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Lichtenstein
May 31, 2012

It'll make sense, eventually.
LEVERAGE

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Lichtenstein
May 31, 2012

It'll make sense, eventually.
Just reskin Grunt.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Make him able to not only read, but also change the data he touches. Then just calmly watch the player descend into antiheroism as he gets less and less touchy about changing poo poo to frame crooks and cover his tracks. Once the turn towards loose murderhobo with a cannon is fairly complete, have him have a dramatic, rain-slick conversation with Jim Gordon, with the fatherly Commissioner ripping into him for completely falling from grace as a cop. Then you can toy with themes of proving he's indeed better than the crooks he's after, hero we need vs hero we deserve and general morally ambiguous batmanness.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
One thing that has always bugged me is fantasy RPG books having no clue what to do with plain humans and going with "uh they breed a lot and are very versatile. A human can turn from fisherman to lumberjack and then to a pikeman like it ain't no thing!" gently caress you, all one needs to respec into a medieval woodcutter is moderate muscle mass, how come all these super-swole or super-smart races can't figure this poo poo out?

Still, it gave me an idea.

So, the elves tend to be very old, right? So instead of doing the tired "dickish aristocrats" shtick, maybe frame them as a society full of elderly people. Like, they're not xenophobic and condescending to other races out of spite, but they tend to just blurt out embarrassing poo poo one's grandma could say. The race isn't dying out, it's just that the stagnant elven council is Brezhnev era all over again. The reason that the society blessed with arcane wisdom still clings to dancing around trees is folks trusting their momma's "traditional" methods over whatever the Big Pharma cooks up (also they need to call grandchildren to repeatedly explain how stirrups work). Most of the ubiquitous prophecies are fraud televangelism.

Oh, and Dark Elves aren't really evil. They're the elven equivalent of metalhead teenagers who like to drink cheap wine and draw pentagrams to show their parents just how edgy they are. Hence the dumb gothy clothes.

Lichtenstein fucked around with this message at 13:09 on Jul 22, 2015

Lichtenstein
May 31, 2012

It'll make sense, eventually.
My fav dealing with humans is Greg Stolze's Out of the Violent Planet setting, which hinges on them being ordinary and boring. Basically, after making contact with alien civilizations it turns out the humans are the only known sentient species that lack psychic powers, which led them to develop all sorts of unbelievable ideas such as "guns", "destroying your enemies' poo poo rather than taking it", or "it is safer to concentrate in one place" and completely shake up the galaxy's geopolitics. Fun stuff.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Yawgmoth posted:

You sound like that one guy whose name I forget who put a big dumb screed in his game's core book about how everyone who wants combat rules in their RPG is a monster and a psychopath and how dare you!!! then ends it with "but fine, if you need a murder simulator here you go, but by using these rules you agree that you are a terrible person and everything that is wrong with society."

Yes, "dudes get into a situation and have a plot with something at stake" describes a lot of stories. It describes almost every story, in fact! Because if you don't want conflict, or you don't want events that have something at stake, or you don't want goals that require effort/risk, then what do you want? Slice of Life Anime: the RPG? Because you don't really need a system for that.

If you're talking about Mr. Stolze, expect to face divine retribution. Soon.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

paradoxGentleman posted:

That seems like a very nice and appropriate passage, given what little I know about Unknown Armies. What's Yawgmoth complaining about?

Combat rules don't kill people, people kill people!

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Lichtenstein
May 31, 2012

It'll make sense, eventually.
Yawgmoth is a blood frenzied example of satanic conditioning D&D does to our children.

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