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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Today I had some time to play Imperium, so tomorrow will be the next update. A rather lengthy update. Also we're at war now.

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
The Aurora Empire Strikes Back



Years 2055 – 2061: The Popularity of War


Finally, things start moving in this update! (They’ll slow down due to travel times soon again, though. :shepface: )



Year: 2055




This session, I decided to experiment a bit. This new 70k ton battleship here is heavier armored then every other ship we have and slightly faster than the Awful Day-class I made earlier. It’s also very slightly faster.

Overall, it’s not really an upgrade and still needs 15 years to cross over to the next system. At least this is what my math says. :shrug:

The speed of a ship is the number of engine units divided by the number of weight units, multiplied by 100 and then divided by 10. Our scouts move at 7 points per turn, for example. Our heavier units all move at 2, thanks to the game rounding down and up. Speed fractions aren’t allowed.

I decided this is far too slow. We can’t do anything about 1st Fleet now, because building up a new fleet will take long enough our admirals will drop dead even with Nostrum making them age slower. GoonAdmiral AecTalek will stay in command, and be forced to move slow as molasses. Which is still better than not moving at all, I guess.





After making the Brick and finding out just how slow all of our ships are, I started taking counter-measures: The Panther will probably by part of 3rd Fleet when we ever get around to building it. This ship has basically the same armor as the far lighter Retribution and 1/3rd less firepower. On the other hand, the ship is twice as fast.

Another thing: According to the manual, all ships in the range of 60.100 – 70.000 tons get 30 points of defensive strength extra. The value shown in the screenshot is added in after that. (The full strength would be 30 + 12 = 42, which is not as bad as you would think.)




Our scouts are hopelessly outdated, but incredibly cheap. Still, the far stronger, heavier and equally fast Scout2s will be our scouts from now on. When I can find the time to slot them in between our warship programs, that is.




The Lynx is a new battleship-design fresh from the Imperial Design Bureau. The armor is even a bit lighter than the one on the Panther, but the engines are dialed down a bit to allow for a heavier armament. A Lynx-class battleship is heavier armored then our old 50k ton Retribution-battlecruisers (thanks to the higher inherent bonus, or it would be the other way around), has the same firepower and moves faster. 3 units per turn to the Retribution’s 2 units.

Still rather slow, but not as retardedly paralyzed than our old designs. The Lynx-class will be the backbone of 2nd Fleet.




It probably won’t surprise you at this point but: The old Shield-class destroyers are also slow as gently caress. The new Shield IIs are 25% heavier (the same weight class as the McHammer-destroyers), have better armor and firepower and a strategic speed fast enough to be attached to Lynx-class battleships.

These ships will be the escorts for 2nd Fleet.




The Sharks are, like the Panther, less formidable but faster. 4 units of speed, which is the fastest I can make a ship without making both armor and weapons far too weak. The Sharks will be protecting the Panther-class battleships of 3rd Fleet from getting hit.

Mostly because I plan on making at least 6 of them and there will only be 2 battleships. Thanks to the retarded system of spray and pray firecontrol, enemy fleets will have a 3:1 chance of hitting one of the smaller escorts instead of one the giant flying guns.




After an exhausting hour of wrangling the interface, writing notes and hammering numbers into my calculator, the blueprints are updated. Also since I can’t erase old designs until I made enough to fill up the memory space with all 20 I can make, I just have to live with all those now outdated blueprints. :shrug:

In terms of future plans, after finishing up 1st Fleet, I will make a new scout (Scout2) ship, followed by building 3 McHammer-destroyers and an Awful Day-battleship to upgrade Home Fleet. (I’m planning to draw some ships from Home Fleet to make 1st Fleet even stronger.)

All of this will take something like 20 years at least and only after Lowtax is secured with enough firepower to defeat counter-attacks, can I finally start building the other two fleets I’ve mentioned above.

A lot of work, so let’s get on with this.




The Retribution-class battlecruiser, already obsolete five years before being finished. Sad, but that’s what happens in space war. :shrug:




Our treasury is still slowly climbing up.




Trade volume is OK.




Trumpia loses planet Shumus to the Hierarchy. (Yeah, I know but during all this planning and designing I totally forgot to look at the news for this turn. So the news are at the end this time.)




There’s still some unrest on Therte.




Before I deal with those chucklefucks, I raise some more space marines on Lowtax.




Tanks alone apparently didn’t help, so just out of spite I raise 22 infantry divisions on Therte. Now there should be enough troops to keep the peace! :colbert:




Troops and ships alone don’t win wars, there’s also the human factor. GoonAdmiral AecTalek is 59 years old and in dire threat of dying before this war even starts.

1-10 Nostrum only slow down aging by 50%, so in about ten turns from now, he will be old enough for the game to start rolling for his death each turn. We obviously don’t want that. So I’m upping his drug dose from 2 units to 11. 11-49 units per year slows down aging by a whopping 90% and is the next best thing to stopping aging totally at 50+ units.

From now on AecTalek should age slow enough to at least survive our planned invasion. As long as the enemy doesn’t make all his ships blow up, of course. :v:




There’s a problem, though: With AecTalek’s drug dose upgraded, we don’t have any free reserves anymore. But we also don’t want GoonAdmiral PurpleXVI, the commander of HomeFleet, to suddenly die on us. To give him, the necessary drugs, I have to go through all our goons and reduce their yearly allotment of Nostrum.

Luckily I gave everyone 2 units for flavor, even though the manual says 1 is enough. Now everyone has 1 units per year, except for our emperor and our two main fleet admirals.




And boy, does PurpleXVI need this drug upgrade: He is already awfully close to death: I had subordinates drop dead from old age who were younger then him!




Our drug consumption is now close to our total production. We have just barely enough to add 3 more goons, then I’ll be forced to make some hard decisions.

As a reminder, if you take Nostrum and then suddenly stop, you drop dead period. Drug abuse is no joke, kids!




And finally I remember to add AfroSquirrel to the roster. With him, we’re down to two new goons (don’t worry I can reduce AfroSquirrel’s dose a bit for the last one) we can accept.

AfroSquirrel wanted either to be a planetary leader or a fleet commander, according to my notes. Since he is not that old yet I’m slotting him in as commander for 2nd Fleet in the future.

If more goons actually do show up, I fear I will have to let goons die from old age to make room for new ones. If this ever happens, I promise to make a waiting list to slowly “reincarnate” old goons again.




