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Do you like Alien 3 "Assembly Cut"?
Yes, Alien 3 "Assembly Cut" was tits.
No, Alien and Aliens are the only valid Alien films.
Nah gently caress you Alien 3 sucks in all its forms.
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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

SuperMechagodzilla posted:


Probably closer to the truth is the part where you refer to Myers as a “mechanism”. But that’s not really accurate either, is it? Myers doesn’t behave as a machine at all,

Indeed he does. Through a lot of the film actually. He's eerily mechanical and singularly focused as if programmed almost, even in his first scene as a child. Watch the last 10 or 15 minutes of that film and tell me he's not machine like in his singular stalking of Laurie. Or the cold, robotic way he gazes at the guy he impaled on the door. His lack of emotion. His indestructibility.

Christ, he's practically the Terminator with how much punishment he takes and survives things that no human being could expect to (magnum bullets to the head, knitting needle in the neck, cloths hanger in the eye, the fall off the balcony). And knowing HOW and WHY he did that makes him less frightening,

I imagine you're referring to the zany traps he sets and his theatricality in spots, in which case fair enough.

I know we're not in the Halloween thread but I'm hardly the first person to compare him to a machine. I didn't think this was a controversial opinion to hold but nor did I think that "Alien isn't scary" was a common take either so to each their own.

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

ruddiger posted:

There’s nothing “eerily mechanical” about perving on your sister and stabbing her to death.


The slow way he crosses the street. The deliberate way he sits up in the bedroom.

I'm talking about his movement and body language.

Also, the sequel is a good example of how over explaining robs a lot of the fear element from things. Revealing Michael as Laurie's sister and whatever the druid "samhain" subplot was, for instance.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
FWIW, I don't feel bullied. Sorry for the Halloween derail in the Alien thread.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

ScottyJSno posted:

Marvel breaking new ground with its new Alien comics... :rolleyes:

https://twitter.com/CBR/status/1399118432218587140?s=19


But seriously anybody know if they are any good?

Weyland-Yutani?

I dunno. I've heard bad things.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Sorry to shift gears but I think we've had some Terminator stuff in here and it's Cameron related anyway. I found this oral history for T2 thats pretty cool to read

https://www.theringer.com/movies/2021/6/30/22555687/terminator-2-judgement-day-t2-oral-history

Wonder why Linda Hamilton declined the interview though? Also, I'm starting to think James Cameron is a real rear end in a top hat.

BiggerBoat fucked around with this message at 12:19 on Jul 1, 2021

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Neo Rasa posted:

This is a character type you can play in the recent tabletop RPG where you're an android but there's some specific order/thing that if you run into you just hard lock into "must do X thing until it is done"



Can you role play that? Like Ash in the first movie sort of thing where the other players don't know your decisions are hard wired? Because that sounds pretty cool. If the other members of the party are aware of your directive it seems kind of boring and pointless to me.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
You guys were talking about the tabletop RPG and I keep wondering how they make that interesting. Not saying it isn't, just picturing an RPG with what seems like a limited amount of classes to pick from and monsters to fight. The synthetic/android play style someone wrote about sounded cool (might have been the other ALien thread) but how do you get any variety out the license the way you can with D&D, Star Wars and games like that where the possibilities seem endless? TIA.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
So reviews are coming out for the new game, Aliens: Fire Team Elite and seem mostly...decent but not great.

Looks like the kind of thing that might be fun for a bit but that gets old fast. The game play I've watched is pretty Generic Team Based Shooter, reminding me of Alien: Trilogy a bit from back in the day, and could probably be swapped out with a hundred other licenses or enemies. Looks like Left 4 Dead with xenos basically so...

I don't care for team based/online play so I'll probably pass, much as I'd love a new Alien game.

Here's a couple of reviews.

https://www.youtube.com/watch?v=cG_XknDScdo

https://www.youtube.com/watch?v=MbzEGWBWxR8

Sorry if it's been posted. Skimmed the last couple of pages and didn't see anything

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
"Left 4 Bugs" made me laugh so thanks for that.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I've heard the Alien is clearly visible when Brett (Harry Dean Stanton) is looking up at the rain and the chains but Google is failing me and we can't make the creature out. Anyone got a screen cap I can reference?

TIA

EDIT: nevermind. Found it.

