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If you're looking to make your own AW game, I'd suggest reading through Simple world, found here: http://buriedwithoutceremony.com/simple-world/
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# ¿ Jun 26, 2015 00:51 |
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# ¿ Apr 29, 2024 13:50 |
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thefakenews posted:I don't know if I should post this here, or in the old Dungeon World thread, but anyways. Most of Jacob Randolph's stuff is pretty good, although his base Mage 2.0 class can be a little overpowered. I believe there is a variant which fixes the main issue with the class, however. Otherwise, his stuff is generally good. Pick up Johnston's' classes, they come for free in a red pdf. The Warlock by Sean Fager is a fun class, even if it is an oldy, as is the initiate. If you can find the hack-n-slasher by Nygren and Kennedy (produced in Grim World), it's a pretty fun class with lots of room for interpretation. The fool is amazing. I can't cite sources for the rest, but that should do for now. A bit of a mage heavy selection, but what can ya do.
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# ¿ Jul 4, 2015 04:57 |
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So I'm working on a hack and I was wondering if there was any written guides somewhere which help with writing an agenda? I have most of the mechanics planned out, but the agenda I'm finding is the hardest thing to write. I have the basics down like "make sure everyone (including yourself) has fun", "explore these themes", so on and so forth, but I was hoping for some solid advice on how to optimize and make my GM's agenda better.
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# ¿ Jul 18, 2016 23:00 |