Habituallyred has been waiting for ages. Since he is nearly 20 years older than AfroSquirrel, I’m forced to use him or lose him now. He will take command of the 5th Recon fleet, right after the scout planned for it is finished.




Year: 2056




Seriously, the last turn involved so much planning and reorganizing, it felt like the turn that never ends. This turn moves a lot faster and starts us off with the Standard Empire mixing it up over the same dumb planet Trumpia and the Hierarchy are fighting over.




Krayk, another war-torn world, is also targeted by Standard Empire. It’s like those clowns noticed they were one of the weaker empires and wanted to change that!




Considering Shumus was already bombarded by another empire beforehand, this victory doesn’t impress me much.




ButtDr. warns us about all those fleets the Standard Empire has send out. Thanks doc.




To make the turn a bit more worthwhile, I’m already forming up the fleets we’ll need in the future. Habituallyred, while charming and rather competent, is untrustworthy and far too old to wait around twenty more years for his own fleet. So he gets to command our next scout. Far away form Emperor Cimbri's throne.




AfroSquirrel likewise gets his 2nd Fleet. At least on paper.




While all of this bureaucratic nonsense has been happening in the background, our economic AI has done wonders and nearly cleared our debts. Now that’s impressive!




The Imperial Treasury doesn’t show it yet, but our planets are fabulously wealthy.




Another good news: We crossed the dreaded 50%-threshold and are now safe from being voted out of office! Emperor Cimbri celebrates tonight!




Year: 2057




Standard has colonized one of the two planets we looked over in our first war planning session. Looks like sending 1st Fleet in to stealthily fight USUR isn’t feasible anymore. Everyone else is apparently already in the area to fight.




The Hierarchy takes back Krayk, after Standard took it from Trumpia.




And in 2057, the first of our subordinates dies. In a strange coincidence, he was our ambassador in the Universal State of Universal Robots. Welp, looks like someone else has to give them our declaration of war.

At least I think he was the first. That's the bad thing about taking a two month time-out during your LP, your memory turns unreliable. :v:




One of our goons warns us the Hierarchy is on the march, colonizing/invading someone.




The Standard Empire has apparently decided to go full in with this weird free-for-all over there.




Cimbri’s popularity continues to climb back up. Still 13 years until the election.




Still 3 years until our flagship is finished.




Time to raise some more troops.




The same on Lowtax.




Another quarter of our debt is gone. Good work, AI!




Year: 2058




I have no idea where that is. I think I better take a look.




This is the second planet of Trumpia I see in trouble. Looks like Donald Trump’s empire is crumbling.




But they’re not going silent into the night! Either they or the Standard Empire destroyed a Hierarchy-fleet over Krayk.




OK I take it back, it looks like Trump triumphed at Thronon, too.




Another of our Ark-Ship arrives with supplies and colonies. I think that must be all of them now?




We’re getting close now!




Kepler has now enough population and infrastructure we can safely count it as one of our core worlds.




Lowtax is scratching at the dreaded 22000 population-units-threshold. Ironically, our ongoing mobilization keeps our capital from spilling over into unrest-land.

Every mobilized division reduces population by 1. The manual explains 1 unit of population is 100.000 people and a unit of troops is less of that. It doesn’t give a concrete number, though. I don’t know what happens to the rest and I chose to believe it takes 90k people to train, maintain and supply 10k soldiers, so we get a division for every unit of troops we raise. :colbert:




At this point it’s safe to say Emperor Cimbri’s re-election is a done deal. As long as we don’t gently caress up during the next 12 years.




Now back to strategic matters. This system here (“Blosys”) is at the tip of our empire. I’ve decided it’s time for a new space spy antenna to expand our information network. This tip is ideal, since there is an entire cluster of stars nearby, so even if we don’t reach them, we have good chances at catching enemy movement through them.




Surprise! New core world Kepler is in this system. Fancy that.




Good news: A space antenna on Kepler has 40 units of range and reaches two other systems. (By the way, our 1st Fleet would need 20 turns to leave this antenna’s range. Our ships are that slow. :shepface:




Year: 2059




The year starts with USUR jumping in at Shumus. I’m getting the feeling there must be something important at Krayk and Shumus. Maybe we should take a look at a later date?




Double invasion! Also what the hell is up with the AI’s love for Krayk and Shumus?




The Hierarchy takes a beating at Thronon.




Poor Shumus has to endure another occupation.




OK, but this must be the last Ark-Ship I send, right? (Yes this time I looked up our ark-ship menu. It was the last we send out.)




Anyway, time to recruit more drop troops.




Thanks to our rich planets, the times of debt are over.




The Imperial Treasurer disagrees, but gently caress that guy. We’re literally 1-2 turns away from paying off the last of our debt.




11 years until election day and Emperor Cimbri is at a resounding 61% approval-rating.



With our battlecruiser nearly finished, it’s time to take a short look at our stockpiles: Enough for a dozen ships of the same size by now. And the scout I’m building afterwards will barely make a dent into our materials. I’m not complaining.




Year: 2060




gently caress, finally. The flagship of 1st Fleet is finished and leaves the shipyards over Pluto.




Time to get real: Two of our Shield-class destroyers get removed from Home Fleet, so I can reinforce 1st Fleet with them. Building new ships and sending them after AecTalek would be unfeasible, since building and travelling takes so long in this game.




Do you want to know what happened here? I tried to move the window showing the fleet’s ships a bit to the right, so I could actually see and click on “OK”. This of course crashed the game. :suicide:




Anyway, that’s what backups are there for. Now do you see the cursor? This is where the OK-button is hiding. I had to click on this barely visible edge to make the ships go back into the pool.




This is 1st Fleet after I moved the two destroyers into it.




Now I’m loading up on drop troops and fill half the fleet’s holds with tanks. The other armored divisions wait on Pluto, together with our flagship.




GoonAdmiral AecTalek moves the fleet to Pluto for some last preparations.




As I mentioned earlier, I slip a single scout in between our war programs.




Our empire is rich and stable enough this kind of money is basically nothing now. The Scout2 is heavier than our old SCOUTs, so it takes our yards one turn more to build the ship. But we’ll just deal with this.




Year: 2061




The 1st Fleet may be slow, but movement inside a solar system doesn’t really count as range. I think the game may just assume every planet is 1 range point away from each other or something. I haven’t really seen a difference between fast and slow ships inside a system, it looks like they all reach the target planet in the next turn.




