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Join the Discord server New to FFXIV? Use a Recruit-A-Friend code and get fantastic prizes FINAL FANTASY XIV: HEAVENSWARD Available for PC, Mac and PS4 Official site: http://na.finalfantasyxiv.com/lodestone/ Account management: http://sqex.to/Msp Discord: Catgirl Bargains Offsite: Catgirl Bargains The Armoury System is FFXIV's character progression system. In this game, your class is determined by your equipped weapon, and you can change your weapon anywhere in the overworld; this includes crafting and gathering, which are their own classes, have their own abilities and gear, and even have special class-defining equipment at maximum level. You can level up every class to maximum level, and a selection of the skills you earn as you level up a class can be used on other classes ("cross-class skills"). See the ARMOURY SYSTEM section on the official website for more information on how this works. When a combat class reaches level 30, it has access to soul crystals, which turn your class into a job; they remove access to most cross-class skills, but in return grant ten job-exclusive skills that are well-suited to group content. Your job level is tied to the associated class's level; for example, Paladin is the job associated with Gladiator, so if your Gladiator level is 37, your Paladin level is also 37. The newly-added additional classes become available at a certain point in the main story and start at level 30 once unlocked. The Armoury Bonus grants a bonus to many sources of EXP for classes lower in level than your highest-level class. This makes up for the relative lack of quests for classes after your first. For more information on the specifics of each class and job, see the Skill Tree on XIVDB. Gladiators (GLA) use powerful sword and shield techniques to keep the attention of their enemies and survive blows that would devastate lesser beings. Gladiators act as tanks and disruptors, blinding, stunning, and disabling enemies while holding their attention with sword combos. Gladiators start in Ul'dah. Marauders (MRD) use axes to cleave a path through the enemy's front line and protect the more fragile members of the party. Marauders tank primarily by smashing their foes' faces in and bathing in their blood. By doing so, they restore their own HP. Instead of preventing a large amount of damage like gladiators, marauders react to incoming damage by refilling their large HP pools via weapon skills and abilities. Marauders start in Limsa Lominsa. Lancers (LNC) use all manner of two-handed pole arms to deal critical blows to their enemies. Lancers is a straightforward damage class, sacrificing defense for attack power to deal heavy damage, and fighting while moving around the target in order to gain access to combo bonuses. Lancers start in Gridania. Rather than traditional combos, Pugilists (PGL) utilize stance changes that give them flexibility in their combo chains. Pugilists abilities grant them increasing amounts of Greased Lightning, a buff that is the result of some of their weapon skills. Greased Lightning increases attack speed and damage while lowering the global cooldown, allowing Pugilists to unleash attacks faster than most classes. Pugilists start in Ul'dah. Archers (ARC) fire off arrows from afar, hindering their enemies and dealing damage from a safe distance. Archers have access to debuffing Weapon Skills and utility skills, like a group movement speed increase and a backstepping attack. Archers do not use melee-class combos, and instead rely on procs that enhance their shots. Archers start in Gridania. Rogues (ROG) use acrobatics, misdirection and potent poisons on their dual blades to efficiently take down enemies, as well as force them to cough up extra loot. Rogue can be unlocked in Limsa Lominsa. (Players must first complete the level 10 class quest for one of the initial battle classes to unlock Rogue.) Conjurers (CNJ) invoke elemental spirits of wind, stone and water to damage their enemies and protect their allies. Wind and earth are used mainly for offense, while the water element is used for defensive maneuvers and healing. As a primary healer they are obviously a welcome addition to any party, but a great Conjurer knows how to find the perfect balance of damage and healing. Conjurers begin in Gridania. Arcanists (ACN) summon their pet Carbuncle to aid them in combat. They boast a versatile toolkit, with DoTs, debuffs, and supporting spells. Arcanist is an extremely versatile class, and depending on your party makeup they can fulfill a number of roles. Arcanist is currently also the only class with two jobs. Arcanists start in Limsa Lominsa. Thaumaturges (THM) deal in the deadly elements of fire, ice and lightning to destroy their enemies from afar. To maximize their output, they need to balance their Astral Fire (increased damage and MP cost of spells) with Umbral Ice (increased MP regen, decreased damage). Thaumaturges also have great crowd control with the ability to inflict AoE sleep. Thaumaturges begin in Ul'dah. Jobs give classes new abilities that enhance their specialization at the cost of losing some cross-class abilities. Paladin (PLD) requires Gladiator 30 and Conjurer 15. Paladin gets abilities that enhance its damage mitigation and party support abilities. Warrior (WAR) requires Marauder 30 and Gladiator 15. Warriors get new ways to mitigate incoming