Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Beluga Snail
Jul 26, 2013

UPDATE (11/17/15): Module 8: Underdark is here! If you're a big FR novel fan, this has got a new questline written by Bob Salvatore himself, but also contains a large swathe of QoL improvements (Trade Bar store is useful! AD gains upped! Costs of a lot of things down!) AND a very viable solo path to end-game. The new campaign provides an opportunity to pick up a set of really slick end-game gear without any involvement in the Stronghold (but we're still making progress with that!) and there are also a whole slew of new Artifact sets to choose from. The new questline and campaign are available from Level 60 on, so if you were really sick of that 60-70 grind, it's now a bit easier and somewhat more fun.

A WORD ABOUT XBONE: The Xbox version of the game is separate from the PC version. Most people here are PC players and have little knowledge of this version. Xbox players, please feel free to make your own thread or post in this one, as you please.

:yayclod:Guild info can be found at the bottom of this post!:yayclod:

:siren:IMPORTANT!:siren:
If your game is taking forever to load between zones and generally acting slow and stupid, look to make sure the "Disable On-Demand Patching" box is checked in your game launcher's settings. Checking that box will force the game to download the entirety of its content up front, which will in turn make sure it doesn't hold you for 5-10 minutes at a loading screen while it downloads textures. Keep in mind that the game is big and that it will download all at once this way, so it might be best to do it when you first install, while you're asleep, while you're at work, or some other time when you're not going to want to play immediately.



Welcome to Neverwinter Online! Module 8: Underdark is up and running, so here's a new thread for a new season of bugs and grind. Stronghold Specific Info can be found in the post below this one.

RETURNING PLAYERS READ THIS
If you're returning to the game there are a few important things to know:
  • The new level cap is 70.
  • You can now start the new storyline quest at level 60 - any of the guards in PE will give you a quest to go see a Captain who will send you on your way to meet your favorite Mary Sue characters!
  • Go see Minsc (yep that crazy hamster loving dude from the BG series) in PE and get the starter quests for Elemental Evil. Equip the gear he gives you. Trust me. Your old stuff is outclassed.
  • You'll still have access to any campaign areas you previously unlocked, but stay away from them until you are actually Level 70.
  • As of 09/15, Leadership is once again accessible via Gateway, however all AD rewards have been removed from normal tasks.

General Info
The basic story behind Neverwinter is that Cryptic Studios (mostly known as the guys behind City of Heroes/Villains, Champions Online and Star Trek Online) started developing the game for Atari as a single player experience with multiplayer elements several years ago. Since then, the project has been re-imagined as a much more multiplayer-focused affair. Neverwinter now seems to be patterned after Cryptic's work in COH/COV in that there are large, persistent adventure zones peppered with instanced quest areas and "dungeon delves" (five-player dungeon areas containing loot, mobs, and bosses). In general, players interact within adventure zones, dipping into instanced quest zones for story-driven solo content and small group activities. At the end of each zone's story arc, players can engage the aforementioned "delves", which make up the "raid-like" content of the game and provide the greatest rewards. The game is published by Perfect World Entertainment (who bought Cryptic and their rights to publish as Atari went down the shitter).

Two of the defining characteristics of the game are user-generated content and action-focused combat. The game has a robust toolset called "The Foundry" that allows players to construct their own adventures to share with the Neverwinter community. The toolset is available from within the Neverwinter client, and players can play and rate other player's creations from within the game. In fact, there is a daily quest for doing so. For anyone that liked the player-made quests in City of Heroes, this is very similar.

Taking a page from recent MMOs like Tera and Guild Wars 2, Neverwinter ditches traditional MMO control schemes in favor of "reactive" and "action-oriented" combat (to quote the devs). Tab-targeting is gone. Instead, players target NPC's on the fly using a reticle, as they would with a third-person action game. In deference to the 4E D&D rules, PC's can choose from two "at-will" powers that are mapped to the right/left mouse buttons. Players may then choose five additional abilities mapped to other keys: three "encounter" powers and two "daily" powers. Encounter powers are more powerful attacks or (in some cases) strong utility/CC abilities on a short cooldown. Daily powers represent players "ultimate skills" and charge up over time as players gain "action points" in combat. Finally, players must engage in active defense, using a "utility" power mapped to a dodge key (usually shift) to either avoid enemy attacks or to block using their shield (as with the Guardian Fighter class). Most people that I've talked to who have played throughout the beta think that the devs really nailed the feel of fun active combat here, and that the combat is the best draw for this game.

You can read more about Neverwinter's combat system here:
http://neverwinter.gamepedia.com/Combat

Classes
As previously mentioned, Neverwinter is based on 4th Edition D&D rules and lore. As such, it takes a number of cues from the 4E skill system (including things like feats - which largely act in the Neverwinter incarnation in the place of talents). It's important to note that 4E acts as an inspirational foundation for the game, and that Cryptic has pretty obviously modified a lot of things to fit the game into the action MMO model.

The game launched with five classes. There are now eight. Class holds little real importance in solo content, as players have ample access to health potions, healing companions, and lots of damage avoidance through active abilities. The harder, five-man "dungeon delves" require a bit more rigidity in party composition and a good balance between DPS types, control types, and healers. Please keep in mind that any build suggestions in this thread or anywhere else are subject to whatever nerf or buff Cryptic feels like handing out on any given day. To keep up with the latest good builds, we recommend you follow the official forums at http://nw-forum.perfectworld.com/forum.php

As of Module 7, the classes are as follows:

Guardian Fighter


As the name implies, this class primarily fulfills a tank role in group play. Wielding a one-handed weapon and shield, Guardians focus on defending their buddies, slamming monsters with powerful attacks, and generally keeping the attention on them. They are unique among the classes in that they have the ability to block attacks rather than being able to dodge them. They are at their best in PvP, although with recent buffs I am told they are decent in PvE as well.

Great-Weapon Fighter


Do you like being a tough guy/gal in heavy armor with a big :fuckoff: hammer or greatsword? Then the Great Weapon Fighter is for you. These guys form a DPS class with an AoE focus. When properly geared, they can both deal and take awesome amounts of damage and are pretty effective tanks. GWF's can hand out a pretty good beatdown in both PvE and PvP content.

Trickster Rogue


Trickster Rogues are the stealthy class in Neverwinter. They are a DPS class focused on dealing out large amounts of single-target damage and (of course) sneaking about. At the moment, this class is most useful in PvP content, as the stealth elements in the game aren't terribly well-implemented and rogues can be effectively replaced with another DPS class in dungeons and other PvE content. I'm told there are modifications coming up in the next module, however, so have faith.

Control Wizard


The famous OP class of Neverwinter Online. Not only do CW's provide a large amount of DPS (even after recent damage nerfs), they also are the one class that is largely focused on controlling enemies, which means they are very much needed in end-game PvE and PvP content. AoE, single target, control... these guys can do it all. Wizards are also absolutely essential for end-game dungeons, and the more the better.

