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Wouldn't the heavy armor guy switch to a flamethrower at close range?
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# ? Oct 29, 2015 02:31 |
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# ? May 8, 2024 15:02 |
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Kickass. Unreal is a series I never really got into, but they're one of the big pieces of FPS history. Plus you do rad LPs, looking forward to getting caught up.
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# ? Oct 29, 2015 04:05 |
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CheeseThief posted:Wouldn't the heavy armor guy switch to a flamethrower at close range? Skippy Granola posted:Kickass. Unreal is a series I never really got into, but they're one of the big pieces of FPS history. Hey y'all! This is another "Tin Tim is bad at doing things in time" post. I got caught by some renovations and poo poo at home, so I couldn't make much room for editing time. Though, as an apology, y'all will get 3 videos this week. Pinky promise!
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# ? Nov 9, 2015 21:03 |
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That's cool, no rush. Actually I was just thinking about Unreal 2 recently. In hearing it again via this LP, Dalton's voice sounded incredibly familiar and it was really bugging me; where had I heard it before? Just recently I started watching an LP of Redguard (sort of an Elder Scrolls spin-off from the late nineties), and it clicked: it's Michael Mack and he did the male Redguard voices in Morrowind and Oblivion - but not Skyrim, I don't think. He did the voice of the main character in Redguard, too. No wonder he sounded so familiar; I still count Morrowind as basically my favourite game of all time.
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# ? Nov 9, 2015 22:15 |
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Tin Tim posted:Hey y'all! This is another "Tin Tim is bad at doing things in time" post. I got caught by some renovations and poo poo at home, so I couldn't make much room for editing time. Though, as an apology, y'all will get 3 videos this week. Pinky promise! No worries man, it's cool. Just post the soundtrack you were going to use, and we'll call it even, deal?
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# ? Nov 9, 2015 22:28 |
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I recently updated the Singularity LP. You'll know your LP is in trouble if I manage to post another update before you.
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# ? Nov 10, 2015 11:53 |
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Janus https://www.youtube.com/watch?v=jVhMzwCxvvg Backstory time! Tin Tim fucked around with this message at 20:12 on Nov 16, 2015 |
# ? Nov 15, 2015 22:18 |
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Antistar01 posted:Actually I was just thinking about Unreal 2 recently. In hearing it again via this LP, Dalton's voice sounded incredibly familiar and it was really bugging me; where had I heard it before? Just recently I started watching an LP of Redguard (sort of an Elder Scrolls spin-off from the late nineties), and it clicked: it's Michael Mack and he did the male Redguard voices in Morrowind and Oblivion - but not Skyrim, I don't think. He did the voice of the main character in Redguard, too. CommissarMega posted:No worries man, it's cool. Just post the soundtrack you were going to use, and we'll call it even, deal? your evil twin posted:I recently updated the Singularity LP. You'll know your LP is in trouble if I manage to post another update before you. But I have to say that my connection decided to be crappy and bad today so I didn't get the main videos up and can only post the briefing. Sorry, folks. I know the service is spotty right now but we'll get there
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# ? Nov 15, 2015 22:19 |
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In the video, the screen goes completely black right in the middle of Aida's briefing. Is is supposed to do that?
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# ? Nov 16, 2015 05:16 |
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Fuucckk why does that happen when I don't check the video one time I'll fix it and upload it again right away E: Also like 60 peeps clicked on it and only one tells me that it's broken Tin Tim fucked around with this message at 19:33 on Nov 16, 2015 |
# ? Nov 16, 2015 19:21 |
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Tin Tim posted:E: Also like 60 peeps clicked on it and only one tells me that it's broken I honestly didn't think much of it because it felt like I didn't miss much of the briefing to be honest. vv
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# ? Nov 16, 2015 19:45 |
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Cooked Auto posted:I honestly didn't think much of it because it felt like I didn't miss much of the briefing to be honest. vv Janus https://www.youtube.com/watch?v=IHSiid2XqMY A strike team of Isanagi mercs has taken control of the TCA research base on Janus, with the aim to grab the two artifacts stored there along with the top researcher. John gets sent in again to save the day, but he has to work fast because the Liandri Angel mercs are already on his tail too.
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# ? Nov 16, 2015 20:38 |
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I mentioned earlier that there was only one more level in Unreal 2 that I remember, and this is the one; mainly the part that comes next, and one quote from Dalton in particular. I really liked the music in this episode; that first track in particular. Tin Tim posted:Hey that's a nice piece of trivia! I played the poo poo out of Morrowind but didn't recal his voice at all. To carry on in that vein, this time as soon as I heard Meyer's voice I recognised it; it's the guy who did the male Imperial and Dunmer voices in Morrowind and Oblivion; Jeff Baker. I did not pick that he also did Isaak's voice though... but now that I think about it, it does sound a bit like his "Dunmer" voice. (While Meyer sounds like his "Imperial" voice.) Sorry, I'm a bit of an Elder Scrolls nerd.
