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Release Date: September 15th, exclusively for Xbox One All-In-One Entertainment System Post your SA name and Gemertag in this spreadsheet! Gameplay additions: Forza Motorsport 6 is the first Forza to feature weather and time effects. Neither are dynamic, unfortunately, but they'll be worth it just for the ability to use pop-up headlights anyway. Also unfortunately, these won't be applicable to all race tracks, so your dream of dying spectacularly at Eau Rouge in the darkness will probably not come to fruition with this entry, although perhaps goons can reenact the greatest wet road race in history. So far, these are the only known gameplay additions, though hopefully Turn 10 listens to reason and brings back car clubs and cleans up the online distribution methods for setups and paint jobs. The cars: We can safely assume that most or all cars from Forza 5 will be returning, including DLC cars, if the 360 Forza titles are anything to go by. So far, all Turn 10 has really said regarding cars is that there are 450 of them, which is roughly equal to Forza 4 at launch. As far as all-new cars go, the new Ford GT is confirmed, and we will hopefully have a full car list within the next month or two. The cars will all have autovista, as with Forza 5. And here is a spreadsheet of every known car The tracks: Turn 10 has confirmed that all locations from Forza 5 will return. While this does mean we have to deal with Yas Marina stinking up another game, it does mean we also will definitely get Spa, Nurburgring, Le Mans and Bathurst again, which is fantastic. Adding to those amazing race tracks are Watkins Glen and Brands Hatch, entirely new to the Forza series, and for my money the best two race tracks on the planet. Daytona will be in as well (though don't expect too much from the Roval versions of it), as is a fantasy track set in Rio. Indianapolis will undergo a facelift to bring it up to date with the current layout and hopefully ditch that awful sticky grass that made oval races around it such a pain. New tracks: -Watkins Glen -Lime Rock Park -Daytona International Speedway -Rio de Janiero -Brands Hatch -Monza -Circuit of the Americas -Sonoma (returning from Forza 4) -Hockenheim (returning from Forza 4) Other poo poo: There's a Forza 6 edition Xbox One that comes with a copy of the game, so if you're like me and are new to the system, it might be worth getting. However it makes silly race car noises when you turn it on, so it's pretty tacky. The Forza edition Xbox One also does not come with the Ultimate edition. Goon racing: We mostly suck except Panda and whatcubed, and we don't take poo poo all that seriously, so if you've never raced with goons before, feel free to jump in and crash into walls or whatever. I assume that regular races will continue taking place on Wednesdays at 10pm Eastern, although spontaneous races will certainly happen when the hell ever, especially near launch. Forza rewards: Forza rewards is a system that gives you money and cars based on whether you have played past Forza titles and how much you've done in them. Reward tiers are based on things like achievements and how much DLC you've bought. Forza 6 will continue this system, and will also give you reward cars by detecting if you have played past Forza titles at all. The reward cars for having played past games are as follows: 2009 Ford Focus RS: FM4 Game Reward Car 2013 Ford Shelby GT500: FM5 Game Reward Car 2013 Ferrari LaFerrari: FM5 VIP Reward Car 2013 Ford F-150 SVT Raptor Shelby: FH2 Game Reward Car 2011 Koenigsegg Agera: FH2 VIP Reward Car If you want to get the biggest advantage that you can, play a lot of Forza 5, Forza 4, Forza Horizon, Forza Horizon 2 and Forza Horizon 2: Fast and Furious before Forza 6 drops. Forza 2 and 3 also count for this, although not by nearly as much. Rewards are given out on a monthly basis and can be claimed any time, so you can wait until the end of the month to get the biggest reward tier you can get if you so please. DLC As with past Forza titles, this game will be given a whole shitload of DLC car packs. If you are expecting to spend a lot of time with this game, you might as well just buy the Car Pass to save some money on the DLC. However, the Car Pass only counts for monthly car packs, so some early packs and any other special ones that may come up will not be covered by it. Keep that in mind. DLC list: Ten Year Anniversary (not available for sale separately, comes with some editions of the game) Car List: 2008 Aston Martin Team Forza DBS 2013 Audi Team Forza R8 Coupé V10 plus 5.2 FSI quattro 2013 Audi Team Forza RS 7 Sportback 2012 BMW Team Forza M5 2009 Ferrari Team Forza 458 Italia 2005 Honda Team Forza NSX-R 2014 Lamborghini Team Forza Huracán LP 610-4 2013 McLaren Team Forza P1 2003 Nissan Team Forza Fairlady Z 2013 SRT Team Forza Viper GTS Fast and Furious car pack: $9.99, not included in the Car Pass Car List: 1963 Chevrolet Corvette Grand Sport Fast & Furious Edition 1968 Dodge Charger Fast & Furious Edition 1969 Dodge Charger Fast & Furious Edition 1970 Ford Escort RS1600 Fast & Furious Edition 2001 Honda S2000 Fast & Furious Edition 1995 Mitsubishi Eclipse GS Fast & Furious Edition 1999 Nissan Skyline GT-R Fast & Furious Edition 2002 Nissan Fairlady Z Fast & Furious Edition 2014 Terradyne Gurkha LAPV F5 Fast & Furious Edition 1995 Toyota Supra RZ Fast & Furious Edition VIP Membership: $19.99, comes with other bonuses such as double race payouts. Car List: 2012 Aston Martin V12 Zagato 2013 Ferrari 458 Speciale 2016 Ford Shelby GT350R 2013 Lamborghini Veneno 1997 McLaren F1 GT DEEP STATE PLOT fucked around with this message at 07:31 on Oct 5, 2015 |
