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pedro0930
Oct 15, 2012


What is Call to Arms?
Call to Arms is the newest iteration of the Men of War series developed by German based Digitalmindsoft. The game just came out on Steam Early Access a few weeks ago.
You can check out the game here:
http://store.steampowered.com/app/302670/

This time the setting is brought to the modern period with :911: vs GRM (generic bad guys ME edition with Russian gear). The hallmark features of the series include:
-Destructible environment: Most of the walls and buildings can be destroyed. Useful for creating new approach and create kill zone!
-Ballistic sim: Tank round can punch through wall. Angle of impact and distance matters!
-Direct Control: Control your units like a 3rd person shooter. With this feature you can cook grenade and crush through building and do other cool things the AI can't.
-Inventory system: All unit has its own inventory, individual soldier can pickup fallen weapons and supplies.
-Realistic fog of war: Stealth is possible and extremely useful! Have your soldiers hidden and holding fire makes them extremely hard to spot, vehicles in general has poor visibility, so they need infantry to spot targets for them.


How does CtA differ from previous entries of the series?
Since the game is still in EA, things are subjected to change, but as far as I can see:
-Hero unit call-in is gone.
-Maps are much more built up with much more cover, however, soldiers no longer come with sandbags and there is in general less way to create new cover (crater from explosion seems to be gone, granted, most heavy weapons are not in yet)
-The two faction has more pronounce difference (GRM units are cheaper and more numerous when compares to the US)
-Infantry combat is more lethal, since every soldier is loaded with automatic weapon. Additionally, automatic weapon seems to have much smaller spread growth while in direct control.
-Vehicles now uses a new DC system. When you enter DC on a vehicle your view is forced into more of a ground level view like a 3rd person shooter. The dev mentioned they are planning to add another gun cam view that give poor visibility but removes range limit on weapon when you are in this view.
-AT grenade is extremely rare, you have to get engineer (which comes with C4) if you want to do some demolition on the cheap.


What's available in the Early Access version at the moment?
-There is currently 6 maps with more to come.
-Most/all infantry units are in (1-5 tiers) and support squads.
-Only HUMVEE (M240, .50cal, MK.19) and Technical (PKM, Kord, recoiless rifle)
-For crew served weapon, only the mortar is available. Dev is not sure if they wanted to add tri-pod MG this time around.
-If you buy the deluxe version you get access to a few SP and coop mission, there is already a couple user made SP/coop mission in Steamwork shop though.
-Skirmish and replays (very bare bone) are both available.

The game is already pretty fun, and I think the price ($20) is pretty reasonable. As a series veteran, CtA is surprisingly fresh (granted, I didn't play that much AS2). Unfortunately, there isn't that many players so it can take awhile to get your room filled up. There always a couple games going but they are mostly in Europe/Russia.
Protip: Change your lobby filter to worldwide to see more rooms!


This is my first thread, so if I missed anything please let me know :)

pedro0930 fucked around with this message at 21:51 on Aug 18, 2015

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pedro0930
Oct 15, 2012

Dandywalken posted:

I just dont think the MoW engine works for modern combat, solely due to the ranges at which engagements can take place. It was already silly at times with MoW, but now we've got modern MBT's engaging each other at 100 meters?

Its not a slight against the devs and the effort put into it, but it just seems fundamentally impossible. Infantry and stuff, sure. But tanks and ATGM's? Not going to work.

Why can't tank fight each other at 100 meter if that's what the terrain dictates? If the gun cam thing get implemented, then tank will literally be able to shoot as far as you can see (which is, well, not far, because all the new map has fairly limited open area)

At this point I am not even sure if there's going to be functional ATGM.

pedro0930
Oct 15, 2012

Dandywalken posted:

The demo/gameplay vids I've seen had tanks etc limited by normal LoS stuff, ala MoW and engaging at super close ranges. If they can indeed make it so you can see without having the game refuse to let you because its past your gun's "max range", that'd be cool. If thats the case, and the scenarios were just limited by stuff to force close-quarters fighting then I take back what I said, possibly.

This engine would be cool for a SWAT-esque game really. Wonder if any mods have explored that concept.

From what I read that's the plan. They are working new LoD asset so the player's computer wouldn't explode from trying to render everything on high detail when in this gun cam view.

pedro0930
Oct 15, 2012
The game just got an update that added unlimited range in direct control among other things.

This will make SPG9 pretty amazing I think.

pedro0930
Oct 15, 2012

Vahakyla posted:

I made a somewhat popular mod tor Men of War series, the latest being in MowAss2 workshop under "realism hardcore".

I just made the ranges realistic for the guns and firearms and it did change the game a lot, especially with the ai returning fire at far far ranges. I'll most likely start work on it again for CtA as soon as there is some actual content to mod.

Yeah, I played a mod that does something like that. Really changes up the game.

The problem with the current implementation is that even with max display range setting I can't really see my target with the new direct control camera angle. Fine if firing MK19, but not really optimal for single shot weapon.

pedro0930
Oct 15, 2012

Top Hats Monthly posted:

From what I've seen this engine looks excellent for a really small scale thing like a police game

Well, a huge problem with the engine is that the soldiers react really drat slow. You can put a guy next to a door way and he'll literally gun down at least 15 people trying to run through there and there is no way to deal with that in RTS mode relying on the AI because the AI soldier just react too slowly. All the animation/action required just takes too long for CQB stuff. This is after they already doubled all the animation speed so it doesn't take a whole second for a soldier to turn around.

pedro0930
Oct 15, 2012

Banano posted:

Like we needed another game set in the modern/near future - if they wanted a change they'd have been better off going the full space lasers route imo. It'd also be worth cleaning up the interface and fixing the stupid, annoying aspects of men of war and having an advertising push or something on steam.


Or a mech game. Some goon made a mech mod for the first men of war and before it got C & D'd it looked loving amazing.

They are planning on making a new UI somewhere down the line. I think once the game is actually released they'll throw up some ads like they did for AS2.

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pedro0930
Oct 15, 2012
The F2P is MP only, and I think you might not be able to play the coop mission except the evacuation mode, which is like the horde mode in this game.

I think the unit unlock system only applies to the F2P version now...maybe? Not sure about that part.

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