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Do you like Alien 3 "Assembly Cut"?
Yes, Alien 3 "Assembly Cut" was tits.
No, Alien and Aliens are the only valid Alien films.
Nah gently caress you Alien 3 sucks in all its forms.
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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Cross posting from the other Alien thread

I know we've knocked around ideas for an Isolation franchise. I saw this:

https://www.cbr.com/untitled-terminator-survival-game-announcement-trailer-nacon/

Which they're labeling a Terminator Survivor game

Not much info on it at all but a survivor/isolation approach to Terminator sounds like the right way to go and would be a refreshing change up from the shooter games we usually get

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

feedmyleg posted:

Sounds like a great concept.

I really think so too.

An approach that captures the unstoppable juggernaut of T1 and the idea of not being able to fight it (not with these weapons) I think would really amp up the tension. Also, it would make crafting interesting for a change since you can only really build things that slow it down, not kill it. SOme combination of Isolation and typical survivor horror could really land in a sweet spot if it's done right.

Hell, if you simply HAD to add an escort mission, tracking Sarah through the nightclub and picking out the Terminator from the crowd is right there. Then you drop Arnold with a shotgun and it buys you 5 or 10 seconds to go find a truck or something.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Neo Rasa posted:

Basically they need to make Terminator: Isolation

Agree. I think there are several licenses you could use the Isolation template for actually.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
The PS2 The Thing game was loving great except they somehow broke the very central mechanic of how it was supposed to actually work and the main thing that was supposed to be the hook and drive the gameplay.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Payndz posted:

"Anyone could be a Thing. You can't watch everyone all the time - you'll never know who might turn, or when!"
[NPC who has been in your sightline the entire time and who tested negative for Thinginess just ten seconds prior turns into a Thing the moment you take one step past an invisible line]

On top of that, he was chained to a chair and I'd just administered a blood test.

I get that the game needed a certain amount of scripted elements to keep it moving but there were probably 100 different ways to still do that without making the items in your inventory and the trust meter basically mean nothing.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Man, Prey is tearing it up in reviews. I'm honestly surprised and may have to check this thing out now

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Man, after being luke warm on the trailer and not real into it, you guys have got me fired up to see Prey and I see it's not on DVD until November. Maybe time to do a Hulu trial since I'm on Covid lockdown.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Yeah, that's some real fine expensive gear you brought on board here, Mr. Predator.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Terminator movies come up from time to time in this thread so hope no one monds me posting this

Pretty good oral history article I found talking about T2

https://www.theringer.com/movies/2021/6/30/22555687/terminator-2-judgement-day-t2-oral-history

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
WE made a house rule for Fate of the Nostromo that works well.

WE marked one of the two Jonesy tiles with a marker and treat it as a facehugger. ANy character who discovers it immediately goes to medbay and stays there (losing their turns) until another character can get there and use a medkit to revive them. It works well, doesn't upset game balance as far as we could tell and adds another little bit of flavor.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

McSpanky posted:

I still can't believe Dreamcatcher was optioned for a movie adaptation, and I've seen it three times!

Why did you do that?

Christ, I never even made it through once and wound up turning it off

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Basebf555 posted:

The mystery of the black goo isn't so much about what it will do, the mystery is where it came from, how was it created, and for what purpose? Prometheus and Covenant throw some really tantalizing ideas at you about what the black goo's deal might be, but never enough to prove any one particular theory. The xeno in Alien is similar. We know what it does, it kills. It's the other questions that are interesting.

For example, did the Engineers create the goo? They seem to worship it, or at least have an almost religious reverence for it.

I think the more you try to explain the xenos, the less scary and compelling they become. The whole "what the gently caress IS THIS poo poo??" element of the first film is what made it so scary and the swarming, bug like, hive minded approach in Aliens where they're just space bugs and holy poo poo jesus christ game over, man, made that film work too.

I don't need to know their origins and have them bred in a lab or whatever so much as an acid blood cockroach invasion from outer space with two sets of jaws that's utterly horrific and no one understands. But that's just me.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Neo Rasa posted:

I love the board game, some people think it's too easy but someone in this thread (bigger boat?) made some decent house rules for it if you want a hard mode. The game's hard mode option is to add Ash into play. Ash basically behaves like the Alien except instead of draining your morale he makes you drop your poo poo/wastes your time lol


Game is fun. And, yeah, the house rule we added to replace one Jonesey tile (or both if you want) with a "facehugger" that immediately sends the player to Med Bay and lose their turn(s) until another player can reach the area and heal them. It can take a player out of action for a decent amount of time depending on how it plays out.

That's the only house rule we use.

And if the game seems too easy, just reduce the turn counter by a few rounds or remove some scrap tokens. My son and I didn't find to to be too easy but it's simple to balance.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Payndz posted:

I just noticed how perfectly Alien fits the Hollywood three-act template. Omitting the credits, the film is 107 minutes long (in my PAL DVD rip, anyway). Dividing that according to standard screenplay structure, after establishing the characters and setting up the story, Act 1 should end with a turning point at around 27 minutes. Act 2 has another turning point at the halfway mark (53.5 minutes), and transitions to Act 3 at circa 80 minutes with still another turning point, after which everything escalates towards the finale.