# ¿ Jun 23, 2015 22:32 |
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# ¿ May 14, 2024 13:31 |
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Current Goon racing series' GTCC (Wednesdays, 9pm Eastern): Goon Touring Car Championship is the oldest Goon racing group in Forza, dating back to Forza 3. GTCC allows all assists aside from the racing line (it's ok, that stupid thing lies anyway). GTCC does not have a multi-week points system or anything of the sort, it's more of a get together and race one night a week sort of deal. GRC, the main Forza racing club from Forza 5, merged with GTCC due to the larger grids and and a collective increased interest in Forza 6. GTCC thread can be found here Send a friend request to Synmoo360 over Xbox Live to join GTCC. Current GTCC Schedule: Oct 7: Cars: C Class - No Aero, No Race Tires Tracks: TBD Oct 14: Cars: B Class Tracks: TBD Oct 21: Cars: A Class Tracks: TBD DEEP STATE PLOT fucked around with this message at 07:14 on Oct 5, 2015 |
# ¿ Jun 23, 2015 22:32 |
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thideras posted:I'm going to Forza SO HARD when this comes out. Me too Hopefully we have a good number of guys playing at least for the first few days, and we can spend most of the time online trying out the new tracks. Also, The Glen will probably result in a lot of trainwreck races due to no runoff room existing for 90% of the track.
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# ¿ Jun 23, 2015 23:52 |
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General Probe posted:Maybe put something about the rewards system in the OP? Sure thing. I'm open to any/all other suggestions as well.
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# ¿ Jun 25, 2015 00:11 |
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They have not said anything about car clubs yet. They also have not said if the Forza editon Xbox One comes with the regular game or the ultimate edition, nor whether pre-ordering it gives you any of the retail pre-order cars.
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# ¿ Jun 25, 2015 23:10 |
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Well now that I've read more about the Ultimate edition and the Forza-edition Xbone, I've decided to shove the idea of getting the Forza Xbone up my rear end because it doesn't come with the Ultimate Edition at all. That's kinda dumb.
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# ¿ Jun 26, 2015 01:55 |
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GentlemanofLeisure posted:- FM6 does not have centralized storefronts but has improved the ability to track the use of your files by the community Goddammit Turn 10
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# ¿ Jun 26, 2015 20:58 |
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MattD1zzl3 posted:I dont like ahead/behind indicators. I think people should have to actually look to see if a car is catching them as a gameplay mechanism. With the occasional radio call from the pit lane with split times, or even a dynamic pit board. Even with indicators, people drive into each other all the time not realizing that someone is beside them, especially cockpit users. The only thing I wish is that it had a San Francisco Rush-style radar instead to remove any question of exactly where the other guy is in relation to you.
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# ¿ Jul 1, 2015 01:18 |
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WienerDog posted:Oh man I played San Francisco Rush a tonne on back on my N64. It's a crime against humanity that they never re-released those games on 360 with online play, and we'll probably never see that happen because who even knows where the licenses went after Midway bought the farm. They are still the best arcade racers ever made.
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# ¿ Jul 1, 2015 01:26 |
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Ether Frenzy posted:Which is their only use now, no one uses them to avoid having to look behind them or whatever this story is. Not really. For example, they can be useful in really slow corners at the end of a long straight; if you see that the guy behind you is gaining a lot more ground a lot faster than he should, it means he is going to miss the turn. I do swing the camera around at that point to see where I need to go to dodge, but without the proximity indicators I wouldn't know that some guy is flying in at 50MPH faster than the turn requires. This is especially useful at places like Road America and Sebring.