damage, heal themselves and counter incoming attacks. Dragoon (DRG) requires Lancer 30 and Marauder 15. Dragoon receives additional jumps with various effects. Monk (MNK) requires Pugilist 30 and Lancer 15. Monk receives new combo opportunities and ways to manage their Greased Lightning. Bard (BRD) requires Archer 30 and Pugilist 15. Bard receives songs that can be played to support the party's effectiveness. Ninja (NIN) requires Rogue 30 and Pugilist 15. Ninja can now use mudra, combinations of which produce a variety of magical effects. Black Mage (BLM) requires Thaumaturge 30 and Archer 15. Black Mage recieves potent spells and abilities that increase its damage output. Summoner (SMN) requires Arcanist 30 and Thaumaturge 15. Summoner can now summon aspects of the primals, as well as channel the power of the dragon Bahamut. White Mage (WHM) requires Conjurer 30 and Arcanist 15. White Mages get more powerful heals, including heals over time. Scholar (SCH) requires Arcanist 30 and Conjurer 15. Scholar gets heals that apply an additional barrier effect. All of the additional jobs are only accessible once reaching Ishgard in the main story. Dark Knight (DRK) wields a greatsword and harnesses black magic to strike down foes and protect their allies. They must balance their MP consumption in order to maximize their effectiveness. Machinist (MCH) uses rifles and turrets to deal damage. They can load special ammunition and affix enhancing attachments to change the effects of their attacks, and their turrets can either be set to attack enemies or support allies within their range. Astrologian (AST) uses a "star globe" and a deck of tarot cards to heal allies. Cards drawn from the deck are used to enhance the party. Depending on their stance, they can either add healing over time or barriers to their basic heals. The Disciplines of the Land are the gathering classes:
The Disciplines of the Hand are the crafters of Eorzea:
In no particular order:
The Chairman fucked around with this message at 00:14 on May 30, 2017 |
# ¿ Jun 19, 2015 01:12 |
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# ¿ May 4, 2024 11:21 |
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PURCHASING AND SUBSCRIBING
BEFORE YOU BEGIN
STARTING OUT
FURTHER GAMEPLAY
The Chairman fucked around with this message at 13:10 on Mar 28, 2017 |
# ¿ Jun 19, 2015 01:12 |
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THE MAIN GOON GUILD DATA CENTER PRIMAL Excalibur Please Be Careful / Dragongod Knightkings / Third Party Tools (New instructions for February 2017) If you wish to be invited to PBC/DGKK/TPT, join the Discord and follow the instructions in the #welcome channel:
If you want to sponsor a friend, have them join the Discord server so that they can be manually assigned the correct role. They can then proceed from step 2. SQUARE-ENIX posted:During periods of high congestion, we may institute a temporary restriction on the creation of new characters. OTHER GROUPS DATA CENTER AETHER Balmung Don't ERP Here (linkshell): contact a member Cactuar Can't Hug Every Cat (linkshell): contact a member Midgardsormr Konaku: apply at The Goblet 1st Ward #7 (outside Ul'dah) Midgardsormr Stranded Goons (linkshell): contact a member DATA CENTER PRIMAL Exodus Principality of Zeon: apply at The Goblet 1st Ward #13 (outside Ul'dah) Hyperion Hyperigoon (linkshell): contact a member Leviathan Aggression: contact a Recruiter or apply at Mist 2nd Ward #15 (outside Limsa Lominsa) If you're in a group on another server that's looking for members, PM The Chairman The Chairman fucked around with this message at 01:44 on Mar 7, 2017 |
# ¿ Jun 19, 2015 01:12 |
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Bertram Weatherby posted:Were you still planning on having a list of RAF codes, Chair? I'll have it up in a minute, I'm getting my own RAF code right now to start it out
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# ¿ Jun 19, 2015 01:27 |
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If you've got an RAF code, put it here. The link's also at the top of the OP.
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# ¿ Jun 19, 2015 01:37 |
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Jay Rust posted:This has probably been answered a thousand times, but will the new jobs be given all of their abilities like BAM! FIGURE IT OUT! Or will they find a way to teach you how to use a couple at a time before they send you out into the world? It's looking like you'll get all the 1-30 ones at once. They haven't said anything about any kind of tutorial quests as far as I know.
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# ¿ Jun 19, 2015 01:59 |
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Ciaphas posted:Is the RAF page broken during maintenance? The link in the RAF OP doesn't work for me, but it's the first google result too, so. You generate the code via Mog Station, which is still up.
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# ¿ Jun 19, 2015 02:54 |
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cadenza posted:Is there still an active Excalibur/DGKK presence? Hahaha ha ha haaa haa
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# ¿ Jun 23, 2015 19:05 |
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If you bought the physical PS4 version of Heavensward and had trouble redeeming it in time for launch, you are entitled to one free fantasia.