BiggerBoat fucked around with this message at 17:10 on Aug 28, 2021

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
That might be why we couldn't freeze frame it. It's still hard to see and far from obvious to my eyes. At least to me and my son anyway

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Alchenar posted:




PS. Absolutely jumping on the 'just lock the thread if you want people to stop talking about the aliens films, don't prob a whole page of people having a good conversation' train

Yeah, that seems weird. I glazed over and skimmed through a lot of those diatribes but I don't see why we need to probate people for megaposting about Aliens in the Alien Megathread.

Who the gently caress is would even report posts like that?

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Man, I wish Fireteam wasn't totally co-op based since I tend to dislike that sort of thing but have fond memories of Alien Trilogy and even Alien Resurrection. I recall REALLY wanting to get into the latter but kept bouncing off the controls.

Controls which are now standard for FPS but which I couldn't deal with at the time.

I'd really just love a sequel to Alien: Isolation but one that ramps up the combat some. Keep the same tension, fear and sense of being totally out powered but ramp it up with weapons and actually being able to fight. Some sort of middle ground between Fireteam and Isolation would really do the trick. Left4Dead reskinned with waves of aliens doesn't really do it for me. Not team based but maybe your'e a Marine who got separated from her squad.

Give me some arms and ammo and maybe let me weld closed some doors/vents and find ways to activate turrets or set traps but do it to where, like, 5-10 aliens is a very serious problem even though I can still kill those fuckers if I do it right. Like, allow me to manipulate the environment to improve my odds along with blocking access to ammo or weapons behind key cards and poo poo. Keep the improvised weapon crafting. Isolation reminded a little bit too much of Outlast and after a while I really wanted to be able to fight.

Also, usually crafting in games can get tedious but I really loved how Isolation handled it. Figure I'd mention that.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Anyone tried out that board game? My kid got it for christmas

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Pretty cool little board game. I ran a solo setup just to get the rules down and lost because I was reducing morale on every encounter whether I met the xeno or not so that went fast.

Only thing I'd change after just one run is putting the cost of the crafted items on the tokens themselves or maybe somewhere on the board. My first run I hosed up and crafted too much poo poo because I confused the usage # with the cost and only figured out what I did wrong when I couldn't figure out how to get a cat carrier. I also screwed up by putting the concealed items and scrap on the room I was in instead of the room on the card.

Also needs a d6 to track actions (move, drop craft, use, etc.) but that's easy enough.

Reminds me a little bit of Last Night on Earth only with fewer cards and more restricted movement.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
So the board game is pretty cool and my son liked it

PROS:
- Does a good job capturing the tension (most times) of the movie
- Fairly nice balance of making you calculate your decisions on a turn
- Neat differences between the characters that add a little flavor
- Using Ash adds a LOT of much needed variety and challenge
- Reasonably simple rules (more on that in a minute) and a short rulebook
- Cooperative gameplay is nice and makes sense
- So far, every game has unfolded differently (more on that too)

CONS:
- A few rules are just a tad vague and had to be worked out by playing a few times, mostly the "run 3 spaces during an encounter" and then getting MORE encounters along the way.
- Needs MORE missions and cards. I can see the game getting old and "used up" very quickly. Expansion packs and the especially the addition of face huggers are sorely needed. Needs more everything tbh.
- Since the set up is the same every game, they should print starting item icons on the board in their respective rooms. I'll probably just do this myself but a legend would be nice.
- Really needs crew member deaths - for gameplay sake and also to mimic the film.
- No vents?

Weirdest thing to me is that the game is actually harder with more crew members, or at least has played out that way for me so far.

We also got a little orange cat figure for Jones and my kid has a little Xeno toy that makes shreiking sounds that he played whenever there was an encounter. WE also briefly played with the lights out, one of those constellation lamp things and little flashlights on our last game just for some atmosphere.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
^^^LOL. I used to work in a video store way back when those existed and always laughed at all these straight to VHS movies that came out^^^

Getting back to the board game for a minute and adding face huggers:

The game mechanics and "hidden encounter" tiles as they are could add them easily now that I think about it. Just make one of them not Jones nor the Alien and put a hugger in there. When that happens, the character's turn ends and they immediately have to go to Med Bay (or be taken there by another player) where they can only be revived by (insert thing) or being visited by 1 or 2 player characters. Maybe if it's not "removed" in a certain amount of time, a second xeno is introduced into the game but we add 5 morale points (or points equal to that character's # of actions) to offset the imbalance.

