|
Every character one creates contains a piece of you, mixed together with outside influences you take as inspiration (which are also processed by you, and become part of you). Don't throw this 'sacrifice' away easily. The question is, what purpose does a character serve in your story? If he/she is just a mirror of some else's character, it's just boring. We have more than enough Batmanesque works out there. It's such an overused trope that it chews like an overcooked, tirelike, tasteless steak in audiences collective mouth. There are so many stories and pieces where the hero continues to throw starfish into the sea because it makes a difference for "that one". YUCK. The goal is not to give the characters soul, but to give the whole work a shard of live. Giving the character soul is just a subtask. for a character to have a soule, he needs inner conflict, choices which are not pre-determined. Inherently bad/good = dead , and dead character kill the story. If any character does things "just because", it takes away meaning. I know it sounds cliche, but that take away philosophy in many pop art works is just annoying. Summary: The conflict shouldn't play outside, make the conflict play out inside you character. The outside conflict is just a result of colliding inner choices. We already have forces that "just don't care", those are called forces of nature, illnesses or wild animals. If your character just don't care, they are thus redundant. chessmaster13 fucked around with this message at 11:37 on Sep 6, 2015 |
# ? Sep 6, 2015 11:34 |
|
|
# ? May 4, 2024 17:28 |