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One of my players took the Mastermind and had far too much fun with the move that means when you're monologing, everybody present stays distracted while you explain your plan to them. There was one point where he battled against his mentor, and they ended up trying to steal the thread of the monologue from each other before falling over a waterfall together.
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# ¿ Jul 4, 2015 14:39 |
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# ¿ Apr 29, 2024 12:31 |
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There can be fun in a game where players hide information from each other (one of the best moments of my 4e campaign was a player realising she'd been betrayed just as she willing handed her weapon over to another PC and walked into a jail cell), but you need buy-in from all the players if you're going to do it because it's not everybody's kind of fun. Or to put it another way -- you don't need players to know each others' secrets but you do need them to know that other players might be keeping them.
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# ¿ Aug 12, 2015 08:00 |
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When you spend hours upon end optimising your loadout with flashy name-brand gear, roll +cash...
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# ¿ Aug 12, 2015 12:37 |