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# ¿ Jul 1, 2015 02:04 |
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quote:1975 Fiat X1/9 Well this is gonna end up as my Tesla Roadster equivalent I think. quote:Lamborghini Jalpa That's unexpected. Maybe the Espada isn't as unlikely of an inclusion as I thought. Ether Frenzy posted:But then you get massive amounts of idiots crying that sticky ground is soooooooooooooooo unrealistic and omg it's disgusting and casual!!!! Sticky grass is fine in concept, it's more that in certain places it's terrible. Dumping one half of one wheel onto the grass at Indianapolis shouldn't send you from 200 to 40 in less than 2 seconds. In places where it's there to prevent people from cutting chicanes it's perfectly acceptable, though also very inconsistent (ie you can cut the chicane at Suzuka and gain a 5+ second advantage no problem). DEEP STATE PLOT fucked around with this message at 04:46 on Jul 2, 2015 |
# ¿ Jul 2, 2015 04:37 |
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Laserface posted:There is a whole lot of cars there that are straight from Forza 2/3/4. I'd love better R32 and SW20 models as well, but if you think they will do this. I think some of the models might actually be from Forza 1.
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# ¿ Jul 6, 2015 03:45 |
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GentlemanofLeisure posted:Also pretty cool: 2014 Nissan Juke Nismo RS Forza 6's Spada
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# ¿ Jul 8, 2015 18:42 |
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holocaust bloopers posted:If PCARS has proven anything, its that grinding to buy cars is a loving dumb game mechanic. Forza 3 and Gran Turismo 5 were really, really bad about this as well.
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# ¿ Jul 14, 2015 00:10 |
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I always thought it would be cool for them to just include multiple trims for ever car. Like when you go to buy a car, it brings up a second menu with the different trim levels to select from. It can't be that much more work for many of the cars, a lot of which just have different engines and barely if any cosmetic differences.
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# ¿ Jul 14, 2015 20:04 |
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MattD1zzl3 posted:No FC RX-7 again? If i had to have the crappy carb early one, or the turbo wedge from initial d i think its an easy decision. I think someone influencial on the staff owns an FB, and its triggered some kind of "Too many RX7's" policy decision. hi i have a carbureted rx7, suck on my dick, oval office
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# ¿ Jul 15, 2015 17:31 |
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GentlemanofLeisure posted:In FM4 I have a badass PT Cruiser, I forget if it's in C or D class, and when I won public races with it people would be SO MAD it was great. I believe it was in C class, same as my PT Cruiser. Bad cars that are competitive are the best cars.
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# ¿ Jul 15, 2015 23:16 |
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Lime Rock Park owns and we're rapidly running out of real-world tracks I'd like to see in Forza. It will be a fun and good track. e: is there a google docs of the car list somewhere? I thought someone posted one here but I skimmed the thread and cannot find it. DEEP STATE PLOT fucked around with this message at 02:23 on Jul 24, 2015 |
# ¿ Jul 24, 2015 02:19 |
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ethanol posted:maple valley Brands Hatch really makes Maple Valley obsolete anyway, it'd be like if they brought back Blue Mountain now that we have Bathurst. I would rather they didn't give us Daytona and instead brought back Sunset Infield, however. The Daytona roval is not very good whereas Sunset Infield is pretty fun, and the ovals themselves are totally interchangeable. DEEP STATE PLOT fucked around with this message at 03:14 on Jul 24, 2015 |
# ¿ Jul 24, 2015 03:06 |
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GutBomb posted:It doesn't. They have pretty similar driving characteristics. I mean I'd love Maple Valley to be back in Forza, but if it's a choice between an awesome fantasy track and an awesome real-world track, I'll take the real-world track. Then again, the fact that we're even having this conversation is kinda hosed; Maple Valley is to Forza what Trial Mountain is to Gran Turismo. Forza now has none of the made-up tracks that were in the first game and that's a bummer.
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# ¿ Jul 24, 2015 04:07 |
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GutBomb posted:It's got a lot of different types of corners. Ultra challenging to master. It's this combined with it being a 'classic'-stye track. Most older tracks like Brands Hatch are much faster and are more about flow and momentum, while most newer tracks are a lot slower and more about technicality and do not flow well. Brands Hatch is a blast and will probably trip less-experienced players up a lot. It and The Glen are the best track additions to this game, though it's nice to see Monza and Lime Rock, and Sonoma coming back also rocks.
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# ¿ Aug 5, 2015 05:42 |
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pvax posted:I managed to snag one of those ebay $85 dollar deals the other week so am locked in with the Ultimate. Nuke Yas Marina, replace it with Maple Valley. Both in Forza and IRL.
