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I'm learning campaign cartographer and it's really, really hard. Part of that is me not having a mouse to work with at the moment but it has less of a learning curve and more of a learning brick wall. So far all I've managed to do is a Dracula Dossier-style map for a Night's Black Agents encounter, it took like 2 and a half hours and was not really worth that time. I'm going to bring a mouse and my knockoff Wacom tablet to school tomorrow and see which one of those works better.
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# ¿ Sep 1, 2015 21:11 |
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# ¿ May 10, 2024 17:43 |
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Covok posted:I like Torchbearer. Would I like Burning Wheel? Yes, but because it's an amazing design, not because you like Torchbearer.
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# ¿ Sep 3, 2015 23:29 |
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Ratpick posted:There's a video game set in Glorantha called King of Dragon Pass. It's sort of a hybrid strategy/RPG game that has it all: going on hero quests to re-enact mythical stories for blessings from the gods, ducks, cattle raids and trying to keep the myriad deities from screwing your tribe over. It's pretty much abandonware at this point, and it's a pretty good game for getting a good glimpse of the stuff that makes Glorantha cool. Seconding this. If you want something to read, Sartar: Kingdom of Heroes or Pavis: Gateway to Adventure are good. Guide to Glorantha is by far the best Glorantha resource, but it's basically a textbook and it's a billion pages so it's not really good for an introduction.
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# ¿ Sep 4, 2015 15:27 |
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FMguru posted:Whoa. Oh poo poo! I wonder what this means for the RPGs, they already had super high production values. Maybe FFG can actually keep them in print. The 4th edition line already feels really complete, so if the game just ceases to have new releases it's in a good place. long-ass nips Diane fucked around with this message at 21:13 on Sep 11, 2015 |
# ¿ Sep 11, 2015 21:09 |
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Galaga Galaxian posted:Somehow I doubt it. Mongoose Traveller is apparently getting a new edition though. I picked up the beta for the new mongoose traveller, and it's a nice refinement of the first edition. Not sure it's worth picking up if you either hated the first one or already have all the books for it.
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# ¿ Sep 14, 2015 17:41 |
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Helical Nightmares posted:How does it compare to Stars Without Number? The systems are totally different, Stars Without Number is better if you like retroclones. I think the system generation in Traveller is better, but I really like the faction turn in SWN. Galaga Galaxian posted:What kind of changes have they made? Jumping from space scale to personal scale combat is a lot easier now, since they've more or less unified all the different systems they were using. They've also simplified the damage rules a lot. Ships have a power rating you have to worry about now, so you get stuff like having to cut the power to the engines to keep shooting all your weapons if you've taken damage or you've jury-rigged way too many guns onto a ship. Character generation is still random, but they're including support for other methods. I haven't noticed any sort of "you're dead, start over" stuff for bad rolls. They've consolidated some skills where it made sense. Instead of a bunch of dice modifiers, they basically took Advantage/Disadvantage dice from D&D 5th. It's 90% the same, honestly. The biggest change that has older fans mad is that they've consolidated all of the shipbuilding rules and moved them to a different book instead of having basic rules in the core and advanced rules in a supplement.
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# ¿ Sep 14, 2015 19:50 |
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HitTheTargets posted:What's Fantasy Flight's track record like? I heard they bought L5R and I'm wondering if that means a new edition with a bunch of new fiddle little rules. They make good card games, Netrunner is probably their best.
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# ¿ Sep 15, 2015 03:05 |
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MadScientistWorking posted:Ummmm... Way to spoil the poo poo out of a side-story they obviously haven't finished.
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# ¿ Sep 20, 2015 06:33 |
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gradenko_2000 posted:Thanks for the responses. GURPS, Reign (kinda), I think Pendragon.
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# ¿ Sep 22, 2015 18:21 |
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# ¿ May 10, 2024 17:43 |
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owned
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# ¿ Sep 25, 2015 23:22 |