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I can't wait to play a quote:Pierce (1 Speed point): This is a well-aimed, penetrating ranged attack. You make an attack and inflict 1 additional point of damage if your weapon has a sharp point. Action.
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# ? Sep 4, 2015 06:25 |
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# ? May 10, 2024 11:36 |
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TheLovablePlutonis posted:Goon Project: Lets bash Monte Cook's skull with a Razer peripheral until his brain splatters all around. Monte Cook may be a moron when it comes to crunch, but there's people in the industry much more worthy of getting their brains bashed out(Mearls currently tops the list in my opinion)
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# ? Sep 4, 2015 06:58 |
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Covok posted:To start things off, why not a quick discussion on your best gaming experience this year, so far? I've been in ProfessorCirno's 13A IRC game for almost a year! It kind of owns! Cirno's a great GM and lets us gently caress around when we get the chance and I have a lot of fun doing just that. From the top of my head, one major highlight would be our rogue using her Prince of Shadows heritage to dismantle a heavily barred and warded fortress by reducing it conceptually to a simple lock (that she can pick open). Close to that, best experience-wise, would be playing audience to a 5e game during a mini-convention. I'm meh over 5e in general, but the table was great and a lot of laughs were had.
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# ? Sep 4, 2015 07:21 |
Memo Kosemen's work is really cool. You might consider checking out All Yesterdays and All Your Yesterdays, in which he collaborates with paleoartist John Conway and paleontologist Darren Naish to create a sort of alien view of our own natural history.
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# ? Sep 4, 2015 08:37 |
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RocknRollaAyatollah posted:It's pretty apparent Lotfp just uses over the top gore and other edgy material because it's the only thing that separates it from other bland and derivative OSR games. Not even in a way that's clever or pays homage to anything, just to be shocking and disgusting. Even going to their website is revolting and it doesn't help that a good deal of the pictures I've seen or remember are of violence against women. What's wrong with Ken Hite? Suppressed Transmission is excellent background material stuff - I don't tend to care for his rules writing but his historybashing is gold.
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# ? Sep 4, 2015 09:21 |
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Yeah I thought Qelong was a pretty cool setting from the F&F review. There are some parts to it, but it's more because it's hitched onto the LOTFP wagon than anything else.
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# ? Sep 4, 2015 09:24 |
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OpenlyEvilJello posted:Memo Kosemen's work is really cool. You might consider checking out All Yesterdays and All Your Yesterdays, in which he collaborates with paleoartist John Conway and paleontologist Darren Naish to create a sort of alien view of our own natural history. I've read All Your Yesterdays before, it's pretty good, still need to read All Yesterdays though, also surprised you didn't mention Snaiad which is also worth stealing from
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# ? Sep 4, 2015 09:28 |
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My fave game experience this year has been a Laundry Files LARP set in the secret occult annex at Bletchley Park.
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# ? Sep 4, 2015 09:47 |
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Mimir posted:What's wrong with Ken Hite? Suppressed Transmission is excellent background material stuff - I don't tend to care for his rules writing but his historybashing is gold. I think what they were saying was more "Qelong by Ken Hite is cool, but it's Ken Hite, so of course it is."
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# ? Sep 4, 2015 10:56 |
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Mimir posted:What's wrong with Ken Hite? Suppressed Transmission is excellent background material stuff - I don't tend to care for his rules writing but his historybashing is gold. Nothing, he's a great writer and nice guy. I meant that as it's great because it's Ken Hite and everything he does is incredibly competent* to great. *The Decipher Star Trek system was bad. EDIT: unseenlibrarian posted:I think what they were saying was more "Qelong by Ken Hite is cool, but it's Ken Hite, so of course it is." Exactly. RocknRollaAyatollah fucked around with this message at 12:15 on Sep 4, 2015 |
# ? Sep 4, 2015 12:11 |
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So I heard that a setting I hear from time to time called Glorantha has apparently the best lore since Middle Earth; I would like to check it out, what would you recommend? For now I've been reading the Prince of Sartar webcomic: http://www.princeofsartar.com/
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# ? Sep 4, 2015 15:19 |
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paradoxGentleman posted:So I heard that a setting I hear from time to time called Glorantha has apparently the best lore since Middle Earth; I would like to check it out, what would you recommend? For now I've been reading the Prince of Sartar webcomic: There's a video game set in Glorantha called King of Dragon Pass. It's sort of a hybrid strategy/RPG game that has it all: going on hero quests to re-enact mythical stories for blessings from the gods, ducks, cattle raids and trying to keep the myriad deities from screwing your tribe over. It's pretty much abandonware at this point, and it's a pretty good game for getting a good glimpse of the stuff that makes Glorantha cool. It's also aged surprisingly well: it was released at that time when games were moving towards using 3D graphics for everything but was done entirely in really pretty 2D.
