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Infinite Monkeys
Jul 18, 2010

If you think this has a happy ending, you haven't been paying attention.
This game is awesome. Finally got my first all-metal ship to work, it has a gigantic double barreled cannon on a turret with a 360 degree arc, and two batteries of five anti-air missiles. It absolutely shreds anything except aerial targets with anti-missile defences. I guess for those I just want a gun with high elevation and rate of fire?

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Infinite Monkeys
Jul 18, 2010

If you think this has a happy ending, you haven't been paying attention.

OwlFancier posted:

Lasers generally beat most other weapons hands down, especially against aerial targets. The ideal ship is basically a big laser.
I tried making a giant laser once, it was absolutely enormous but when I used it against a Marauder (my standard testing target) all it did was snipe off individual blocks from the Marauder's hull every time it fired - it was far less effective than a similarly sized missile battery or cannon would be. Is there some trick to building lasers that I'm missing?

Infinite Monkeys
Jul 18, 2010

If you think this has a happy ending, you haven't been paying attention.

Today's patch notes posted:

[1.78] Turret and spinner block health increased from 150 to 500 to help with 'turret pop'

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