For a moment I was taken a back, but then I remembered our planet was called Luatax and AJ Impy renamed it to Ajtea.




And with this, 1st Fleet is finally ready for Operation: Long Silence. GoonAdmiral AecTalek moves his flag onboard the new Retribution-class battlecruiser, while tank units from Pluto fill up the rest free space of the fleet.

I hope you like the stupid name I gave our invasion. If not, please submit a better suggestion and I change it.




The UI is nice enough to show us the efficiency of the troops if we use them in battle. And here’s the reason why I didn’t bother with infantry. The drop troops fight at far higher efficiency during the first turns of a planetary invasion and fight like normal infantry later anyway. Putting normal infantry into your ships is basically just wasting space. Space you could put more tanks in.




The UI reminds me here to always add the time needed for buying materials when calculating ship building time. At least we have a large stockpile, but even though, buying parts always takes at least a full turn, so when you order new ships, your order always starts at least one full year later.




Since 1st Fleet is now incredibly important to us, I decide to promote AecTalek to the rank of “Centurian”.




Together with Purple XVI as commander of Home Fleet, we now have two “Centurians”. Time for the Emperor to appoint himself Supreme Commander. After all, he is in charge.




Our economy didn’t even notice me building a new spy antenna and a new scout: The Treasury is just one little step away from being positive again.




9 years to the election, 69% approval rating. The people of the Aurora Empire love Supreme Commander, it turns out! (Go and play it, it’s great!)




This is our fleet in the map fleet report. Slow as gently caress, but powerful. But what about our enemy?




Thanks to USUR moving in and joining the fighting on the other side of the galaxy, most of the garrison seems to have moved with it. There are now only 400 – 1,6k divisions left (with distortion taken into account). Even at the worst, we have more and we are backed up by a fleet. (After we beat the defenders in space, of course.)




The first alien fleet is still fighting at Shumus. The troops have been dropped on the planet.




Remember the message about Luaax being invaded? That’s where the second USUR-fleet is hanging around. This fleet still has its troops, but is even weaker in space.




The third fleet is at Krayk. And decimated like the others.




While we were waiting and preparing, the fourth fleet has left Rossum and moved to Shumus. Also it seems to have taken some hits, too.




Just a last look to make sure where our enemy actually is. The cursor points at the Union-system. The seat of Rossum, the USUR-capital.




And as I feared, USUR has used the time to build another fleet. The good news is, however: This new fleet is far below our strength. Probably because the AI didn’t build cripplingly slow ships.

With our army stronger then Rossum’s garrison and our 1st Fleet stronger than USUR’s Home Fleet, I think we can take the planet. Especially since we are closer to Rossum than all those other USUR-fleets.




Time is of the essence. With USUR having moved almost all their forces far away, even our super-slow ships can move to Rossum in time to capture the planet. Emperor Cimbri orders GoonAdmiral AecTalek to take Rossum and break the Universal State.

The invasion has begun.





Next: AecTalek’s War

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
So how many in-game years will it take for AecTalek's fleet to arrive?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

PurpleXVI posted:

So how many in-game years will it take for AecTalek's fleet to arrive?

Rossum isn't that far away from the Aurora System, so probably 20-30 years. (The distance is something like 35-40 range units. This guess is based on antenna range from our home system and Rossum sitting just outside of it.)

This is at the same time a test to see if range units and speed units are comparable. If the fleet arrives earlier, I'll be glad but I wouldn't bet on it. :v:

Of course I could be wildly off-base: Gauging distances by looking at a badly-drawn 3D-map without any kind of units is hard.

terrenblade
Oct 29, 2012
If you need a new ambassador, sign me up. Some how this horrible game is interesting, like a train wreck.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
:10bux: another empire makes it to Rossum and invades it before we do.

Rawkking
Sep 4, 2011
I like how part of the speed calculation is multiplying by 100 then dividing by 10 instead of simply multiplying by 10. I guess it wouldn't be Imperium without entirely superfluous elements.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Rawkking posted:

I like how part of the speed calculation is multiplying by 100 then dividing by 10 instead of simply multiplying by 10. I guess it wouldn't be Imperium without entirely superfluous elements.

The entire way the game handles speed is asinine. Maximum possible speed with is 10. A ship with speed 10 would still take multiple turns to reach the closest neighbouring system. It would also be completely unarmed. And blisteringly expensive because engines cost a lot more than weapons and armor.

The programmers were apparently OK with this nonsense, because the example calculation from the manual ends with a speed of 3. So a travel time of 10+ turns was seen as completely normal.

But it gets better: The game ends automatically after the 1000 years of our reign are over.

That's right: We're on a time limit and our ships take decades to travel around. A couple wars equal a couple centuries and if we want to beat all our rival empires before the time is up, we better hurry! :shepface:

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches
This game looks awful in the most amazing way, like if you described a strategy game to someone who has never played one before, or programmed before either.

That being said, I'd be happy to join the pool of mediocrity that is the diplomatic corps!

habituallyred
Feb 6, 2015
I think I would be more loyal if I had gone exploring earlier. I still hope Operation: Silent Prayer goes well.

KirbyKhan
Mar 20, 2009



Soiled Meat
Im so happy this is still going on!

oystertoadfish
Jun 17, 2003

i also love this thread

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Watching this game in motion is like watching a trainwreck happening while your vision's all blurry and this metaphor is barely functional. Much like this game :downsrim:

The LP itself is great though; we all appreciate you suffering to bring us this...thing.

Dr. Snark fucked around with this message at 06:42 on Apr 7, 2016

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Another update is coming tomorrow.

I'm sorry, I really wanted to post on Sunday, but I was dumb enough to try writing and finishing the next Imperium-update together with my Master of Orion III-OP and suddenly, five hours were gone.

I just can't force myself to write more today.

On the other hand, the MO3 OP is finished and the Imperium-update is almost there, so both will go up tomorrow evening.

Yes. I'm now running two bad strategy game LPs at the same time. Together with the screenshots, I wrote today: 50+ pages, 40k+ characters and 7k words. About video games. :suicide:

Libluini fucked around with this message at 19:04 on Apr 10, 2016

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Old, massively flawed video games, no less. Avoid burnout!

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
As bad as MoO3 is, at least it's not as bad as Imperium, at least, I don't REMEMBER it being that bad.