Devoted Cleric


The healing specialists of Neverwinter, Devoted Clerics can use a variety of direct heals, AoE heals, and reactive heals (e.g. wards they place on mobs that heal damage dealers). Their wards can also grant temporary HP to keep their buddies alive. Clerics are also able to wield the holy fury of their gods to smite foes, lash them with divine fire, and control them with bonds of energy. The Devoted Cleric works in a more active role than healers in most other MMO's, which makes this class somewhat challenging and fun to play.

The (dated) DC build posted by Istar can be found here: http://forums.somethingawful.com/showthread.php?threadid=3565357&userid=0&perpage=40&pagenumber=32#post425680039

Hunter Ranger


A combined ranged/melee class. Tab is used to switch between ranged or melee, and dailies don't necessarily cost 100% of your AP, as they do with other classes. HR's are strikers focused on taking out enemies quickly. They cannot withstand much punishment from enemies, so strategy and tactics play a large role in the life of a Hunter Ranger. Play one if you like characters that attack from a distance using strategy.

Scourge Warlock


Warlocks can fill one of two roles in a group: they can dedicate themselves to the dark arts and decimate their foes by dealing necrotic damage and cursing foes, or they can perform a support role by tearing the souls from their foes to heal and empower their allies. At the moment, because of lifesteal changes, the temptation spec has fallen out of favor. Instead, spec into the soul puppet, which is amazing and for bonus points sometimes glitches out for millions of damage.

Oathbound Paladin


The newest class in the game, this hybrid tank/healer has the potential to be literally unkillable, which is somewhat useful in the new endgame encounters. Levelling is also a breeze early on as they can output a fair amount of damage in PvE. They also utilize auras, which are essentially class features they share with the group, damage mitigation and sharing, and some pretty cool looking blue glowbubble lasers to be everyone's best friend. Sadly, no alignment system means hardcore roleplay isn't required.

Races
The main reason to pick one race over another in Neverwinter is the ability bonuses (bonuses to STR, WIS, CON, etc.) and racial traits that accompany race selection. Although all classes are available to all races, certain races are naturally better suited to certain classes because of these bonuses. Since this and class selection are the most important aspects of character creation, I've attempted a brief rundown of the races and their traits below. Some of the races are locked behind a pay wall (I have marked these with :10bux: in their descriptions), but since they don't offer any real advantage bonus-wise over the free races, it's mostly a cosmetic purchase.

Human

  • Humans can apply a +2 bonus to any single ability they choose.
  • Their "Versatile Defense" trait gives them a 3% bonus to defense.
  • Their "Heroic Effort" trait grants them 3 extra feat points at levels 10, 15, and 20 respectively.

Drow

  • Drow get an ability bonus of +2 DEX and +2 to either CHA or WIS as selected by the player.
  • Their "Darkfire" racial trait means that Drow have a 5% chance when attacking to reduce an enemy's defense by 10% for 4 seconds.
  • Their "Trance" racial trait means that they recover HP and injuries twice as fast while sitting by a campfire.

Dwarf

  • Dwarves get an ability bonus of +2 CON and +2 to either STR or WIS as selected by the player.
  • They have an increased resistance to knockback and repel effects due to their "Stand Your Ground" racial trait.
  • They have an increased resistance to Damage over Time (DoT) effects due to their "Cast Iron Stomach" racial trait.

Half-Orc

  • Half-Orcs get an ability bonus of +2 DEX and +2 to either STR or CON as selected by the player.
  • Their critical hits do an additional 5% damage thanks to their "Furious Assault" racial trait.
  • They gain a 10% bonus to run speed upon entering combat thanks to their "Swift Charge" racial trait. This effect can only occur once every 20 seconds.

Halfling

  • Halflings get an ability bonus of +2 DEX and +2 to either CHA or CON as selected by the player.
  • Their "Nimble Reaction" racial trait means they have a +3% chance to deflect attacks.
  • Their "Bold" racial trait increases their resistance to crowd control effects by 10%.

Tiefling

  • Tieflings get an ability bonus of +2 CHA and +2 to either INT or CON as selected by the player.
  • Their "Bloodhunt" racial trait means they deal an additional 5% damage to enemies who are below 50% health.
  • Their "Infernal Wrath" racial trait means that whenever they are hit, they have a 10% chance to lower the power of their attacker by 5% for 5 seconds.

Half-Elf

  • Half-Elves get an ability bonus of +2 CON and +2 to either CHA or WIS as selected by the player.
  • Their "Dilettante" racial trait grants them a +1 bonus to a random, non-class stat after you have created your half-elf and entered the world.
  • Their "Knack for Success" racial trait gives them +1% Critical Severity, +1% Deflect, and +1% Gold find.

Sun Elf

  • Sun Elves get an ability bonus of +2 INT and +2 to either DEX or CHA as selected by the player.
  • Their "Inner Calm" racial trait means they have +2% action point gain.
  • Their "Sun Elf Grace" racial trait increases their resistance to crowd control effects by 10%.

Wood Elf

  • Wood Elves get an ability bonus of +2 DEX and +2 to either INT or WIS as selected by the player.
  • Their "Elven Accuracy" racial trait means they have +1% chance to crit.
  • Their "Wild Step" racial trait means that they have 10% resistance to slow .

Moon Elf :10bux: Requires Feywild Pack :10bux:

  • Wood Elves get an ability bonus of +2 INT and +2 to either DEX or CHA as selected by the player.
  • Their "Wanderlust" racial trait means they have +1% action point gain and +1% stamina gain.
  • Their "Moon Elf Resilience" racial trait increases their resistance to crowd control effects by 10%.

Menzoberranzan Renegade (a.k.a. special snowflake Drizzt Do'Urden Drow) :10bux: Requires Hero of the North Pack :10bux:

  • Renegades get an ability bonus of +2 DEX and +2 to either WIS or CHA as selected by the player. This is the same ability bonus as normal drow.
  • Their "Faerie Fire" racial trait means they have a 5% chance when attacking to lower an enemy's power and defense by 6% for 4 seconds.
  • Their "Trance" racial trait means that they recover HP and injuries twice as fast while sitting by a campfire. This trait is shared with normal drow.

The Dragonborn (a.k.a. Scalies) :10bux: Requires Dragonborn Legend Pack :10bux:

  • Dragonborn receive a +2 bonus to any two abilities.
  • Their "Dragonborn Fury" racial trait means that their Power and Critical Strike are increased by 3%.
  • Their "Draconic Heritage" racial trait means that they recieve 5% more healing from all spells and abilities.
Choosing a Religion and Backstory
While you are creating a character, you'll be given the option to choose a deity, hometown, and vague backstory for your shiny new adventurer. This whole screen and everything on it is entirely cosmetic. No matter which combination of things you choose here, you'll start in the same area, follow the same questline, and be given the same bonuses for invoking that everyone gets. With this in mind, go nuts and pick whatever you like. You will receive a cosmetic player "title" (selectable from the "History" tab on your character sheet) that denotes your city/region of origin, so I guess that's something to consider.

