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Covok posted:To start things off, why not a quick discussion on your best gaming experience this year, so far?
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# ¿ Sep 1, 2015 17:37 |
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# ¿ May 10, 2024 02:04 |
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For those who don't read the Industry thread but would like a "laugh": Goblinworks (the Pathfinder MMO people) just announced that Ryan Dancey has left the company for "personal reasons". Oh, and that they had to downsize to like four people, but I'm sure that's completely unrelated.
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# ¿ Sep 3, 2015 15:30 |
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Drone posted:Actually I know jack poo poo about AW but I've been interested in it for quite awhile.. isn't a 2nd edition coming out really soon? Is it even worth it to get 1st edition stuff right now?
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# ¿ Sep 3, 2015 15:46 |
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Captain Foo posted:Also, Apocalypse World 1e (if that's what it's being called now) is still a really, really, really good game.
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# ¿ Sep 3, 2015 15:55 |
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What?quote:Register Now!!! ... What?
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# ¿ Sep 3, 2015 16:05 |
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Captain Walker posted:Content: I'm trying to sell my 5e-loving friends on 13th Age. How would the more eloquent of you make the case for 13A over D&D?
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# ¿ Sep 8, 2015 16:36 |
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Captain Walker posted:I think the free-form stuff is turning some of my group off, they seem to want things with clearly defined mechanical effects. One thing that has specifically been mentioned as a net positive in D&D's favor is the massive spell list. Not the kinds of spells, just that there are a lot to choose from, apparently. An internet friend told me once that the "gamer culture" in his part of the country is basically that people everything they can do spelled out on their sheets, so when the GM asks what they're going to do the first thing they automatically look at their sheets to see what they can do.
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# ¿ Sep 8, 2015 16:48 |
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fosborb posted:Many systems penalize improvisation to such an extent that if you don't frame your actions within your narrow skills you're just hail marying, burning bennies, or relying on a nebulous rule of cool. So people get locked into the "failure is BAD because it's a stopper" mindset, so have to know what they can do that will not fail. Then you get games like *World where failure is actually interesting and drives things forward and people don't understand that you can play an RPG and not be worried about making a bad roll. I'm sure that people being punished by killer GMs for bad rolls is part of the equation too.
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# ¿ Sep 8, 2015 17:32 |
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FMguru posted:Whoa. That's probably for the best. I imagine it'd do better as a LCG.
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# ¿ Sep 11, 2015 20:34 |
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Favored Enemy: Hatchbacks
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# ¿ Sep 12, 2015 15:35 |
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You know, if you can't handle people saying anything negative about your work, regardless of how polite or correct they might be, you might not be cut out for a creative field like this one.
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# ¿ Sep 14, 2015 18:51 |
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Yeah, I kind of get the impression that's what they meant, but their statement leans more in the other direction.
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# ¿ Sep 14, 2015 18:54 |
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Arivia posted:If new Cthulutech is like old Cthulutech, you could actually point out that there's legitimately triggering poo poo in there to sexual assault survivors for example, though. The writers of Cthulutech have specifically stated that they realized how lovely all the triggering stuff was in the first edition, and are trying to make good in this new one.
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# ¿ Sep 14, 2015 19:04 |
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dwarf74 posted:Holy poo poo. WotC is closing their forums.
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# ¿ Sep 16, 2015 17:35 |
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I feel like I'm the only person who doesn't care about MGSV or Witcher 3. I do have Splatoon, though. I just haven't played much lately because I've been chewing through Mad Max.
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# ¿ Sep 21, 2015 04:56 |
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# ¿ May 10, 2024 02:04 |
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I kinda want one of these.
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# ¿ Sep 25, 2015 16:00 |