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# ¿ Aug 6, 2015 00:37 |
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GentlemanofLeisure posted:I know personally I won't be satisfied until my driver model can die in a collision and I have to re-buy the game to continue playing. Give us a minigame where we need to launch the driver out of the windshield at targets.
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# ¿ Aug 7, 2015 21:33 |
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Watkins Glen not having rain is poop
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# ¿ Aug 17, 2015 06:15 |
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Tire wear was a thing in past Forzas. 2 had it for sure.
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# ¿ Aug 19, 2015 00:43 |
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New race cars are boring, sure, but I welcome old 70's race cars. They are usually a lot cooler looking and more interesting to drive (man that Ferrari 312p was a trip). Also the Cosmo is a welcome addition. Give us all the rotaries. P.S. I threw that spreadsheet in the OP and will work to make the OP less drab when I get off work tonight.
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# ¿ Aug 19, 2015 20:27 |
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Who cares, we got a Cosmo and those are cooler and sexier
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# ¿ Aug 24, 2015 19:15 |
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I won't be playing the game until prolly the week after it releases because I'm doing real-life car related things with my money instead. Oh well.
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# ¿ Aug 24, 2015 19:45 |
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EvilBlackRailgun posted:Waiting on a IRL car to be delivered and had to get the ultimate in order to help pass the time 5 days earlier. That and I buy most of the DLC on the main Forza games and missed Forza 5. Are you me? This is literally the exact reason I won't have an Xbox One until a week or two after this game drops.
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# ¿ Aug 26, 2015 10:57 |
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Hopefully we can set up a weekend racing series, since I work every weekday until 11pm pacific time and will therefore never make the normal Wednesday races.
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# ¿ Sep 3, 2015 09:12 |
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SLICK GOKU BABY posted:Not many people are going to run a 10-20 lap race after lap 5 and they are 2 laps down. We did this in Forza 4 for months after it came out, and then I ran with the PA guys who did even longer races every single week until Forza 5 dropped. There are plenty of people who do this, and plenty of those people are slow and will be lapped and still have fun. The only time it really becomes an issue is when a slower lapped guy is bad at letting the leaders by in a safe way.
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# ¿ Sep 4, 2015 06:53 |
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BCRock posted:Or when the End of Race Timer isn't set for long enough and the slower lapped guys end up getting zero credits/XP for their efforts because they got a DNF after racing for an hour. You got credits and XP in Forza 4 even if you ended up with a DNF. Forza 3 was the last game in the series that didn't give you anything for a DNF.
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# ¿ Sep 4, 2015 09:04 |
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The Veyron sucks poo poo to actually use in races anyway, you lose nothing by not having one.
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# ¿ Sep 4, 2015 21:35 |
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GutBomb posted:If Turn 10 doesn't release some of the better fictional tracks (maple valley, positano, Camino Viejo) from the earlier games as some sort of 10 years of Forza free DLC during the run of FM6 I'll be very surprised. New York will finally make its glorious return
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# ¿ Sep 7, 2015 07:36 |
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I'm lamenting having to spend money on shipping my car across the country right now rather than on this game and an Xbone. Oh well, I guess. I just want to drive Watkins Glen
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# ¿ Sep 10, 2015 21:32 |
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I'ma link the GRC stuff in the second post along with the posters for those races. I'm still super interested in getting a weekend series going for people like me who cannot make the normal Wednesday races, though I won't organize that since I won't have the game for a bit yet.
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# ¿ Sep 11, 2015 06:48 |
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pvax posted:Also - Watkins Glen ... wow. I like that track. It is the Best Race Track In The World, after all.
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# ¿ Sep 12, 2015 00:42 |
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SLICK GOKU BABY posted:LOL, you can download someones tune/paint job straight from a hopper lobby or you can download a tune right from the rival leaderboards! You could download tunes off the leaderboards in Forza 2 as well. Surprised they brought that back.
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# ¿ Sep 12, 2015 04:03 |
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SLICK GOKU BABY posted:Here's a shot from a quality race on Daytona in a hopper lobby. I wish they had forgone Daytona for Sunset Peninsula. I know, history and prestige and whatever, but man that Daytona road course is poo poo. And I can only imagine how awful turn 1 is online, jeez.
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# ¿ Sep 13, 2015 03:18 |
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# ¿ May 14, 2024 13:31 |
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geeves posted:And of course there are people on the Forza forums complaining about the spins and getting free credits or cars (you don't have to take the spin!). Some people are the worst. people complaining about anything other than the lack of maple valley and camino are morons
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# ¿ Sep 14, 2015 00:32 |