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So, I should be good if I take that 50 million and buy a dreadnought then, right? I also already have a BB under construction, would that count once it's done, or do I have to start building the ship after the event gives me the money? Also, Austria-Hungary are huge jerks that refuse to fight fair, and spent the entire war sending all their ships as raiders. And the one time I got a fleet engagement battle, our fleets somehow missed each other in broad daylight. I actually had to let the army do all the fighting in order to get even a white peace. Is there a way to force a country's hand and actually fight you? Not even fleet battles, just something that isn't "your CA/CL intercepts a raider that it can't catch up to/can't hurt". (Admittedly, that's probably my fault and I should look at my CA/CL designs again.)
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# ? Jul 18, 2015 06:13 |
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# ? May 7, 2024 01:29 |
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Arglebargle III posted:Qing game is over; only problem is I need to know where the game keeps the homearea variable and how to remove the China events. The events are stored in "Events.dat" in plain text (with minimal formatting). The only problem is that removing the Chinese events from there will remove it from all games, not just ones where you play as China.
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# ? Jul 18, 2015 06:21 |
edit: Forgot to refresh my email Also does this game have Aircraft? Hihohe fucked around with this message at 06:33 on Jul 18, 2015 |
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# ? Jul 18, 2015 06:31 |
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No, aircraft are probably not modeled, at least not combat aircraft. Steam and Iron had you sometimes receiving ship sighting reports from friendly aircraft/airships, so those might be in, but S&I's scenarios lasted longer than most RtW engagements (which tend to start at closer range anyways).
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# ? Jul 18, 2015 06:41 |
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From about 1915 aircraft fly from bases/ports as scouts but don't impact the game much except in a few types of battles. They are much more important in the steam & iron campaign as positioning and knowledge of the enemy's disposition is incredibly important.
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# ? Jul 18, 2015 06:57 |
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Oh boy, this war against Germany is not going well. For some reason my battle fleet decides not to participate in fleet battles, leaving me with 3 armored cruisers and a handful of destroyers against the combined might of the Hochseeflotte. The war is dragging on into its second year, the population is close to revolt, while German light cruisers have developed the ability to absorb absurd amounts of punishment. Just had one take 10 12" hits and another dozen or so 5 and 6 inch hits and sail home under her own power. Kinda hard to win when your cruiser-killers can't kill cruisers.
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# ? Jul 18, 2015 12:20 |
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I've made my own Richelieu knockoffs. Haven't gotten to use them because building takes so long. It got (+1) 14" guns which I hope will be good enough.
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# ? Jul 18, 2015 15:30 |
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+1 14 inch guns are probably comparable to regular 15 inch or lovely 16 inch guns, so you should be good.
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# ? Jul 18, 2015 15:49 |
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Hihohe posted:edit: Forgot to refresh my email
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# ? Jul 18, 2015 16:56 |
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I got an event asking me to approve blowing up a bunch of neutral capital ships at anchor. Naturally I said yes and a few turns later I got an event that I had managed to explode a garbage hauling barge
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# ? Jul 18, 2015 17:56 |
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LostCosmonaut posted:+1 14 inch guns are probably comparable to regular 15 inch or lovely 16 inch guns, so you should be good. There's a Ship Designer manual from the older 'Steam and Iron' title, which this game uses for its tactical battles, it has some info about this Quality: As guns are only rated to inches in S&I, this is an extra quality value to denote differences between guns. It gives a 10% bonus or penalty in accuracy and penetration. Examples of guns with -1 quality would include 12 in guns on many pre-dreadnoughts (shorter than dreadnought guns), guns with +1 include German 3 in, which would actually be 3.5 in 88mm guns, German 8 in on Blücher, which were long and a very successful gun, and German 11 in guns. So each +/- is an increase/decrease of 10% in ROF and penetration. It might be changed a bit for this title though. You can download the ship editor manual from this link http://nws-online.proboards.com/thread/3/steam-iron-information-updates I'm really loving bad at remembering the positions of each of the turrets and find it a bit tedious to go back and forth I made this crappy image to help jog my memory This game is loving awesome and so is S&I
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# ? Jul 18, 2015 18:05 |
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So, I can't figure out why my poorly designed Austrian Destroyers can't launch torpedoes. I'm running parallel to a CL, I'm within torpedo range, it's targeted, I'm not going super fast, but when I select the ship "Fire Torpedoes" is still grayed out with no explanation...
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# ? Jul 18, 2015 20:55 |
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That picture with the gun placements needs to be in the first post.
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# ? Jul 18, 2015 21:04 |
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Where the hell is the download link? Edit: Oh that button is so not easy to find. This checkout process is the worst. Saint Celestine fucked around with this message at 21:43 on Jul 18, 2015 |
# ? Jul 18, 2015 21:33 |
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Welcome to Grognard games.
