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Speaking of poor AW hacks, I slapped together an Eclipse Phase hack a few months back. It's not a whole hack, just an overlay that adds a few supplemental moves to the basic AW play. I showed it around a little when I made it, and the opinion I got back was that the fictions of the two games are mildly incompatible. I believe the gist of it was that AW is about scarcity and people's reactions to it, and EP takes place in a post-scarcity world. I don't entirely agree, but I can understand the logic, and admittedly it doesn't work for certain stories within the EP setting. But still, here it is, for whatever good it might do someone to have a move about psychiatric help. I am proud of the "see some seriously hosed-up poo poo" move, though (Even if the 'can't be unseen' meme makes me cringe). --- Harm rules: https://drive.google.com/file/d/0B732nw9Uiqy8ZXlLdDhwRjcwMjQ/edit?usp=sharing When you create a character, take a move from another playbook. This is your morph move. Either be logical about what kind of abilities you could get from a morph, or be ready to defend your choice to the MC. When you restore from backup or resleeve, roll+weird. You can also choose a new move from another playbook, replacing the previous morph move. On a 10+, you're dandy. On a 7-9 choose one, on a miss take both: -You go a little crazier. Take -1 forward to your next mental or social action. -The morph doesn't fit. Take -1 forward to your next physical action. Your MC will tell you if there are any other consequences. When you see some seriously hosed-up poo poo, roll+weird. On a 12+, you're mostly okay. On 10-11, pick one from pain in the Harm rules. On 7-9, pick 1 from pain and take -1 ongoing until you can get some kind of help. On a miss, it can't be unseen. The MC will pick two from pain and tell you what else happens. When you take time to fiddle with someone's head without being a Brainer, roll+Hx if it's a PC or roll+Sharp if it's an NPC. On a 10+, choose 2. On a 7-9, choose 1: -You fix something wrong with them -They take +1 forward -You both mark experience -You gain 1 Hx with them -They gain 1 HX with you On a miss, you inflict 1-harm (ap) upon your subject, to no benefit. A Brainer can still do this move, but they have other means of messing with heads.
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# ¿ Aug 9, 2015 06:49 |
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# ¿ May 2, 2024 08:42 |
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Is there any AW hack that does "Settlers in a new land" well? Fantasy, historical, or sci-fi, doesn't entirely matter (Although my thought was originally sci-fi). Just, like, you have among the playbooks merchants and administrators, but there's still a need for explorers and fighters as well. Basic AW will work, but if there's something with a better fit, I'd be interested in knowing.
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# ¿ Sep 17, 2015 17:42 |