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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
One of my players took the Mastermind and had far too much fun with the move that means when you're monologing, everybody present stays distracted while you explain your plan to them.

There was one point where he battled against his mentor, and they ended up trying to steal the thread of the monologue from each other before falling over a waterfall together.

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
There can be fun in a game where players hide information from each other (one of the best moments of my 4e campaign was a player realising she'd been betrayed just as she willing handed her weapon over to another PC and walked into a jail cell), but you need buy-in from all the players if you're going to do it because it's not everybody's kind of fun.

Or to put it another way -- you don't need players to know each others' secrets but you do need them to know that other players might be keeping them.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
When you spend hours upon end optimising your loadout with flashy name-brand gear, roll +cash...

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