Leveling
Really the only things you need to worry about when leveling are:
  • Becoming familiar with how your chosen class works and what its best skills are, and filling out your feat and power trees accordingly.
  • Conserving your ID scrolls, which cost AD.
  • Saving up for a mount ASAP (or withdrawing 5g from the guild bank for a mount ASAP)
  • Checking the guild bank for supplies before buying from a vendor- we have all the gold you could ever need to buy anything you could want if we don't have it.
  • Most importantly, make sure you do the quest lines in the Blacklake and Neverdeath zones, as these reward you with bags that are essential for the inventory space they provide.
If there is anything about the grind to 70 that you need help with (defeating a lair boss, for example), don't be afraid to ask for help in chat. Additionally, once you hit 70, check the guild bank for gear.

Dungeons: How do They Work?


In Neverwinter, one of the many types of queued event is the dungeon. Generally 45 minutes long (sometimes longer for end-game, "epic" dungeons), these are separate instances with tough monsters and bosses that are meant for a 3-player team (standard) or a 5-player team (epic).

Sometimes there are lucrative or useful drops from mobs within the dungeon itself. As with all all party-based events in Neverwinter, the drops in a dungeon are distributed using the "Need, Greed, Pass" rolling system unless the party leader chooses otherwise. Guild loot etiquette is to Need on everything- drops from boss are now individual to players, so if you see a shiny pop out of the dragon, you're the only one who can pick it up. There is also a chest after the final boss that gives the player a chance to get rare gear. It will contain a piece of loot for your class plus a handful of currency seals. Everyone in the party gets one of these chests. It is locked and will require a dungeon key to open. Keys are available for free from the Dungeon Chest Keymaster in Protector's Enclave once per day. If you need to run dungeons more than once per day, you will need to purchase additional keys from the Keymaster's store or wait until Dungeon Delves. If you enter a dungeon during one of the hour-long Delve events, the chest will be unlocked even if you not have a key.

Goons love running end-game dungeons, and we'll even run lowbie dungeons sometimes. Make sure to ask in guild chat if you need people to run with you.

End-game Zones and Requirements
Once you reach 70 with any character, you will receive quests from Sgt. Knox and Lord Neverember that will point you in the direction of the end-game zones and associated content. All of the zones below can be accessed as soon as you hit the level cap, with the exception of Icewind Dale. Here's a quick rundown of them all.

Gauntlgrym


Gauntlgrym (GG) is an event area, most of which is only open during the Iron Tabernacle, Armories of Moradin, and Delzoun Crypts events. You can see what event is currently active by checking the notifications next to your minimap. The idea behind Gauntlgrym is that everyone's guild is on one of two sides in this event: the Delzoun Explorers or the Luskan Corsairs (our guild, Something Lawful, is allied with the Luskan Corsairs). These groups compete against each other in a three phase contest that includes two resource-gathering phases, a PvP phase, and a dungeon delving phase. In order to partake in the dungeon phase, you must have participated in at least one of the previous phases. In addition to loot from the dungeons and glory from the PvP phase, Gauntlgrym also gives out its own special currency, Grym Coins, that can be used to purchase gear at the Grym Coin merchant. This merchant is also located in Gauntlgrym. In addition, the stuff you do in Gauntlgrym PvP also counts toward your PvP campaign tree.

Sharandar


Sharandar is a pretty, sparkly enchanted forest zone that hosts all the tasks needed for the Sharandar end-game campaign. Access to the region is granted as part of the quest "To the Farthest Forest." Initially, fresh 70 characters will need to complete the quest "The Mystery of Sharandar" (given by Sgt. Knox), but once that's done they will enter New Sharandar and can then move directly between it and other map regions. Amongst other things, the Sharandar campaign tree grants the key to Malabog's Castle, an end-game dungeon.

There's some cool stuff to be found in Sharandar (not to mention how delightfully :sparkles: it is), but the main reason to visit the zone is to complete the dailies and progress in the campaign. In addition to doing your dailies, make sure to catch the weekly quest "The Arcane Reservoir," which gives a decent number of Feywild Sparks, a valuable campaign currency.

The Dread Ring


Similar to Sharandar, The Dread Ring is a campaign zone. Access to the zone is granted by completing the quest "Conquering Our Dread," given by Sgt. Knox. Once this quest is completed, your character will be able to move directly between the Dread Ring and other map regions. Amongst other things, the Dread Ring campaign tree grants the key to Valindra's Tower, an end-game dungeon.

Unlike with Sharandar, much of the dailies are skippable at Dread Ring, since the currency that you'll always be short of in its campaign is Thayan Ciphers, which are obtained by completing Dread Ring lairs. Thayan Scrolls and Vanguard Scrips, the other two campaign currencies, can be obtained by doing the Dread Ring Skirmish, which also nets you AD during skirm hour and is a lot less irritating than yet more dailies. General guild consensus is that if you do one of these lairs per day (making sure to take along a forged gauntlet obtained in camp so that you can get your loot from the chest inside), you will have performed your due diligence to the Dread Ring campaign.

Icewind Dale


Icewind Dale (IWD) requires both a Gear Score (GS) of 10,000 and 3 boons from either Sharandar or the Dread Ring. It's a zone with various PvP areas and quests, heroic encounters, and (of course) daily quests revolving around acquiring Black Ice, a valuable commodity used as a currency, as a means of maintaining high-end Black Ice Gear, and in the Black Ice Shaping profession. The thing that makes IWD unique among the game's zones is its open PvP element, which provides a bit of a different flavor of player combat.

When you first arrive in Icewind Dale (and each day when you come in to do your dailies), you'll be required to sign a temporary contract with one of the zone's two factions: the Ten-Towners or the Arcane Brotherhood. This choice is mainly important because it determines what side you'll be on when you're flagged for PvP. Aside from that, it's a campaign grind like every other zone. Just make sure you're aware when you're in a place where other players may be able to kill you.

There are several class artifacts that you can only get by completing a questline in this zone with characters of each class. These artifacts only need to be unlocked once in order to be available on your whole account. The quest to get said artifacts only appears if you have at least two characters who have arrived in Icewind Dale. Therefore, it can be worthwhile to level up a character that belongs to the class you want the artifact from alongside your main character. You can have a look at these artifacts before you even go to IWD by talking to the rewards claim agent in Protector's Enclave. That way you'll know which artifacts might be worth leveling an alt for (we suggest making the DC artifact a priority here).

Campaigns


There are several campaign trees in the game that give rewards in exchange for currencies and items obtained from doing dailies in the game's various adventure zones. These campaigns take a long time to complete, and they form the bulk of Neverwinter's gameplay at level cap. The campaigns reward things like rare items, dungeon unlocks, and boons (permanent stat buffs or abilities) as you progress through them. Generally speaking, each end-game zone in Neverwinter will have its own campaign tree.

