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Well, there exists at least one template for a Hex pattern battleship (very clearly modeled after Nassau), its just with 3-centerline turrets popping up before main battery wing turrets, most early dreadnoughts either end up as 3 Centerlines or become HMS Dreadnought style 5 turret (3 center, 2 wing) arrangements. The only way Hexes show up is if the 3 centerline tech gets skipped (which is only a 30% chance according to Jello's sheet, assuming I'm reading it right). [EDIT] Is it wrong that I just resigned in disgust in early 1903 during a Japanese game? The government agreed to a white peace with Germany even though I was kicking their rear end at sea, the army had just made huge gains in Korea (the war sparked over a German takeover attempt of Korea) and we had just started an amphibious takeover attempt on Kiautschou Bay/Tsingtao. Galaga Galaxian fucked around with this message at 08:23 on Nov 7, 2016 |
# ? Nov 7, 2016 06:33 |
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# ? May 6, 2024 13:29 |
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I regret playing as Austria-Hungary
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# ? Nov 8, 2016 00:51 |
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Farecoal posted:I regret playing as Austria-Hungary Was there supposed to be a screenshot attached to this or something? And how can you regret it? Of the small nations they've got some good perks, home access to oil, a huge boost to their (relative) budgetary spending until 1916, triple turrets, torpedo tech, no colonies to worry about. The only thing wrong with them is the Habsburg-style mini battleships you get if you use an auto-legacy fleet. And look at these sexy ladies:
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# ? Nov 8, 2016 01:15 |
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This game sometimes breaks your heart. Got into a big brawl with France with my new BBs and BC which totally outclassed theirs, hosed them up badly at long range but was closing to finish them off as night fell when my flagship and newest biggest BB eats a single torp from a pre-dreadnought and instantly sinks
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# ? Nov 8, 2016 08:31 |
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apseudonym posted:This game sometimes breaks your heart. I once considered renaming my newest and most powerful battlecruiser from SMS Goeben to SMS Torpedo Magnet. It took at least one torpedo in literally every battle in which it participated.
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# ? Nov 8, 2016 14:59 |
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Finished reading Castles of Steel. Everyone interested in the period should read this poo poo. Have the library system bringing in a copy of Dreadnought now. Also while digging for pictures of old British/Japanese battleships for my LP I learned there apparently exists some historical drama series in Japan that covers the life of a few dudes during the Sino-Japanese and Russo-Japanese wars and includes the Battle of Tsushima, with surprisingly decent looking CGI graphics. Sadly, I can't find a video of it where the battle hasn't been chopped up and dubbed over with music. Best I could find was this which at least has original audio except still chopped and someone decided to tack on Two Steps from loving Hell. https://www.youtube.com/watch?v=ZFF-sSf6qVY&t=163s I wonder if its any good. It looks good visually at least. [edit] I suddenly want to see Castles of Steel as an anime drama ala Legend of the Galactic Heroes.
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# ? Nov 9, 2016 04:31 |
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Looks pretty interesting. Here's the IMDB (I think) http://www.imdb.com/title/tt0991330/
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# ? Nov 9, 2016 05:32 |
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Galaga Galaxian posted:[edit] I suddenly want to see Castles of Steel as an anime drama ala Legend of the Galactic Heroes. Including having so many characters to keep track of they have to remind you who people are whenever the scene shifts to them?
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# ? Nov 9, 2016 17:51 |
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I just lost a war with Italy and now I can't build any ships over 10,000 tons In 1925
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# ? Nov 9, 2016 18:21 |
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Farecoal posted:I just lost a war with Italy and now I can't build any ships over 10,000 tons On the plus side, you probably couldn't finish any ships over 10,000 tons that you started now anyway! (Unless, of course, you were planning to keep playing past 1925 . . .)
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# ? Nov 9, 2016 18:24 |
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Is that restriction only on you? I didn't know that coul happen. Time to start rebuilding and modernizing your older capital ships.
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# ? Nov 9, 2016 18:24 |
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Farecoal posted:I just lost a war with Italy and now I can't build any ships over 10,000 tons Build 7,000 submarines
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# ? Nov 9, 2016 18:24 |
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Galaga Galaxian posted:Is that restriction only on you? I didn't know that coul happen. Time to start rebuilding and modernizing your older capital ships. It's happened toe twice this game. And yeah, I plan on playing until 1950
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# ? Nov 9, 2016 18:38 |
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Just picked up Dreadnought. Good golly and I thought Castles of Steel was huge.
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# ? Nov 9, 2016 21:36 |
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Farecoal posted:It's happened toe twice this game. And yeah, I plan on playing until 1950 A billion fast destroyers with all the torpedoes should make them regret that limitation.
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# ? Nov 9, 2016 22:25 |
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Galaga Galaxian posted:Just picked up Dreadnought. Good golly and I thought Castles of Steel was huge. It's a great book and as a whole does a good job of showing not just the revolution in naval tech, but also the slow steady slide towards the first world war. But I hope you like whole chapters devoted to the upbringing of obscure German foreign ministers! Also god drat Wilhelm II was a little poo poo
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# ? Nov 10, 2016 08:19 |
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Does anyone else have an issue with battles where half the fleet spawns halfway around the world in Africa right next to the enemy fleet? It seems to always pop up Once you get the separate BC scouting force.
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# ? Nov 10, 2016 14:00 |
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Which navy are you playing? Do you have the latest version, 1.33? That used to be a problem with bad warinfo scenario settings in some nations but afaik was largely fixed.
