Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lakbay
Dec 14, 2006

My eye...MY EYE!!!
How do you deal with Trining Lampreys (or I guess any enemy that keeps multiplying or teleporting away)? I whipped up a bunch of normality gas grenades mk. III and kept lobbing them and standing in the gas since I'm melee focused but there seems to be no end to them.

Adbot
ADBOT LOVES YOU

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
You'd need a lot of normality, since you need to successfully contest both leftover lampreys over multiple turns as you mop up, odds are that they'd get a success via number of attempts and you'll have to repeat it a bunch.

I think the real solution is to write them off as 'why bother'. If you must kill them, I've not tried it but maybe freezing everything solid would do? Comedy answer: hand-e-nukes.

FlocksOfMice
Feb 3, 2009
Normality gas breath

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

I’ve taken them out by just being fast enough to kill all three of them before they can react. Very high quickness and Juke on a short blades character, or swipe +lunge or charge on a fast long blades character. They’re definitely super annoying, though.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Lakbay posted:

How do you deal with Trining Lampreys (or I guess any enemy that keeps multiplying or teleporting away)? I whipped up a bunch of normality gas grenades mk. III and kept lobbing them and standing in the gas since I'm melee focused but there seems to be no end to them.

Freeze them solid, normality is saving throw-based and thus too unreliable to bother with. A small stack of Freeze Grenade MK3s is a good thing to have on you for a lot of reasons, or better yet, a Freeze Ray. Or both.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Right, almost forgot what I came to the thread for: Vantabloom-based extradimensional assassins seem to be capable of movement. This was really cool, but I'm not sure it's intentional, as regular vantablooms do not walk as far as I've ever seen. :v:

prisoner of waffles
May 8, 2007

Ah! well a-day! what evil looks
Had I from old and young!
Instead of the cross, the fishmech
About my neck was hung.

Tuxedo Catfish posted:

Right, almost forgot what I came to the thread for: Vantabloom-based extradimensional assassins seem to be capable of movement. This was really cool, but I'm not sure it's intentional, as regular vantablooms do not walk as far as I've ever seen. :v:

Maybe in their dimension all flowering plants can walk. Rather provincial of you...

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Also a really minor thing but the circle of light in the chord of Rermadon doesn't list its resistance-granting properties in its item description.

e: Did something happen with the way the AI uses Teleport? My followers are constantly wasting their cooldowns to teleport next to me while I'm just walking around, it's really annoying and makes Dagasha's Spur practically worthless compared to how useful it used to be.

Tuxedo Catfish fucked around with this message at 17:14 on May 8, 2024

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Spring Molting Beta Out Now!

https://steamcommunity.com/games/333640/announcements/detail/4196867895996866145?snr=2___

quote:

Hello friends!

We are excited to announce that the Spring Molting update is live now in beta. We'll be testing for a few weeks and then releasing the update on the main branch June 6th. Full patch notes can be found at the end of this post, but here is a summary:

- 🚨ALL NEW INTERFACE🚨 Our transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and much prettier, but all carefully designed to maintain the essence of what makes Qud Qud. More polish is coming, but everything functional is in.
- Support for Steam Cloud saves. Play between PCs or between Steam Deck and PC, at your leisure
- a refresh of the starting town of Joppa, with the same lived-in texture as the rest of the world
- hundreds of new sound and visual effects
- several new narrative touches, big bug fixes, & performance improvements

To access the beta, select Caves of Qud in your Steam library> Preferences> Betas> Beta Branch. No password required. For bugs and feedback, please post here.

If you'd like to watch some gameplay before diving into the update yourself, you can watch snapjaw V-Tuber Gra on Youtube. Here is the VOD from yesterday's Ludonarracon Stream.

And if you want to get your friends in on Qud, there is a free demo available from now till May 13th. Access it from the Caves of Qud Steam store page.

Live and drink!