In addition, Module 4 has introduced the first campaign that can be participated in by under-70 characters. The Tyranny of Dragons campaign can be started as early as level 26. To learn more about the game's campaign trees, visit the wiki here: http://neverwinter.gamepedia.com/Campaign

Code Giveaways and the Arc Client


From time to time, various large gaming sites like mmorpg.com and Gamespot will give out free codes for Neverwinter item packs, which sometimes contain cool stuff like a unique title or companion. Naturally, these sites usually require you to sign up in order to receive the code, so just give them an email you don't use and grab the pack. Each site will have its own instructions as to how to actually get the promo code, but once you have it, you'll now always need to enter it on the Arc client. The Arc client is Cryptic's lovely little Steam copycat, since apparently every publisher has to have one these days. It can be downloaded at http://www.arcgames.com/en/about/client. You will get a free in game gift for downloading it; more info on that can be found here: http://www.arcgames.com/en/games/neverwinter/news/detail/3030473-come-grab-your-free-arc-gifts!. The client is generally unwieldy and useless, and the only time I would recommend opening it up after receiving the aforementioned gifts for installing it would be if you want to redeem a promo code. You can do this by clicking on the icon in the upper left-hand corner of the screen and selecting "Redeem Key" from the dropdown menu there.

A (mostly) complete list of giveaways to date can be found at the wiki here: http://neverwinter.gamepedia.com/Promotional_Item_Giveaway_Codes. Thanks to Lemon King for providing the link.

The Auction House


Sometimes you'll come across an item or two that can net you a lot of AD if sold to other players using the in-game Auction House (AH). This can be a decent way of earning AD, which is the only currency used at the Auction House. When you acquire a unique item or piece of gear, whether you are leveling or at the level cap, it may be worth checking to see if it would sell well. The Auction House can now be accessed in most zones of the game by clicking its button on the toolbar at the top of your screen (the one with a picture of a gavel on it).

Crafting (a.k.a. Professions)


Professions open up at level 10. You will get a quest telling you when you can start them. Profession tasks operate using a Farmville-esque timer system, where you set something to craft and forget about it. You can open the professions menu from anywhere, even in the middle of a dungeon, so there's no need to go stand by an anvil. For anyone who played/plays STO and is familiar with the Duty Officer system, this will seem familiar. As you level up a specific profession, multiple profession slots will open, allowing you to have up to 9 "assets" (slaves) doing tasks at a time. Although most of the professions are at least somewhat useful, your main priority as a new player will be to level up Leadership. You will eventually want the Leadership profession at level 20 (maximum) for all of your characters, since this profession pumps out a steady stream of AD at top level.

The Neverwinter Gateway


You can access the Neverwinter Gateway here: http://gateway.playneverwinter.com
This site will let you do profession stuff (except Leadership) even when you can't log in to the game (when you are on vacation or at work, for example). It will also let you check your in-game mail and stare longingly at your character sheet.

Sword Coast Adventures


Sword Coast Adventures is a fun, free little minigame that can be played on the Gateway. The gist of it is that you can organize your in-game companions into a 4-man squad and have them enter little dungeons to gain in-game loot, XP, and currency. When there is a special event or festival happening in game, there will sometimes be a corresponding SCA dungeon that gives you event items/currency as well.

SCA gameplay is simple and honestly pretty entertaining. As your companions explore their dungeon, new points will show up on the map representing obstacles, enemies, or puzzles. You roll dice to see if you succeed in killing/solving/removing the obstacle. I'm pretty bad at tutorials, but the gameplay's easy enough and it's worth playing at least occasionally. Learn more about how to play SCA here: http://neverwinter.gamepedia.com/Sword_Coast_Adventures

F.A.Q.
I didn't read your big post above. Why should I play this stupid game?
  • The action oriented combat is really good and engaging compared to most MMO's.
  • The Neverwinter goons are an accepting and fun group who will give you gifts and help you level. We will also do group content with you.
  • The Foundry guarantees a stream of new content, is fun to mess with, and will give you free stuff if you get good enough at messing with it.
  • The game itself is totally free. Free to download and free to play. There is a cash shop and Cryptic does REALLY want your money, but none of the zones are locked behind a paywall, and you can level all the way to 70 and get decently geared for end-game PvE without paying a dime.
  • There's a lot more end-game content now (compared to launch) that, while somewhat grindy and repetitive in spots, is fun to do in groups and will keep you busy and entertained for quite a while.

I didn't read your big post above, and I really like to nitpick things. Please give me a short list of things to bitch about even if I don't load up the game.
  • Some people think the character models are really ugly, and many wearable items look downright hilarious on some races due to everything being designed for an elf or drow.
  • Although the game is totally free to play, the cash grabs can be a little blatant at times. This is especially obvious with lockboxes and refining components used to augment item enchants and artifacts, although there are ways around the worst of it.
  • PvP is absolutely pay to win at present, assuming you want to win consistently. However, someone who hasn't invested money in the game can usually successfully do their PvP dailies and get AD for it, which is all the game really "requires" you to do. It's just not a pleasant experience currently. This pic from Istar about sums it up:

  • The voice acting is TERRIBLE. Some might say it is "grooooo-some." Just do yourself a favor and turn it off.

Random stat rolling? Do I have to sit here and reroll my stats a million times like I'm playing a Wizardry game?
Those aren't random stats; they just look that way at first. There is a small number of fixed arrays that you cycle through when you "reroll".

Wait, I have gold and astral diamonds and zen and unicorn seals and symbols of Lolth and why are there so many currencies OH GOD MY BRAIN!
Yes, it can be a little daunting at first. It helps once you notice that most of the currencies are just tokens that can be turned in at various places for various rewards. All you really need to know before you start is this: Gold is mostly used to buy consumables like potions and kits, although some things like companions can be bought for high amounts of gold. Zen is the real money currency, which can be used to buy things like bags, bank slots, mounts, pretty princess fashion, and companions in the Zen Store. Astral Diamonds (AD) are the in-between currency that is used for almost everything else, such as auction house purchases, campaign tasks, buying enchant refining components, and upgrading mounts and companions. If you are planning on not putting any money into the game, AD will be very important for you.

How do I make AD?
  • Praying: Rewards a small amount of AD per invoke, and you can invoke up to 6 times per character per day.
  • Dailies: You can pick up quests once per day that will award you 1-4k diamonds for doing stuff like PVP, foundries, skirmishes, etc. The campaign trees also have dailies associated with them. Don't forget to visit Rhix the kobold and Lord Neverember in Protector's Enclave once you hit 60 for even more dailies! Dailies for everyone! Dailies forever!
  • Crafting: Once leveled up, the leadership profession will provide a steady trickle of rough astral diamonds (RAD). The other professions have top-tier items that are always in demand in the auction house, but which require a very high initial investment in tools and materials to gain a profit from.
  • The Auction House: once you start running end-game dungeons you will sometimes receive epic (or "purple") gear from drops. Some of this gear may be quite valuable, so it's best to check the auction house. If it's worth more on the AH than you'd get from salvaging it (minus the auction house's cut), it might be worth it to sell.
  • Salvaging: Any purple items that you don't want any more and can't sell on the AH because they're bound/basically worthless can now be traded in to a guy in Protector's Enclave (the main "town" area) for RAD. Note you can ALSO donate them to the SH for Surplus Equipment points if you're already capped on RAD for a while.
  • Zen Exchange: It is possible to exchange AD for Zen and vice versa via the exchange button on your toolbar. Currently the value of Zen is and has been at its cap (500 AD per) for months. There is also a huge delay in processing AD-to-Zen orders (five days last I heard), so plan accordingly. It is still possible to exchange, though, and the backlog is going down, so hopefully this crucial feature will get less annoying in the future.