At least there are less crashes just because you pressed the wrong part of the screen.

Cimbri
Feb 6, 2015

PurpleXVI posted:

As bad as MoO3 is, at least it's not as bad as Imperium, at least, I don't REMEMBER it being that bad.

At least there are less crashes just because you pressed the wrong part of the screen.

Less is the word.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
The Aurora Empire Strikes Back



Years 2062 – 2065: Colonization Frenzy

Completely unexpectedly, a lot of stuff unrelated to the war happens and we have to deal with it.



Year: 2062




The election creeps slowly closer, but we don’t have to fear it anymore. As long as we don’t gently caress up a couple years before it happens, of course.


Year: 2063




Son Ryo reaches Blaims.




Our space antenna on Kepler is finished. Now we get more and more reliable early warnings.




The scout for Habituallyred is almost finished, too.




The surge of popularity slows down, but it’s still 2% up from last year.




This is Blayms, a nearly perfect planet

Wait a minute, Blayms? :confused:




Goddamnit, not again! Son Ryo is at Blaims, not at Blayms! Looks like a renaming is needed.
Blaims is almost nearly as good as Blayms, by the way. Still I hate all those gotcha-names with just one letter difference. :mad:




Anyway, Son Ryo gets orders to colonize the planet. The right planet.




And then I take a name from our list of goon names and get with the renaming.




This one time the game doesn’t gently caress me over: Blaims gets automatically renamed in the fleet order window without needing more input.



Year: 2064




2064 starts splendid: AJ Impy detects Nostrum in Trecsys, far away from enemy empires. Looks like we found our second source!




AJ Impy holds orbit above Sharmus, the outermost planet of the Trecsys-system.




Son Ryo has spent the last year colonizing our new jewel, ChironBeta. The name is one of the ones suggested by Shady Amish Terro.




News from the AI-War.




A massive military disaster for the Standard Empire.




On Luaax, USUR is victorious.




Ambassador Hilas reports some more forces launching from USUR.




And our scout is finished!




Now is a good time to let our two new goons join up. Hilas disappears forever and is replaced by Terrenblade, who wanted to be an ambassador. Some money and drugs are added as his salary to keep him happy (and slow down his aging).




Elitebuster wanted to be an Ambassador, too. There’s a problem, though: There are only 4 enemy empires. And all four embassies are already led by goons. My short-term solution is setting him up as planet leader on our newest colony. I hope this won’t disappoint you too badly, Elitebuster!




Now I can add exactly one more goon and we’re using everything we’re producing. Hopefully we’ll soon have more Nostrum from our second source.




The newly colonized ChironBeta.




For some reason there was an old Shield-class destroyer lying around here. Son Ryo orders his crew to repair the mysterious ship.

I never build this ship, I just suddenly noticed there was a ship in this planet’s pool after the colonization. And there it is. It’s even one of our own designs. Weird.




A short look confirms: Neither 1st Fleet nor Home Fleet lost a ship. They’re both at the expected strength. The game just suddenly decided to gift us a duplicate of one of our ships. :shrug:




The new ship is space worthy again, but this creates two new problems: I can’t add the destroyer to Son Ryo’s fleet without slowing him down massively and I can’t move the ship without it being part of a fleet.

My solution is to create a one-time fleet to move the destroyer to Home Fleet.




In the meantime, I have to move Home Fleet to Pluto because I build our new scout at Lowtax, but Recon 5 with Habituallyred is sitting on Pluto. Fleets without ships can’t move, and ships without fleets can’t move either. So the scout gets thrown into Home Fleet and the entire fleet moves to Pluto. Then I can stick the scout into Recon 5 and the scout can start scouting.

Then I’ll move Home Fleet back to await the new destroyer coming to meet them.




Now on to the next problem: We have giant reserves of everything, except of trained personnel. Welp, at least this means just one bottleneck instead of many. Building time!




Thanks to all those redesigns I did, this is probably the last time you’ll see me build McHammer-class destroyers. 3 new heavy destroyers to reinforce our depleted Home Fleet.




A lot more money than our scout, but eh, we’re rich enough now. 6 turns for three ships, but I’m guessing the need to import more trained crew members will slow everything down a couple more turns.

The reason for our shortage is probably the stupid multi-sided war we’re observing. Personnel is a good which is produced only very slowly and if an AI-Empire is doing a lot of fighting, they’re more likely to refuse selling them to the player. So this means we can’t just import more personnel and have to rely on our own production.




See? We have enough money, even after we start building those ships there’ll be no debt.




Now that our yards are building again, we have to deal with our scouts again. Rec 05 isn’t doing anything until next turn, but Rec 03 (AJ Impy) is hanging around here without orders.

One of those four planets has Nostrum, but we can’t tell which. So AJ Impy will now be forced to colonize one after the other, until we find the Nostrum.




Thoote is an average planet and won’t hurt us. So this one we don’t need to decolonize if it turns out it’s a dud.




Dreder is poo poo. Let’s hope this isn’t the one filled with Nostrum.




Thrernon is slightly better, but still not really good. I think we’ll colonize this one second-to-last and hope the Nostrum isn’t on Dreder.




AJ Impy starts the hunt for Nostrum with Sharmus.




Son Ryo arrived over here. Five planets. Let’s take a look at them, starting with Traysys. (The outermost one.)




“Barren” makes Traysys look bad, but it has the best atmosphere type, a better sun then Trecsys (that other system with the drugs in it) and is planet five, which is the best orbit. Overall, a nice little jewel.




Phuson has a slightly worse orbit and atmosphere, but still good ones. The planet type is the best one. The planet is therefore on the same level as Traysys, maybe a little bit better even.




Nasgon is the third planet of this system. The atmosphere is another step down, but the planet type offsets this. Still a good planet.




Time for Son Ryo to collect all those good planets he’s close to.




Done!




Another good planet. I probably should add that one to Son Ryo’s order list.




Done! Now Son Ryo should colonize these four planets over the next four years.




With the all those new colonies coming soon, all five of our Ark Ships will be on their way delivering boosts in form of colonists and goods. I will keep the ships smaller than I normally would, since we’ll need so many of them.

Remember, there are also several planets in the Nostrum-system we’ll have to colonize. In a short while, we'll have to wait for multiple things: 1st Fleet to arrive for battle, a new ark slot to open up to supply the new colonies and for our shipbuilding to finish. TripleWaitDefecta



Year: 2065




Our little scout delivery service reaches Pluto.