27 minutes: after Dallas, Kane and Lambert enter the Derelict, Ripley learns the signal is actually a warning. Uh-oh!
53.5 minutes: Kane has a really bad turn at dinner.
80 minutes: the remaining crew discover Ash is a robot traitor.

The plot points all fall exactly where they should. What's all the more impressive is that the three-act structure wasn't really codified for film, at least in any widespread way, until Syd Field wrote Screenplay in 1979 - which as y'all know is a significant year for this movie.

On a sidenote, I bet if you asked most people when in the film the chestburster sequence takes place, they would place it much earlier than the midpoint.

Agreed. I think that's why the first film works so well in spite of being a bit of a slow burn. Conversely, I think that's why the director's cut of Aliens is rightfully criticized as being poorly paced and way too slow in the first half.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

SUNKOS posted:

That was for the Harkonnen world so he pretty much nailed the intended aesthetic :haw:

I see that's from X-Men but the art style looks a lot like the old animated Aeon Flux series on MTV. Did the artist from that work on X-Men?! :psyduck:

I always wondered if P. Craig Russell worked on the Aeon Flux animated show or if he was just an inspiration because the line work and the way faces and figures are drawn looks an awful like his work

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Isolation was the poo poo and I wish it had sold better because I think the formula and template could work with other properties. Terminator, Halloween, Predator, Friday the 13th, etc.

Or hell just make a direct sequel and have more aliens or something.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Neo Rasa posted:

Hell yes. A Terminator game built around that setup would be incredible


My vision for it is probably less hiding and more running, where the items you craft and discover slow it down rather than scare it away and the idea is to make it through to the next area/level (police station, factory, etc.) and you have to use the environment in clever ways. Maybe add a few vehicle chases to break things up a little.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

SUNKOS posted:

IGN reviewed it as well:

https://www.youtube.com/watch?v=fBwj3MzTWDs

They rate it a 7/10 but take into account they also rated Alien Isolation a 5/10 so they consider this even better than that which I think most people would consider a fantastic game. They mention some bugs but they are reviewing the PC version and PC games always launch buggy so I'm wondering how the console versions are. This isn't a full-priced release either and considering the huge persistent world and everything else? I think I'm pretty much sold on the game, especially after seeing some raw gameplay of a mission and just how fast and deadly a couple of xenos can be with how they dodge to get in close combat, shotguns firing and then all the screams of acid going everywhere :v:

Curious about the APC redesign though, or I wonder if it's just a different version? Probably a lot for Xenomrph to dig into :v:

What the hell?

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

MrMojok posted:

Alien: Isolation is $7.99 on Steam.

If you haven’t played it… do yourself a favor!

https://store.steampowered.com/app/214490/Alien_Isolation/

Listen to this person everyone.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Goatse ashtray.

Kind of still funny the idea that they're allowed to smoke on a loving spaceship

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
https://www.cbr.com/dead-by-daylight-announces-alien-chapter/

quote:

As per Polygon, the Xenomorph from the Alien franchise is making its way into Dead by Daylight. The space creature, known for its relentless pursuit of prey, will be the next licensed character to join the roster. With its debut in the 1979 film Alien and subsequent appearances in various movies and video games, the Xenomorph is undoubtedly one of the most terrifying monsters in cinematic history.

The recently released teaser trailer for the Alien DLC showcased an eerie new map with an unmistakable Alien theme. Fans are buzzing with excitement over the possibility of exploring the Nostromo ship from the original Alien movie, which would perfectly complement the Xenomorph's deadly presence.

This game any good?

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Dawgstar posted:

That's a complicated answer, but you can boil down to the fact that it's a party game that too many people try to treat like a high-level competitive game so you've got a lot of people trying way too hard.

So...just like every other competitive online game then?

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Alien Isolation is so loving great.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Overheard my boss today talking about how great Alien: Isolation was and I it reminded me of how much I'd love to see a sequel and an entire "Isolation" franchise. You could do Terminator, Jurassic Park, Halloween, Friday the 13th Isolation style games for a good minute. Everyone I've ever talked to played A:I loved it and I'm not sure how that formula didn't really ever catch on.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Baronjutter posted:

It's can often be obvious from a trailer if something is going to be horrible, but its almost impossible to ever tell from a trailer if something will be good. The trailer looks fine, lot of potential. But we really won't know a thing until the movie is actually out.

It's kind of amazing the amount of content mill and rage bait that gets generated just from trailers where people just make up entire things from whole cloth to declare something a total trash failure or obviously the film event of the year. It seems especially bad with anything related to nerd media.

All true. I'm optimistic about what I saw though since it seems to get back to what I want and like about an Alien movie. I'm all in for a back to the basics approach with this franchise. Reminds me in that way of the trailer for Prey, which I still haven't seen yet but heard was good. The best trailers set a tone and make you want to see more without giving the whole film away.

Also worth noting I think that 9 out of 10 times when a trailer looks like complete poo poo, it usually is complete poo poo. But the ratio of good trailer to good movie ratio is far higher.

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

I want one

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