-Freehold + Kitfox

SPRING MOLTING PATCH NOTES

UI
We added an entire new UI. (ie, we completed work on the modern UI, for folks who've been following our progress). More polish will be coming over the next several weeks, but all the functionality is there.
  • There are too many changes to fully document, but here's a partial list of new screens: trade, quests, message log, character sheet, skills, equipment & inventory, tinkering, game summary, every journal tab, status effects, reputation, world generation, interact nearby, books, in-game terminals.
  • The new UI has full keyboard, mouse, and controller support.
  • The new UI plays natively on handhelds like Steam Deck.
  • Added a search bar to relevant screens.
SAVES
  • Added full support for Steam Cloud saves.
  • Vastly improved the performance of saves and loads.
  • Greatly reduced the number of files per save.
  • Greatly reduced save size.
  • Saves are now more resilient towards breakage, from mods or otherwise.
  • Saves now kept in the \Synced subdirectory, and unsynced files are kept in \Local.
WORLD
  • We refreshed the starting village of Joppa.
    • Added a new apothecary: Nima Ruda.
    • Replaced Warden Ualraig with a more fleshed-out version: Warden Yrame.
    • Gave all major NPCS new dialog and new descriptions.
    • Widened the range of artifacts that can be turned in to Argyve. Concurrently, we gave some true kin castes fewer starting trinkets.
    • Made some significant changes to O Glorious Shekhinah! These changes carry through to the generated village starts, and in fact are slightly different in each village type.
    • Gave the village a makeover, with several new walls, pieces of furniture, and monuments.
    • Joppa NPCs now point you to questgivers, like the villagers of dynamic villages do.
  • We refreshed the Naphtaali faction and culture.
    • Replaced or renamed several Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap.
    • Replaced chrome idols with unplanished godheds, and their legendary counterparts, planished godheds.
    • Refreshed woodsprogs and added them to jungle populations.
    • Added Erah the ciderer to Kyakukya.
GAMEPLAY
  • Strong feelings creatures have due to actions you take (such as attacking them) now weaken over time instead of reverting suddenly when a map is unloaded.
  • Creatures belonging to multiple factions now take your reputation with all those factions into account when determining their attitude toward you.
  • Creatures no longer ignore changes to your faction reputation if they have a personal opinion of you.
  • Companions no longer revert to their base attitude when they lose track of their leader.
  • Creatures now get mad at you if you tell your companions to attack them.
  • Added a new piece of furniture: electric generator.
  • Tables randomly have items. on them more often.
MISC
  • COMING SOON THIS BETA: 40 new achievements
  • Added many, many new visual and sound effects.
  • Looping music tracks now play seamlessly.
  • Made some alterations to the track that plays during Reclamation.
  • Made some tweaks to hindren and mopango dialog.
  • Refreshed and polished the dynamic wall generation system used for villages (e.g., "dragonfly chitin tent")
  • Refreshed and polished the display names, tiles, and descriptions of uindentified artifacts and partially identified artifacts.
  • Added some new trinkets: Added bubble level, spiral iron, and salt mill.
  • Added a wrench and a pestle.
  • Reduced memory fragmentation over long play sessions.
  • Improved turn-by-turn performance.
  • Improved lightray casting performance during the day.
  • Changed Issachari renderstring to 'h'.
BUGFIXES
  • We made many, many fixes to long-standing issues around creature attitudes, including creatures losing their
  • Fixed Asphodel's followerss being limited to 8.
  • Fixed nonspecific gender verb conjugation.
  • Fixed several cases of messages referring to a *PooledObject.
  • Fixed the performance impact when many creatures had died or objects had been destroyed.
  • Fixed non-human village tinkers and apothecaries not having tier-appropriate stock.
  • Fixed many other small issues.
MODDING AND DEBUGGING
  • [modding] Creatures now have action-specific opinions of others. For example, being attacked by someone's ally now garners the OpinionAttackAlly opinion.
  • [modding] Creatures now maintain a history of allegiance. For example: "On the 3rd of Ut yara Ux, <creature> was constructed by a turret tinker." and "On the 12th of Tuum Ut, <creature> was proselytized by you."
  • [modding] Many invalid components are now removed gracefully when loading a saved game, making it possible to remove a mod from a saved game and continue playing.
  • [modding] Made the Leader part more general and functional. Use it to generate a creature with companions.
  • [modding] MinEvents now support registration with prioritized execution and optional serialization.
  • [modding] Any class can now register for a MinEvent by implementing the IEventHandler interface.
  • [modding] Event handlers now use event registrars to handle both registration and unregistration with a single method implementation.
  • [modding] Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent.
  • [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events with native performance. See XML docs for examples.
  • [modding] Object instances can now tokenize themselves for the serializer by implementing the ITokenized interface.
  • [modding] IParts can now define a priority which determines their order within the parent object's list. This has an effect on the orders of event processing and serialization.
  • [modding] Inert parts with no functionality, such as those gained from some skills, can now define a skip priority that excludes them from event processing, for a minor performance benefit.
  • [modding] Ported blueprint builders to be IObjectBuilders, which are singletons that can process many game objects without creating garbage or polluting the object's parts.
  • [modding] Text variable replacers, such as "=verb:shloop=" or "=player.waterRitualLiquid|capitalize=", are now moddable by decorating a class and method with the related attributes.
  • [modding] Complex and/or custom text variable operations can now use the Text.StartReplace() builder to do every replacement in a single pass.
  • [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map.
  • [debug] Added a 'show attitude' action to creatures when debug information on object internals is enabled.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Just saw it on steam, and hot-drat am I in for it!

