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Real hurthling!
Sep 11, 2001




zeal posted:

anyone else ever play the kohan games





instead of bases you had cities that you upgraded with different buildings. in kohan 1 they were just sprites, but in kohan 2 they had perimeter walls and internal structures that troops could maneuver through. you recruited units in regiments with front, flank and two specialist slots. you could do mixed units of archers and swordsmen, spears and cavalry, whatever, and if you had the right structures you could add fancy troops like wizards and priests to the specialist slots. there were also heroes you could put in charge of individual units who would fight and cast spells alongside the troops. it was cool, but is now an incredibly dead franchise

yeah i had K2:KoW and it was probably my favorite fantasy base building rts. very cool systems. no one ever played with me though because it wasn't a blizzard game.

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Real hurthling!
Sep 11, 2001




myth is the best rts series imo. base building makes matches very samey feeling. in myth (and also ground control but nobody played that besides me afaik) you drop in with your chosen roster of troops and get into the nittygritty tactics

Real hurthling!
Sep 11, 2001




Jerkops posted:

didn't dawn of war do that

in a few missions at least? I never finished it

dawn of war and the rad world war 2 one with the real grand dad sounding name that had the capture points were great compromises between the various sub genres of rts games. there was lots of resource and infrastructure management but also tons of squad management. i really liked them. myth the fallen lords and myth II soulblighter smoke them so hard though because its just you and your clutch of wiggling voxel bravehearts vs the world and then you go online and play dwarven golf

Real hurthling! fucked around with this message at 01:55 on Jul 20, 2015

Real hurthling!
Sep 11, 2001




Larry Parrish posted:

Why do game devs think people like starcraft for the UI. Nobody likes the starcraft UI. Nobody has ever liked the starcraft UI. Why not copy the tight faction balance and not the lovely bad parts of starcraft.

how many units did the sequel allow control of at a time?

Real hurthling!
Sep 11, 2001




Great Joe posted:


Why do people like Blizzard games again?

To be fair you don't want to see the pathfinding that warcraft would have come up with if you could ask as many of their giant sprites as you wanted to move through the same path.

Real hurthling!
Sep 11, 2001




Thug Lessons posted:

Myth was great but they're also not really RTS games because all the missions are just set pieces.

can you explain what you mean?

Real hurthling!
Sep 11, 2001




original c&c is great because trapping the enemy in a sand bag prison and filling the map with infantry for an epic rush was very fun in middle school

Real hurthling!
Sep 11, 2001




Thug Lessons posted:

You don't build or manage resources or anything, you just get given a set of units to complete a level with no strategic element. It's a tactics game.

thats too reductive imo. and the word tactics has a turn based connotation. if you want to call them rtt's thats fine but i think they're widely recognized as rts games and arguing the point is more bothersome than accepting that the genre has subgenres.

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Real hurthling!
Sep 11, 2001




Thug Lessons posted:

Pretty sure everyone who played it recognized it was massively different.

oh excuse me then. sorry, rts thread.

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