I think I'm also gonna mess around with an easy house rule that any character who has "x" amount of alien encounters dies and see how it works. Maybe 2 or 3 "hits" that can be easily be tracked with a coin or something. When they die, all the poo poo they were carrying is dropped in that room. Makes it more like the movie and the game is short enough that any player it happens to will still have had a good time.

I just looked and there's no expansion packs for the game so maybe I can whip up a few home made missions.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I think what I'm gonna try with the board game after reading some ideas from BBG is:

- take one of the two Jones encounter tiles and make it a facehugger (If Jones is captured in a cat carrier, the second tile is obsolete anyway so it won't hurt game play)
- any character encountering a facehugger goes to medbay and is out until they are revived by another character using a scrap
- apply normal item/weapon rules to ^^^that^^^ so a player can fight it off with a flamethrower or whatever
- Give each character 3 "wounds", easily tracked by a coin (no coin at all, heads, tails, remove coin and die), that they can use to deflect a corresponding loss in morale. Meaning, they if the encounter says they lose 2 morale, they can instead take a wound and only lose 1 morale. 3 "hits" = dead and any items are dropped in that room. Facehugger attack = a wound.
- Characters can heal wounds in the Med Bay by spending one or two scrap as an action. Another character or Ash must be in the room with them to do this (maybe)
- Randomize starting item placement somehow to change up the game. I think there's 13 rooms so a d12 might work and either just exclude the nest or the bridge (starting location) from starting item placement. You could also just use the regular starting locations but deal the tiles down blind

those seem simple to implement and don't seem like they'd gently caress up balance too bad.

I think I'm the only one here playing this game but folks should check it out.

The publisher also made a JAWS board game so I'm all about that. My kid's birthday is next month and he liked the Alien game so guess what he's getting.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

happyhippy posted:

My local video store only had video nasties and porn. And they wouldn't give us kids the porn, so I grew up on all the Alien wannabes.
Including my fav The Deadly Spawn which I only found out later it was originally titled 'Return of the Alien' or some poo poo to cash in on Alien.

Yeah we had The Beaded Curtain also, back when partaking in pornography meant you had to show your face, sandwich your tape of "Blonde Cocksuckers" somewhere in between your copies of Predator, Alien and The Terminator and do the Walk of Shame to the register. Or, worse, occasionally being informed of your late fee for "Cum on My Face 8" in full earshot of other customers.

As employees, we were allowed to take home free movies or games at the end of closing and, having no shame or career aspirations in the video rental industry, routinely grabbed a video nasty or 2, a regular good movie release and an NES game. I didn't work there long and, eventually, they stopped letting us take home games and porn. Probably because of me. Their explanation was that we were supposed to review these things for customer advice and that nobody ever asked for referrals for games or porn.

Well, no, not from YOU, store owners. You're 55 years old and look like parents. I was young, decent looking and relatively hip and I did, in fact, have several young customers ask me about which games were good and, on more than one occasion, was asked for help with adult movies (two or 3 times from older-ish women who needed something "a woman might like", 1 or 2 gay guys since I'm bi and I guess looked gay enough and once, funny enough, from my dad who came in when his wife was out of town). I hooked them up cause I was cool.

Sorry...nothing Alien related in that post but those direct to VHS movies took me back to a simpler time when Alien movies were awesome.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
So now my kid will only play the board game with me if we turnoff the lights and use flashlights, which is more than fine. Also, since I put the score on while we played this time, now we need that from now on. He has autism, is only 10 and honest to god just smarted our team out to a win using Ripley's special abilities.

We're even house ruling some poo poo. I came up with a face hugger mechanic and he decided that electric prod should ward off Ash. Very cool game that's easy enough to learn and has some surprising depth and variety to it. Y'all should try it.

Same designers made a JAWS game so were getting that for his birthday next month. The YT vids on it look fun.

Except there's no JAWS thread for me to post reviews in.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I was not aware of this and didn't see it posted

New Alien 5 Movie In Development With Ridley Scott To Produce


quote:

A new Alien 5 film is in development at 20th Century Studios with writer/director Fede Álvarez at the helm and Ridley Scott on board as producer.

Now it's been announced that director Fede Álvarez (Don't Breathe, Evil Dead) will write and direct a new Alien 5 film (via THR), which will not be part of the regular continuity and will feature new characters. Álvarez is a huge fan of the franchise and pitched an idea to Scott years ago, which is now greenlit to move forward. 20th Century Studios' Steve Asbell said that the green light came “purely off the strength of Fede’s pitch," and that "It was just a really good story with a bunch of characters you haven’t seen before.” The film will debut on Hulu and is said to be "unconnected to the previous movies."