What level can I do various things at?
Most things that you hear people talk about in-game but don't currently have access to will be explicitly given to you via a quest at the appropriate level. This quest will likely be given by Sgt. Knox in Protector's Enclave, so if you meet the level requirement but are missing one of these, check with him. Here's a quick list:
  • Use a Mount: Level 4 (The moment you finish the tutorial)
  • Begin Professions: Level 10
  • Invoke Your Deity: Level 11
  • Receive Foundry Creation Access (there's no quest for this but I think you get an in-game mail): Level 15
  • Receive First Free Companion (pick the healer): Level 16
  • Receive quest for first free artifact: Level 21
  • Begin Tyranny of Dragons Campaign: Level 26
  • Paragon Path Choice: Level 30
  • Gauntlgrym, Dread Ring, Sharandar, Icewind Dale, class artifact quest, and other end-game content: Level 70
Give me some sweet PROTIPS.
  • You probably don't want to identify everything that drops, at least at very low levels. Identify scrolls do drop, but they cost AD if you run out. If you ID only your class stuff at first or things usable by anyone (rings, amulets, etc.), you will eventually be rolling in identify scrolls and can ID as much useless crap as you want.
  • It's worth always carrying around like 5 of the kits for the four out of five class skills (thievery, religion, dungeoneering, nature, arcane) that you don't have a skill for. They are cheap and the skill nodes drop copious crafting stuff.
  • Via Lawlicaust: Here's a little tip about companions. Companions get the exp you get for turning in quests. So if you have a max rank companion that you normally quest with (like the cleric), swap companions right before you turn a quest in and the new companion will get all the turn in experience. I've maxed out two other companions just from turn-ins alone without using them at all.
  • Via Thanatos: The first thing everyone should do is get two characters to 11. Even if you don't play one of them, just making the alt run Leadership and invoking with it will get it to 70 eventually, and give you access to the artifacts. Well worth it. It's a huge boost in the medium- and long-term and takes relatively little time.

These money-grubbing assholes want me to PAY to RESPEC? Along with my righteous indignation, I'm also now totally panicking about my power points and feat points and I haven't put any points in anything because oh my goooooooddd...
Calm down. First of all, you can respec Feats with Astral Diamonds, not Zen. The Zen respec token only applies to your Powers. Secondly, you get enough Power Points where you are probably going to take every power in the tree you even remotely want just to get to the next tier of powers, and the only real difference is what you end up maxing out. You may end up doing a respec at 70 when you know what you want your buildout to be and you're ready to be fully optimized, but if you've played that long, maybe you're ready to throw five bucks their way? Even if not, you'll get extra power points as "XP rewards" at 70, so that will help you max out useful powers that you may have missed. In short, don't stress about it. Cryptic will probably totally redo your class next module anyway.

Server Info
Neverwinter decided to merge servers a while ago, and now there is only one server. Its name is Dragon. Needless to say, we are on that server.

How to get into Something Lawful :rolldice:
If this game interests you and you'd like to join our guild, Something Lawful, the first thing you need to do is post in this thread with your in-game character name and @handle. Your @handle can be found at the top left-hand corner of the Neverwinter launcher before you enter the game. It should say something like "@gooberbreath." Once you've found it, just make a quick post in here saying something like "Halitosis@gooberbreath here looking to join the guild." One of us will then invite you.

If, for some reason, you wait a couple days without receiving an invite (or the sent invite isn't working/disappears due to a common and really annoying UI bug), try the following: launch the game, open your chat client, and enter channel_join dndgoons. You can then ask for an invite in that channel. If you are a real goon and have indeed posted your info in here, you should get invited quickly this way.

Keep in mind that the dndgoons channel is usually very quiet because we're all talking in guild chat, but we do keep an eye out for invite requests there. Don't be discouraged from asking for an invite if the channel seems empty when you enter it.

Chatting with Goons
Our guild doesn't really voice chat much. There is a Neverwinter channel on the Camping the Stairs (CTS) goon Mumble network, but there's never really anyone in it. If you absolutely, positively need to play with voice chat, I suggest you round up some people and hang out in there. More information about the CTS Mumble and how to use it can be found in this thread: http://forums.somethingawful.com/showthread.php?threadid=3521554

To be honest, though, you'll have better luck using the in-game (non-voice) chat client. Once you've asked for and been granted a guild invite, check your chat settings and make sure that the "Guild" chat channel is turned on in at least one of your chat tabs. This is where the bulk of Neverwinter goon communication takes place.

When chatting/playing with Something Lawful members, please avoid doing any of the following annoying/dumb things that may get you kicked from the guild:
  • Posting "hilarious" and "ironic" racism/sexism in chat or in the thread.
  • Harassing (openly antagonizing) other guild members for any reason.
  • Sulking, whining, or generally acting like a spoiled child for long periods of time.
  • Cleaning out the guild bank and selling/hoarding the contents.
  • Repeatedly rolling "Need" on gear during greed runs. Please abide by the loot rules your party agrees on and ask if you don't understand something.
  • Refusing to return the profession assets, enchants, or other possessions of another guild member when asked.
  • Bragging constantly about your build/class/character/favorite type of pie while belittling those of others.
  • Posting creepy, Archeage-style pedo crap in chat or in the thread. In fact, just don't post any weird sex stuff at all, ok?
  • Constantly complaining.
  • Doing other stupid poo poo and not stopping when we tell you to.
We will generally warn you/make fun of you about problem behavior many, many times before we eventually kick you from the guild, so don't be a huge jerk and you shouldn't have an issue.

Miscellaneous Guild Info
IMPORTANT: If you were part of the guild in the past (more than 3 months ago) and have recently logged in to find you are no longer a member, it's most likely because you have been culled. We only culls people in order to stay under the member cap, so if you find yourself booted and wish to get re-admitted into the guild, post in this thread, politely explain what happened, and you'll get back in.

Something Lawful is about evenly mixed between Americans and Europeans at this point (at least among active members). Numbers are down, but we're starting to branch out into recruiting outside of SA, provided they aren't totally asshats. If you have a friend you want to bring, more power too you.

One last thing: you may find it easier to turn on account names in chat options, since some of us have a lot of alts and it might be hard to tell who's saying what otherwise.

Thanks to Semisponge & Falented for the previous OP. As always, if I left something out of this OP or gave bad advice, I trust my fellow goons will let me know.

