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Kuiperdolin posted:...one of which is 6 month old, and the other 5 year old. Interestingly same thing with Stellaris, EUIV and HOI3. Might just be the size of their base.
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# ? Aug 4, 2016 20:26 |
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# ? May 6, 2024 11:53 |
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Coop is so chill with proper friends. Assign islands to each, and responsibilty areas, like shipping.
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# ? Aug 5, 2016 10:32 |
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I think I've come up with a method for figuring out optimal station layouts - find how many modules and how far should they be from lab to give exactly 100% based on ratios from here at certain distance they all either add 1/3rd, 1/2 or 1 full bar, that's the intended place and number of these modules find how many radiators are needed based on the attached modules, make a structure for a single lab with all that, then figure out a way to stick the structure for labs together to overlap as much as possible, so I got this for biolabs(1 less module but 1 more link than that layout from reddit) ^turns out labs heat one another too, otherwise no radiators would be needed and this for energy labs Pyromancer fucked around with this message at 23:32 on Aug 5, 2016 |
# ? Aug 5, 2016 23:20 |
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I wish I was smart enough to understand it.....
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# ? Aug 6, 2016 00:01 |
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You've got a logical method there, but I came up with a slightly more compact layout for Agriculture Same approach with Biotech: Trying the same with Energy.. uh, doesn't work. Unless the astronauts like working at 100+C?
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# ? Aug 7, 2016 08:32 |
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New content is coming. What it is
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# ? Aug 26, 2016 03:09 |
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Lorini posted:New content is coming. What it is I'll probably play it. All the new content other than The Orbit (which I swear must've been designed by an intern) was reasonably decent so far.
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# ? Aug 26, 2016 03:13 |
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That's good news, a lot of people were speculating that 2205 was done for and the game was so bad it was probably the developer's swan song. Most of those people were also the same ones pissing and moaning that this game was too easy because it didn't require you to use Excel and a calculator to play any more. I've not been able to find any of the stuff from Gamescom but I will remain cautiously optimistic.
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# ? Aug 26, 2016 03:15 |
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COOP and Imma buy this game at full price two times. HEAR ME, DO YOU HEAR ME, UBI!?
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# ? Aug 28, 2016 02:44 |
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I'm hoping they'll open it up to serious modding myself.
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# ? Aug 30, 2016 02:04 |
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I just wanna build actual citizens on the moon. Like build up cities with moon-parks and poo poo. I can understand not settling the arctic, but there really should be a tier 3 lunar citizen where you start building actual settlements, not mining outposts.
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# ? Aug 30, 2016 04:45 |
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dear good the energy cost for those jumbo shields. although a city center shield pylon that covers up a wide area and has a little park built around it would look cool as hell
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# ? Aug 30, 2016 04:49 |
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Yeah, I was quite disappointed with how low-tier and how few decorative items you get every non-temperate region is. If it weren't for quests demanding their presence I wouldn't even go to the second tier once I've unlocked the blueprints.
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# ? Aug 30, 2016 04:57 |
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Ghostlight posted:Yeah, I was quite disappointed with how low-tier and how few decorative items you get every non-temperate region is. If it weren't for quests demanding their presence I wouldn't even go to the second tier once I've unlocked the blueprints. I literally only build research labs and health centers when they're required by quests in arctic and lunar zones. Tundra though gives enough money, and valuable biocatalysts/aerogels, that I'll spend the money for that tiny boost in manpower.
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# ? Aug 30, 2016 05:13 |
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Alkydere posted:I literally only build research labs and health centers when they're required by quests in arctic and lunar zones. I found trying to cram as many people as possible into the arctic zone houses was preferable ,even with the added expense, because building a ton of them is a pain in the rear end given the constant need for heat. Some of the Arctic zones are also really tight on open space to build things in. That's less of a problem in lunar zones and also one of the reasons people get the impression that Tier 3 housing was cut at the last minute since most lunar zones are larger than you would ever really need to fill. To justify this internet necromancy I'm also going to mention that it looks like another expansion of some sort is on the horizon, either DLC or something else to add to the game (DLC in all likelihood). They've been teasing a few things lately that look like they're more space related but it's hard to tell if they're about the moon, some other planet or just something else to add to your existing cities to enhance them somehow. They plan to make an announcement on Monday and left a blurry teaser image for us to make guesses about.