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# ¿ Jun 24, 2015 16:36 |
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we're number 1 baby
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# ¿ Jun 24, 2015 21:57 |
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What's your mog station summary of services look like?
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# ¿ Jun 29, 2015 17:47 |
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Desmond posted:When I bought the game, I clicked a link to register a new account. Whatever, I guess that didn't work. I just tried again at Mogstation, from above, but am now waiting on an email that is not arriving. Where did you buy the game from? What platform did you buy it for? When did you buy it? What site did you go to to register the account?
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# ¿ Jun 30, 2015 04:31 |
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Benson Cunningham posted:If I buy Heavensward, can I immediately go make an Astrologian? Do I need a character of a certain level, or a certain quest line completed first? You can't make an astrologian. It's an additional job that's unlocked once you can enter Ishgard (after finishing the complete ARR story).
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# ¿ Jun 30, 2015 18:04 |
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Gammatron 64 posted:Samurai was... meant to be a tank? What? Seriously? This is a perfect example of how terrible the XI combat design team was for the first few years: they gave Samurai a fairly high parry skill and an ability that'd let them ignore one physical attack every 30 seconds or so and figured that would make them sufficiently good tanks, while they gave Ninja a spell that'd let them ignore seven attacks every minute (in a system where enemies attacked once every 6-8 seconds) but expected them to be a support class with all their random debuff ninjutsu.
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# ¿ Jul 1, 2015 18:09 |
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Information about the future of the Mac client (and an apology for it being a hot mess). If you did purchase the Mac client and are dissatisfied with it, you can get a full refund.
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# ¿ Jul 3, 2015 15:00 |
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MadFriarAvelyn posted:Hey, assholes. Check the bank activity logs.
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# ¿ Jul 6, 2015 19:55 |
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Truth posted:So day three of trying to make a character on Excalibur at both the 11 pm time and the 4 am time, every time it is locked. I think it's just never going to let me. If you're set on playing on Excalibur, you might as well just make a new character somewhere else and transfer in three days.
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# ¿ Jul 7, 2015 14:00 |
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Shaezerus posted:I love how easy it is to identify a FF11 player who hasn't actually played FF11 in the last five years. http://www.ffxiah.com/player/Ragnarok/Skizzle Last seen using the auctionhouse in mid-2013, just prior to ARR's launch I don't know what kind of person can play post-Abyssea FFXI and still think Zilart of all things was the peak of the FFXI experience
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# ¿ Jul 8, 2015 20:14 |
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Fancy Corndog posted:Things FFXI did better than FFXIV: Nah, blindly playing the Price is Right game with every single thing you wanted to buy didn't make up for the couple times you got something for 1 gil, and also galkas have weird tiny feet
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# ¿ Jul 8, 2015 20:22 |
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KoB posted:Why do people want 14 to be more like 11? That game still exists for them. The punitive, uncaring Zilart/Promathia era FFXI no longer exists; around the time of Aht Urghan, FFXI steadily became more and more accessible with easier EXP sources, more instanced and solo content, and less mysterious mechanics and stats. Around the time Tanaka left, Abyssea did a massive gear reset and raised the cap from 75 to 99 while making it trivial to get a character to 99, and now current Adoulin-era FFXI has vertical progression and gear with itemlevel. They want XIV to be Tanaka-era XI because S-E took Tanaka away from them and they're still angry about it.
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# ¿ Jul 8, 2015 20:37 |
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For any other FCs out there working on ships, we can confirm that the trigger to unlock a second airship is discovering, then exploring Sector 08.
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# ¿ Jul 13, 2015 12:24 |
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There's a few, but I don't think they have a linkshell or a FC together.
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# ¿ Jul 13, 2015 13:23 |
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SirPhoebos posted:Speaking of glamour, I wish there was a website like MogIt for WoW that let me see what all the different outfits are. You could use FFXIV Explorer's model viewer for that.
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# ¿ Jul 15, 2015 19:39 |
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Belzac posted:Hey dummy. It's not the Paladin, it's the loving Knight. "Knights can use Cover to protect his team, as well as low-rank White Magic."
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# ¿ Jul 16, 2015 19:31 |
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Kithyen posted:Just recieved that email. At work so i can't test it. Guildwork has been working with 3.0 for a while now. I guess they're just putting out a notice to anyone who hasn't found out yet.
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# ¿ Jul 17, 2015 22:40 |
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In case you were curious what the GSS Yoship One looked like
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# ¿ Jul 27, 2015 01:22 |
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Healing is critical in Seal Rock. Since your company loses a significant chunk of intel if someone's KOed, people are very reluctant to wade into a losing fight, and keeping up heals on someone who's being focused is often enough to make people reconsider attacking. Even just maintaining Medica II/Succor/Aspected Helios on your party is usually enough of an edge to keep a defense going or push up to a node long enough to disable it.