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Timby posted:

Literally four posts above you, dude.

Ah, poo poo. Was looking at the other thread I think. My fault.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

CelticPredator posted:

Alien res is okay. I could watch it. It’s not my favorite.

It had some OK set pieces and decent scenes but didn't really hold up as a narrative

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

CelticPredator posted:

Hey now, Paul riser is a p good actor!!!

I'm mad about him

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Xenomrph posted:

I know the colony bit is divisive with some but I happen to like it, I think seeing the colony pre-infestation is cool and helps hammer home how bad things got by showing how good they used to be. Yeah you can trim it out if you want to keep the runtime low, and having Newt’s parents be the ones who find the Derelict is a bit of a contrivance (but I can write it off as being economy of storytelling on Cameron’s part), but I think including the scene adds more interesting stuff to the story than removing it helps it.

It makes the movie too slow, IMO, and not in the good suspense building way. I watched it a few years ago with my wife and she'd never seen it. I didn't realize we were watching the DC and neither of us could figure out wtf was taking so long to get going. I was explaining how I didn't recall it dragging so much early on.

Those segments really don't add much for me and taking them out doesn't really effect anything.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Basebf555 posted:

I think there's clearly a line that's crossed where the added stuff in the Aliens Director's Cut does drag on the first act, because it's already a movie that takes it's time building suspense. Tack on three or four added scenes to that first act and you're running the risk of having people think "alright already, when are things gonna get going?", and you don't want that. The trick is knowing exactly where that line is. Better to err on the side of keeping things moving, which I think is what Cameron ultimately did, even though we all have our own personal preferences for which of those added scenes we would've liked to see make the theatrical cut.

This is where I came out on it too. It's already a slow build as it is until we get to the drop ceiling/radar reveal, which is what a half hour or so? But the DC just takes loving forever to get the thing going and doesn't really add anything we need to move the story. It's semi fun in retrospect but I think that overall it was smart to cut that out.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Tankbuster posted:

What do you guys think about Alien Isolation? I replayed that game recently and it threads the needle between Alien and Aliens really well while giving oodles of the "in space no one can hear you scream" feeling that the first movie had.

It's one of my favorite horror games of all time. Only thing I'd nick it for is that it doesn't really call out for a replay once you beat it.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
The subject of the old PS1 Alien Resurrection game came up in the Things Dragging This Game Down thread and it's so weird.

I bounced off that fucker hard because I couldn't master the control layout and now it's pretty much the standard for FPS games. Anyone ever given it a fair shot or finished it?

The game got decimated in the reviews because the controls were considered impossible but I remember it had pretty good graphics and atmosphere.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I played the poo poo out of Alien: Trilogy. That game was awesome.

Die Hard Trilogy too for that matter

More games need the word "trilogy" in their titles I think.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Splicer posted:

Even if they had taken Ripley's experiences seriously her experience was a single alien going apex predator on her crew. Even with the extended scenes we only see it crafting new eggs. Kidnapping living colonists to bring them to the eggs resulting in hundreds of aliens was not really predictable behaviour. The tactics and preparations for taking down a couple of very dangerous animals are very different to those for taking down a colony sized army.

Yeah, but doesn't she at some point early on mention that "just one of these things wiped out my entire crew" or something like that?

I think the overall implication for how her story is taken is a combination of total dismissal, casual hand waving and a kind of "yeah, but we're loving marines, not a bunch of space trucker delivery drivers" attitude.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

sigher posted:

drat that's dope art.

Agreed that's awesome. I never heard of this artist before and I love how he gets that textured, tacit look. I doubt he's getting it using a computer either.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Darko posted:

Terminator 1 > Terminator 2 would top it if they never somehow knew Arnold Terminator was a good guy for the next 25 years.

I somehow saw T2 and FDTD going in totally blind and got to reap those rewards. Bonus points for seeing T2 for free opening night while peaking on acid.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I'm apparently in the minority but I'm not feeling that trailer for Prey at all and don't get the optimism.

I like the idea of a time shift and a period piece but most of what I saw looked pretty hokey.

I always thought that a more primitive setting like they're going for here would have worked really well for the Terminator series and think it CAN work with Predator but, man, that was a lot of cheese I smelled in that trailer.