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# ? Nov 17, 2015 09:28 |
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Honestly, you could have at least shown off the effect of the spidergun on enemies. Just shooting a yellow blob on the ground doesn't do much. Also: holy gently caress you can oneshot heavies with incendiaries? Why didn't anyone ever tell me that?
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# ? Nov 17, 2015 20:05 |
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Antistar01 posted:I really liked the music in this episode; that first track in particular. Antistar01 posted:Sorry, I'm a bit of an Elder Scrolls nerd. Nuramor posted:Honestly, you could have at least shown off the effect of the spidergun on enemies. Just shooting a yellow blob on the ground doesn't do much. https://www.youtube.com/watch?v=1luwWHkUxe0 But yeah, I probably should have done a real demo in the video. Whoops Also I have to correct something. The alt-fire doesn't actually make spiders pop from the eggs like my memory told me. It's basically just the same as the primary fire but the effect seems to stick a tiny bit longer. Also I threw in stun grenades into the video because why not. And lastly, I had no idea that you could kill people with EMP grenades. Maybe the guy took a lot of small hits from the other weapons and the grenade pushed him over the edge? We'll never know
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# ? Nov 19, 2015 18:51 |
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Wow, those are terrible! I mean, you said they were terrible, but seeing them in action really drives it home. I mean, enemies don't even stop shooting you when knocked down!
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# ? Nov 20, 2015 02:27 |
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Actually, if memory serves, if you fire an egg on the ground then shoot that egg with the other firemode that will make the giant spider apear. You should give it a try.
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# ? Nov 20, 2015 05:22 |
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I can sort-of see the Concussion grenades being useable against those spider enemies (do they appear again?) to keep them away, but in the time it takes you to switch to those you could've just killed them instead. And enemies can still shoot at you while being concussed. So yes, that is a useless weapon unless you have a bottomless pit nearby and don't care about recovering ammo and energy from your dead enemies.
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# ? Nov 20, 2015 10:33 |
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Yeah, the problem with both those weapons is that by the time they appear there aren't any enemies left who they'd be useful against. The spidergun still has some utility as a distraction weapon in tight base corridors, and that's where I used it with some success. I wonder if it was any good in multiplayer?
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# ? Nov 20, 2015 11:24 |
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Tombot posted:Actually, if memory serves, if you fire an egg on the ground then shoot that egg with the other firemode that will make the giant spider apear. You should give it a try. Wait, so it's like the shock combo but with giant spiders instead of explosions? That's simultaneously amazing and horrifying.
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# ? Nov 20, 2015 14:20 |
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Tombot posted:Actually, if memory serves, if you fire an egg on the ground then shoot that egg with the other firemode that will make the giant spider apear. You should give it a try. That also works? Interesting. I remember that you need to hold the secondary fire button to charge the gun. Once it is fully charged, the egg spawns the actual spider. The only use I ever found for concussion grenades is to use them against forcefields, so I'm not using actually useful ammunition to break them. Although they also die from a single EMP hit. Nuramor fucked around with this message at 15:51 on Nov 20, 2015 |
# ? Nov 20, 2015 15:48 |
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Tombot posted:Actually, if memory serves, if you fire an egg on the ground then shoot that egg with the other firemode that will make the giant spider apear. You should give it a try. Nuramor posted:That also works? Interesting. I remember that you need to hold the secondary fire button to charge the gun. Once it is fully charged, the egg spawns the actual spider. https://www.youtube.com/watch?v=ROa-n_qTIQs So yeah, as it turns out I just remembered this weapon wrong and it's not as bad as I thought. The AI of the spiders makes them a little useless in open areas, but I guess they're much better when you're inside a corridor or structure. Though, it's up for debate how useful it is to invest your time into making a spider swarm when you can just kill enemies the old fashioned way. It's certainly fun to gently caress around with the spiders though!
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# ? Nov 20, 2015 16:45 |
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If memory serves the concussion grenades are kind of handy during the next section as a gimmick.
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# ? Nov 21, 2015 18:06 |
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Janus https://www.youtube.com/watch?v=dyNars_C6WA After securing the artifacts and Dr. Meyer, John finds himself trapped inside the research base. His only option is to fight his way to the roof and link up with a marine commando unit that dropped in while John was busy. With their help, he should be able to hold out long enough for their extraction to arrive. However, the Angel mercs already arrived in full force and are closing in on him and Dr. Meyer. And here's the promised screen of the sexy heavy trooper The glossy suit makes it a little hard to see, but they are indeed naked. Well, mostly. There is at least some metal around their neck, chest and groin area
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# ? Nov 22, 2015 16:13 |
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CheeseThief posted:If memory serves the concussion grenades are kind of handy during the next section as a gimmick.
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# ? Nov 22, 2015 16:19 |
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The really horrible thing about that armour is that if you look at the old concept art...Aida was originally going to wear it Fortunately someone on the dev team had an attack of sanity.
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# ? Nov 22, 2015 16:32 |
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Fun fact: If you assign a marine here to "Patrol the outer perimeter" they will call out the location of the incoming enemies.
