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I have no real cattes. I have virtual ones, though.
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# ¿ Aug 3, 2015 17:31 |
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# ¿ May 10, 2024 00:40 |
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Yawgmoth posted:How do you have an HPL list and not include eldritch? Or "indescribable" or "non-euclidean". e: huh, "non-euclidean" was only used twice? Evil Mastermind fucked around with this message at 18:06 on Aug 10, 2015 |
# ¿ Aug 10, 2015 18:02 |
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Maybe "Moment of True Clarity" would work? Or "Piercing the Veil"?
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# ¿ Aug 10, 2015 19:00 |
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What expansion? What happened?
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# ¿ Aug 11, 2015 16:38 |
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Oh, I didn't realize that's what he was referring to. My bad.
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# ¿ Aug 11, 2015 17:29 |
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The 2014 Indie RPG Awards nominees have been announced. It's a pretty eclectic mix, but there's some cool stuff in there.
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# ¿ Aug 17, 2015 14:48 |
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Error 404 posted:Happy Sammyversary!
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# ¿ Aug 19, 2015 17:40 |
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Slimnoid posted:Pretty much, yeah. I can't play Planescape: Torment due to how bad everything in that game runs, from the controls to the interface to the combat mechanics. GOG games generally come preconfigured and tweaked for modern machines.
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# ¿ Aug 20, 2015 21:16 |
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gnome7 posted:It helps, but it can't fix everything. 90s PC games are just awash with really bad UI and control schemes. Not to mention how common sudden spikes in difficulty are for no reason and loads of "gotcha!" game design decisions. Oh, I know; I probably should have bolded the part I was responding to.
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# ¿ Aug 20, 2015 23:03 |
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Andrast posted:Why are you arguing about a thing that's just personal preference? Welcome to
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# ¿ Aug 21, 2015 15:10 |
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It's also the fact that, in a lot of games now, you have an Ability Score that gives you an Ability Modifier, but then you never use the original Score anywhere. But you still have the 3-18 stats because D&D, that's why.
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# ¿ Aug 22, 2015 18:33 |
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Alien Rope Burn posted:Yeah. I mean, it'd make sense in games like GURPS where it's "roll under stat" but I have no idea why games like 13th Age use 3-18 other than to give that D&D feels.
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# ¿ Aug 22, 2015 23:57 |
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Yeah, it was Monte's "reimagining" of the WoD, which basically meant that he was taking the main five supernatural types and changed them all around so they had nothing to do with the oWoD. I remember it being something like "a big supernatural rifts open up in the middle of <major city>, dark spirits leak out and possess people, and the possessed people are the vampires/werewolves/mages/wraiths/changelings." Oh, and it tried to work Mage's freeform magic system into d20.
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# ¿ Aug 24, 2015 20:40 |
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Gravy Train Robber posted:It was an earlier time. A darker time. I love the look on the barbarian's face. Like he's so sick of waiting for the sorceress to finish up whatever the hell she's doing back there.
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# ¿ Aug 24, 2015 21:57 |
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Even nowadays, "convert the tone and fluff, not the mechanics" is still an uncommon idea.
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# ¿ Aug 25, 2015 19:09 |
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Splicer posted:Think EM meant you should use ttrpg mechanics that fit the tone even if they radically deviate from the ones in the game, as opposed to the usual methods of trying to lightly paper the setting over whatever system you have the licence for or trying to slavishly port the existing mechanics into an unsuitable medium.
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# ¿ Aug 25, 2015 20:57 |
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Ratpick posted:Of course the 15-minute working day isn't quite as big a problem in 4e as it was in previous editions, but I still feel the game could do well either entirely without Daily powers or with Daily powers but expressed in some other way (say, Milestone powers, usable once per Milestone). Incidentally, this is why I think Strike! is such a great game, because in addition to being a really nice and stream-lined application of 4e's design philosophy it also got rid of my biggest problem with the system. I've always liked how 13th Age handled "daily" powers; you could only use them once per day, but after a battle you made a d20 roll and on an 16+ or something you got the power back. And you got to roll after every battle, not just the one you used the power in.
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# ¿ Aug 26, 2015 19:36 |
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Flame112 posted:13th Age "solved" this by just mandating that extended rests happen every 4 battles. If you sleep in an inn before 4 battles happen then you have nightmares or something and it isn't very restful. If your 4th battle happens in the middle of a dungeon then maybe you found a healing fountain or you're just digging deep into yourself and finding reserves of strength.
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# ¿ Aug 26, 2015 19:53 |
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Flame112 posted:Are they double-strength fights or whatever?
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# ¿ Aug 26, 2015 20:46 |
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Today is Jack Kirby's birthday, so I'm required by nerd law to post the most game-able map ever written.
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# ¿ Aug 28, 2015 15:15 |
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FactsAreUseless posted:Jack Kirby is the best superhero comic artist and writer of all time.
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# ¿ Aug 28, 2015 15:25 |
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Yawgmoth posted:One day I am going to run a game using this map. I don't know what it will be, but I feel like it should be RIFTS for maximum kitchen-sink-ness. Gamma World 4e.
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# ¿ Aug 28, 2015 17:54 |
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And of course now I'm looking up if you can get a complete set of the GW 4e cards. Or at least the text so I can make printer-friendly versions.
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# ¿ Aug 28, 2015 18:02 |
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No, I mean the ones that came in the booster packs. It's surprisingly hard to find a spoiler list for them. e: Oops, never mind; should have just scrolled down. There's a list with everything except one of the three promo cards. Evil Mastermind fucked around with this message at 19:52 on Aug 28, 2015 |
# ¿ Aug 28, 2015 19:47 |
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Yawgmoth posted:Snowflame, the best villain. You can't say that and not post the panels.
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# ¿ Aug 28, 2015 21:56 |
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gradenko_2000 posted:When Fiasco is described as letting you play out a Cohen Brothers movie, what does that phrase/statement actually mean? It is, indeed, loads of fun. I've played it a bunch of times and it's always a blast.
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# ¿ Aug 31, 2015 17:51 |
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# ¿ May 10, 2024 00:40 |
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I always like to say that if you're not playing Fiasco with the express goal of dying in a hail of gunfire, you're playing it wrong.
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# ¿ Sep 1, 2015 02:28 |