Sharmus is added to our empire.




The same thing happens to Traysys.




The other empires are still fighting.




The election is close! If not too much other bullshit happens, this means next update.




I start spending some money on our campaign. After five years of propaganda, Emperor Cimbri’s re-election should be 100% safe.




The Imperial Treasury is still stable.




As I feared, we have tons of stuff but can’t seem to get enough trained personnel to crew the new ships.

It’s so typical of Imperium to force us to wait for construction to begin until even the last 4th Class Technician is trained and ready.




Yeah, we’re back to waiting around.




To boost our new colonies as fast as possible, new Ark Ships are immediately send out.




Traysys needs new colonists soon. At least the population starts at a far higher level than I thought it would. Probably because the planet is really nice and has a breathable atmosphere.




Sharmus gets renamed. I haven’t forgotten AJ Impy’s naming list! Imperatoria doesn’t fit, but one letter less still makes sense. Also please at the population of Imperatori and compare to Traysys. See what influence the atmosphere can have on a planet?




I’ve done the ship-reshuffle to give Habituallyred finally his scout, now Home Fleet can move back to Lowtax.




And Rec 05 is ready!




Next: More colonization



Also I’m putting out a small vote: One of our scouts has to fly forward to probe Rossum’s defenses. This is obviously a suicide-mission.

We can:

A: Send Habituallyred, since his scout is better armored and at least has a very small chance of making it out alive.
B: Send Habituallyred on one of our normal exploration/colonization missions and let AJ Impy do the death run after he finishes colonizing his system.
C: Send Habituallyred on one of our normal exploration/colonization missions and let Son Ryo do the death run after he finishes colonizing.

Whoever dies gets put on a waiting list for reincarnation and since all three possible victims wanted to lead fleets, this means they’ll be the leader of 3rd Fleet. (A fleet I already drew up in my plans, even though it’ll take a lot of turns until I can even start building the first ship for it.)


Also I decided to make an extra section for turns like this one, where it's not really obvious what happens on the war front:

AecTalek's War I: GoonAdmiral AecTalek spends several years slowly getting closer to Rossum.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Let HabituallyRed martyr himself go on the scouting mission. What could possibly go wrong, he only has a .000000000000001% chance of survival anyway!

habituallyred
Feb 6, 2015
A Almost suicide is hardly worrisome at all. And even if I die I will live again as an admirable admiral.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Your votes are noted!

Of course I didn't post just for that, but to announce:

My other LP has started.

So from now on, every time Imperium gets on my nerves too much, I can go and write more Master of Orion 3 updates instead. This way, both threads profit!

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches
Merry Christmas, from Chiron Beta Prime! Space Christmas, that is. Send the better scout alone.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Put it this way. Out of the entire Aurora Empire, I'm the only guy who has ever found any Nostrum. Do you want to suicide my ship into the enemy when we only have two sources?

Dong Quixote
Oct 3, 2015

Fun Shoe
HabituallyRed, shiny and monochrome.

terrenblade
Oct 29, 2012

Libluini posted:





Now is a good time to let our two new goons join up. Hilas disappears forever and is replaced by Terrenblade, who wanted to be an ambassador. Some money and drugs are added as his salary to keep him happy (and slow down his aging).


I hereby swear to serve with adequacy and blandness, for as long as the drugs last.

also going to vote B, as it's the median option.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
A for sure. Why send someone on a guaranteed suicide mission when there's someone else who could do it and survive?

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Also, since he's volunteering, A Witness HabituallyRed!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
The Aurora Empire Strikes Back




Years 2066 – 2068


OK, a nearly three month long hiatus is a bit long, but wow did I underestimate the work of running two screenshot LPs in parallel. But I finally had some time to make another update, so let’s push this farce a little bit farther today.




First, there is the suicide-vote from back in April to resolve: Habituallyred “won” the privilege of scouting planet Rossum (the one we’re invading) so onwards he goes.




Next on my list, new targets for AJ Impy. This of course means torturing myself by wrangling with the map menus. Joy.




In Kresys there are some potential planets, like Krok from the screenshot before. Also I just now notice I hosed up the naming on Habituallyred’s recon fleet. Fuuuuuuuuuuuuck.




Right next to Kersys is the Phecsys-system. Planet Tharte, by the way, fell outside my nearly full clipboard and you won’t be seeing this planet’s report until we actually move into the system. Because gently caress it, that’s why.




All those brutally similar names are starting to take their toll, because I can’t tell if I have seen this planet already or if it is one of the new ones I wanted to look at. Not bad otherwise.




Shecmus is mediocre. Wait, this one has G2 as star type and Phrorg had K7, so I really did see Phrorg before!

I send two planets from each new system to my clipboard to generate reports and saw four corresponding reports, but after looking them through it seems the forth one never arrived, because there weren’t enough free spots. Thanks to Phrorg here. His star is different from the other two systems’, which is why I noticed this.

To avoid more confusion and because I really have no idea why I wanted to look at Phrorg three months ago, I deleted the Phrorg-report from the clipboard immediately after wasting five minutes on this bullshit.





Krok. “Barren” doesn’t sound good, but the combination of good star and good atmosphere offset that.




Thanks to my gently caress-up with Phrorg, Thrinon is the only planet from the second system I looked at whose data actually arrived in my clipboard so I could look at it.
Better planet type than Krok, but shittier atmosphere. The sun is also slightly shittier, but overall still not bad.




After that little survey is done, AJ Impy gets to colonize Krok.

And with that the clean-up due to my months-long hiatus is done, too. We can restart the LP.


Year: 2066




If you remember (you probably don’t), three months ago we had to deliver Habituallyred’s new scout to Pluto, thanks to his empty fleet sitting immobile over there while his ship was sitting immobile over our capital, planet Lowtax.

Now Home Fleet is back from that little adventure.




Another thing happened: Planet Phuson is colonized by us. Why? No idea. But I’m trusting my past self to not be totally demented, so I just quietly accept this and move on.




Oh, I remember: Our AI-enemies are fighting constantly for no good reason.




Just to make sure I look up Rec 04, the scout doing the colonization of Phuson. Turns out it’s Son Ryo, another goon.




Seeing Son Ryo triggers my memories and I look up my fleet building notes: Seems I’ve been building some replacements for our at this time rather weak Home Fleet. The shipyards are still collecting materials, though.




