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Slashrat posted:MandaloreGaming put out a review of Dark Descent and pegged it as fun, but not groundbreaking storywise. I just came here to link this review. Sounds pretty good!
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# ¿ Jun 19, 2023 22:20 |
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# ¿ May 15, 2024 16:37 |
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I can't remember what big name corporate games review place did the review, but I recall them reviewing some horror games low because they found it too scary to play. My dude, it's a horror game.
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# ¿ Jul 2, 2023 20:20 |
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Slashrat posted:The modern XCOM iterations and the games they inspired definitely made it harder to accept losses, I felt, since the lower cap on how many people you could bring usually encouraged bringing only your best dudes instead of a mix of veterans and expendable dudes you hadn't grown attached to yet. Yeah, classic xcom had a lot of annoying awful unfun bits, but what they got right was the balance between getting to know you high-skilled troops while also having soldiers be plentiful and expendable enough. When you're hard limited to like 4-6 guys on a mission and skills are extremely important it becomes the norm to just never let anyone die. While in classic xcom yeah, you wanted to keep your best troops alive, but you could also pack 12+ guys in your skyranger so it was fine to also bring some cannon fodder. And even if one of your elite dudes died you probably had a few more on the way anyways.
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# ¿ Jul 9, 2023 00:16 |
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Covenant and Requiem are two movies I haven't seen because I'm a little piss baby that really doesn't like that sort of gore and violence. But I respect the former for being a proper alien movie, while the later is indeed just ugly cruelty porn.
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# ¿ Sep 26, 2023 02:06 |
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I kinda want to play the aliens RPG and just not have any of the titular aliens. Just explore the universe, do some space truckin, do some mercenary action, what ever, everything but xenomorphs.
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# ¿ Oct 6, 2023 22:29 |
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Fil5000 posted:The rpg is pretty much geared to that for campaign play. Like, if your party are playing as space truckers you can't be throwing xenos at them every job or you'll wipe them out, you have to save them for stuff you've built up to. Like I ran about three jobs for my truckers where they faced regular corporate malfeasance and disregard for human life, and them knowing there technically COULD be face huggers in the vents just enhanced the tension. Typica Aliens RPG campaign: "Ok guys, you're on the space station and need a job. There's a guy at the cargo office with a problem, he says there's some monsters infesting Cargo Bay 5 and he needs it cleared out for an incoming shipment. He'll give you 100 credits per xeno pelt" "Nice work clearing out that cargo bay. He's impressed you were able to handle those bugs so well. He has a new mission, go down to the planet and explore a spooky cave because he heard there's treasure in it." "Looks like there's a xeno hive in the cave! Roll initiative! Great work defeating those aliens guys, there's a digitally locked crate at the end of the cave. Roll for lockpick." "Distress call nearby, check it out? Ok you dock with the ship. Look like its full of aliens again. The captain has locked himself in the forward hold and promises a reward if you clear his ship out!"
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# ¿ Oct 8, 2023 21:25 |
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acid also entirely depends on what it comes in contact with. Variation in acid-effects could easily be explained by different compositions of materials its reacting with. The decks of the ship could happen to be extremely reactive with the aliens acid, someone's armour less so, and some random grappling hook perhaps was some sort of stainless steel or space-metal that barely reacted. Like right now humans are transporting incredible amounts of powerful acids all over the place in trucks and trains, it all depends on what the container is made out of. I remember in my geology 101 "rocks for jocks" class we played with some powerful acid. Some rocks would almost melt like a scene from aliens, others would barely do anything, others would do absolutely nothing. Chemistry!
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# ¿ Oct 23, 2023 16:53 |
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Alien 4 is so loving weird. Remember those mostly unfunny movie parody comics Mad magazine would do? Resurrection feels like someone took one of those and actually turned it into a live action movie. The tone is just so bizarre. The opening scene where a guy kills a bad CGI bug in a kinda gross-out comedic switcheroo so perfectly sets the tone for the movie.
