Serf posted:Now that I think about it, I wish more games had an MP model where you spent points from a pool to cast your spells. I've always liked that more than Vancian casting. At least in an old school Vancian system, your wizard probably chose a broad range of spells to cover a lot of situations. Or even if they decide to play a pure fire mage, the system still forces them to mix it up between fireballs in level 3 slots and burning hands in level 1. So from a game design perspective, Vancian casting is actually a pretty brilliant way to inject meaningful choice into the game for those that like that kind of thing.
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# ¿ Aug 26, 2015 15:10 |
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# ¿ May 12, 2024 13:12 |
gradenko_2000 posted:CRPGs have tackled that nova problem by hiding the most powerful hits behind combos, cycles and rotations. Frost Bolts until the target is Frozen, then Ice Lance until the freeze runs out. Frostfire Bolt when you get a trigger that makes its casting time reasonable and buffs its damage. And so on and so forth. About the only TT thing I've seen that models this similarly is aspect placement in Fate.
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# ¿ Aug 26, 2015 19:32 |
Ryoshi posted:Hey guys - I'm moving to Minnesota soon and am wondering what the tabletop scene is there. I'm used to the Chicago suburbs where it seems like there's a local (ish) meta for just about everything. Is there a cool store around the twin cities area? I know of Games by James but that seems to be only board games with no playing space at either location. Otherwise, there's Tower Games in south Minneapolis and Village Games in the NW burbs. I haven't played at either in a few years, but they were pretty solid back then. What are you looking to play?
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# ¿ Aug 30, 2015 01:08 |
Cat thread is almost finished, but needs more cats: Also Elfgames posted:Honestly if you have any more than a paragraph of backstory in any game it seriously kills my desire to play with you or run a game for you.
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# ¿ Sep 1, 2015 13:13 |