Another thing from the past: Only four years/turns until Emperor Cimbri has to go through an election to avoid instant game over. At least cranking up population growth like crazy has made him very popular: His approval rating is at 83%.




The Aurora Empire is also rich as gently caress. And look at how fast our wealth was growing during the past four years!

This is a nice contrast to me manually trying to wrangle the opaque economy system and driving us into near-bankruptcy. I don’t know what our AI is doing, but I fear trouble far too much to touch this setting ever again. Let’s hope our economy AI continues to run well.




Since we’re building warships, which needs lots of exotic parts a single empire has some trouble supplying alone, we have lots of imports this year. Strangely enough, one of our major supplies is the empire we’re currently invading. I hope our attack on the United States of Universal Robots doesn’t end up biting us in the rear end later.

Our old nemesis during run 1, the Hierarchy, bought a shitton of exports from us, even more than the consumerist empire of Trumpia. One of the reasons we’re so filthy rich now, I guess.


Year: 2067




The next year starts well: Kirby Khan finds Nostrum in Liatsys! More drugs for everyone!




Kirby Khan’s ship enters orbit over planet Thite. Now we have to colonize everything here until we find the planet with Nostrum on it. Starting with Thite, I suppose.




Nasgon joins us as another colony.




The endless conflict between our enemies goes on and on and on




Also our capital just shifted orbits. What the hell? Did Lowtax change servers or something?




As always, I go into our planet menu to find Lowtax and try to discover what kind of damage the “major orbital shift” did. And as always, my mind goes slowly numb while trying to interpret the data. For the life of me, I can’t find any problems.




While I’m here, this is Phuson. Best planet and atmosphere type, so this is quite the jewel. I’m honestly surprised! Apparently I indeed wasn’t suffering dementia when I ordered this planet colonized back in April.




Just to make sure I go into the map menu, click on that Roman temple symbol, select the Aurora Empire to find our capital system, click on “Aurora” to select it, click on the weird orbit circle symbol to go inside and click on the third planet. Which turns out to be Lowtax, like it should be.

Huh. “Major orbital shift” my rear end.




Looks like Kirby Khan has a lot of work to do: Liatsys has five planets and every single one could be the Nostrum-source we want. Hopefully not the worst shithole.




Thite, the planet Kirby Khan arrived over, has a nice planet type but the absolute worst atmosphere type. And since this sun is a K8 star (which isn’t good), this makes the planet even shittier. On the other hand, as planet number 4 it has the second best spot. Since this game doesn’t run on normal logic, this means Thite is about mediocre. In real life I wouldn’t recommend living on a planet with acidic atmosphere.




The fifth planet (a green lump right next to Thite) has an even better planet type. So to summarize, Threcnon has the worst atmosphere, a bad star type but the absolute best in planet and orbit type. Again, a mediocre planet. Probably even better because our own Pluto shows orbit is for some reason as important as planet type and atmosphere taken together.




So, another little survey done. Time for Kirby Khan to colonize every lump of rock in sight until Nostrum drops out.




This turn around our shipyards finally got enough parts to start building. Only one turn wasted on buying parts? You spoil me, Imperium!


Year: 2068




It’s 2068 and Kirby Khan is doing Emperor Cimbri’s work: Thite joins the Aurora Empire as a new colony.




And now I’m feeling twice as looky I didn’t accidentally send someone to Phrorg, because it turns out that planet was on our colonization list already!




Ambassador Linus, thank you for your fine work in reporting this new invasion/colonization force.




Two major disasters in two turns? OK, I’m taking back what I said about the game spoiling me. You suck, Imperium! Also living on Kepler now sucks too, thanks to the “meteriod impact”.




Or not. Either population growth already erased all impact of the “impact”, or “meteriod” is Imperium-speak for “really, really weak meteoroid”




Around this point I get curious and look up our Nostrum stock. And it looks bad, thanks to so many new goons joining we’re running close to total consumption of our yearly growth. Our reserve is barely growing anymore.

To put this into perspective, if we were to lose our single source of Nostrum, we would run through our entire drug stockpile in about 6 turns. Then goons would start dropping dead left and right. It’s a good thing indeed that we found more drugs just in time.




And for some reason now, two years before election, Cimbri has lost 5% of his approval rating. Well, as long as his approval rating doesn’t tank obnoxiously fast, that’s still not a problem. 77% approval is still a lot, right?




gently caress it, I’m putting up an election campaign fund and call the election now. Afterwards we have fifty years free reign again. No reason to risk anything. And no giving Imperium two more turns to gently caress us over.




After an excruciating long time of staring at this screen while the game slowly goes through every single planet in our empire to count votes, the final results are in.

Emperor Cimbri is re-elected with 69% of the vote! It’s a landslide! Horatius only gets 13% and goon E. Buster 18%. Nice try Buster, better luck next time.

By the way, renaming doesn’t count, so even if one of our goons gets elected to replace Cimbri, the game still immediately ends in abysmal failure. The emperor isn’t actually replaceable, elections are only there to save you from playing this game in case you gently caress up.




For the end of this update, let’s take a look where our forces for the invasion of Rossum are right now. Habituallyred’s ship is already about halfway to the capital system of USUR, Union. (The cursor points at Union, the white spot is Habituallyred.




And 1st Fleet is over here. Yes, Recon 05 has already bypassed our slow-rear end combat ships in just a couple years. With this speed, I calculate 1st Fleet will reach Rossum in about 9-10 years from now. :shepface:




Well, this runs far better than I remember. The game didn’t even crash this time around!

But Microsoft Word crashed while I wrote this update, so still not a single update without a crash.

habituallyred
Feb 6, 2015
Feel free to stop sending me nostrum until I survive the recon.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Okay, so I'm trying to remember. We're at war... but have we actually FOUGHT anyone yet in the second playthrough?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

PurpleXVI posted:

Okay, so I'm trying to remember. We're at war... but have we actually FOUGHT anyone yet in the second playthrough?

Honestly? I have no idea. I think we may be have lost a scout at some point who strayed too close to the forever war the AI is caught in, but I could confuse this with the scout-losses our military AI had in the all-AI test game I did at some point through the second playthrough.

But otherwise, nope. Our main fleet is still about 9 turns away from combat, maybe 8 depending on the range of interstellar opportunity fire.

