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Falstaff
Apr 27, 2008

I have a kind of alacrity in sinking.

Probably, but not necessarily.

Torchbearer is hyper-focused on one thing - the dungeon cycle. It really benefits from that focus, providing that's the sort of thing you're into.

Burning Wheel offers a lot more freedom, and has a bunch of really fantastic systems that all work into one another, but it can be kind of overwhelming to take in all at once. It's also in love with similar but notably distinctive sub-systems for different types of tasks. The system as a whole suffers from being house-ruled, and from a gaming group that's not willing to engage with all the rules, though arguably less so in both cases than Torchbearer. There are two notable exceptions, though a lot of people don't consider them house rules so much as clarifications-of-intent: Wises as narrative power, and two-part beliefs both add a lot to the game, imo.

BW really shines in medium- to long-term campaign play. I can't speak about how well Torchbearer performs in campaign play, since I've never played it that way.

They're both based on the same core mechanic - roll Xd6, count successes, measure the result against an Ob. If you're comfortable with Torchbearer, you'll probably be comfortable with BW, though again it might seem a touch overwhelming at first.

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Falstaff
Apr 27, 2008

I have a kind of alacrity in sinking.

Back when I had way too much time on my hands, I'd make up a different soundtrack for each dungeon/adventure and geographical area for my long-running D&D game. I'd even match particular songs with particular scenes for extra dramatic effect. I got a lot of mileage from overclocked remixes and movie soundtracks.

These days, that's too much work for me, but I still prefer to keep a soundtrack of ~50 songs aimed toward the genre of game I'm playing. The key is to keep pruning and adding to the playlist regularly so it doesn't get stale.

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