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Two notes and a question: 1. What was that you highlighted in the background at one point? I couldn't understand what you said. 2. The reason kick was removed in retro is probably because it's silent- if its length is timed to the rhythm, you won't have the same sort of barometer for it. Simply Simon posted:This is quite nice to watch, though the retro levels give me eyestrain, and nothing gives me eyestrain, it's weird. 3. The devs appear to have applied a subtle effect to the screen on retro that causes subtle flickering and burned in areas to simulate pixel burn and other old screen effects- that's probably what's causing it. I'm really looking forward to this LP, even as I become curious about the rest of the series- it's all way beyond my ability, though.
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# ¿ Jul 18, 2015 21:21 |
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# ¿ May 22, 2024 04:58 |
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Wugga, I think you might be underestimating the degree to which your skillz differentiate you from other players of this game. I really think the simplicity of the early levels(even odyssey) is necessary for neophyte superspeedytwitchmemoriperfectionists.
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# ¿ Aug 4, 2015 02:51 |
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Really great LP- thanks for suffering through it. I'm looking forward to any future projects.
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# ¿ Jan 20, 2016 09:58 |