|
GentlemanofLeisure posted:*fanbase whines incessantly for 12 years about dynamic weather* The only thing I've whined incessantly for is Maple Valley. Good on them.
|
# ? Aug 29, 2017 15:42 |
|
|
# ? Apr 29, 2024 02:30 |
|
GentlemanofLeisure posted:*fanbase whines incessantly for 12 years about dynamic weather*
|
# ? Aug 29, 2017 15:43 |
|
GentlemanofLeisure posted:*fanbase whines incessantly for 12 years about dynamic weather* It's the same kinds of people who do the "Final Destination, Fox only, no items" bullshit in Smash. They don't like having to adapt their strategy to randomness so they make the game un-fun.
|
# ? Aug 29, 2017 16:00 |
|
GentlemanofLeisure posted:*fanbase whines incessantly for 12 years about dynamic weather* This is the same for every racing game. Go on any forum for any racing sim and you'll see people clamoring for dynamic weather. Then it gets there, no one wants to use it because no one actually wants to race in the rain. People just want to do a couple laps when it's raining to see what it's like and then go back to racing in perfect weather. It's especially bad on iRacing. People want dynamic weather, but then people realize that dynamic weather means that their race might have a bunch of rain, but someone else's race that week won't have any rain. That other person now has a better chance of getting more championship points because they had good racing conditions. Or you could make it so the dynamic weather is decided at the beginning of the week and every race gets the same weather, but then that isn't very dynamic if you know exactly when the rain will hit.
|
# ? Aug 29, 2017 16:22 |
|
I want rain
|
# ? Aug 29, 2017 16:27 |
|
gently caress dynamic weather, I want dynamic structures. Split Second was good.
|
# ? Aug 29, 2017 16:28 |
|
Having to adapt to changing track conditions owns and rain, temperature, lines becoming rubbered in, marbles off line, gravel/debris, etc, are all cool as hell and should be in every racing game.
|
# ? Aug 29, 2017 16:33 |
|
Eyud posted:Having to adapt to changing track conditions owns and rain, temperature, lines becoming rubbered in, marbles off line, gravel/debris, etc, are all cool as hell and should be in every racing game.
|
# ? Aug 29, 2017 17:08 |
|
Mediocrity Goggles posted:Gotta admit I'm not feeling all that optimistic about the content in 7, feels like they just mashed the car rosters of FM6 and FH3 together and just called it a day without adding all that much actual new content to it. I get what you're saying but Maple Valley is back. wolrah posted:It's the same kinds of people who do the "Final Destination, Fox only, no items" bullshit in Smash. They don't like having to adapt their strategy to randomness so they make the game un-fun. Forza is still fun with or without weather. I said come in! fucked around with this message at 18:10 on Aug 29, 2017 |
# ? Aug 29, 2017 18:08 |
|
Here's the final list of cars. https://www.autoblog.com/2017/08/29/final-forza-7-cars-are-revealed/ If that graphic is correct, there are 714 cars at launch. There are ~45 cars that haven't been announced. NASCAR and Formula E have been updated to 2017, but the GT cars are still recycled as of right now. So there's no M6, etc. Even Porsche 911 RSR is still from 2011. I guess that deal goes a long way, even PCars too has more current Porsches than Forza.
|
# ? Aug 29, 2017 18:28 |
|
So there are some areas where the car list in Forza is weak on, but I would still argue that Forza Motorsport has the most well rounded and diverse car list of any racing sim.
|
# ? Aug 29, 2017 18:32 |
|
I said come in! posted:So there are some areas where the car list in Forza is weak on, but I would still argue that Forza Motorsport has the most well rounded and diverse car list of any racing sim. What happened to that sweet SAAB from Forza 4?
|
# ? Aug 29, 2017 19:15 |
|
quote:1994 Honda Prelude Si hell yes! god bless forza cause you know they'll let you RWD convert these for the lols
|
# ? Aug 29, 2017 21:46 |
|
geeves posted:
All toyota. Surprise! Dare to dream.... I'm buying the fancy version of this Forza for PC I think, since the last one I played was 4 (because I didn't want an xbox one), and my single favorite car in it was the Alltrac Celica. Bums me out that I can't use that in this new one.
|
# ? Aug 29, 2017 21:53 |
|
OhsH posted:I want rain
|
# ? Aug 29, 2017 21:53 |
|
https://youtu.be/GpBFOJ3R0M4
|
# ? Aug 29, 2017 22:14 |
|
I said come in! posted:So there are some areas where the car list in Forza is weak on, but I would still argue that Forza Motorsport has the most well rounded and diverse car list of any racing sim. Agreed on the car variety. A big argument some have is that the classes are still highly unbalanced because of cars in classes might not actually belong (Bac Mono, Alfa 33, Aston Martin GT2). At least with Modern GT division, some of this could be fixed with updating divisions that were introduced in FM6. Forza tried to mitigate a lot of this by limiting things to 880PI, but they inexplicably dropped it. It's why the Modern GT Racing hopper might as well be Aston Martin Endurance Racing. Greenwalt said that FM7 was returning to its roots with a big focus on Motorsport. The car list clearly states otherwise. We still could be in for a surprise / day one car list of updated GT cars, but I doubt it. The Toyota licensing troubles are probably endemic of a bigger issue.
