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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Man, I just can't imagine playing this with a controller. Just watching the videos makes me a little bit motion sick.

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Zain posted:

Part of me wonders what happened to Turok. Like why did it lose its charm?

The games generally aged pretty badly because they were just HAMMERED by the technical limitations of the time, like the draw distance so bad that Turok has become a persistent callback whenever something has a poo poo draw distance, and generally the early-3D graphics that have just aged really poorly because there's nothing really stylized to them that plays to simplicity.

So I think that kind of killed a lot of Turok-nostalgia and meant no one was really all that eager to pick it up and run with it later.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
If you were playing on a lower difficulty level, would you possibly have had access to grenades to blow up those stalactites, to access the new weapon and other goodies, by that point?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Oooooooooh.

Wow, that's a totally dick move, then.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
It almost seems like the level design EXPECTS you to abuse diagonal-strafe-jumping.

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