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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Elfface posted:

So, what are good Transhumanist games? Eclipse Phase is nice, but might be the most complicated non-parody rules system ever created. Plus you spend a whole bunch of stuff on gear and then find out you're being sent as an ego across the galaxy on a mission, so you need to go shopping again with a different budget.

Still gonna say Freemarket.

You've got four pools of things, allocated differently based on character creation:

- your Geneline, which is always available and reflects the potentials built into you with a series of descriptors
- your Experience, which is always available and reflects the things you've done on-station. Everything that needs a test has its own experience category.
- your Technology, which is limited per session and reflects all the cool poo poo you have to help you with things, limited by its experience category and possibly tags.
- your Interface, which is limited per session and represents your cyberbits that let you interface with tech, limited by experience category and tags like tech is.

You flip cards from two decks and aim for some number of successes, generally to beat the GM.

The general deck has 15 failure cards and 30 successes: 10 experience successes which only apply if you have a matching experience, 10 geneline successes which only apply if you have a relevant descriptor in your geneline, and 10 Freemarket successes which always work. You can always hope for Freemarket or your tech to carry you through something you're not suited for or skilled at.

The tech deck has 10 failure cards and 10 successes. You only bring it in if you mark off a use of tech, and you can mark off a use of a a relevant interface to reflip failures.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

paradoxGentleman posted:

There actually is a system to play a Slice of Life sort of game whose mechanics even encourage you to do so and stay within genre.


Oh, here I thought you were going to offer up



since Chuubo's is about playing out genre fiction and Pastoral is a genre but it's not the ONLY genre.

Nickel summary: there are like 20 core "XP Actions" you can frame scenes around, and which ones are generally available depends on the genre you want to play.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Lichtenstein posted:

If you're talking about Mr. Stolze, expect to face divine retribution. Soon.

For the record, the screed that may or may not be in question:

Unknown Armies posted:

Somewhere out there is someone who had loving parents, watched clouds on a summer’s day, fell in love, lost a friend, is kind to small animals, and knows how to say ‘please’ and ‘thank you,’ and yet somehow the two of you are going to end up in a dirty little room with one knife between you and you are going to have to kill that human being.

It’s a terrible thing. Not just because he’s come to the same realization and wants to survive just as much a you do, meaning he’s going to try and puncture your internal organs to set off a cascading trauma effect that ends with you voiding your bowels, dying alone and removed from everything you've ever loved. No, it’s a terrible thing because somewhere along the way you could have made a different choice. You could have avoided that knife, that room, and maybe even found some kind of common ground between the two of you. Or at least, you might have divvied up some turf and left each other alone. That would have been a lot smarter, wouldn't it? Even dogs are smart enough to do that. Now you’re staring into the eyes of a fellow human and in a couple minutes one of you is going to be vomiting blood ot the rhythm of a fading heartbeat. The survivor is going to remember this night for the rest of his or her life.

Six Ways To Stop A Fight

So before you make a grab for that knife, you should maybe think about a few things. This moment is frozen in time. You can still make a better choice.

Surrender. Is your pride really worth a human life? Drop your weapon, put up your hands, and tell them you’re ready to cut a deal. Sidestep the current agenda. Offer them something unrelated to your dispute, and negotiate to find a solution.

Disarm. Knife on the table? Throw it out the window. Opponent with a gun? Dodge until he’s out of bullets. Deescalate the confrontation to fists, if possible. You can settle your differences with some brawling and still walk away, plus neither one of you has to face a murder charge or a criminal investigation.

Rechannel. So you have a conflict. Settle it a smarter way. Arm wrestle, play cards, have a scavenger hunt, a drinking contest, anything that lets you establish a winner and a loser. Smart gamblers bet nothing they aren’t willing to lose. Why put your life on the line?

Pass the Buck. Is there somebody more powerful than either one of you who is going to be angry that you two are coming to blows? Pretend you’re all in the mafia and you can’t just kill each other without kicking your dispute upstairs first. Let that symbolic superior make a decision. You both gain clout for not spilling blood.

Call the Cops. If you’ve got a grievance against somebody, let the police do your dirty work. File charges. Get a restraining order. Sue him in civil court for wrongful harm. You can beat him down without throwing a punch.

Run Away. The hell with it. Who needs this kind of heat? Blow town, get a job someplace else, build a new power base. Is the world really too small for the both of you? It’s a big planet out there.

Oh Well

Still determined? Backed into a corner with no way out? Have to fight for the greater good? Up against someone too stupid to know this is a bad idea? Or maybe just itching for some action? So be it. The rest of this chapter contains rules for simulating the murder of human beings. Have fun.

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