Who shall win the Community Choice Award?! This poll is closed. |
|||
---|---|---|---|
Zero-Grab Kitty | 13 | 10.57% | |
Go Fish! | 4 | 3.25% | |
Sub Optimal | 1 | 0.81% | |
All Senior Citizens Should Have Life Alert | 15 | 12.20% | |
PZZL | 8 | 6.50% | |
Coinless | 1 | 0.81% | |
Conservation of Momentum | 2 | 1.63% | |
Echo | 4 | 3.25% | |
Critical Admission | 4 | 3.25% | |
VectoRocket | 9 | 7.32% | |
Impulse | 34 | 27.64% | |
Sandlot Basenoball | 1 | 0.81% | |
Slam Fighter II | 27 | 21.95% | |
Total: | 123 votes |
|
I felt like the feedback I got about my game was basically spot on. I'm pretty pleased with myself that people thought the intersections were generated, since they're actually always the same; the things that semi-randomly spawn in my game are people and cars. I totally agree that the gameplay was fairly simple and lacking in variety, and that the difficulty could use some tuning; a big part of why you can sit in spawn and nearly win is because the default placement straddles two lanes, so you have a 50% chance of catching any spawning car for 2% damage and a good distribution of people in the horizontal crosswalks too. Gaining points after the game ended was indeed an oversight, because the end game state doesn't freeze all game objects, it just freezes you and shows the overlay. My entry this year was a lot better than last year; there are more objects to interact with, more variety, better use of animations, and the game doesn't break half the time you go to play it. A long ways to go from a good game, but a step forward for me. Thanks to everyone who played it and offered advice.
|
# ¿ Aug 15, 2015 04:02 |
|
|
# ¿ May 15, 2024 14:01 |