Beluga Snail fucked around with this message at 09:03 on Nov 18, 2015

Adbot
ADBOT LOVES YOU

Beluga Snail
Jul 26, 2013

The following is everything you need to know about the new Module and what you can do to help with the Goonitarium, courtesy of Glazius. I'll keep this updated as we advance the guild targets.

Glazius posted:

8/27/2015 -- EDITED TO ADD: revamped influence costs, current stronghold target.

THE STRONGHOLD AND YOU

The stronghold won't be able to do anything for you until we get the marketplace up and running, so I'll post more about that when we get there. But here's what you can do for the stronghold.

WHAT WE NEED RIGHT NOW

Influence. See "The Stronghold Map" below.

WHAT WE NEED FOR LATER

Even if you only log in rarely, you can help efforts by using the gateway to grind up generic crafters from any profession. When you get a bunch of "Assistant" whatevers, log in and turn them in. And of course if you've got surplus stuff lying around, feed it into the guild coffers. They're not full yet! Well, except for gold and AD.

THE QUESTORS

After you've finished all the intro quests, the various NPCs gathered around the quest hub will give you daily quests to do.

The Ranger

Capped characters get a quest to complete 3 Heroic Encounters in the stronghold, about which more later. This awards 10 Adventurer's Shards. He also has an hourly to kill 100 enemies in the stronghold, which drops a chest with a random Rank 5 enchantment.

Uncapped characters get a quest to kill 50 enemies in zones appropriate for your level - the 4 that share a tens digit with you. This awards 2 Adventurer's Shards.

None of the Ranger's quests will stack from day to day.

The Master of Coin

Capped characters get a quest to win a PvP match. This awards 10 Conqueror's Shards. They also get a quest to do 3 quests in a particular campaign zone: Sharandar, the Dread Ring, Icewind Dale, or the Well of Dragons. (Icewind Dale includes the daily quest where you just pick up your rewards.) Completing this quest awards 10 Adventurer's Shards. All the campaign zone quests have different names, so you can stack them, and you can see what tomorrow's campaign zone will be, just greyed out.

Uncapped characters get a quest to complete 4 quests in zones that share a tens digit with you. This awards 2 Adventurer's Shards and does not stack unless you level up I guess?

The Builder

Capped characters get a quest to do a thing on the Stronghold map - challenge a particular miniboss or roust 15-25 enemies of a particular type out of one part of the map. Map is huge, by the way. This awards 10 Heroic Shards. The Builder also might offer another minor quest, same parameters, but it awards a voucher for some amount of resource that you can deposit in the guild vault whenever we need it. The Builder's quests are varied and they stack from day to day.

Uncapped characters get a quest to talk to a few NPCs in Protector's Enclave for recruitment. There's a little variation and you can probably hold 2 at once but no more. They award 2 Heroic Shards. There are also variant quests in this band but I haven't got one yet - the Builder also previews tomorrow's quests and they show up there for me.

The Cleric

Capped characters get two quests to complete a T1 and T2 dungeon. This awards 10 Dungeoneer Shards apiece, and stacks.

Uncapped characters get a quest to complete a non-epic dungeon. This awards 2 Dungeoneer Shards and does not stack.

So basically, grind up to 70 if you're close.

THE STRONGHOLD MAP

Map is huge, by the way. Have I mentioned that yet? Also it's covered in ruins. It will eventually be dotted with various production structures, that slowly fill up and need someone to drain them after 8 hours, but that's not an issue right now.

The map locks you to 70, and you will probably want to be 70 before you give it a try because it does not hold back.

So let's talk about heroic encounters.

Baby Heroic Encounters

One level 70 can solo these. They're a little hook icon on the minimap and have a 15 minute countdown. Generally they involve clearing off a few beasts/drakes/devils/spiders and then getting 4 ambush waves, or clearing off a bunch of orcs, looting 6 glowies they were guarding, and then getting 4 ambush waves.

All you need to know specially about the orcs are that they have shamans who act like Redcap Witherers and Eyes of Grummsh whose red zones will act like Redcap Powries. So slot some kind of interrupt, stun or knockdown. Also the really big dudes, the hill giant and the ogre, periodically spawn goblin sharpshooter backup, so if you have a power that gets stronger with more dudes around, hold off until then.

Baby heroic encounters will drop a tier 5 enchantment in addition to influence, which will be described later.

Heroic Heroic Encounters

One good tank and one good DPS will be able to get through these guys before the time limit is up, a diagonal slash on the minimap that lasts for about 20 minutes.

I've seen two varietes - gold-bordered orcs guarding hostages, and gold-bordered orcs skirmishing with auto-spawning NPC guards. Each has four groups to kill and a final ambush with a big dude in it.

Heroic Heroic encounters will drop a tier 5 enchantment and other goodies. I've seen resonance stones and purple companion equipment, which unlike the Sword Coast Adventures equipment you can salvage or stick in the guild chest.

Serious Heroic Encounters

These chufty bastards stick around for 30 minutes and are three vertical slashes on the minimap.

I would recommend a full team to try these guys out. They seem to be two big boss fights (pit fiends, undead giants) simultaneously. Dunno what rewards are for these.

Influence

In addition to giving you City of Heroes flashbacks, Influence is a campaign currency for the Stronghold campaign.

Influence drops from heroic encounters with diminishing returns, going 150/120/75/35/20/0. This resets at server rollover (3AM PST).

Influence is capped at 400 per day, and note that doing The Ranger's heroic encounter daily will get you about 90% of the available daily influence.

Miscellany

Sometimes a regular spawn of dudes will call in an ambush. Not as part of a heroic encounter or anything, and not sure why, but it seems to happen more often with the non-orc population. Sure helps you complete the Builder's kill tasks faster, though.

Instead of any kind of bounty item, enemies in the zone will randomly drop "stolen treasures" for one of the four other campaign types. I think it may happen more often outside heroic encounters, but the drop rate is variable enough that I can't say for sure. It's not limited to just the orcs, though.

FEEDING MR. DR. HIS HIGHNESS THE CHEST

Mr. Dr. His Highness The Chest (The Chest for short) has no presence on the map, but if you zone into the Stronghold and cross the bridge into the main plaza he's kind of further back and to the left. The Chest will eat your stuff and turn it into various guild currencies that sit in the vault behind him. The Chest does not acknowledge the concept of backsies, and you can feed him out of your personal bank, so be careful. Fortunately everything comes with a confirm dialog, unfortunately you'll be running on muscle memory at the time and probably not realize it. "Contribute" will generally pop up a list of things like the list of things you'd see if you clicked "fill refinement slot" when you're refining things.

What does the guild need right now?

I think our next three major construction projects are going to be finishing the farm, and then building a market and upgrading the guild hall.

