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Before I read all 67 pages of this thread (which I'm happy to do): is this a thread for discussing Spire and other "descended" from the Apocalypse games?
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# ¿ Feb 19, 2019 04:52 |
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# ¿ May 3, 2024 18:31 |
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unseenlibrarian posted:Spire has apparently gotten its own toolkit for making descendant games on that note, the Resistance toolbox. https://rowanrookanddecard.com/resistance-toolbox-now-available/ Oh, I know. I'm just trying to figure out the thread to bring it up.
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# ¿ Feb 19, 2019 06:56 |
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mllaneza posted:It's time for a Spire/Resistance thread. Oh man, that requires a whole introduction to the game / line, bordering on F&F, huh? Okay, I'll get on it.
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# ¿ Feb 19, 2019 07:20 |
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As a GM, I feel like I'm always struggling with the balance between "my character concept means I would have *this* gear on me" and "my character concept is 'I have a gently caress-ton of gear on me and am always prepared for everything'".
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# ¿ Feb 21, 2019 17:54 |
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mllaneza posted:Don't go to extremes, the F&F was very thorough. Here: Phew. I might just post a link to the F&F, as it was thorough. Just state the existence of some Spire-adjacent stuff like Ascendancy, Resistance Toolbox, and move on.
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# ¿ Feb 21, 2019 18:16 |
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So I like Powered by the Apocalypse mechanics, but don't like inter-party disharmony, and don't want to play Dungeon World, I should play...
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# ¿ Mar 12, 2019 16:51 |
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Is there a page I can go to to read what Goons think about Worlds in Peril? If I want *World, supers, and not teens.
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# ¿ Jul 26, 2019 23:55 |
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Serf posted:overindulgence isn't that bad once you realize you can just bring in a different character. which is fine, i loved seeing my players come up with new characters that would then become recurring Yeah, the natural loop in Blades seems to be
You don't gain XP as much, but if you're Desperate all the time you'll ramp up fast.
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# ¿ Sep 30, 2019 14:44 |
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There's definitely a lot of mechanical incentive to do things for the betterment of your character(s) to the detriment of your crew. "Don't be a dick", etc., but since "being desperate" often comes across as being heroic and cool, it can be hard to trace the "well, we're hosed now" back to two hours ago when Amanda fought those thugs on a rooftop by lighting a ghost on fire and using it as a weapon.
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# ¿ Sep 30, 2019 16:22 |
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I'm not sure how a Disco Elysium PbtA hack would work, but sign me up.
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# ¿ Nov 14, 2019 18:49 |
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I'm thinking about running Legacy 2E. (I'm also thinking about porting it to Cortex Prime, but that's a separate question.) What resources should I be aware of? I've read the book, cover to cover. I've assembled a decent collection of PbtA books, though my only experience (outside of the separate Forged in the Dark family) with getting PbtA to the table was a decent-length game of Dungeon World. Are there compelling playthroughs? Reviews? Anything outside the book and general knowledge I should know going in?
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# ¿ Jun 1, 2020 17:43 |
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Thank you! I have read * Apocalypse World (1E & 2E) * Dungeon World (run ~15 sessions) * Monsterhearts, Masks, The Sprawl (all in passing) * Fellowship 2E (in depth read)
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# ¿ Jun 1, 2020 21:53 |
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Some questions about Legacy as I dig in... - - So a character can start with any combination of basic gear? And they can start with Followers 0 if they want? In the example of chargen, the character decides to start with Followers; their family gets none and they get +2 Quality because they're an Elder. So any character could, in theory, start with Quality 0 Followers? How do they narratively pursue more? - - Can I create a Family playbook during character creation as a Faction? (Both as an example, and also so players have a Faction built into their history.) Edit: quote:At some point you may want to bring the game to a close – Legacy is designed to run for between a couple and a half dozen ages, and there’s only so long you can improve the post-apocalyptic world before it becomes something else. McJanda answered my first question. CitizenKeen fucked around with this message at 22:04 on Jun 2, 2020 |
# ¿ Jun 2, 2020 18:35 |
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paradoxGentleman posted:The only backer playbook that I'd be wary of is the Stranded Starfarers. My impression is that they're more powerful than the others, and I think the idea is that that is supposed to make people want to gang up against them? They're in the core book! But duly noted.
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# ¿ Jun 2, 2020 20:15 |
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Thank you - duly noted.
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# ¿ Jun 2, 2020 22:04 |
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Probably going to pick up Apocalypse Keys. Went back a few pages in the thread, didn't see a mention. Anybody have thoughts and/or feelings?
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# ¿ Dec 2, 2022 22:58 |
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Bought Apocalypse Keys last night and tore through it. Looks fantastic, though I'm not sure if I'm going to be able to get it to the table for this rotation. Might be a little too much emotional intimacy for one of my group.
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# ¿ Dec 3, 2022 23:05 |
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Apocalypse Keys CCYA license leads me to believe it would be okay for people to write mysteries for it, but I'm not seeing anything on itch.io. Any reason why the game wouldn't have more third party support?
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# ¿ Jan 4, 2023 19:18 |
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JMBosch posted:Hasn't it only been out for barely over a month? Also, what license is CCYA? Sorry, CC BY SA. Fast typing. quote:The text of this work is offered under a CC BY SA 4.0 license, meaning that you are free to distribute the text and to adapt it within the scope of the license, which requires attribution and that you share your adaptations under similar terms. In your attribution, please credit the author, Rae Nedjadi, and the publisher, Evil Hat Productions, LLC. The text of this work is additionally offered under a license having the terms of CC BY SA 4.0, except: (1) if the Adapted Material is a literary work (such as an RPG book), then the Adapter’s License need only be applied to the text (not, for instance, illustrations) and (2) you must include this and the following sentence in your licensing terms. The CC BY SA 4.0 license is available at creativecommons.org/licenses/by-sa/4.0/
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# ¿ Jan 4, 2023 20:26 |
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Tulip posted:Yea the Wicked Ones magic system is really good IMO. Arguably a bit too flexible? But that's tweakable. Yeah, Wicked Ones requires a relationship where the players are okay with the GM saying "No", because while every type of magic has their "thing", a creative player will accomplish anything with the right description and you need the GM to curtail that a little.
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# ¿ Feb 6, 2023 19:49 |
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# ¿ May 3, 2024 18:31 |
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Kicking off a Brindlewood Bay campaign tonight. Anything special I need to be aware of beyond the usual PbtA guidance? Especially interested to hear from people who have run it as more than a one-shot.
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# ¿ Jun 1, 2023 22:09 |