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# ? Sep 4, 2015 15:25 |
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Ratpick posted:There's a video game set in Glorantha called King of Dragon Pass. It's sort of a hybrid strategy/RPG game that has it all: going on hero quests to re-enact mythical stories for blessings from the gods, ducks, cattle raids and trying to keep the myriad deities from screwing your tribe over. It's pretty much abandonware at this point, and it's a pretty good game for getting a good glimpse of the stuff that makes Glorantha cool. Seconding this. If you want something to read, Sartar: Kingdom of Heroes or Pavis: Gateway to Adventure are good. Guide to Glorantha is by far the best Glorantha resource, but it's basically a textbook and it's a billion pages so it's not really good for an introduction.
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# ? Sep 4, 2015 15:27 |
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Ratpick posted:There's a video game set in Glorantha called King of Dragon Pass. It's sort of a hybrid strategy/RPG game that has it all: going on hero quests to re-enact mythical stories for blessings from the gods, ducks, cattle raids and trying to keep the myriad deities from screwing your tribe over. It's pretty much abandonware at this point, and it's a pretty good game for getting a good glimpse of the stuff that makes Glorantha cool. Abandonware? The original is on GoG, there's and iOS and Android version with additional content and some reduced complexity (in a good way), which just got a Steam port like a month ago. It's like the exact opposite of abandonware. Still a super good game and totally worth buying!
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# ? Sep 4, 2015 15:28 |
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Incredibly enough, my old Ipad whose software I can no longer update beyond 5.something can just barely contain this game. Surely this is a good omen.
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# ? Sep 4, 2015 15:35 |
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CaptCommy posted:Abandonware? The original is on GoG, there's and iOS and Android version with additional content and some reduced complexity (in a good way), which just got a Steam port like a month ago. It's like the exact opposite of abandonware. I did not know that! Admittedly it was many years ago, but I recall at some point you could get it for free online because the copyright holders had no interest in it any more, but I guess that has now changed! Thanks for the correction.
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# ? Sep 4, 2015 15:35 |
drrockso20 posted:I've read All Your Yesterdays before, it's pretty good, still need to read All Yesterdays though, also surprised you didn't mention Snaiad which is also worth stealing from I did not realize Snaiad was back online!
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# ? Sep 4, 2015 16:48 |
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Ratpick posted:I did not know that! Admittedly it was many years ago, but I recall at some point you could get it for free online because the copyright holders had no interest in it any more, but I guess that has now changed! Thanks for the correction. In addition to being the opposite of abandonware, there is a sequel coming! It's called Six Ages. http://www.pcgamer.com/king-of-dragon-pass-is-finally-getting-a-sequel-called-six-ages/ It may have been available for free at one point - it didn't sell too great originally - but it's surprisingly well-suited to tablets and the rights holders realized this.
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# ? Sep 4, 2015 17:55 |
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I don't know if this is confirmed anywhere but I'm pretty sure that the game entering digital publication, going on Steam, etc. was all kicked off by the internet rediscovering it through Let's Plays.
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# ? Sep 4, 2015 19:59 |
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I think it was more that GOG managed to break its copy protection even after the original developers themselves said they couldn't do it.
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# ? Sep 4, 2015 20:17 |
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paradoxGentleman posted:So I heard that a setting I hear from time to time called Glorantha has apparently the best lore since Middle Earth; I would like to check it out, what would you recommend? For now I've been reading the Prince of Sartar webcomic: Fun fact: the artist for Prince of Sartar is a goon. Anyway, sources, The unoffical glorantha tumblr is actually good. Lots of random in-depth lore. Within the a year Chaosium should be releasing the Glorantha Sourcebook, which will be the best entry point to the setting. After that, Heroquest: Glorantha is a good starting point. It's probably about 3/4ths setting.
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# ? Sep 4, 2015 21:58 |
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If i wanted to try D&D 4e where would be a good place? I haven't seen a 4e game pop up in recruitment in awhile.
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# ? Sep 5, 2015 01:24 |
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Periodically check on Roll20 for a random 4e game to pop up. Apply for the game but never hear back from the DM because there are about 20 players for every one DM. Repeat this process four or five times until you finally get in a game. Then despair as you realize just how godawful the average person on the internet is at DMing (and that's not even getting into your fellow players).
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# ? Sep 5, 2015 03:33 |
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Get someone to run a "D&D" game using Strike?
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# ? Sep 5, 2015 04:04 |
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The Crotch posted:Periodically check on Roll20 for a random 4e game to pop up. Apply for the game but never hear back from the DM because there are about 20 players for every one DM. Repeat this process four or five times until you finally get in a game. Then despair as you realize just how godawful the average person on the internet is at DMing (and that's not even getting into your fellow players). People in general are disappointments but at least lovely players are easily replaced.
