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fivegears4reverse
Apr 4, 2007

by R. Guyovich

Danaru posted:

I'm pretty sure there's a cassette somewhere that says she's riddled with the fuckers, and the reason she can speak Navajo is because it doesn't have roots in any other language.

Still no reason she can't write anything or take the loving miracle vaccine we developed almost a full chapter and a half ago

One of the tapes specifically had Code Talker mention that she's afraid of a mutation of some sort making her parasites go berserker like the ones on motherbase did. Those folks all had the vaccine anyway and they still became symptomatic literally within hours of exposure due to the radiation leak.

It's not a great way to go about it, but it does help explain her reasons for going on a walk in a desert.

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fivegears4reverse
Apr 4, 2007

by R. Guyovich
One thing that affected MGSV's story is the same thing that has affected the story of every single Metal Gear Solid: Hideo Kojima.

There is literally nothing in the game's open world that could have stopped there from being lengthy cutscenes filled with yapping about poo poo in a circuitous manner, and anything that suggests otherwise is at best wishful thinking from people who wanted something else. I'm convinced that the decision to rely on tapes and limited numbers of cutscenes was a deliberate choice that unfortunately bounced off a vocal portion of the fanbase that believes plot twists delivered via two poorly animated faces over a black background to be epic.

The other thing that affected MGSV's story is most definitely an outright hostile work environment that went as far as to try and isolate him from his team, which is both bizzare and so loving Japanese Business it hurts.

At the same time, what it really means is that we did not get Mission 51, which ties up a thread that, even to me, was pretty weak and uninteresting. What we know about 51 as a mission and as a series of cutscenes does not transform MGSV into a game that is more like previous games in the series. With its inclusion, the game would still be MGSV, a meandering story of outright deception directed at Venom/The Player, under the veneer of Revenge Against Skull Face.

We are performing the dirty jobs that in other games might even be central plot points, that for Big Boss are little more than busywork that gets in the way of something larger, so he leaves it for his Best Man. With Mission 51, Miller is still deceived by Big Boss and is treated as little more than a useful chesspiece to manipulate Venom's thoughts and actions. With Mission 51, we still wouldn't be playing as Big Boss, and what little we get from the man himself shows that he's playing a game that Zero himself abandoned due to sickness, an individual so detatched from the majority of his supporters and allies that he's more than willing to orchestrate this grand deception that ultimately holds them and the rest of the world by the short hairs. We are focused, deliberately so, on Skull Face and his machinations, but Big Boss himself, even with Mission 51's inclusion, would still be far beyond hunting down the man and killing him personally. It would still be left up to his Best Man to tie up a loose end. His runaway clone son is beneath his concern, that's left up to his Best Man. The most he cares about is propagating his own mythological status among mercenaries so he can later viciously exploit this as necessary, so he trusts his Best Man to handle all that for him while he works his way back into good graces with the United States, whom he will later betray anyway.

MGSV is in no small part about living up to the expectations of a role thrust unexpectedly and possibly unwanted upon us, and by the end of the game we perform exactly what was expected of us. It's about being exploited by a leader of a cult of personality. That wouldn't change magically with the inclusion of a refight with Metal Gear Sahelanthropus and some cutscenes with the most annoying white kid ever.

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