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Endorph
Jul 22, 2009

this game's one button special system is fine but there's advantages to the inputs from other games too. peace.

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Endorph
Jul 22, 2009

Cabbagepots posted:

What do you feel are some of the advantages of having inputs?
360s are a good example. you have to jump into them or buffer them from another input, you can't just rawdog one.

another good example is charge moves, which obviously alter a character's playstyle drastically.

Endorph
Jul 22, 2009

Jmcrofts posted:

You don't have to jump or buffer into 360s in most modern games. SF4 and Skullgirls make it especially easy.
yeah but those are bad games

Endorph
Jul 22, 2009

t. hawk is the only good fighting game

Endorph
Jul 22, 2009

The REAL Goobusters posted:

Yeah this game is surprisingly fun to play actually. After getting over the initial awkwardness of having no inputs.


Fireball spam complainers are still the best though like in that one video everyone linked. Hahaha amazing I love that poo poo.
that dude got so owned he deleted his twitter and twitch. rip.

Endorph
Jul 22, 2009

Cabbagepots posted:

Why do people say I'm making a giantess fighter as if that's some sort of burn in of itself
it kind of is

Endorph
Jul 22, 2009

rofl

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Endorph
Jul 22, 2009

AnonSpore posted:

Does anyone have that one reddit post where a guy said that in Rising Thunder he was equal to Umehara Daigo thanks to no finger puzzle combos
daigo never played rising thunder so in a sense he's right

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