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Evernoob posted:I kind of enjoy the strategical decision people have to make with a limited amount of skillslots. (9 in EQ1, I believe it was 8 in GW1) if they let you take any combination of the available spells. I thought GW1 really nailed this. The sheer variety of skills and all the different synergies between them made it so that one build didn't dominate everything always, people would come up an effective build and then a week later people would have a counter to that build and then a week later people had a counter to the counter. Trying out different builds was fun and there was actually a chance that you'd come up with something that hadn't been done before, even years after the game was released. To this day I have no idea why they abandoned that system with GW2
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# ¿ Aug 26, 2015 07:14 |
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# ¿ May 15, 2024 14:35 |