I regret not having Dew sit tight after slaying that General; I didn't really accomplish much by moving him around outside, so I probably wasted about a minute or so.

On Chapter 7, I regret putting Fee and Arthur the same amount of spaces away from that dark mage as I did Julia. I was lucky enough that the attacked Julia anyway...but a mistake is still a mistake.

Level 21-22: 59 HP > 60 HP, 25(30) > 25 Str, 13(18) > 14(19) Mag, 22 Skl, 18 Spd, 13 Lck, 18 > 18(23) Def, 11(16) Res!

Level 9-13: 37 > 41 HP, 6 > 9 Str, 9 > 10 Mag, 11 > 14 Skl, 10 > 11 Spd, 23 > 25 Lck, 5 > 6 Def, 8 Res!

Fionordequester fucked around with this message at 09:37 on Apr 19, 2018

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