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# ? Sep 30, 2016 00:52 |
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Underwater expansion/dlc hopefully? I haven't bought tundra or orbit, but I'd buy underwater immediately.
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# ? Sep 30, 2016 01:19 |
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I can't get over how poo poo the Orbit DLC is. I cannot fathom how they could've thought that changing your production lines for several hours at a time was a good idea.
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# ? Sep 30, 2016 01:22 |
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Well it looks like some internet detectives managed to figure out what the unblurred image is. Hot linked in case anyone really wants to wait until tomorrow to see it. Even with the image it's kinda hard to tell what the additional content will be - doesn't look like it will involve underwater or new lunar sectors though... Guess we'll find out soon enough.
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# ? Oct 2, 2016 17:08 |
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More combat? Yey. Woo. Well, at least they're giving the game attention which is definitely a good thing in my opinion. I do hate the announcing of an announcement stuff they keep pulling though.
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# ? Oct 2, 2016 17:15 |
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Theyre trying to build hype, but as far as I can tell the games userbase is too mellow for that to actually work. "HEY GUYS AN ANNOUNEMENT" ok. and?
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# ? Oct 2, 2016 17:24 |
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Alkydere posted:More combat? Yey. Woo. I don't see how anyone can like the combat in any of the ANNO games
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# ? Oct 2, 2016 19:58 |
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Lorini posted:I don't see how anyone can like the combat in any of the ANNO games Which is the reason I kiiinda liked the combat in 2205, cause it was a separate thing that didn't mess with my cities but still contributed to my economy.
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# ? Oct 3, 2016 00:22 |
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Jack Trades posted:Which is the reason I kiiinda liked the combat in 2205, cause it was a separate thing that didn't mess with my cities but still contributed to my economy. I think combat in 2205 is a genuinely fun side game and a great way to pass time while you're waiting to build up a cash reserve or some such. It's one of the few games I can think of that does interesting and entertaining naval combat.
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# ? Oct 3, 2016 00:26 |
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Cythereal posted:I think combat in 2205 is a genuinely fun side game and a great way to pass time while you're waiting to build up a cash reserve or some such. It's one of the few games I can think of that does interesting and entertaining naval combat. Pretty much. I can just use it to do something while cash builds up, or farm for the resources I need for expansions. And it's good because it's not really connected. It's bad because sometimes I have to jump out mission to solve the fact that some fuckwit is siphoning money from me (haaaate that visual effect btw).
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# ? Oct 3, 2016 02:42 |
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Still no announcement but it looks like someone at Ubisoft dropped the ball last week and accidentally put the new DLC up on the Ubisoft store for a while before it was pulled down. I didn't see what was there but some fansite managed to grab a bunch of details before it was removed from the store. Fansite is in German though so have Chrome translate the page or something. There's some pretty screenshots there, too. Among the main points it looks like this is to be the last DLC for ANNO 2205, I assume they'll be moving on to something else. There are 3 new maps, which appear to be 2 Temperate maps and 1 Arctic. Each seems to introduce some new gimmick of some sort. There is a new tier of citizens now for the Temperate regions, Synthetics. Apart from being even more demanding it doesn't look like there are any new industries needed to support them. (Kinda disappointing if true) Combat can now take place in your home sectors now, not clear if that's just for the new sectors or if all of them can be invaded. No details on how the rest of the military stuff has been revamped. And some new ornamental buildings. It also looks like this is going to go on sale tomorrow for ~$10-$15. I guess I'll grab it just to try it out? Wonder how long we'll need to wait for the next Anno game and if it'll return to the more traditional age of sail setting or keep pushing things to the future. They're going to run out of years that have a sum of 9 eventually.
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# ? Oct 3, 2016 23:56 |
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I guess a new tier of population is nice...but for gently caress's sake come on, you couldn't even let me settle the MOON? Where are my T3 moon men? I want to build actual settlements in those craters, not just a mining colony.
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# ? Oct 4, 2016 00:09 |
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Well I'll be giving it a shot tomorrow when it drops . Too bad it's not part of the Season Pass though.
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# ? Oct 4, 2016 01:10 |
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Lorini posted:Well I'll be giving it a shot tomorrow when it drops . Too bad it's not part of the Season Pass though. It's not? Well poo poo, they abandoned this game really quick too if its the last one.