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# ? Sep 5, 2015 04:05 |
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remusclaw posted:The world is not binary, The bad may have good ideas, and the good may have bad. Master of Ceremonies sounds OK, if still a little pompous. just LOL if you don't call yourself a hollyhock god for every game you master and also in real life.
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# ? Sep 5, 2015 08:07 |
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I suppose if you want to take it as far as it will go, that is as good a title as any. As long no one takes it seriously, anything goes.
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# ? Sep 5, 2015 11:50 |
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If you think about it, Dungeon Master is probably the worst of the bunch. Sounds like an amateur BDSM enthusiast.
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# ? Sep 5, 2015 11:57 |
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Ok. I have never heard of this before and it is a singular piece of ... well lets call it "art". Thanks for posting it. Ratpick posted:Is there an RPG out there that is about the major political leaders in a single-party totalitarian state vying for power? Basically, something like Paranoia except with the players as the higher-ups instead of the grunts. Kai Tave posted:Well there's literally a supplement for Paranoia about playing High Programmers if that's your thing. Agreeing with Kai here. High Programmers has rules for this RPG/card game that is supposed to model how High Programmers spread influence through the Paranoia world, embezzle funding for secret projects, and pit secret societies against each other and the Computer. The consequences of all these shenanigans actually explains quite well why the Paranoia universe is so screwed up. IIRC the rules looked fairly complex and interesting.
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# ? Sep 5, 2015 12:26 |
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paradoxGentleman posted:If you think about it, Dungeon Master is probably the worst of the bunch. Sounds like an amateur BDSM enthusiast.
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# ? Sep 5, 2015 13:21 |
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This weekend in LA is Gateway 2015. We'll be running several Spirit of 77 games, including a full blown LARP. My costume is glorious and you should all some and play.
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# ? Sep 5, 2015 16:03 |
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I am crazy, or at least I was, but I got better, I think. Maybe? I don't know, I'm on more pills now than when I was committed last month (yes, I spent a week in a psychiatric hospital, it was not fun) but in an effort to keep me from thinking about killing myself again, I'm going to start tabletop gaming again! I already put up a new recruitment thread. This has been your 'what is up with Kwyndig' status update. xiw posted:My fave game experience this year has been a Laundry Files LARP set in the secret occult annex at Bletchley Park. Also I must know more about this, it sounds amazing.
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# ? Sep 5, 2015 16:37 |
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Yawgmoth posted:Or they show up and then say "oops, forgot to plan a session tonight!" If I forget (or "forget") to prep a session, that doesn't slow me down beyond having to quickly GIS a map to drag into Roll20.
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# ? Sep 5, 2015 22:37 |
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Kwyndig posted:I am crazy, or at least I was, but I got better, I think. Maybe? I don't know, I'm on more pills now than when I was committed last month (yes, I spent a week in a psychiatric hospital, it was not fun) but in an effort to keep me from thinking about killing myself again, I'm going to start tabletop gaming again! Here's the blurb. I won't say much about how it went because mad spoilers (and also it's So Classified and demons will eat me) The Gehenna Memo Bletchley Park – the most secret place in the British war effort. Five thousand boffins and debs work on cracking German codes. The resulting intelligence, code-named ULTRA, is so secret that entire cities have been sacrificed to protect it. But there are secrets here even darker than ULTRA. While the staff of Bletchley are discouraged from talking about their work, everyone knows that There Is No Hut 13. The eyes just slide off it. And in that gap in people’s minds, the Research Section of Special Operations Executive division 3 – also known as the “Laundry” – works on countering Hitler’s magical war effort. Officially, their job is to research the implications of the newly-discovered Dee-Turing theorem and its applications to the war effort. In practice, they’re the crisis team. And the crises just keep on coming. Byakhee night-fighters, oneiromantic debriefing, glamoured infiltrators – the mathematicians, old-school sorcerers, and computers of the Research Section have found solutions to them all. And now they have a new crisis: REVELATION. The Nazis are close to completing their secret Wannsee Invocation, and the latest intelligence is that if they are successful, they will win the war in a matter of months. The Research Section needs to come up with a strategic response, and fast. But the cost of winning the war may very well be destroying the world… THE GEHENNA MEMO is a larp of bureaucracy, sorcery, espionage, and Lovecraftian horror, inspired by The Atrocity Archives and ENIGMA. It's being run again in Cheltenhem in a few weeks apparently.
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# ? Sep 5, 2015 23:31 |
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Yawgmoth posted:People in general are disappointments but at least lovely players are easily replaced. Amen to that. Although sometimes, if the DM lets you know in advance, [Anime X but kinda not] can be fun, provided you go big with playing [Anime X]. Although generally, that's why you should be upfront about the premise to players, and let them anonymously let you know what they want/don't in your game and alter/ignore accordingly.