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# ? Nov 22, 2015 17:57 |
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Loxbourne posted:The really horrible thing about that armour is that if you look at the old concept art...Aida was originally going to wear it Well, 'sanity' in this case being 'late 90s technogoth clubwear', but I guess it's still an improvement. For a fairly well-written character, her actual design is...decidedly videogame-y. Like, if you only ever listened to the audio of the back and forth between her and John, what I'd see in my mind's eye for is pretty far from what's presented. Conversely, if I was just shown a picture of her model removed from context, I'd think she was an extra from Vampire the Masquerade: Bloodlines. Also, I think you missed a prime opportunity to put the concussion grenades to some use - entirely useless 90% of the time, but when there's an insta-death pit... McKilligan fucked around with this message at 02:49 on Nov 23, 2015 |
# ? Nov 23, 2015 01:43 |
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For whatever reason, Dalton's exasperated "Jesus you're a pain in the rear end!" line is the one line that's stuck with me all these years. I don't remember really noticing it way back when, but now, hearing what sounds to me like a couple of characters from Morrowind bitching at each other on the radio is hilarious. But yeah, that sequence is the last part of the game I remember; absolutely no recollection of what happens next.
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# ? Nov 23, 2015 04:03 |
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Oh man, THIS guy, I definitely remember this rear end in a top hat now. I guess the reason I forgot is because I honestly think the exchange is moderately amusing, so it didn't really stick out in any way (Also the level feels really generic, so... yeah)
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# ? Nov 23, 2015 15:41 |
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Oh. Oh my. It's gonna take me a while to catch up on this, but if there's interest in the multiplayer expansion, I can report that the U2XMP Community Edition still works. And from getting some friends to try it a few years ago, there is a distinct possibility that the people who never stopped playing may suddenly appear if they notice activity on the servers. I may or may not still have my collection of screenshots from XMP's prime, when the playerbase didn't entirely consist of "I cannot land a single hit on any of these people they are on a completely different level from us jesus christ this is hosed up"
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# ? Nov 24, 2015 02:16 |
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Ho ho ho, merry christmas y'all! I planned to couple this post with an actual video, but my life said "lol nope you ain't getting time for that". Well, Mr life, let me tell you that I have two weeks of vacation now and that you can't stop me from making silly videos Fish Noise posted:Oh. Oh my. It's gonna take me a while to catch up on this, but if there's interest in the multiplayer expansion, I can report that the U2XMP Community Edition still works.
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# ? Dec 24, 2015 17:49 |
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So I do like the prevalence of "defend" objectives in this game. If there's one thing you want to have to distinguish yourselves from a previous generation of shooters, I can't think of many that had you setting up defenses.
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# ? Jan 7, 2016 05:24 |
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Tin Tim posted:Well, Mr life, let me tell you that I have two weeks of vacation now and that you can't stop me from making silly videos Well not quite! I just want to make sure that the thread doesn't fall into the archives since I will finish it. Thing is I was forced to look for a new place, move there, and then some other poo poo also happened so Mr Life got me again despite my claims. Recently my time just has been occupied and I couldn't sit down to edit properly. But I've been doing what I could, so the next set of videos should come out in a week or so. I hope
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# ? Jan 23, 2016 19:18 |
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I know it's getting a little silly by now, but the thread is still not dead! I was ready to finish and upload new videos this weekend, buuuut I got hit with a nasty cold. Fever and hard shivering included. It has not been a great year for me so far, all things considered Anyway, aiming at next weekend for thread revival if the gods will allow it
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# ? Mar 5, 2016 13:06 |
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Well, as long as the thread doesn't slip into the archive, it's ok. Also I hope you recover sooner rather than later. Take care of your health.
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# ? Mar 5, 2016 13:22 |
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In a way, this mirrors my own attempt to play through Unreal 2. Only in my case, it just kept boiling down to the fact that every time I booted it up to pick up where I left off, it took less than a minute to remember why I'd stopped playing it. I do remember I quite liked the flamethrower, and more specifically, using the flamethrower on spiders... but that's about all. It creates a strange sense of deja vu when I watch some of these videos because I always recognize bits and pieces of the game, but I can never quite decide on whether I recognize them because of the time I spent playing it, or because the devs recycled a lot of material.
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# ? Mar 5, 2016 15:15 |
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I'm looking forward to being reminded what actually happens in the rest of the game. No rush if you're sick, though.
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# ? Mar 6, 2016 00:19 |
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I HAVE RISEN NaKoja Abad https://www.youtube.com/watch?v=WGnFaGcKw8c https://www.youtube.com/watch?v=642gu9E-KNU https://www.youtube.com/watch?v=NiKkisjmXcw John gets some good news from headquarters, and a lead on the next artifact has also been discovered. A corporate science team found one during their dig in a alien ruin, and John immediately blasts off to
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# ? May 7, 2016 21:26 |
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# ? May 8, 2024 15:02 |
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who are you and what is this thread again actually I'm glad you're back because Perturbator just put out a new album so I need more recommendations to prevent me from listening to that 24/7. Good timing! Psion fucked around with this message at 21:52 on May 7, 2016 |
# ? May 7, 2016 21:44 |