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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Helical Nightmares posted:

For 13th Age, what is the escalation dice and what are icons?

Escalation dice: The escalation die is a 6 sided die that you don't roll. In combat the escalation die starts at 0. Every turn, you move it up one. This number is added to all PC attacks as a bonus; there are also several PC and NPC abilities that connect to it (monks can use Flurry of Attacks when at Escalation 3+, Wizards can cast Color Spray without expending it on even Escalations, etc). Technically you don't have to use a die, you could use anything else to mark numbers, but the die is generally easy to use. Overall this represents the battle getting more pumped and vicious as time goes on, while also discouraging round 1 novas.

Icons are big setting-defining figures; each has an assumably large sphere of influence and a wide network that PCs can utilize. A PC with a positive relationship with the Emperor would be connected to the official government of the land; one with a negative relationship with the Lich King would be connected to various undead hunters and would probably know how to re-deadify things. At the start of each adventure the PCs roll their relationship dice; each 5 or 6 means that at some point in the adventure, that relationship is going to come up in a way beneficial to them (though each 5 also means there will be a cost or complication). Personally I've started just letting the PCs decide when they want to spend their points to announce or declare things. Can't get past a magic barrier but the wizard rolled a 6 on their Archmage? You can state that a group of arcanists are nearby, lead by Your Friend _______, and are happy to help!

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Also the best soundtrack to use for games is made of anime remixes.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
In the lead up to 5e, Monte Cook basically retyped what passive perception is, then said "Now, this is a new idea I like to call passive perception..."

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Morrus isn't a ttg guy, he's a D&D guy (for specific values of D&D). He owns ENWorld. Also making a real sad looking heartbreaker.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
That the big number one German ttg is the equivalent of Fantasy Truck Driver Sim is 1000% fitting, I think.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
I just wanted to say how saddened I am that the most popular ttg in France isn't some horrifying EYE Divine Cybermancy based monstrosity.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
It's probably the worst put together FPS I've played, but it's also bar none the most entertaining. There's like thirty different ways to be grossly overpowered, and you can do all of them, until you are running around invisible, shooting down a flying tank with a revolver called the BEAR KILLER, leaping a thousand feet into the air to land on top of a doom cyberdemon, backstabbing it with your nuclear-powered warhammer, summoning werewolves into the nearby enemies, and then tele-fraging into someone across the map while summoning an army of clones. And then you try to hack an ATM and it counter-hacks you and your brain explodes.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

remusclaw posted:

It's a problem inherent to the gaming pastime, traditional or video. Violence is simpler and easier to model than everything else. The problem is how you game up the other stuff without trivializing it, and how you make it fun.

I mean the solution in EYE is to have so many ways of inflicting violence you just choose the one you like most, be it hilarious melee weapons that deflect bullets, over the top guns like the minigun with a scope (or the aforementioned BEAR KILLER 444 or the smg with 100 rounds that empties it in a second), hacking enemies to mind control them, or increasingly absurd psychic powers that range from "create ten clones of yourself" to "teleport a werewolf into an enemy, no like, inside them"

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
The idea that ALL MEDIA FOREVER involves a lot of violence because of crazy ol' Gygax and his wargames is pretty silly at best. Violence in a fictional setting can be and is pretty exciting - as the entire history of human beings telling stories goes. Before video games there were TV shows which were fine with using violence or the threat thereof to raise the stakes. Before that there were movies - hell, in 1903 The Great Train Robbery, grainy black and white with no sound, had an evil outlaw draw his gun up to shoot the audience. Are we going to claim books never had violence? That war has never been glorified in stories? How many mythological characters don't kill a dude? How many stories of heroism don't involve violence?

This isn't to say all games forever need to be about peoples' lives in danger, but to rail that it happens at all is kinda out there.

The problem with violence in tabletop games is that it's so often boring. But that's because for plenty of tabletop games everything is. It's all cold, passionless, and clinical. That's a hard one to fix when the only real conflict resolution that seems to exist is rolling some dice, but the neverending push for "immersive" games that abandon emotion for trying to be as "realistic" as possible sure as hell doesn't help. What sucks out the fun of throwing a fireball faster then using that space to explain the exact dimensions of it and telling players to bring out a ruler?

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