THE FARM NEEDS: 70 gold, 27000 surplus equipment, 18000 gems, 22000 frozen treasures, 28000 fey trinkets, 34000 dark gifts, 1000/1500 adventurer shards

THE MARKET NEEDS: 100 gold, 22000 gems, 30000 frozen treasures, 29000 fey trinkets, 36000 dark gifts, 1300 heroic shards

THE GUILD HALL NEEDS: 300 KAD, 100 gold, 32000 influence, 15000 gems, 600 heroic shards, 600 adventurer shards

For the market, we're good on gems, but need the frozen/fey/dark in numbers, and the heroic shards too.

So how do we get that stuff?

Shards/Influence

Shards cash in directly. You can get 20 adventurer shards, 20 dungeoneer shards, 10 heroic shards, and 10 conqueror shards per day, assuming you're capped. You can get... 120 influence every 2 days? Every 24 hours? I'll try some more stuff tomorrow to see.

Gold/KAD

Gold is a direct donation. AD are in lots of 1000. Both are capped right now.

Labor

Labor is obtained by donating profession workers. The profession doesn't matter. Generic workers work as follows:

Rank 1: 5 points
Rank 2: 30 points
Rank 3: 150 points

No reason not to grind them up to rank 3 before you chuck them in.

Gems

Gems are converted from donated enchantments or runestones.

Rank 3 or 4: 5 gems
Rank 5: 10 gems
Rank 6 (including enchantment shards): 20 gems
Rank 7: 100 gems
Rank 8: 335 gems
...and probably more as you get higher, but I don't have a rank 9 anything to donate.

I would advise chucking your rank 3 and 4 drops into the guild coffers and saving rank 5s for your own use, if you want.

Surplus Equipment

Surplus equipment has to be at least level 60 required, and gives points based on its color:

Green: 5 points
Blue: 20 points
Purple: 810 points

So salvage your blue dungeon equipment and donate your purple. Also if you can handle the hassle, load up your bags with random trash greens and feed The Chest.

Treasures of Tyranny

Currency from the Tyranny of Dragons campaign cashes in as follows:

Dragon Hoard Coins: 5 points
Page of Arcane Lore: 95 points
Cult Secret: 90 points
Dragon Sigil: 100 points
Fallen Dragon Fang: 125 points

Just doing dailies at the Well of Dragons is 945 points a day, and Common Cause will add another 825 at least, more depending on the zone. Figure 1750 per dude per day.

Stolen Treasures of Tyranny cash in for 25 points per. Not really a blip on the radar at this point.

Frozen Treasures

Currency from the Icewind Dale campaign cashes in as follows:

Konig Coins: 15 points
Auril's Tear/Dwarf Gold: 90 points

Kessel's Sigils are worth 3 points each if you cash them in for Konig Coins.

Doing dailies for a fully-unlocked Icewind Dale is 690 points a day, with a few more from Kessel's Sigils.

Stolen Frozen Treasures cash in for 75 points per, so a tenth of the daily output. Not bad.

Fey Trinkets

Currency from the Sharandar Campaign cashes in as follows:

Gold Crescent: 5 points
Feywild Spark: 10 points
Vibrant Seedling/Abjuring Charm/Ilyanbrunen Blade: 50 points.

Fomorian Concoctions are worth 1 point each if you cash them in for Gold Crescents.

Doing all the dailies and lairs for one day of a fully-unlocked Sharandar is 675 points a day, with the vast majority of that coming from zone dailies, not lairs. Lairs can still drop purple equipment, though, so they may be worth a roll of the dice.

Stolen Fey Trinkets cash in for 50 points per, which is respectable.

Dark Gifts

Currency from the Dread Ring Campaign cashes in as follows:

Vanguard Scrip: 5 points
Thayan Scroll: 25 points
Thayan Cipher: 225 points

Onyx Fragments are worth 1 point each if you cash them in for Vanguard Scrip.

Doing the dailies and lair for one day of Dread Ring is worth 410 points, with a laughably vast majority coming from the lair. Daily quests, why did you even come here? (well, the artifact bag is nice)

Stolen Dark Gifts cash in for 25 points per, which is respectable.

SO WHAT SHOULD I BE DOING RIGHT NOW AGAIN?

If you're not planning to stick around, dump your extra campaign currency into The Chest and bot some generic profession workers on the gateway.

If you are planning to stick around, run the dailies from the stronghold quest-givers, and if you have time, trawl the Stronghold zone for stolen stuff or do dailies for the non-Tyranny of Dragons campaigns (that currency isn't needed for a few structures yet).

Hope this helps people navigate the daunting mountain that is the Stronghold.

Beluga Snail fucked around with this message at 19:06 on Sep 7, 2015

Beluga Snail
Jul 26, 2013

Zasani and I managed to blitz through 4 HE's tonight in 10 minutes flat, with alt 70's geared between 1.7k - 2.k. Just a reminder that it doesn't take long to collect your influence for the day, especially if you can find a friend! Guild Hall upgrade should kick off tomorrow, and then Marketplace soon after.

Beluga Snail
Jul 26, 2013

Opposing Farce posted:

I haven't played this game since like module 2 and I'm completely lost but I guess I'll just start working to level 70 and burn this free respec once I relearn how to build a character. Can I get an invite back into the guild? Character is Trill Talen@OpFarce

Yeah, the 60-70 grind isn't horribly fun, but it's at least shorter than it used to be. Just keep upgrading gear with random drops whenever you can and then the very last quest lines in Spinward Rise will give you a decent set of 70 blues from which to start your endgame. What class are you playing? Will get an invite out shortly!

Captainsalami posted:

In game as Hail Satan, will be on tonight to hopefully snag an invite to actually try this game out

What's the @handle on your account? Will get an invite out.

Beluga Snail
Jul 26, 2013

John Dyne posted:




:iiam:

Can I get an invite into Something Lawful as Nagaw Hagaw, handle @crassian? Maybe that'll fix this weirdness; I haven't played since Janurary and I can see the guild chat for whatever drat reason.

Invite out, see if that fixes things!

Beluga Snail
Jul 26, 2013

Tamayachi posted:

Looking for an invite, but first help me decide between an Oathbound Paladin or a Hunter Ranger. I haven't played this game since like release, so I'm pretty much a fresh face babby

Why not both? But if you had to pick, OP is a hybrid tank healer which means you'll spend your time right in the thick of things basically being invicible, whereas HR is a melee ranged hybrid that will have you jumping around like a deranged ferret and clicking at least 15 buttons per second while doing solid damage and rooting everything that moves.

As soon as you've rolled a char post your name and @ handle and I'll send through an invite!

Beluga Snail
Jul 26, 2013

Ripley posted:

I'm giving this a shot and liking it more than I expected so far, could I grab an invitation to the guild please? Rafamyr@fitzquaid

Done! Welcome to Something Lawful, purveyors of the finest RP experience in Faerun!

Beluga Snail
Jul 26, 2013

Everyone who posted for invites should have them!

Also, double RP weekend is coming up. If you're starting out and want RP to feed into your artifacts (which you should be picking up at level 21 as per the OP) send an in-game mail to me - Ellenan Xorlarrin@felixkelll - and I will shower you in stacks and stacks of enchants.

