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I actually really like the idea of a game with a single ~1 hour long campaign where one run will show you only part of what there is to see. It's not something I've really seen done with hand-designed levels anywhere else - other games that use that kind of structure are usually procedurally generated.
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# ¿ Sep 13, 2015 13:58 |
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# ¿ May 27, 2024 15:38 |
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Lemma posted:Well to spell the name 'Maria' in Japanese you would only use three letters: マリア. So this one thing actually makes sense. (The syllabary, not that top secret military computers use a three-character password without numbers or special characters.)
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# ¿ Oct 20, 2015 02:12 |
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Tyty posted:I have a feeling it was actually supposed to be. If you play it over the final boss the low-pass cuts out right when you gain control in the fight.
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# ¿ Oct 30, 2015 07:21 |
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SelenicMartian posted:Were these names originally English or Japanese? I could imagine a lot of that crap produced from several kanji symbols rearranged procedurally. Anyway, as you can see here, that's not what they did at all. As horrifying as it is to think about, there's no doubt that an actual human sat down and wrote every single one of them. Twice.
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# ¿ Oct 30, 2015 10:53 |
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Personally, I consider them one of my Sonic heroes.
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# ¿ Oct 30, 2015 11:34 |
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Now do it again with the Japanese names.
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# ¿ Nov 22, 2015 07:43 |
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# ¿ May 27, 2024 15:38 |
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Waffleman_ posted:Fortunately, I cannot seem to find a list of the Japanese library.
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# ¿ Nov 22, 2015 08:44 |