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# ? Sep 5, 2015 23:54 |
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Jimbozig posted:If I forget (or "forget") to prep a session, that doesn't slow me down beyond having to quickly GIS a map to drag into Roll20.
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# ? Sep 6, 2015 03:24 |
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Kwyndig posted:I am crazy, or at least I was, but I got better, I think. Maybe? I don't know, I'm on more pills now than when I was committed last month (yes, I spent a week in a psychiatric hospital, it was not fun) but in an effort to keep me from thinking about killing myself again, I'm going to start tabletop gaming again! Sorry to hear what you've been through, and while I'd be interested in a M&M game, the setting you're going to use is way too Iron Age for my tastes Helical Nightmares posted:Ok. I have never heard of this before and it is a singular piece of ... well lets call it "art". Thanks for posting it. Look up Man After Man sometime, in many respects it's way more disturbing than All Tomorrows is
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# ? Sep 6, 2015 03:42 |
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So I'm about to start GMing a game using FATE Core as none of the Fate adaptation games seemed super interesting to me, and I was wondering how big of a deal it is to mess around with the default skills, since some of them seemed kind of redundant (empathy doesn't seem to have much reason to exist when rapport does aside from being "the mental healing skill"), and I don't really like how like two skills determine your extra stress tracks. I know reworking the skills is encouraged, but I'm also afraid of merging certain ones and accidentally creating do-everything skills; are the core skills pretty finely balanced, or is the encouragement to experiment there to indicate it's pretty laissez-faire? Additionally, how difficult would my players' lives be if I made mental stress a sort of insanity/general composure thing rather than keeping it as a more separate emotional wellbeing thing as it seems to be in the core rules? drrockso20 posted:Look up Man After Man sometime, in many respects it's way more disturbing than All Tomorrows is Man After Man always struck me as sort of low-key absurdist, which I don't get from All Tomorrows (which I didn't know existed until you linked it, thanks!). That might have more to do with MAM being a product of its time though, since All Tomorrows hits on more contemporary body horror vibes and I don't really know enough about the kind of speculative pseudoevolution MAM coexisted with.
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# ? Sep 7, 2015 06:46 |
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Heavy Lobster posted:So I'm about to start GMing a game using FATE Core as none of the Fate adaptation games seemed super interesting to me, and I was wondering how big of a deal it is to mess around with the default skills, since some of them seemed kind of redundant (empathy doesn't seem to have much reason to exist when rapport does aside from being "the mental healing skill"), and I don't really like how like two skills determine your extra stress tracks. I know reworking the skills is encouraged, but I'm also afraid of merging certain ones and accidentally creating do-everything skills; are the core skills pretty finely balanced, or is the encouragement to experiment there to indicate it's pretty laissez-faire? It shouldn't be that big a deal provided you're clear on what each skill does. Atomic Robo consolidates the skill list even further from the Fate Core default for example into the following: Athletics Burglary Combat Contacts Deceive Empathy Notice Physique Provoke Rapport Stealth Vehicles Will It still has Empathy which you could probably fold into Rapport if you wanted without much being lost. Fate writers' insistence on sticking with the whole "X points in Y skill raises your stress tracks by Z" thing is dumb as hell, and Atomic Robo manages to make it even more convoluted and confusing in an attempt to try and make it less demanding and it's honestly just a mess. Either give everyone the same stress track if you're using a single-track setup and use stunts to mechanically represent someone's resilience in the face of certain types of adversity or if you're using a multi-track setup then give everyone the same number of "points" to assign as they see fit. In Atomic Robo it's easier to just say "you have seven stress boxes split between Physical and Mental, minimum of 2 and maximum of 5."
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# ? Sep 7, 2015 07:06 |
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# ? May 10, 2024 11:36 |
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Kai Tave posted:It shouldn't be that big a deal provided you're clear on what each skill does. Atomic Robo consolidates the skill list even further from the Fate Core default for example into the following: Awesome, thanks! Our skill list ended up looking a lot like that with a few renames for flavor, plus dividing up crafts into Old Tech/New Tech (main hook is extradimensional incursions leading to magitech) as well as making the magic separate from Lore because being well-read equating to being good at magic was always one of my least favorite D&D tropes. Also good to know the stress track thing is basically whatever works, as we were planning on having 3 for each and then a single "make it count" 4-box that could be used for either. Is there any way to track down various games' subsystems aside from just buying the games outright? We were going to use the gem tokens from Splendor (which deserves all the praise it gets) to keep track of FATE points and thought it would be fun to tie the colors into magic somehow, or maybe give the players some way to translate them from being metafictional to having more solid in-game representations, but the only system I can think that would have anything resembling some sort of bonus plot-loot system would be Anglerre, which from what I know is decidedly too crunchy for what we're looking for.
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# ? Sep 7, 2015 07:28 |