Sending Arnold back to the old west, WW2 or something similar seemed like the logical extension of going further back into time to further prevent the future, which was at the heart of the loving franchise and the central element of the whole god damned story, but then they just did...whatever that was they did.

And I'm afraid that Prey is going to lean too hard into a lot of tropes, stereotypes and goofy poo poo - but not in a good way. Hopefully I'm wrong. I think if we're doing a period piece, that I'd rather see Perdator hunting a bunch of rich African safari big game trophy hunters and make them the hunted so that I can root for the alien.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

SidneyIsTheKiller posted:

It's the clean digital cinematography, the noticeable CGI, and the modern accents in English. I don't think it looks bad at all in an objective sense, but it doesn't have enough verisimilitude for us to take it as seriously as the trailer seems to want us to. It's probably not fair to expect a direct-to-Hulu franchise sequel to go full-on Passion of the Christ, but that's more or less what you'd have to do if you want to really do justice to the concept they went with.

You worded that better than I did. Thank you

16-bit Butt-Head posted:

predator has always been hokey

Oh, no doubt. And I don't mind hokey but, from what I saw, Prey seems to be begging to be taken seriously.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I'd be down for an Alien RTS game but if it's another phone app you can keep it.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Pretty good write up in the old The Thing video game that nails what held it back

https://www.vice.com/en/article/xgyqv4/the-video-game-version-of-the-thing-is-an-empty-promise-worth-playing

Game had such a great concept and there was a lot to like about it but but never fully delivered on its ideas.

I still remember liking it though

A remake or a sequel would be cool

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
The main Thing I remember about it is they went to all this trouble to explain the fear mechanic, the hidden monster among us and the blood testing kits but all of that was undone by scripted elements. Like, you'd all be in a room and blood test everyone negative but then there's a cut scene because it's time for Gene to turn into a monster now and it just became a combat game.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Neo Rasa posted:

This is exactly what it was. The game started out like it was going to be a slower paced Resident Evil sort of thing and it SORT of is that early on, but somewhere along the line when they were making it they were just like gently caress it and none of the stuff really mattered or worked as advertised and it was a crappy shooter.

Idea: Get the Alien: Isolation dev team on a remake and do it right.

16-bit Butt-Head posted:

it was a really ambitious game but they lacked the budget and technology to do what they wanted but its still worth playing imo

See, I don't know though. Parts of the game worked just like they advertised but then just...stopped...and even back then it seems to me that you could pull off what they were trying so long as everything didn't need to be on rails to some degree. If you need set pieces, just make it so that Baker or whoever is unaccounted for and he hosed off to the outhouse to take a poo poo or something. But, ideally, the game would just make you play smart and if you did everything right it would come down to you and one other character like the movie did. If you did poorly, then during the final act there's like 4 dudes left.

Limit the # of blood test kits if you have to. Make having everyone be together at all times impossible for reasons. When you replay it, different guys get infected. Problem solved. I don't see why the AI scripting would be a huge problem in and of itself.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I didn't mind the action parts of the game but everything didn't need to be centered around that and you could tell that was the original plan. I never thought about the idea that the producers and money behind it might have insisted on more combat but that's a good point. I still think they could have pulled off both and acheived the balance with just a little bit of writing and planning. If you need a monster, 3 guys ran over to the fuel station to fill up their flame throwers. One guy may be The Thing. You have one test kit.

Your move, player

E:

I think there are a few properties they could apply the Isolation template to. Terminator, Halloween, Predator, Friday the 13th but I don't think it sold very well.

BiggerBoat fucked around with this message at 17:40 on Jun 10, 2022

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Peyote Panda posted:

All this talk really makes me want to go back and replay Alien: Isolation again. The gameplay was excellent, but even more so the story and artistic design was so faithful to that setting. The amount of work the devs put into recreating that world as depicted in Alien was amazing and I spent a lot of time in that game just roaming around taking that in.

Well, I also spent some time playing "Messin' around with Sasquatch" by setting various booby traps next to noisemaker devices so I could watch the Alien come stalking and then get frightened off. Bonus points for the time that self-made minigame came to an abrupt unexpected end when the Alien jumped away from a trap only to land right next to the desk I was hiding behind. It just looked at me with the angry head shudder the Alien does in the movies right before it strikes and then game over, man!

What a goddamn great game.

It's one of the scariest games I've ever played and proboably in my top 10 games period. And you're totally right about the atmosphere and the graphics.

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