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# ? Jul 18, 2015 22:09 |
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A bit confused by the ship building and what's good, figuring it out, almost got a design done though for a light cruiser! Just need a name...accidentally click "Clear All" when I meant to go to the text field
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# ? Jul 18, 2015 23:23 |
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When first starting out it can be helpful to select the class you want to build, hit the "Auto design ship" (computer icon) button a few times to get something "Close", then tweak it as you see fit by clearing/placing turrets, adjusting armor/displacement/speed, etc.
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# ? Jul 18, 2015 23:27 |
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BBs rule
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# ? Jul 19, 2015 00:10 |
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Mr Luxury Yacht posted:So, I can't figure out why my poorly designed Austrian Destroyers can't launch torpedoes. You can only manually launch torpedoes on Captain difficulty. Otherwise you probably don't have a solution, early torpedoes are really slow, often slower than CL/DD so it's almost impossible to generate a launch solution.
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# ? Jul 19, 2015 00:41 |
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Saros posted:You can only manually launch torpedoes on Captain difficulty. Otherwise you probably don't have a solution, early torpedoes are really slow, often slower than CL/DD so it's almost impossible to generate a launch solution. Oh, I was on Rear Admiral so that makes sense then. Thanks!
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# ? Jul 19, 2015 00:45 |
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I went very cruiser heavy this game and had a pretty nice fleet of very fast light cruisers and very shooty heavy cruisers, which I used to pretty much win everything except Fleet/Battleship fights(the AI is deathly afraid of being outnumbered and keeping a bunch on ancient B hulks afloat basically means not getting into capital ship fights at all). Enter Dvenadsat Apolstolov, Russia's only battlecruiser which, over the course of 3 months, sunk at least 1-2 of my cruisers in every cruiser fight I got into. So after Russia peaced out because of domestic riots, I set about making a battlecruiser of my own, dubbed HMS Invincible. 28 knots of speed and 8 17" +1 guns facing forward with 24 8" guns protecting it's flanks. I get a few events that let me pick who I want to piss off and I choice Russia. Barely two years after our last war, the Tsar declares war on me again and surprise!, the first engagement of the war is cruiser battle. It begins exactly like the last one, with my scout cruiser being vaporized, but then...
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# ? Jul 19, 2015 01:03 |
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Is there any way to affect what ships will engage in a battle? I built a bunch of cool fast CAs with 3x4 9" guns, but every time I got into a cruiser fight I was stuck with CLs and ancient 2x2 main battery CAs. Do I just have to scrap the bad obsolete ships instead of mothballing them and using as raiders? I got through a whole game with only one battleship engagement while sitting on a pile of useless Bs, I guess keeping those around isn't worth it if the AI is that afraid of being outnumbered. I torpedoed Austria-Hungary's Bs in the first engagement, and they started running despite having four BBs to my two and one BC.
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# ? Jul 19, 2015 01:40 |
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Okay. Okay, I bought it. I already have profound regrets about my life choices.
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# ? Jul 19, 2015 01:43 |
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James Garfield posted:I got through a whole game with only one battleship engagement while sitting on a pile of useless Bs, I guess keeping those around isn't worth it if the AI is that afraid of being outnumbered. I torpedoed Austria-Hungary's Bs in the first engagement, and they started running despite having four BBs to my two and one BC. Ai is (quite historically) absolutely terrified of losing ships of the line. I dunno about keeping the B's around but after dreadnoughts are a thing they are basically a liability in battle. Not sure if the AI knows this though.
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# ? Jul 19, 2015 01:48 |
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Fleet fights are pretty rare it seems. The only one I've had was when the Russians decided to sally a few Battleships and every single one of their heavy cruisers. Sad for them, they ran into my 4 dreadnoughts and 2 brand new battlecruisers.
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# ? Jul 19, 2015 02:25 |
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OH god I got into a slap fight with italy for really no reason, but it kept giving me more budget for pretty ships Then I won and they cut my budget and i'm so sad, and in debt, but I do have this one light crusier that loving slaughtered everything that got in its way, CA torped, cl? shot to death, etc. and it was just patrolling the carb the entire time, crew made elite... any way I can transfer them to a new shiny 10000 ton cl? nope but i've just started production on a run of shiny new 5000 ton cls with a fuckload of my new improved 7 inch turrets on it, and more 6 inch turrets than the last one had... AS SECONDARYS OH and faster cause I upgraded to motherfuckin oil... and war with france, my new battleships aren't built yet. AtomikKrab fucked around with this message at 04:27 on Jul 19, 2015 |
# ? Jul 19, 2015 03:34 |
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Playing as Italy - Lost a war with France and got restricted to 12kt ships for a while, so I design and build some rather good CAs and CLs. While waiting for the peace treaty to expire I luck out and design 4 centerline turrets + triple turrets at a point where most nations BBs are being built with 2-3 centerline doubles and a pair of wings. Start building a line of world-beating BBs, but the Prime minister wants more DDs, now he wants more CLs, now he wants subs, now he wants more CLs again. But no way the Navy is getting more budget, so I have to keep pausing my BBs to fund his stupid projects. Finally I've built everything requested... only to be reprimanded by the PM because Italy has the smallest battleship fleet. WHOSE FAULT IS THAT, FUCKER? Honestly, if Fascists turn up they are getting the Navy's support.