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# ¿ Oct 31, 2023 18:15 |
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I kinda love how much theorycrafting there is within the "alien(s)" extended media universe there is. I've actually been enjoying SMG's posts here recently too, which is strange to me. I mostly agree that Burke really did seem to be a pretty stupid lone wolf trying to do an idiotic hail mary attempt at becoming fabulously rich and powerful. His plan clearly lacks resources and doesn't even make the most sense even if it was to work. But we don't really know all the details. I could absolutely believe he had some contact in some WY bioweapons division that agreed to essentially be his "fence" for the aliens or anything he could recover. That he must have had some actual reason for believing his plan would work out, even his later revised plans. But I don't think he was working on anyone's behalf, he was not a middle man or agent for some larger conspiracy. He was just a dude who thought he had the contacts and resources to pull it all off. I just always assumed Burke worked like this: -Hears Ripley's story and his initial plan/hope is that there is some alien derelict there, but its something the colonist there can totally deal with and secure because how dangerous can they really be and this lady seems kinda crazy. I don't know how their space legal system works, but I imagine he'd only be doing this if he was indeed entitled to some percentage of the find via his actions. He has contacts with WY's bioweapons/tech division and knows that even playing a part in the chain that gets them this potential tech/samples would result in some personal gain, even if its just a promotion or a cushy job over in that division. -Learns the colony has gone silent right after he sent the team out. He panics realizing these aliens might actually be as dangerous as the crazy lady was rambling about. This scares him, but also gets him excited because if they were able to wipe out a whole colony operation they gotta be valuable. He needs a plan B now to still gain from all this, and he wants to cover his tracks if needed at the colony. He pulls what strings he has and gets the lovely small marine team plus Ripley to go investigate. He's probably thinking that barely armed colonists were no match for the aliens, but surely trained marines will be ok, I mean he wouldn't be going with them otherwise. At this point he might not actually have a single solid plan, he just knows he needs to go along and be flexible and opportunistic and "figure something out" while he's there. -When poo poo really goes south for everyone down on the planet and he's exposed and threatened, he has to go with plan C. Get enough people killed or infected that he can take control of the situation and bring back at least one infected person on ice. After seeing the aliens and what they're capable of, he's really banking that his "friends" within WY will stick their necks out a bit to clean the whole situation up so long as they get their aliens. He thinks there's a chance he can still survive, and profit because he's dead or in prison otherwise. Also about Ripley in Alien 3: they show her mental state really collapsing in that movie along with full blown hallucinations. From her perspective there really is one single "them" in the form of "the company" that's been constantly ruining her life. She doesn't care about the actual specific details or nuance, it's just "the company" as a malevolent entity, a unified hive mind on par with the aliens with a similar destructive singular goal. So she'll remember past events purely through that lens. Mother, Burke, the prison colony, all just faces of the same personified beast that haunts her.
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# ¿ Jan 8, 2024 19:51 |
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SuperMechagodzilla posted:While that's broadly correct, and likely the preferred reading of the film, there are some important details. Oh yeah that's 100% what I'm operating under too. None of this is legal or would be a transparent and official matter of corporate policy or official contracts. This is Burke getting huge unofficial kickbacks or other advantages through his "fence" within some silo of WY. Some bioweapons bigwig he knows who will make sure Burke is rewarded for his actions in some way under the table, as well as helping him avoid any sort of criminal charges. Burke knows enough about the company's inner workings to feel confident that this plan will result in a big reward.