|
# ? Aug 29, 2017 22:50 |
|
GentlemanofLeisure posted:*fanbase whines incessantly for 12 years about dynamic weather*
|
# ? Aug 29, 2017 22:50 |
|
geeves posted:Agreed on the car variety. A big argument some have is that the classes are still highly unbalanced because of cars in classes might not actually belong (Bac Mono, Alfa 33, Aston Martin GT2). they aren't even doing everything they could for "grassroots" motorsport. I know people gripe about all the varieties of Skyline GT-Rs, but if they really wanted to give you the feel of grassroots motorsport in the U.S., they'd provide another E30 beyond the M3. And would make sure the various Miatas look good. And plenty of variations of pony cars. And... Yeah. I'm almost more interested in PCars2 because the car list looks like exactly what I want. tuning up street cars is fun, but there's also a lot of fun to be found in taking a class and having four or five viable cars for it.
|
# ? Aug 29, 2017 23:01 |
|
All I want in the porsche poo poo is the turbopanzer is that too much to ask.
|
# ? Aug 29, 2017 23:01 |
|
Night and rain racing are gimmicks used to show off fancy effects and lighting in games. In practice, racing in the dark and the wet are stupid. Somebody post the new thread already. FM6 came out 2 years ago.
|
# ? Aug 29, 2017 23:04 |
|
actually racing in the rain is fun and racing in the dark fuckin rules, sorry
|
# ? Aug 29, 2017 23:08 |
|
yeah, most of the cars in the game have a handbrake - have some fun with it when a bunch of cars crash right in front of you on slick roads thunderstorms and lightning very very frightening!
|
# ? Aug 29, 2017 23:15 |
|
Shumagorath posted:Remember when Left 4 Dead came out and everyone lost their poo poo about teams getting tank spawns at different times in Vs mode? Fox-only-Final-Destination types can gently caress right off. I want fully-simulated weather changes on Nurburgring and Spa. How about a simple checkbox to turn dynamic weather on/off? There, now literally everybody is happy except for people who can't have fun unless they're able to narrowly dictate the way everybody else has their fun, but that's ok because gently caress them! GreatGreen fucked around with this message at 23:24 on Aug 29, 2017 |
# ? Aug 29, 2017 23:20 |
|
i'm not gonna be on the top10 global leaderboard for a lap time but i can beat ppl near me on the track sometimes and driving in the rain makes that way more exciting than racing myself every single time over and over and over again for a fraction of a second difference it's fun to do both tbh but rain in a multiplayer race seems like it would only make things better. basically anything you can do to make the cars easier to crash and drivers improvise is probably a good idea even if its like a loving seagull in the road or some bullshit lol
|
# ? Aug 29, 2017 23:32 |
|
financially racist posted:actually racing in the rain is fun and racing in the dark fuckin rules, sorry Neither option will beat our Gran Turismo 5 Nurburgring races on go-karts in the rain and dark, so what is the point? Although I think Project CARS 1 and 2 might actually have this.
|
# ? Aug 29, 2017 23:58 |
|
Racing in the dark is in fact terrible and unfun, a fact that any real life endurance racer will tell you openly and repeatedly. But it is very random and spork-based to drive hi-larious cars around long-rear end circuits in the rain and wet and hahah the headlights don't work after everyone crashed on turn 1 again, because if there's one thing Forza needs it's more ways to make all the completely terrible drivers that play it crash more.
|
# ? Aug 30, 2017 00:28 |
|
If weekly leagues end up with weather turned off because of crybabies I'll have to give them something to cry about
|
# ? Aug 30, 2017 00:31 |
|
Thief posted:i'm not gonna be on the top10 global leaderboard for a lap time but i can beat ppl near me on the track sometimes and driving in the rain makes that way more exciting than racing myself every single time over and over and over again for a fraction of a second difference not just this, but if they were to give us rain and intermediate tires it'd add a new layer of strategy, which to me is the real value in dynamic weather. if they don't add tire options it sorta defeats the point imo. as a side note one of my best memories in forza 6 was when i was in a hopper lobby with a choice of brands hatch and a poo poo track, and instead of choosing the Correct Option of brands hatch they all voted random and we got nordschleife rain. 4 people finished including me. that's what ya get, fuckers. DEEP STATE PLOT fucked around with this message at 01:37 on Aug 30, 2017 |
# ? Aug 30, 2017 01:34 |
|
financially racist posted:not just this, but if they were to give us rain and intermediate tires it'd add a new layer of strategy, which to me is the real value in dynamic weather. if they don't add tire options it sorta defeats the point imo. I think if there was tyre strategy, it would be HUGE news for T10. It would also need more than 3-4 lap sprints to be effective. Mandatory pit stops on 3-lap races is loving idiotic.