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# ? Jul 19, 2015 08:01 |
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Illegal Username posted:I might have to stop thinking 5000 yards as being "long range" At 5000 yards a 1915 13" gun will penetrate 21 inches of armor.
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# ? Jul 19, 2015 08:35 |
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Arglebargle III posted:At 5000 yards a 1915 13" gun will penetrate 21 inches of armor. Wow, what quality level is that? The -2 13" guns I start the game with have only 6.5" penetration @ 5000.
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# ? Jul 19, 2015 08:37 |
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Galaga Galaxian posted:Wow, what quality level is that? The -2 13" guns I start the game with have only 6.5" penetration @ 5000. Quality 1. The year is what matters more, penetration/range goes up with the year. e: Identical gun in 1900 and 1924, only difference is AP/HE research and the year. e2: Same tech/year, -1 quality on left +1 on right uPen fucked around with this message at 09:05 on Jul 19, 2015 |
# ? Jul 19, 2015 08:49 |
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This list has infinitely enchanced my game experience: https://en.wikipedia.org/wiki/List_of_spacecraft_in_the_Culture_series I got this bad girl on the sea at 1910 and she's murdering the russian fleet one battlecruiser at a time. Gaming the system like hell but i need every edge i can get
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# ? Jul 19, 2015 14:50 |
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Darkrenown posted:Playing as Italy - Lost a war with France and got restricted to 12kt ships for a while, so I design and build some rather good CAs and CLs. While waiting for the peace treaty to expire I luck out and design 4 centerline turrets + triple turrets at a point where most nations BBs are being built with 2-3 centerline doubles and a pair of wings. Start building a line of world-beating BBs, but the Prime minister wants more DDs, now he wants more CLs, now he wants subs, now he wants more CLs again. But no way the Navy is getting more budget, so I have to keep pausing my BBs to fund his stupid projects. Finally I've built everything requested... only to be reprimanded by the PM because Italy has the smallest battleship fleet. WHOSE FAULT IS THAT, FUCKER? Honestly, if Fascists turn up they are getting the Navy's support. You don't actually have to finish that stuff. Once you get a message saying they're happy you're building the stuff, they'll never check again. Just scrap it all.
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# ? Jul 19, 2015 15:04 |
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I neither know how to build ships or worse fight battles but it's tough to resist.
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# ? Jul 19, 2015 15:14 |
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Illegal Username posted:This list has infinitely enchanced my game experience: https://en.wikipedia.org/wiki/List_of_spacecraft_in_the_Culture_series That's an AWESOME name for a battleship.
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# ? Jul 19, 2015 15:15 |
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So I had my best game ever at 43 prestige, which was also the worst game ever in terms of naval outcome. Politics!
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# ? Jul 19, 2015 15:43 |
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Funny that losing a war isn't nearly as bad as losing face. Reminds me of that weird simple game where you are playing as one of Stalin's generals, and the game is about avoiding being executed by stalin or after the war rather than simply win vs the germans. Eg, if the germans win you better hope to have not committed lots of warcrimes.
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# ? Jul 19, 2015 16:03 |
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I didn't get many battles out of my Congress-class battlecruisers but they did well enough. None were sunk and in one battle one of them sunk a German BC with a turret flash fire while shrugging off a hit from the same one. While having no turrets in the back is kinda bad when you want to run away as fast as you can, if you are fast enough you can do it at an angle. Arglebargle III posted:So I had my best game ever at 43 prestige, which was also the worst game ever in terms of naval outcome. Politics! We may have lost the war but you are a hero, admiral Arglebargle III.
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# ? Jul 19, 2015 16:06 |
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How do you break a blockade? Also If I'm playing as the US, can I send my fleet over to Northern Europe? Will they run out of fuel and Ill have to scuttle them all?
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# ? Jul 19, 2015 16:24 |
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Saint Celestine posted:How do you break a blockade? In the map view it shows the relative power of each fleet if you hover over a region, if the enemy has 10% more power than you in your home region you're blockaded so sink their ships to bring it down or bring more ships into the region. I don't think moving poo poo around on the strategic map doesn't consume fuel. the only problems I think you'll get is if you try to move short range ships or the more unreliable ones (ships with engine priority set to speed maybe or just old ones, maybe cramped as well), events can pop up saying they've had to stop in a neutral port and they can get interned. Although ships with shorter range start with less fuel in the battles if far away from a port. Large fleet battles can get pretty loving messy!
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# ? Jul 19, 2015 16:33 |
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# ? May 7, 2024 01:29 |
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If your ships get damaged in zones which you have no bases in they get interned in neutral ports. I had one of my newest American BBs get get stuck in a neutral port after a battle in northern Europe. I think it might be some similar mechanic for running out of fuel.
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# ? Jul 19, 2015 16:50 |