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Jimbozig posted:So I have been listening to The Adventure Zone and lately it's been just a tour of awful DMing. The second-last episode ended with the DM calling for the same roll over and over in hopes of inducing a failure, and then when the player passed every roll, the DM seized on a part of the player's description to justify forcing down that failure he so obviously needed by fiat. I do. I put this in the MBMBaM thread but I'll be glad to discuss it here. Griffin is a below-average DM on a lot of levels - much of that attributable to him being new at it - but he does a couple of things very well: 1) He never lets the momentum flag. Ever. Once his players start to bitch/get bored he immediately explains everything or rushes them through to the next scene. He is not a pixel-bitcher and this is so, so, so very important. He also has a player (Travis) who has a very low tolerance for downtime and forces him to react and he usually does so admirably without punishing him (the end of the last episode not being the norm). 2) He tosses the rules in the garbage whenever they get in the way of something interesting (since it's D&D 5e this is a good thing) 3) He doesn't do big lore dumps. His exposition is short (10 minutes, absolute tops) and relatively punchy. No huge amounts of NPCs to remember, no stupid off-screen politics for the players to care about. It's a very player-facing campaign and this is a good thing that a lot of DMs fail at. His weaknesses mostly come from generally having no knowledge or background in the craft outside of "I'm gonna run D&D!" which means he designs lovely adventures and lovely mysteries.
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# ¿ Aug 5, 2015 00:02 |
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# ¿ May 11, 2024 12:46 |
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Jim Holloway is THE reason to get a copy of Paranoia 2e. His art is crazy evocative of the setting.
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# ¿ Aug 20, 2015 00:06 |
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gradenko_2000 posted:What's coming out next week? Metal Gear
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# ¿ Aug 25, 2015 17:17 |