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# ¿ Jan 9, 2024 20:12 |
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I just personally like to imagine its the same setting. It works so well. Both have near-human bio synthetic robots, both have the classic corporate dystopia society, both have offworld colonies. It just works. Maybe alien is set like 50-100 years after blade runner, who knows, but everything lines up pretty well. We never get to learn much about space in Blade Runner, and we never get to learn much about Earth in Alien
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# ¿ Feb 8, 2024 01:28 |
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I remember decades ago when Civ2 scenario modding was starting to evolve into a thing that allowed for total conversion mods there was a pretty cool Alien mod. yes, an alien universe mod for civ! The person clearly did a ton of lore research because they had a whole space map with cities representing planets/colonies. They had all the canon alien human nations plus tried to include the aliens under the barbarian system that could randomly appear at the edge of space or when exploring, but unlike in normal civ where barbarians are just a distraction, the alien units were extremely powerful and could easily conquer frontier colonies and start producing new alien units. They also had the predators on the map too. Did it play properly? Was it a good translation of the alien setting into a 4x strategy game? Probably not since it was restricted to being a civ2 mod, but it was still really neat the amount of work that went into it. But what's crazy is that I can find no trace of it. Totally erased from the internet. But it's made me wish someone would make a cool purpose built alien-universe strategy game. Have a few starting scenarios like in Paradox games. Could play at the rise of human interstellar travel, or at the time of Alien, or the time of Aliens, or even have a later "earth war" era scenario based on the comics. I'd just love to get the big picture big map overview of the alien setting. Could you lead WT into successfully harnessing the alien and conquering humanity by force or wealth? Could you bring the revolution to the galaxy as the The union of progressive peoples? A fun asymmetrical game where you could play as a stateless corporation like WT that gains power by wealth and influence over nations and colonies, the more standard 4X experience of playing as a nation like the 3 world empire. Or maybe you're a predator clan leader and you have a whole honour and influence mechanic based on hunts which you can use to influence other clans and maintain your own legitimacy. And of course, somehow play as the aliens. A recently emerged queen that has to carefully balance aggressive infestation with provoking too strong of a response from your target. Evolve, mutate, sneak aboard host star ships and spread to new worlds. Playing as the alien might be too difficulty to translate into a playable "faction" and would probably need to be more of a horrifying force of nature in the background. Baronjutter fucked around with this message at 21:43 on Mar 5, 2024 |
# ¿ Mar 5, 2024 21:31 |
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The What If comic is incredibly silly, worth a look.
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# ¿ Mar 18, 2024 18:12 |
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It's can often be obvious from a trailer if something is going to be horrible, but its almost impossible to ever tell from a trailer if something will be good. The trailer looks fine, lot of potential. But we really won't know a thing until the movie is actually out. It's kind of amazing the amount of content mill and rage bait that gets generated just from trailers where people just make up entire things from whole cloth to declare something a total trash failure or obviously the film event of the year. It seems especially bad with anything related to nerd media.
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# ¿ Mar 22, 2024 01:43 |
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Takes place between alien and aliens, is about a crew investigating an abandoned space station, I think i've seen this one!
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# ¿ Mar 22, 2024 19:41 |
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That sounds pretty cool. It almost sounds like a mix between Alien Isolation and that draft Alien 3 script with the back-bursters and the soviet station tryig to do alien DNA (goo) research. I'm actually pretty optimistic about the movie. I mean the general plot of a movie is never the measure of it being good or bad, a lot of things sound great on paper but the execution is dogshit. I'd be happy with a solid lore-friendly universe-respecting well written alien romp that brings some new ideas to the table.
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# ¿ Mar 22, 2024 21:19 |
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Is the $100 blue ray the only method they're selling it, or there will be cheaper options to like just download it or something?
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# ¿ Apr 10, 2024 03:10 |
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I really didn't like scorn. They were just aping a couple very great art styles but there was almost no world building and the levels didn't really make any sense. They just had one idea, the art, and beyond that put the most minimal effort into weaving any sort of game or story into it. I was hoping for something deep and mysterious, a lore hole to dive into and figure things out from environmental storytelling alone. But instead they just kinda went with what ever they thougth looked cool or gross or creepy and didn't put any thought in beyond that. There's nothing to discover.
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# ¿ May 10, 2024 03:39 |
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# ¿ May 15, 2024 16:37 |
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The_Doctor posted:I thought Scorn was much more Beksinski than Giger Same, it had some Giger here and there but felt about 80% Beksinski.
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# ¿ May 12, 2024 19:15 |