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Hihohe
Oct 4, 2008

Fuck you and the sun you live under




http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/


"Over 250 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme."



Have you ever wanted to rule the seas with an iron fist from your mobile battle fortress? Has flying through the sky with your fleet of airships been one of your dreams? Have you longed to fight tooth and nail for the resources to fulfill all these dreams.
Then you might need to play FROM THE DEPTHS.

An incredibal voxel based constructor-combat game made by Brilliant Skies.

This game centers around an area that is mostly water. Using a complicated construction system, you build, customize, and pilot your ships, aircraft and Submarines.
You can customize every part of your ships from the engines to the guns to how they are painted.


There is a large single player campaign, where you must harvest resources with your fortresses and take control of the enemy's resources in a bid to rule the seas.
There are also missions you can play so you can unlock more parts for you creations.

For multiplayer you can either fight against other peoples creations or team up in coop and build and fight together.



THIS GAME IS COMPLICATED
It has a very in depth creation tool for building things that can get a little confusing and frustrating. so much so the creators have put up many types of tutorials to teach you how to play.
The UI can be awful and hard to work around sometimes

This is an EARLY ACCESS GAME The creators are still working on it and they SEEM to update regularly.
But if you asked me they could release it now and id still be happy.

(please tell me if i left anything out)

Hihohe fucked around with this message at 05:11 on Aug 4, 2015

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Hihohe
Oct 4, 2008

Fuck you and the sun you live under


MrBims posted:

Can I get some information on how singleplayer works? I'm highly addicted to games with complicated campaigns and learning curves and I'm seeing good things in youtube videos with fleets and resource management, but I'm always afraid of easily exploitable stuff in these voxel games. What is the general form of play for the campaign and is there room for real decision making and difficulty?

From what i played it plays a little like Mount and Blade. You start out with one base over a resource node that slowly gives you Resources. There are others around and you you need to fight for them. There are factions that you can piss off or trade with. Youve gotta construct ships and bases to protect you resources. So far its really hard even on an easy difficulty.

In my game i built a small moving oil derrick and tried to take a resource node. but the other guys reacted really hostile and sent so many ships that i just got overwhelmed. I shouldve built ships With AI to support me in the battle.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under




Im gonna post some screenshot before i give up on this thread.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


DarthJeebus posted:

I'm bummed this game doesn't get more attention. It's a lot of fun. There's a ton of ways to customize your ship's AI and weapons and the campaign mode is pretty addictive. Or you can just play in sandbox and unleash your creations on eachother. This game has way more to offer than the similar titles out there. Plus, the dev is highly active and updates frequently. I feel like I've definitely gotten 20 dollars worth out of the game so far, and I still haven't tried everything yet. I have yet to experiment with non-balloon based aircraft, submarines, and spacecraft.

This game is everything I ever loved about Garry's Mod. Building patched together vehicles and tweaking their AI and stuff to make them more efficient killing machines, only this game is built around the concept.

If you get some Screenshots man, Id love to see them. This game is complicated and im trying to refine my constructions by drawing from other peoples designs.


Heres that gun on that Fortress that i cleaned up and made fancy

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


I heard about this game from Robbaz, He has a good gameplay video if you guys wanna see what the game is about https://www.youtube.com/watch?v=NLCTRAEKMmI

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


MrBims posted:

I was looking for a bit more explanation because the physics genre is full of 'the battering ram beats everything' stuff, but I figured I might as well try this out because of the new steam refund policy. It took me all of those two hours to figure out how to consistently put an engine on a boat. I had to start going through the tutorial videos to learn everything, so this game really isn't for the faint of heart, but after a few days this has really sunk its teeth into me. The lego explosions from dying vehicles is satisfying, but taking a ship down from the inside with guns in the middle of a fleet vs fleet battle was where I said yeah ok, this is something else.

I'm already glad I spent the twenty dollars, but with the sheer enormous complexity of the game - in all aspects of it, building, moving, fleet control, etc - I don't know how it can get a wide audience. This is the game you give to someone who wants a real Star Citizen but with a janky UI that will give you sea sickness and you have to learn from a manual as thick as a bible and it spills unnumbered pages all over the floor when you open it. You gotta take the bad with the good, but the good is definitely there for the few who can stomach the journey.

Maybe i should put the UI shittiness thing in the OP, Its got a kinda Dwarf fortress learning curve though. Once you get past the UI you can have bunches of fun.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Croccers posted:

I bought this ages ago but oh gawd the motion/sea sickness :stonk:
Does it lag less than it used to? I remember mid-size battles were pretty terrible because it would slideshow.

I don't know how well your computer works but I can have pretty big battles without it slowing down too much

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


I find that you can bribe some of the factions that are attacking you off with oil. It will keep them off your back until you can get suitable guns to combat them.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Yeah missiles seem the most powerful to me. I think it would be cool if there missile flare or something like that to protect against them.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


texasmed posted:

Today I learned that you need multiple air-tight compartments on your boat so when water gets in it won't sink.



Yeah yall are designing super-ships and I'm over here trying to make something float :shrug:

The only problem I see with boats this small are getting a gun on it with any appreciable amount of firepower. It seems like you always need a barrel 15 squares long to ensure good accuracy, and then you need 6 auto loaders to feed it.


edit: I have to use minimum graphics because once you load more than 10 million RP worth of crap, the game really chugs.

2: A nice trick with cannons that I learned is to mount the firing piece inverted, allowing you to make for a much lower-profile turret. I kind of wish they would just put a connector on the bottom of the firing piece to prevent me having to do that, though.

I say go with it and build a sub.

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Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Im still trying to learn planes and helicopters

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