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From what I can see on youtube and their website the game looks kind of empty. There are people running around grassy fields and forests with a hundred identical trees and thats about it. $3-4m isn't much to build an mmo, thats just about enough to hire 6 artists, 6 programmers and a few designers paying them $70k a year for a few years. The CUBE standalone castle builder does like kind of cool though, so maybe that can be salvaged even if the main game doesnt do too well. https://www.youtube.com/watch?v=SHaXdWvQHEg Although the devs talk about how cool a castle you could make to defend, I think realistically designs would be about creating a sequence of tight chokepoints, with as many polygons and special effects emitting objects as possible to lag people who go near them, with elevated platforms all around that the defenders can shoot people from as they try and make their way through it. You can answer the question, what would map design be like in a game if it was designed by the defending team to be as stacked as possible in their favor? Applebee123 fucked around with this message at 01:15 on Nov 21, 2016 |
# ¿ Nov 21, 2016 01:10 |
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# ¿ May 15, 2024 05:10 |