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It's a weird, dark place I find myself in that Mark Jacobs may very well make the best MMO in the next few years. Probably not! But it seems like they're doing it right so far. As to the beta 1 backers getting into alpha tests, you can get that for $60 and they're aiming for this week/end to start getting them in. You shouldn't.
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# ¿ Aug 6, 2015 15:40 |
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# ¿ May 15, 2024 16:54 |
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jabro posted:Stealth is a stretch goal. Not seeing how that's a bad thing.
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# ¿ Aug 6, 2015 15:51 |
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jabro posted:It shouldn't have been a stretch goal at all and just be a part of the game. By what standards?
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# ¿ Aug 6, 2015 15:55 |
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jabro posted:I added more but, huh? I think we're talking from different angles here. I'm saying there's no reason an MMO has to have stealth, which was my misread of what you said. My answer to what you're really saying is that during the KS they were adamant about stealth being not planned for the scope of the game with what they were asking and what they were expecting to get. Even now without a ton more money only the camo system will be in for launch. I get what you're saying, but they've been pretty upright about the whole thing.
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# ¿ Aug 6, 2015 16:00 |
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They let Beta 1 people in today, I got about an hour in, there's glimmers of potential around the edges, but it sure as gently caress is an alpha.
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# ¿ Aug 7, 2015 17:35 |
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You seem real hung up on Mythic.
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# ¿ Aug 7, 2015 18:10 |
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Tenzarin posted:and all the LotR movies started coming out.
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# ¿ Aug 10, 2015 15:21 |
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Space Bat posted:Is this a tab-targeted cooldown game? No GCD, but there are cooldowns across all abilities using the same base. So when you use a shout based ability, all of those go on cooldown.
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# ¿ Aug 11, 2015 08:51 |
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Bait and Swatch posted:I haven't paid attention to this game for over a year and I heard the beta was delayed. Any idea when it will actually offer something persistent rather than the timed events like the friday night fights they were running? Entirely from my rear end I'd say probably late Q1. Of course if you want persistence that won't get wiped at end of beta, probably more like early Q4.
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# ¿ Aug 11, 2015 20:17 |
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There are already knockback modifiers which do a frankly terrifying amount of damage, but at this point basically anything besides there being an ability crafting system is all in the air.
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# ¿ Aug 12, 2015 19:17 |
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malhavok posted:So i can play this now if i give them 60 bucks? Limited time testing currently, I'd really recommend you hold off for the time being.
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# ¿ Aug 12, 2015 21:23 |
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Currently no, but currently is pre-alpha as poo poo. They (here being the lead combat designer) have talked about not being sure if conditionals are right for the game, as they'd prefer to go with a baseline interrupt health system, which for the moment remains their plan. But don't let Kimsemus' totally insane excitement at this stage fool you, the game for all intents and purposes doesn't exist right now, it's just engine testing that sort of looks like what the game might be if you squint and take some hard drugs.
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# ¿ Aug 25, 2015 08:02 |
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I totally agree, and hope that all this engine work they're doing means it won't be necessary, but it's all so totally up in the air and potentially influenced by testing that
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# ¿ Aug 25, 2015 08:11 |
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"You will need more than one hotbar" has been a pretty common refrain from CSE.
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# ¿ Aug 25, 2015 09:52 |
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Trier posted:So this looks interesting. Is it interesting? Too soon to tell. As what will probably be one of the last big MMO development cycles, there's a few games that could end up real good, but a lot of them are indie and Kickstarter things that'll probably end up mediocre. CU is making a lot of nice noises, but it's too early to say.
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# ¿ Sep 15, 2015 05:57 |
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Bait and Swatch posted:Is playtime still limited to just the friday night stuff, or are the servers up more frequently than that? I'm in other betas and alphas, but none of them have really clicked with me and this is the game I am most curious about. Is it worth $60 to jump into right now? No.
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# ¿ Sep 22, 2015 02:41 |
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gently caress offsites forever and gently caress lists until it's playable and fun for more than an hour at a time.
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# ¿ Sep 22, 2015 11:14 |
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Goonionism only ever works in EVE and only then because EVE goons are awful spergs.