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# ¿ Jul 29, 2015 04:38 |
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Vermain posted:The downside is that healing is also mega, mega boring in PVP. I know why they removed Cleric Stance, but part of the reason I like playing a healer in this game is working to balance between DPS and healing, and that simply ain't present in PVP. Now that I can't do damage, I end up debuffing people instead -- keeping as many people slept at once as I can, spamming Blizzard II to keep people from capping things, pushing people off cliffs or away from other healers.
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# ¿ Jul 29, 2015 05:03 |
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Vermain posted:It's probably better on White Mage. Scholar can... Malady? I guess? If you have Scholar, you might as well just go Summoner
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# ¿ Jul 29, 2015 05:07 |
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Krinkle posted:I'm doing the main story quest at 50 where you fight moogle dungeon or something? How many more of these goddamn fetch quests and low level guildhest tasks do I gotta do before tataru plays me in goddamn triple triad? I found the place where she's supposed to play me but it's not a place I can enter yet. Somewhere in Coerthas. You're in the 2.1 main story, and you need to have finished 2.55 to access that room
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# ¿ Jul 30, 2015 21:54 |
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Krinkle posted:That sounds amazingly specific. I don't know what those numbers mean. Thank you but what do those numbers mean? Patch versions? I'm not patched up right? Those are the patch numbers associated with the chapters of the Seventh Astral Era quests. To know where you're at: 2.1 (A Realm Awoken) - King Moggle Mog XII 2.2 (Through the Maelstrom) - Leviathan 2.3 (Defenders of Eorzea) - Ramuh 2.4 (Dreams of Ice) - Shiva 2.5 (Before the Fall, part 1) - Midgardsormr 2.55 (Before the Fall, part 2) - Defense of Ishgard Once you've finished 2.55, you can enter Ishgard (and also play Tataru at cards). However, once you start the Heavensward quests, she becomes unavailable to play against again until the end of the 3.0 story, for some reason. The Chairman fucked around with this message at 22:07 on Jul 30, 2015 |
# ¿ Jul 30, 2015 22:04 |
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Ineptitude posted:How does the game know it is a puglist i want to play and not the other class on that weapon? (all weapons i have seen have 2 classes listed on them) Every weapon has a class and its associated job listed on it. This spear can be equipped by lancers (the base class) and dragoons (lancer's job, made available by having the dragoon soul crystal equipped). If you equip this weapon, you'll change class to LNC. If you then equip the dragoon soul, you'll change from LNC to DRG.
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# ¿ Jul 31, 2015 17:05 |
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RuanGacho posted:The Yoship One has been brining back too many generic crystals and repeat items lately so we haven't discovered sector 14 and can't get the prototype materials we previously collected from the same sectors. We've constructed the full load of invincible II parts. It looks like the level cap of ships is going to be 50, and at the current rate of capacity growth, the maximum frame capacity is probably 61. Tatanora (tier VI) parts take up 26 capacity points, so there's no way to make a maxed tier VI ship -- you can get at most 2 Tatanora parts on it (and only if the other two parts are tier I Bronco parts). So, there'll be some aspect of purpose-building ships even if they don't add new part types later.
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# ¿ Jul 31, 2015 19:41 |
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Mordiceius posted:Still not a bad idea. The idea of meeting up with goons is fine -- a couple dozen of us met at fanfest and it was no issue at all. What isn't fine is compiling a database of goons' cities of residence
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# ¿ Jul 31, 2015 20:38 |
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Tenzarin posted:Right click can remove buffs. you can substitute a cup of oil with a cup of applesauce in baking recipes
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# ¿ Jul 31, 2015 22:34 |
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Doublestep posted:I still don't get how thr immigrant thing is supposed to make sense for Elezen or Hyur You're from some podunk settlement like Silver Bazaar or Hyrstmill and you start the game making a cart trip to the big city
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# ¿ Aug 1, 2015 12:28 |
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Cyron posted:What is the current sub for final fantasy 14? Are you asking about the price, or the number of current subscribers?
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# ¿ Aug 4, 2015 21:54 |
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Nobody cares what you think of the people who did/didn't buy an esoteric weapon as soon as possible so quit rubbing your asses all over each other about it
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# ¿ Aug 4, 2015 22:24 |
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SperginMcBadposter posted:We're kicking all the filthy non-weapon-buyers from the FCs. Chairman already agreed don't ask him about it. pal,
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# ¿ Aug 4, 2015 23:36 |
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# ¿ May 4, 2024 11:21 |
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Captain Oblivious posted:The real crime here isn't that you bought the chest piece the chest piece looks great, I like wearing a giant satin labcoat
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# ¿ Aug 4, 2015 23:40 |