|
Starting out. Really not sure about this career structure.
|
# ¿ Aug 5, 2016 11:31 |
|
|
# ¿ May 14, 2024 13:11 |
|
I thought all copies of the game were play anywhere. Woops.
|
# ¿ Sep 30, 2016 20:56 |
|
I don't think that balloon could support that truck, I'm pretty done with this games terrible physics.
|
# ¿ Oct 8, 2016 01:36 |
|
I find the premise of being the festival organiser kind of weird. Let the boss win!! Woo! good job boss!
|
# ¿ Oct 16, 2016 22:54 |
|
Mr.PayDay posted:I never played any of the the Forza Games and have a couple of questions for you Forza Goons before I consider buying Forza Horizon 3. Understanding the concept of the FH3 product and DLC systematic in the MS Store is like OK so 1. It's probably closest to tdu2. Big world. Friendly atmosphere. Much better driving. 234789. Edit. I was thinking of that bad midpoint version. Dumb. Go with the answer above.. 5. No idea. 6. You have far more control over modding vinyls and decals in fh3 than in old nfs games, to the point that a talented user of the system can just turn out incredible paintings. If you liked a particular paint job from a real race car or a movie car you'll be able to recreate it, no questions. The trade off is that there aren't extensive body kit options. Lots of rims and stuff though. ShineDog fucked around with this message at 18:49 on Dec 14, 2016 |
# ¿ Dec 14, 2016 18:46 |
|
A not poo poo career mode this time please!
|
# ¿ Mar 11, 2017 10:39 |
|
I just want that sense of working on my shitheap through career mode. There's no sense of ownership when the game just plops a car into my lap randomly after every race. Getting my new car should be a cool exciting thing
|
# ¿ Mar 11, 2017 19:15 |
|
Wow the fh3 performance patch is really night and day.
|
# ¿ Jun 13, 2017 13:25 |
|
A month or so old? Just before hot wheels.
|
# ¿ Jun 13, 2017 13:58 |
|
Does anyone give a poo poo about drivatars? I'd definitely rather have a set of ai drivers with discernible personalities you could learn and recognise who are part of teams you might come to identify instead of an ever changing mob of weedbutt101 randos, like how the grid games do it. Oh no! It's ravenwest!
|
# ¿ Jun 16, 2017 00:22 |
|
Nah. Rio might be bad to race but it's beautiful. More tracks that are not in giant parking lots are always welcome.
|
# ¿ Jun 19, 2017 13:41 |
|
Forza 7 sweet hot wheels tracks, no joke.
|
# ¿ Jun 19, 2017 15:34 |
|
Cojawfee posted:But it's a cool and fun gimmick. Unlike having a 46" 4K TV that looks exactly the same as your 46" 1080p TV because it's still sitting 20 feet away across your living room. The big thing about 4k tv's is the colour and vibrance on the hdr sets, which you can't get on 1080 for some loving reason. It looks real good. There's some other reason 4k does colour so well even on a non hdr set but I can't remember what it is. Regardless, the resolution is not why those displays look good
|
# ¿ Jun 21, 2017 15:31 |
|
Vr is transformative for racing games. It's astonishing how much immersion it brings and how easier it is to read the road. It's also currently a massive sweaty box, and if youve ever driven a car vr primes you to expect physical forces you don't experience, so it's probably the most nausea inducing thing to experience in vr. Personally it's that rolling lurch when you brake to a stop that get me in iracing. It's so natural and common to a driver that not experiencing it just kills me. Roaring round a corner? Fine. Stopping from 10mph? Lie down for an hour.
|
# ¿ Jun 21, 2017 17:47 |
|
Going to continue the derail briefly. My housemate works in VR for corporate visualisation of architecture stuff, so I've picked up a lot of the interesting things they've prototyped for movement As Wolrah says your mouse and keyboard movement just doesn't work. Almost anyone will get sick. And frankly aiming a gun is incredibly intuitive and fun in VR. You don't want to lose that. Controllers also don't work in any game where you play as a dude who is walking around. You'll get sick. You can just about pull it off if the movement is really, really slow paced and turning is deliberate (Resi7) but it'll catch most people fairly quickly. Teleportation works. You can get a moment of disorientation, but it doesn't persist long. Whats really goofy is you can fix controller motion sickness issues to a large degree by making the player jog on the spot to enable movement, then roughly tying movement speed to speed of the movement. Not even a proper jog, just a little shuffling jig and pumping your arms a little. So you can use a stick or trackpad on your left controller to mark a direction so long as you are physically moving. Games where you kind of... drag yourself around with walking arm or skiing motions get rid of the motion sickness too. Anything that gives your inner ear just a little kick. Some of these feel really natural and fun too, but you will always, always, look like an utter berk.
|
# ¿ Jun 22, 2017 00:35 |
|
I hope they tone down spins. I miss that old school 'build your car until it is your baby and take it to Sunday races' from the old turismo and forza games. At least early in the campaign I don't wanna be drowned in cars I can instantly max out.
|
# ¿ Jun 22, 2017 08:17 |
|
I want more fantasy tracks in amazing locales because almost every real circuit, no matter how famous or glamour, looks like it's in a carpark
|
# ¿ Aug 19, 2017 01:24 |
|
|
# ¿ May 14, 2024 13:11 |
|
Are cars still strictly in one class? It always seemed ko d of arbitrary and a lot of the cars could qualify for multiple disciplines.
|
# ¿ Aug 30, 2017 01:50 |