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# ¿ Sep 28, 2015 18:22 |
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Evernoob posted:I really hope items will have durability that can't be completely repaired, to keep the economy flowing I can't speak to the other stuff but this is currently the intent. Armor and weapon repairs can be done to a certain extent in the field by the combat class, but you'll need a crafting class for full repairs.
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# ¿ Oct 1, 2015 11:09 |
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Herald of Xotli from Age of Conan engendered a lingering affection for melee clothies.
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# ¿ Oct 5, 2015 23:27 |
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Archers revealed this week.
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# ¿ Oct 11, 2015 05:57 |
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Third World Reggin posted:I keep remembering more and more things about how dated that game was. A game released in 2001, dated? Tell me more.
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# ¿ Oct 11, 2015 17:35 |
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I AM THE LIST.
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# ¿ Oct 11, 2015 19:36 |
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I'm sorry Mark Jacobs raped your childhood or whatever your issue is Tenzarin.
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# ¿ Oct 13, 2015 00:04 |
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Next classes are all really cool thematically at least.
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# ¿ Oct 24, 2015 01:28 |
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Boon and bane systems are always lovely because there's almost always a right answer and no good reason to take the neat gimmicks.
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# ¿ Oct 26, 2015 11:05 |
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Scutes. Projectile ghost vomiting.
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# ¿ Oct 31, 2015 07:42 |
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Pavlov posted:Which vids? Do you mean the 50 vids of the dev guy talking? There's video of the current testing environments out there right now. Though if those are particularly enticing the recent spate of poo poo MMOs must have really done in your standards.
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# ¿ Nov 2, 2015 01:04 |
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Evernoob posted:Wish this type of conversation just stayed in the Archeage thread. They'll be one of the reveals, yeah.
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# ¿ Nov 3, 2015 09:16 |
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Mages. This is getting to the point where every reveal a different realm has the coolest class and I don't like making decisions in games with alts.
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# ¿ Nov 6, 2015 22:50 |
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A bunch of classes no-one will play!
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# ¿ Nov 13, 2015 22:37 |
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Third World Reggin posted:any guesses on the other classes? I don't have to guess on two of them, they'll be the two variants of stealth classes. I'd guess D and I for those. No clue on the third, some sort of skirmishing range/melee light maybe, if not the crafters? Orv fucked around with this message at 04:25 on Nov 14, 2015 |
# ¿ Nov 14, 2015 04:22 |
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Third World Reggin posted:Isn't stealth/assassin already there as scouts. Camouflage is a separate mechanic from stealth, which runs off their Veilstorm lore thing and is actual, WoW Rogue stealth. Two classes will have that but have distinct roles and systems. http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/ Pretty good design read.
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# ¿ Nov 15, 2015 00:13 |
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I think if it was a mechanical model fade thing rather than a texture thing it might work alright but it's not something I expect to get a lot of use in the event that it even makes it to launch.
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# ¿ Nov 15, 2015 01:01 |
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Third World Reggin posted:its warhammer all over again I don't want to defend Mark Jacobs, but they can't really be blamed for that one.
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# ¿ Nov 16, 2015 00:16 |
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Stats and Gear: In-dev, expect it to change.
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# ¿ Nov 16, 2015 21:09 |
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They have just enough finalized that unless they change pretty much everything else this is going to be a glorious two or three months of OP This Week shitshow.
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# ¿ Nov 17, 2015 05:59 |
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It's Friday, that means new class! Pet classes, wooooooo
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# ¿ Nov 21, 2015 00:00 |
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Something Awful Forums > Etc > Camelot Unchained - Ghost Yiff
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# ¿ Nov 21, 2015 10:31 |
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# ¿ May 15, 2024 16:54 |
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Currently, and as always this is subject to change, especially since right now they're totally non-functional, you have to take 5 worth of both banes and boons at minimum when making a character. They come in 1, 3 and 5 point flavors from the pre-alpha stuff that's left in there, and I imagine that at least will stay similar. You won't have to chose specific ones though.
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# ¿ Nov 21, 2015 12:06 |