|
# ? Aug 30, 2017 01:47 |
|
Are cars still strictly in one class? It always seemed ko d of arbitrary and a lot of the cars could qualify for multiple disciplines.
|
# ? Aug 30, 2017 01:50 |
|
Ether Frenzy posted:Racing in the dark is in fact terrible and unfun, a fact that any real life endurance racer will tell you openly and repeatedly. i doubt it has anything to do with the fact they might die irl if they crash and wait for the costly and time consuming damages to be fixed if they survive
|
# ? Aug 30, 2017 02:08 |
|
ShineDog posted:Are cars still strictly in one class? It always seemed ko d of arbitrary and a lot of the cars could qualify for multiple disciplines. No, which is why you have a 1960ish Ferrari with 1000HP running ~3:20 around Le Mans in A class
|
# ? Aug 30, 2017 02:12 |
|
I got into Forza Horizon 3 late, only awhile ago, and I'm tearing it up and loving it. (Didn't realize it was on PC!) But holy gently caress is it annoying when you're trying to do a drift sector and traffic slams into you right at the end of a perfect run and pushes you backwards, invalidating your whole score. Sometimes you're almost done and some drivatar AI dick will even drive on the wrong side of the road to slam head-first into you. Not much you can do about that. And rewinding time is super buggy when it comes to drift sectors. Most of the time it doesn't do it right and you just have to start the whole attempt over. harperdc posted:PCars 1 had various slick compounds and "wets" if memory serves, and setups could go to "automatic by weather" to choose the compound. Can't remember how changing compounds was implemented in races, but few games have done it as well as the Codie F1 games, between the setup page and the on-track radio choice menu. Ah yeah that's true, pcars does have compounds. But its all set to "automatic by weather" by default so it doesn't feel like something that's easy to gently caress with. Like trying to pick it manually is more of a pain than just leaving it automatic, even if you know exactly which compound you want. We'll see how pcars 2 does it.
|
# ? Aug 30, 2017 02:19 |
|
i think people figured out how to get rid of traffic when going for records by cheesing the gamemodes or whatever but you can still 3 star those zones pretty consistently once you get used to it of course it can get annoying sometimes when you're being super serious but stuff like that is why i'm not too worried about changing weather since it tends to be fun more often than not
|
# ? Aug 30, 2017 02:24 |
|
geeves posted:I think if there was tyre strategy, it would be HUGE news for T10. It would also need more than 3-4 lap sprints to be effective. Mandatory pit stops on 3-lap races is loving idiotic. in codemasters' f1 games they don't allow dynamic weather in shorter races, i'd hope the same was true in forza. i'd also hope that they did the thing where it COULD rain but also maybe it doesn't and such rather than dynamic weather meaning 'it will always start raining halfway through the race'.
|
# ? Aug 30, 2017 03:27 |
Zaphod42 posted:I got into Forza Horizon 3 late, only awhile ago, and I'm tearing it up and loving it. (Didn't realize it was on PC!) Glad someone else is still playing this too. I still have a shitload of events I haven't raced yet and I haven't even really touched online because half the time real life decides to interrupt inopportunely such as when I'm four laps deep in a six lap Goliath with my ridiculous 1000hp Ford Mustang Boss 302. I feel you on the drift zones, I loving hate when I've finally nailed a decent string of transitions and got sideways without overcommitting only for some loving bogan housewife in a minivan driving her little bastard to footie practice to clip me and cost me my points.
|
|
# ? Aug 30, 2017 04:26 |
|
ShineDog posted:Are cars still strictly in one class? It always seemed ko d of arbitrary and a lot of the cars could qualify for multiple disciplines. I don't get what you mean. Any car can be upgraded into higher classes. Some cars can even be "upgraded" so they end up in the lower class.
|
# ? Aug 30, 2017 05:18 |
|
Cojawfee posted:I don't get what you mean. Any car can be upgraded into higher classes. Some cars can even be "upgraded" so they end up in the lower class. maybe his only other forza experience is forza 6 apex e: oh wait maybe he means car style, ie hot hatch, grand tourer, etc., and not pi class?
|
# ? Aug 30, 2017 05:41 |
|
|
# ? Apr 29, 2024 02:30 |
|
Hexenritter posted:Glad someone else is still playing this too. I still have a shitload of events I haven't raced yet and I haven't even really touched online because half the time real life decides to interrupt inopportunely such as when I'm four laps deep in a six lap Goliath with my ridiculous 1000hp Ford Mustang Boss 302. I mean otherwise I love having the traffic around as an obstacle, and you can turn it off for certain events, but man you'd think if there was some crazy racing festival come to town and they specifically marked out areas of the road for 1337 tokyo driftu skillz, you'd think that other normal traffic would avoid that area and drive around it!
|
# ? Aug 30, 2017 06:57 |