Anyway, since I was kind of stupid with our earlier warship-designs and made them incredibly slow, there's a chance our giant flying guns can punch through even if our enemy seriously upgrades his defenses before we can get there. (On the other hand, faster ships could have gotten there before that happens, so welp.)

terrenblade
Oct 29, 2012

habituallyred posted:

Feel free to stop sending me nostrum until I survive the recon.

I'd not do that, the withdrawal is fatal. Besides, we're fine unless some other empire takes away our only source of the stuff.

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
Wow, and I thought MoO3 was bad.

You would think this game being so overly-complex would turn people off, but there's almost a sort of zen in seeing those numbers go up. Looking forward to the big war, and I'll throw myself into the Goon ranks, happy to die as a fleet commander or any other role!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

habituallyred posted:

Feel free to stop sending me nostrum until I survive the recon.

As Terrenblade said, this would have killed you immediately. Not a good idea. :haw:



RedMagus posted:

Wow, and I thought MoO3 was bad.

You would think this game being so overly-complex would turn people off, but there's almost a sort of zen in seeing those numbers go up. Looking forward to the big war, and I'll throw myself into the Goon ranks, happy to die as a fleet commander or any other role!

Noted! According to my notes, I still had no fleet-commander-in-waiting for 3rd Fleet and since I start building ships for 2nd Fleet next update, I thought it was time to getting more concrete. You'll have to wait about 40-50 years for your command to get its first ships, though.

Also yeah, I've finished writing the next update, it'll get posted later today.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
The Aurora Empire Strikes Back




Years 2069 – 2073


Year 2069




2069 starts out with Cosmic Afro reaching planet Stoyus.




Colonization orders continue to be processed.




AIs continue to fight each other.




The ships we are building for our depleted Home Fleet are still four years from completion.




Then the fun is over, and I have to :sigh: use the map again. The white spot is Rec 5, controlled by Habituallyred. The scout is nearly there! Well, at least I thought so, but after moving the pseudo-3D-view around a bit, it looks it’s still a couple turns travel time at least.




Another thing I need to do: Looking up what our enemy is doing: While our invasion fleet is very slowly creeping closer to Rossum, the capital of the United States of Universal Robots, they keep assembling and sending of fleets.

Don’t you love how every AI-fleet is simply called “Alien Fleet”? It’s the perfect combination of simplicity and obnoxiousness. :allears:




So, after tediously finding out where USUR’s “Alien Fleets” are and sending the one still hovering over Rossum to the clipboard, it’s time to look up our adversary directly.

This first fleet is more than twice as fast as our invasion fleet, but pays for it in being significantly weaker in both defense and offense. So no danger here.




For comparison, here’s Aec Talek and 1st Fleet. Turns out we can still take the defenders of Rossum!

Hopefully it stays this way until we reach Rossum in 10-20 years. :v:




Next up, the new planet reached by Cosmic Afro: The picture may look like a diseased Jupiter, but the planet is actually a friendly, earth-like world.




Said earth-like world hangs around here at the edge of the map. A good planet and far away from any action? Perfect!




Time for Cosmic Afro to colonize this new world for the Aurora Empire!


Year: 2070




Next year doesn’t see much obvious action. Cosmic Afro colonizes Stoyus and a death happens, that’s it.




But don’t worry, no goon has died! It's Linus from the Peanuts who kicked the bucket. (And I swear I didn’t name this guy!)




Anyway, I still try to give new colonies a nice starting boost, so this Ark Ship will transport some of the commodities and people on Lowtax to the other side of the sector.

Don’t be misled by the small numbers, 5% from our overpopulated capital and 7% from our giant stash of goods over there is a loving lot.




Searching for new planets to colonize gets progressively harder from now on: The game map isn’t that large to begin with and after I switch on the view for all empires, I get surprised by the tiny amount of free star systems left.




Trusys is one of the targets I settle on. Overall good, so it’s good enough.




Cosmic Afro is under way! From one edge of the map to the other. :v:




Meanwhile, KirbyKhan is still churning through his list of colonization orders. A list of orders he definitely didn’t get just now because I forgot about our search for more Nostrum!


Year: 2071




One planet more for us, still no new drugs.




Surprise! Habituallyred’s speed was high enough to catapult him to Rossum without getting intercepted! This means we can have fresh intel this turn.

Not next turn though, since I am sure by then Habituallyred will already be dead.




Thanks to automatic game mechanics kicking in, Habituallyred’s single ship blockades Rossum, while the defense fleet just sits there, with their pants hanging around their ankles.




The surprised defenders at least get their planetary batteries to fire. Some missiles explode rather close to Habituallyred’s small scout, but the only casualty is his engineer, who stubbed his toe after the blasts ripped off some armor plates.




A short look at our shipyards: Still two years until Home Fleet is back up to reasonable strength.




And now, fresh intel! For the first time, we can see Rossum as it really is, with zero distortion: The tech level is loving huge, but considering how fast costs in material and money for shipbuilding skyrocket, that difference doesn’t actually translate into a huge difference in strength.

The only real advantage USUR gets over us is the range of their spy antennas. But I’m not even sure the AI is capable of using the longer scout range, since they certainly got surprised by our scout dropping by. Wealth and population is high, as it should be on a capital planet.

Defenses translate to a strength of 23,5 against space ships. Which as you saw isn’t enough to defeat a single scout, so even with their fleet combined this isn’t much. The garrison is the real problem: It’s already stronger than our army and will continue getting stronger in the future. So it looks like we will crush the fleet and planetary defenses, but then get stuck in a grueling stalemate on the ground.

Around this time I decide to make certain changes to our strategy.




No change to the defense fleet of Rossum, by the way. If we’re lucky, the AI will finish the fleet, send it away as an invasion fleet and start up with a new one before we reach the planet.

Worst case, they will keep the fleet in orbit and start up a fresh one next to it, but let’s hope that’s not the case!




Since Habituallyred has done everything he was supposed to do, I order him back to Lowtax. With a little bit of luck, his dinged up scout should make it out OK!

I know my hope will probably be in vain, but I still cheer you on, Habitred! You can do it!




While Emperor Cimbri is celebrating about the news of this unexpectedly successful (and entirely unplanned) raid, I notice Son Ryo hanging around not doing anything. He gets new orders to explore Luoyax, a planet in one of the now rare free star systems.




Part of my slowly changing strategical plans involves raising more drop troops for future invasions.