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# ? Oct 4, 2016 07:57 |
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There doesn't seem to be any clarification around it being part of the Seasons Pass or not but from the descrpition (of the Seasons Pass) in Steam it looks like it only includes the first two expansions. Oh well. Steam also just dropped a 2.3GB patch on everyone that is related to the new DLC, including a bunch of changes to the base game for everyone. It's not in the 'News' section yet but there are patch notes. I'm guessing the actual DLC itself will become available later in the day once someone at Steam is around to push it out.
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# ? Oct 4, 2016 12:57 |
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Here's the link to the changes. I'm on mobile atm I'll post the text later today if it hasn't already been posted. http://steamcommunity.com/games/375910/announcements/detail/901108908767078334
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# ? Oct 4, 2016 13:16 |
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Here's the text:quote:New Free Features (for everyone) Also the Frontier DLC is not part of the Season Pass you have to buy it. Although when I clicked on the Purchase Now button, nothing happened. So regret not buying this on Steam. Hopefully one day the whole package will be like $10 on Steam and I'll get it there then.
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# ? Oct 4, 2016 15:36 |
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Bugfixes, corporations go up to level 300, the orbital watch can now invade your temperate and arctic sectors (I doubt they do too much, I suspect it's more gonna be like an event that shuts down the sector until you come in and drop the hammer). 2 new temperate sectors (and you can now start in ANY temperate sector if you want, even wildwater bay) and an arctic sector. No clue how those Synths work. EDIT: Bought the new DLC. So far I'm already noticing new sector traits which is nice. There's Recreational Areas (-50% credit maintenance on public buildings, -10% production sector wide) and Late Terroir (+30% wine production, +50% mine power maintenance). The synths seem to be hidden behind one of the new sector projects. Looking at difficulty settings: -Sector invasions confirmed to shut down a sector until you clear out the squatters, can set rate. -You can also select how difficult the invasions are (easy/medium/hard basically) -You can set satisfaction to have a linear impact on income, or have a non-linear impact (with two settings for how severe you want it). -you can now determine how much of a boost competitor shares give your industry. -There's also settings for how much workforce houses gives, and how hungry they are for resources. Alkydere fucked around with this message at 16:04 on Oct 4, 2016 |
# ? Oct 4, 2016 15:37 |
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Launch Trailer. Still haven't found a way to actually buy it however.
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# ? Oct 4, 2016 17:06 |
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If you want it from Steam you'll probably need to wait until after 10am PST when they update everything. That's usually when new stuff goes up unless the publisher paid extra for a specific launch window. I'll have to check it out when I get homw from work to see if its worth whatever they're charging.
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# ? Oct 4, 2016 17:20 |
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Already got it from steam myself. Have you tried restarting the Steam client to force an update? Also, good lord the additional resource consumption is a real dick-punch early on. I just set it to medium instead of "black hole" and the initial hump is pretty darned punishing. Oh and factory modules now take normal building resources which is both nifty and makes me wonder what I'm gonna be using these rare resources for now...
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# ? Oct 4, 2016 17:30 |
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It really chaps my rear end that the new DLC isn't part of the Season Pass. gently caress that.
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# ? Oct 4, 2016 17:36 |
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Efexeye posted:It really chaps my rear end that the new DLC isn't part of the Season Pass. gently caress that. New and final dlc apparently.
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# ? Oct 4, 2016 17:38 |
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As far as I know, Steam has it already. I bought my copy direct from UBI and while they have plenty of buttons that say "Purchase Now" none of them actually work
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# ? Oct 4, 2016 18:04 |
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JFC, with the rebalance so that modules cost $$$ and construction resources, the expansion for neuro implant factories cost $30K. For reference, an entirely new factory costs $20K and no other expansion I've seen costs more than about $6K so far. Need to start upgrading to Executives for $$$, need $$$ for upgrades. Also, really annoying that when you have your fleet in a location it overrides the tab shortcut to grab your yacht.
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# ? Oct 4, 2016 19:02 |
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# ? May 6, 2024 11:53 |
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Talked with Ubi support and they are like "oh yeah we can't buy it from the client or the website either! Maybe it's because everyone is trying to buy it all at once". Yes, Ubi, all 20 people.
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# ? Oct 4, 2016 21:40 |