Also Unormal, your game is doing god's work selling dictionaries, I've had to look up yet another one of your adjectives today.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Mouse movement in ASCII mode doesn't seem to work in the new beta.

The performance improvements are extremely noticeable, however. The game hasn't run this well since liquid spatter was added.

e: hotkey-based menu selection also seems to be broken (e.g. I can't move to "quit" on the main menu by pressing Q)

Tuxedo Catfish fucked around with this message at 01:46 on May 11, 2024

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.

verbal enema
May 23, 2009

onlymarfans.com
RIP UALRAIG

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
After however many years, rip to my antlered brother. :negative: May you freeze ray Mehmet eternally in heaven.

victrix
Oct 30, 2007


Cantorsdust posted:

Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.

Duderclese
Aug 30, 2003
I'm the gay younger brother of UnkleBoB and Buddha Stalin

Cantorsdust posted:

Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.

Aurubin
Mar 17, 2011

Do wonder what the endgame for the story is. Think they'll explain everything or still leave it ambiguous?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Aurubin posted:

Do wonder what the endgame for the story is. Think they'll explain everything or still leave it ambiguous?

I give it a 0% chance of explaining everything, because a) there's way too much to explain, and b) the writers understand the importance of leaving things ambiguous and letting the reader infer things themselves.

JonBolds
Feb 6, 2015



ngl I miss big ualraig already

victrix
Oct 30, 2007


a satisfying ending of some sort is important to me, but they're really hard to stick in any game, Qud probably harder than most

that I'd even have Qud on the list of games I care about the ending is a feat in itself

FlocksOfMice
Feb 3, 2009

JonBolds posted:

ngl I miss big ualraig already

ngl congrats to Yrame on her transition, she seems a lot happier lately.

prisoner of waffles
May 8, 2007

Ah! well a-day! what evil looks
Had I from old and young!
Instead of the cross, the fishmech
About my neck was hung.

FlocksOfMice posted:

ngl congrats to Yrame on her transition, she seems a lot happier lately.
🙏🙏

v1ld
Apr 16, 2012

Cantorsdust posted:

Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.

I've been waiting patiently for 1.0 but have now been tempted. Perfect time to try out the game for the first time on the Gaben Deck as I do a couple of upcoming trips.

Is it weird when you've watched all the GDC and indie game con videos but have yet to actually play a game?