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# ? Nov 10, 2016 14:34 |
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It says version 1.33b1. Should I just reinstall the game? edit: looks like I'm behind a few updates deratomicdog fucked around with this message at 16:24 on Nov 10, 2016 |
# ? Nov 10, 2016 16:11 |
Hey Galaga, I'm catching up on about two weeks of official forums posts and it looks like Fredrik's posted a few more tidbits but you haven't updated your file (see here for example). I assume you want to keep up to date, so I intend to make a note whenever I see a new one and post them in a block once I'm caught up.
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# ? Nov 10, 2016 21:09 |
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Has anyone managed to do something about keeping the AI from sub spam bullshit? I get why it does it...but it really makes wars versus half of the nations really drat unfun. Yes, please torpedo every brand new BB that I launch, France.
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# ? Nov 10, 2016 22:08 |
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So much for 1.33 being "Final" NWS posted:Fredrik has fixed some issues in RTW he discovered while working on the RTW2 codeset --the below list shows what has been changed/fixed in the RTW v1.34 beta (which has now been posted):
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# ? Nov 13, 2016 21:47 |
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Galaga Galaxian posted:So much for 1.33 being "Final" So where do you download updates from on this archaic site...? I went to my order form again, but just got 1.33 again.
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# ? Nov 13, 2016 22:03 |
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My most requested feature for RTW 2 is to put it on Steam.
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# ? Nov 13, 2016 22:04 |
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RubricMarine posted:So where do you download updates from on this archaic site...? I went to my order form again, but just got 1.33 again. http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads You'll need your registration key for the updater. vyelkin posted:My most requested feature for RTW 2 is to put it on Steam. I rather doubt that'll happen but hey, try suggesting it.
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# ? Nov 13, 2016 22:05 |
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Galaga Galaxian posted:http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads I don't have an account at their 90s throwback forums, I just rely on this thread for all my news.
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# ? Nov 13, 2016 22:07 |
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Galaga Galaxian posted:So much for 1.33 being "Final" Still no fix for the AI sub spam at late game. I realize it's a realistic response to stronger enemy navies but it makes the late game unfun since AI nations will refuse large surface battles due to their smaller surface fleets being outnumbered and all of their budgets going into submarine construction. This has been pointed out to Fredrik but he remains steadfast on realism over fun.
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# ? Nov 15, 2016 05:49 |
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Apparently there is supposed to be a Sub Ban event that can fire if submarine warfare turns particularily devestating, but similar to the anti-player aggression one, it has (possibly?) not been firing correctly (basically almost never).
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# ? Nov 15, 2016 05:52 |
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Zeond posted:This has been pointed out to Fredrik but he remains steadfast on realism over fun. Ah, the most terrible part of grognardism.
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# ? Nov 15, 2016 07:13 |
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Is there any way to mod out the submarines completely? Removing the techs that enable them for example?
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# ? Nov 15, 2016 08:04 |
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I wouldn't mind so much if there were more ways to defeat them at least. The late game ASW techs seem to do very little.
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# ? Nov 15, 2016 14:57 |
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Jello Not sure if you're still interested in making new AI templates, but I have been thinking about taking a poke at it, so I've made some generic save files for each era (mostly just including all the important ship designs that pertain to roughly the middle of each era). You (or anyone else) can grab them here The mhard part is deciding on 1-3 ships of each class for each period for each nation (EG: 1-3 American destroyers for each 5 year period) Galaga Galaxian fucked around with this message at 06:39 on Nov 18, 2016 |
# ? Nov 18, 2016 06:35 |
I'm a little busy at the moment but I ought to be able to check around over Thanksgiving. Are you planning on historical nation-specific templates only? Maybe we should think about coordinating a bit.
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# ? Nov 18, 2016 07:07 |
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Not really sure, might add in a few generics too. But I figured that there should at least be some extra nation specific templates past the legacy fleet era. Stuff that models certain trends like the British and Germans both seeming to disfavor triple turrets. Honestly, I'm not sure. My first major goal I think is more destroyer variety, because the AI templates seem lacking (but I admit I do lack late game experience, so maybe they random changes the AI makes to templates overcomes this) Galaga Galaxian posted:I've been musing on the AI templates again recently and just realized that there are only 10 destroyer templates. And none of them are specifically for periods 4 or 5 (the last 10 years of the game). In addition they barely use wing mounted torpedo launchers, which were semi common. Galaga Galaxian fucked around with this message at 07:35 on Nov 18, 2016 |
# ? Nov 18, 2016 07:24 |
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waiting for rtw2 is suffering.
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# ? Dec 27, 2016 22:18 |
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I personally don't expect it until 2018, but we can always hope, right?
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# ? Dec 28, 2016 00:26 |
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Roumba posted:I personally don't expect it until 2018, but we can always hope, right? That's a more optimistic guess than what I was going with.
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# ? Dec 28, 2016 12:02 |
Has he specified whether he's going to expand upon the SAI engine or not? If he's starting from scratch it could be a while. I actually bought SAI and the campaign expansion over the holidays as a gift to myself and the expansion is fantastic. I prefer it over RtW in some ways.
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# ? Dec 28, 2016 12:27 |
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This is relevant to this thread's interest, albeit from the wrong war: https://www.youtube.com/watch?v=C2sYtq7hI74 Those turrets do not look like a safe environment to work in, never mind the gun powder.
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# ? Dec 31, 2016 01:57 |
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# ? May 6, 2024 13:29 |
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FrozenVent posted:This is relevant to this thread's interest, albeit from the wrong war: Yep. And they're a Swiss watch compared to the turrets from the early 1900's.
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# ? Dec 31, 2016 05:14 |