Because it slowly looks like we need 2nd Fleet to transport additional troops to Rossum. Luckily our new designs are all twice as fast as the old ones, so this deployment should go a lot less painful as Aec Talek's slow treck across the sector.




This time, the map only shows the Aurora Empire. My, we’ve grown, haven’t we?

The white spot is 1st Fleet, about halfway to Rossum now. Rossum is the orange speck marred by Habituallyred’s smaller blue speck just below the cursor.




Greet E. Buster, a new goon who is now planetary leader of our colony ChironBeta. To get his loyalty up, he gets some money and basically the last of our monthly allotment of drugs. And until we get more Nostrum, he has just to deal with having his aging only halved. I think he won't complain.




While I’m in the subordinate-menu, I’m giving out some money for outstanding subordinates like this one. As I’ve learned, the manual didn’t lie when claiming rewards could change a subordinate’s loyalty. Some of the earlier shitheads started out untrustworthy or worse and simply by getting regular salaries, they’ve leveled up to “loyal” or higher by now.

So Horatius gets 4 units of money per year, since he is a Genius-level subordinate and I’m hoping to get his loyality up so I can stuff him full with immortality-drugs and get a genius-level fleet commander. (4 units of money are 400k Imperial Zongs, by the way. That’s roughly like getting payed $40k per month, not bad I think.)


Year: 2072




Another year, another search for drugs.




This had me panicking for a while, until I remembered Krayk was that planet the AI-nations kept fighting over. So that’s what happens if a planet other than the player’s capital rebels. Neat.




In truth it took me half an hour working the map to find this out, before I finally found this planet in the same star system as Krayk. Seeing Trims of Trumpia here reminded me of all that fighting in this part of space and sure enough, Krayk is right next to Thecte and was never one of our planets. Crisis averted!




Looks like whoever lost the planet doesn’t want to give up, though: There’s still fighting going on. The “Insurgency” probably comes from troops of the old empire still being on the planet, now suddenly cast in the role of rebels themselves.


Year: 2073



Did you know there were also planets called Allerlux and Alleylux? I’m sure the two students who programmed this game had a lot of fun coming up with these names.

Sometimes I wonder if the devs made this game obtuse and confusing on purpose.




USUR gets confused and retreats from the now independent planet Krayk.




Empire Trumpia sends us a new treaty offer. Now this will be great. :allears:

AI-treaties are generally hurting you really bad, while your treaty partner will get paid for hurting you. The enemy AI is apparently set perpetually to “horribly selfish”.




There are also some unequivocally good news: Our destroyer-force has finished construction.




Back to the treaty. The treaty is, as always, complete dog poo poo. Trumpia wants the Aurora Empire to pay 70.000.000 Imperial Zongs each year for the privilege of setting our export-tariffs to 3% to each other. For 130 years.

Yeah sure, of course I want to sabotage one of my main money-sources by utterly destroying my export-tax. Sure, I even pay you for this chance! :shepface:




Trumpia right now pays 10% on everything they buy from us, while their taxes on what our planets buy is like 5% or something. But even if it was as high as our tax is,




Trumpia is our second-largest main trading partner and they mostly import our poo poo. We import about 1/3rd of that trade volume back, so lowering taxes would hurt us more than them. Sneaky bastards!




Back in orbit over Lowtax, I add our new three destroyers (more like light cruisers, really) to Home Fleet. PurpleXVI now has a real fleet again!

Normally, I was planning on building three huge-rear end slow motherfuckers next to complete Home Fleet, but with our empire spanning the entire map now I decide we need more mobile forces. Because let’s face it, all those ships above are so slow it’ll take them multiple decades to cross our empire to whatever crisis may develop.

With that kind of speed those ships are basically nailed to our capital. My strategic plan for now is to build some additional ships for Home Fleet whenever a new mobile fleet is completed. Maybe. Depending on how our war against USUR goes.





Just when I was finishing up this update and collecting some statistics, I noticed one of the last planets colonized finally had the Nostrum on it we’d been trying to get for some time now.

This new source produces 51 tons of Nostrum per year, a lot less than the 86 our old sources produces. But still, this means I can make sure all our main fleet leaders won’t keel over dead during their long-rear end trips across space! Also some more goons can join up now without immediately aging to death shortly after.




Thanks to more and more productive planets entering our empire and thanks to the economic AI controlling Aurora’s economy, we’re now rich as gently caress.




And we better be, the fast battlecruisers for our new fleets are incredibly expensive.




Another change: I originally planned to build ships in batches of 2, to abuse the fact build-times are the same regardless of how many ships you’ve ordered, without getting overwhelmed by the amount of parts needed.

But with our economy working quite well now, I decided to upgrade build-sizes to 3 ships build in parallel. Build time still won’t change, so as long as our economy can stem the costs for construction and buying parts, we’re good.




The three battlecruisers Emperor Cimbri just ordered will take 12 years to build and eat up about half of the money our empire had saved up so far. So, ouch.

But 12 turns are a lot of time and together with the unknown, but surely high amount of turns the Aurora Empire will need to collect the necessary parts first, our economy can easily replace the money lost by then.

In fact, if our economic AI is up to the task and we continue to collect 10k money units each year, the cost of our shipbuilding-program will be recouped before the construction time alone is finished. The turns we have to sit around and wait for our shipyards to slowly buy up parts will go past that and make us even richer then we were before!

Essentially, if nothing changes for the worse, building orders of 4-5 battlecruisers and 5-6 destroyers seem to be the range of what our economy can support for now. If this build order works out, I’ll increase future orders to reflect this.





Don’t worry, “Centurian” AfroSquirrel! Your first ships are coming. With the destroyers and the missing 4th battlecruiser for your fleet, 2nd Fleet will reach full strength in probably slightly less than 40 years!

poo poo like this is why I’m glad to have more Nostrum now. Even with getting some Nostrum already, AfroSquirrel would be 63 when his fleet is ready for action and close to dying.

Next: I slowly lose track of what is happening in our growing empire, Habituallyred’s glorious return or horrible death, hopefully 1st Fleet reaching Rossum.

Libluini fucked around with this message at 13:24 on Aug 28, 2016

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
It's either amazing or horrifying that this game actually has slower wars than MoO3. :v:

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Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
This is a terrifying slog. And the name generation seems purposefully spiteful, like they just came up with about a dozen names and ran those through a bit randomizer to generate enough total names to fill out a game with.

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