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

victrix posted:

a satisfying ending of some sort is important to me, but they're really hard to stick in any game, Qud probably harder than most

that I'd even have Qud on the list of games I care about the ending is a feat in itself

dunno, the lack of resolution in Duskers just amplifies the creepy horror atmosphere, because whatever happened there's not a fuckin thing you can do about it.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
i feel like post-Chavvah there are pretty heavy signposts regarding who the major players in the endgame are and what our options will be in terms of interacting with them

namely i will be surprised if the answer isn't "the Seraph is Resheph, Resheph is either a more sinister or at least more cowardly figure than most of the world thinks he is, we have the option of killing him in a boss fight or pursuing a much more resource-intensive pacifist option"

Tuxedo Catfish fucked around with this message at 01:06 on May 12, 2024

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Endings are hard but we have the 1.0 capstone outlined and it's good.

FurtherReading
Sep 4, 2007

I don't suspect we'll learn detailed info about the wider universe or life at the height of eater society, but I expect we'll get some more concrete details about Resheph for sure.

I expect the conflict of the ending is gonna be something like Resheph wants to break the interdiction and become the leader of a new Eater Space Empire, but the coven's super Sci-fi defense system maintaining the interdiction could gently caress everything up. I expect the coven itself is long gone so we won't get concrete info about why the coven did all this, hints that could go towards either jealousy of our power or ptoh's corruption needing to be locked down. We might get a choice between maintaining the interdiction, helping Resheph, or killing Resheph to become the new space emperor ourselves.

victrix
Oct 30, 2007


also please tell me all Qud assets are like triple backed up rn

victrix
Oct 30, 2007


this includes humans

FurtherReading
Sep 4, 2007

victrix posted:

this includes humans

There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

FurtherReading posted:

There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county.

secret bases cost a lot though? might as well just spam extra clones in any remote mountain shed, random basement, or infinite procgen sewer. he'll figure something out.

Mithross
Apr 27, 2011

Intelligent and bright, they explored a world that was new and strange to them. They liked it, they thought - a whole world just for them! They were dimly aware that a God had created them, was watching them; they called out to him, thanking him in a chittering language, before running off.

FurtherReading posted:

There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county.

Is that was the thing in my shed is? I'd been wondering.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Every taco bell has a secret.

JonBolds
Feb 6, 2015


Please, everyone and their mom knows about the cloning vats in the Taco Bell.

Poland Spring
Sep 11, 2005
Why do you think one of the bathrooms is always out of order/occupied

Wolfechu
May 2, 2009

All the world's a stage I'm going through


Oh no, someone told the people of Joppa about windows. How am I supposed to rob them now?

(New UI is absolutely fantastic-looking, btw)

CRAYON
Feb 13, 2006

In the year 3000..

Unless I'm missing something the laptop (hjkl movement) controls setting is no longer around. Is this gone for good?

huge bummer if so :(

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

CRAYON posted:

Unless I'm missing something the laptop (hjkl movement) controls setting is no longer around. Is this gone for good?

huge bummer if so :(

Just trying to simplify our support lives since the default of shift+arrow keys works for most new players on numpadless keyboards. You can freely rebind to hjkl if you want, of course.

Random Asshole
Nov 8, 2010

Excellent work all around, just one VERY niche bug: undergoing the Cloaca Surprise transformation with both Carapace AND a stinger causes your carapace to also occupy your left hand. Probably due to adding the second tail.

Adbot
ADBOT LOVES YOU

doctorfrog
Mar 14, 2007

Great.

Unormal posted:

Just trying to simplify our support lives since the default of shift+arrow keys works for most new players on numpadless keyboards. You can freely rebind to hjkl if you want, of course.

Reiterating my thanks that rebinding to hjklyubn was mostly painless. I was afraid that those keys would all be overloaded with esoteric commands, and I would have no context for reassigning them meaningfully. I think I only had to reassign four of them, and they were all basic commands. The game told me where there would be collisions.

Not only that, but the menus and other stuff all accept these rebinds, and even the help text reflects my rebinds instead of assuming I'm using the defaults. Pretty darn respectful for a roguelike or a video game, period.

Y'all give more thought to usability than a lot of other games of this subgenre do, and I hope it pays off for you in the handheld scene.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply