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Covok posted:To start things off, why not a quick discussion on your best gaming experience this year, so far?
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# ¿ Sep 1, 2015 17:20 |
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# ¿ May 11, 2024 08:25 |
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Covok posted:Four banes?
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# ¿ Sep 1, 2015 18:41 |
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The Crotch posted:Periodically check on Roll20 for a random 4e game to pop up. Apply for the game but never hear back from the DM because there are about 20 players for every one DM. Repeat this process four or five times until you finally get in a game. Then despair as you realize just how godawful the average person on the internet is at DMing (and that's not even getting into your fellow players). People in general are disappointments but at least lovely players are easily replaced.
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# ¿ Sep 5, 2015 04:05 |
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Jimbozig posted:If I forget (or "forget") to prep a session, that doesn't slow me down beyond having to quickly GIS a map to drag into Roll20.
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# ¿ Sep 6, 2015 03:24 |
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Evil Sagan posted:For those of you that GM: do you use music to enhance your game at all? If so, which albums/artists/stations do you rely on most?
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# ¿ Sep 8, 2015 19:52 |
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grassy gnoll posted:Tell us about Partycat again, grandpa Winson.
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# ¿ Sep 11, 2015 20:23 |
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Helical Nightmares posted:Excuse me sir. That's clearly a hubcap buckler
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# ¿ Sep 12, 2015 14:45 |
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potatocubed posted:"Feedback should be positive. We like constructive criticism."
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# ¿ Sep 14, 2015 18:48 |
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Esser-Z posted:Now I'm reminded of something I want to use in a game sometime: basically inverting the DUG TOO GREEDILY AND TOO DEEP trope. Instead of dwarves mining too far and finding hell, the demons/devils expanded too high and found dwarves. Now, the circle of llife/death/afterlife is being disrupted as the dwarves push into Hell and claim its resources for their own.
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# ¿ Sep 16, 2015 15:06 |
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Zephirum posted:Has anyone tried to fit D&D 4E's monster design model into 3.x or Pathfinder? I've seen XP budget tables online but no codified role templates, etc. HD: PC's level x2 hp: 20 per HD. (edit: level ~12+ you might want to double this if your PCs actually spec for damage.) Size: however big/small you want. init: make it up. saves: whatever the wizard's spellcasting mod is +10, -1 if they took spell focus and +/-3 depending on if it is/not beefy/fast/smart. AC: highest PC attack bonus +8. touch AC should be about 5 less. attack: whatever your tank's AC is -11. +/-3 depending on how scary the fight should be. attacks: however many your full bab guy has, +/-1. speed: fast enough. special attacks/qualities: get creative, save DCs are whatever the highest PC save is in that category +9. skills: who cares. feats: if there's a feat you think is cool, it has that. Otherwise, who cares. environment: right here, right now. treasure: that thing one PC really wants, plus some gems and whatever for the others. There, you now have infinite 3.5 D&D monsters. Your only limit is your imagination and ability to describe things. Yawgmoth fucked around with this message at 23:48 on Sep 21, 2015 |
# ¿ Sep 21, 2015 23:45 |
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gradenko_2000 posted:I can follow everything else, but that seems like a LOT of HP. A level 2 monster would have 4 hit dice, then 20 HP per hit dice for 80 HP total? Damage I forgot, should probably be something like "the biggest HD+con score in the party" with ability scores of "whatever will let it stay up against a single ray of enfeeblement/shivering touch/etc."
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# ¿ Sep 22, 2015 14:59 |
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# ¿ May 11, 2024 08:25 |
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Ryoshi posted:Did....did anyone, at any point during the creation of this book, ever, actually try
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# ¿ Sep 24, 2015 23:18 |