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MrBims
Sep 25, 2007

by Ralp
Can I get some information on how singleplayer works? I'm highly addicted to games with complicated campaigns and learning curves and I'm seeing good things in youtube videos with fleets and resource management, but I'm always afraid of easily exploitable stuff in these voxel games. What is the general form of play for the campaign and is there room for real decision making and difficulty?

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MrBims
Sep 25, 2007

by Ralp
I was looking for a bit more explanation because the physics genre is full of 'the battering ram beats everything' stuff, but I figured I might as well try this out because of the new steam refund policy. It took me all of those two hours to figure out how to consistently put an engine on a boat. I had to start going through the tutorial videos to learn everything, so this game really isn't for the faint of heart, but after a few days this has really sunk its teeth into me. The lego explosions from dying vehicles is satisfying, but taking a ship down from the inside with guns in the middle of a fleet vs fleet battle was where I said yeah ok, this is something else.

I'm already glad I spent the twenty dollars, but with the sheer enormous complexity of the game - in all aspects of it, building, moving, fleet control, etc - I don't know how it can get a wide audience. This is the game you give to someone who wants a real Star Citizen but with a janky UI that will give you sea sickness and you have to learn from a manual as thick as a bible and it spills unnumbered pages all over the floor when you open it. You gotta take the bad with the good, but the good is definitely there for the few who can stomach the journey.

MrBims
Sep 25, 2007

by Ralp
Random tidbits of info:

*Your character can control all weapons on the ship by being near a Fire Control Computer, and you can use a WASD-controllable third person camera by pressing Tab. So place the ship wheel and computer in an armored part of the vehicle and use Tab to move and shoot
*If you want to zoom in around the map without the third person camera being moved by your personal ship, press N twice
*Beams have more health than four single blocks
*Attach the stagger block to multiple-pad missile launchers and adjust the timer by pressing Q on it (.1 to .5 seconds) to stop missiles from being blown up by each other
*Attaching fragmentation sections behind explosive warheads on missiles, along with decreasing the cone of dispersal, is essentially a HEAT tank round. Use without a proximity fuse for maximum effect
*For initial resources in the campaign, you can remove unnecessary parts of the starting fortress and build a scrap smelter and crystal farm on it
*Keels are absolutely necessary for staying afloat
*Use prefabs!

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