Beluga Snail
Jul 26, 2013

PureRok posted:

Any tips on making my Hunter Ranger feel as good as my Paladin? I mean, I enjoy mowing down hoards of mobs, but everything else just feels inferior to my "Haha, I'm immortal" Paladin.

If you're specced into Trapper you can rotate through your encounters so fast that you are fairly invincible as well. Between having Fox's Cunning up every 2-3 seconds and all the immunity frames you're getting from Fox Shift you shouldn't be getting hit much at all, especially if you've got the class feature active that makes your roots daze.

Beluga Snail
Jul 26, 2013

Fog Tripper posted:

Wow, I MUST be getting old and feebleminded. I must have downloaded this and played for a short while as I already have a L3 cleric. That said, how does one go about deleting a character? Are there multiple character slots, or is that a paywall thing?

Once you're logged in and at the character select screen there should be a delete character button right under New Character et al buttons. You do have to buy additional character slots with Zen, it's 500 (5$) for two but they used to go on sale fairly regularly for 30% off. You can exchange AD earned in game for Zen to buy more slots or just pay cash to buy Zen. A few of the packs also include extra slots as well, but I'm not certain which of those.

Mazreal posted:

I play this sometimes, playing a paladin now. "Mazrel@oreostes1"

Done!

Beluga Snail
Jul 26, 2013

Fog Tripper posted:

Holy lag spikes. Is it on my end, or does all control stop on the server at times?

There is currently a huge connection issue with the ISP that provides service to a goodly chunk of New England, including apparently Cryptic servers. Been an ongoing thing that presents for people in no real predictable way - I've had days the past week or so where it's unplayable and other days it's entirely fine.

So in short, right now yes it does happen sometimes, but no it's not a usual thing. Also will get an invite out to you later today!

Beluga Snail
Jul 26, 2013

Bloodly posted:

You mention Feat Points for Humans. What are Feat Points?

Feat points are points you get to spend on what are essentially passive bonuses to your character. Heroic feats (which is where Humans get bonus points to spend) are general passives like more HP, more stamina, more crit, etc. After you hit Level 30, you stop earning Heroic feats and instead earn Paragon feats, which you can put into 1 of 3 trees, which are like most MMO progression systems in you pick a 'spec' and usually focus heavily in it.

For instance, for Hunter-Rangers, the three trees are Archery (ranged combat bonuses and effects), Combat (bonuses to melee), and Trapper (focuses on fast power recharge and rooting with melee/archery hybrid) - usually this choice, in combination with your Paragon path choice, is what determines what your character does in Neverwinter.

Regarding the AD changes...it's a very mixed bag. Going to suck, a lot, for casual players, and especially those who only solo. However, it's good in that it is going to reduce inflation which should make everything cheaper when buying from other players, AND hopefully the general outcry that seems to be occuring also encourages them to add similar rewards to solo activities such as campaign questing and such. If *that* happens, then it's not a huge wash as honestly it was incredibly impractical to run leadership on more than a handful of chars without the script.

Beluga Snail
Jul 26, 2013

Well, at the very least goat (Scott) is saying things that have me tentatively hopeful they will actually re-balance a lot of the economy in good ways after they nuke Leadership from orbit.

http://forum.arcgames.com/neverwinter/discussion/comment/12708053/#Comment_12708053

It of course comes with the usual caveat of *soon*, which can be anywhere from next week to a year from now before we hear anything, but hey, I'll stay an optimist.

In other news, it's Double RP weekend! If you're just starting out and have a new artifact or you've just recently hit 70 and have your new artifact weapon and want some help upgrading it, PM me in game and I'll dole out loving fantasy-welfare goodness - Ellenan Xorlarrin@felixkelll .

Beluga Snail
Jul 26, 2013

Opposing Farce posted:

AFAIK it takes place, like... a couple hundred years after NWN2? In between the NWN games and this one, Neverember took the throne from Nasher and most of Neverwinter was overrun by various bad guys (I'm pretty sure the two aren't supposed to be related). I think the idea is that Neverwinter has been in bad shape for a long time now, and Protector's Enclave is the one part of town Neverember has managed to take back and turn into a safe zone. The Nashers are a royalist/separatist faction who want to restore the Nasher family to the throne, hence the name.

In the whole FR lore from WotC (which, in one of the cooler things I've seen happen in an MMO, is being unified across as much media as they can possibly influence) the "old" city of Neverwinter was destroyed when the primordial underneath Gauntlgrym was let loose and basically volcano bombed the city. After a fairly substantial time skip (going from the 1300's DR to the 1400's DR) Waterdeep sent one of its Open Lords (Neverember) to go clean up and help the various groups trying to rebuild the city, and he became the Lord Protector. The Nashers are an anti-establishment kind of group that just happens to use the name of the last big line of Neverwinter Kings as their rallying cry. There aren't any remaining of Nasher's line as far as anyone is aware, so they aren't trying so much to establish someone as to overthrow our boy.

Also, in a happy change, the Zen-AD exchange is actually rather free-flowing now instead of being backed up for ages with the AD changes incoming. I even saw some for sale at 499 AD per, so who knows- maybe one of the silver linings will be the exchange rate actually drops to where it used to be ages and ages ago. Still going to be hard as hell to GET AD, but if you can, changing it over to Zen won't be as painful.

Beluga Snail
Jul 26, 2013

cixorez posted:

TL;DR

The main problem is: THERE IS NO CONTENT TO RUN THAT DROPS ANYTHING VALUEABLE or PROFITABLE.
In actuality over the course of 12 months everything profitable while playing the game was NERFED.

Well, other than Lostmauth. Because that is still broken as hell and everyone wants it. :D So if you ARE wanting to compulsively run a dungeon in order to get a rare drop to hopefully sell for a lot of AD, eLoL is the way to go.

Beluga Snail
Jul 26, 2013

On the note of free stuff - if you are playing and think you might stick around for a while, when you hit 60 or so and start getting armor that lets you slot an Enhancement (the purple box) send me a PM in game. I'll happily send you a Soulforged to stick in there which should make any and all PvE you do a lot easier, plus it's always a huge plus to have on any dungeon or skirmish runs you go on.

Beluga Snail
Jul 26, 2013

As of the patch today, it is back in. You can once again use Leadership in the Gateway.

The caveat? Very few tasks (all rares and thus unreliable) reward AD anymore. So you could totally still use your former leadership farms to turn out Resonant Bags or Enchanted Coffers or what have you, but not more direct AD generation. Another option is possibly Unified Elements, which you can then sell on the AH.

Additionally, prices on a lot of high-value items seem to be crashing, Horn of Lostmauth (the set for which is currently bugged/WAI depending on whom you ask and BiS for most DPS classes in the game) went from 1.5m and up to <900k inside of 12 hours.

Beluga Snail
Jul 26, 2013

Fog Tripper posted:

Dear leaderer, when might you be online?

No idea if you're talking about me, but I'll be around tonight. Fighting off the plague for the last few days but haven't forgotten about you or the PMs!

Beluga Snail
Jul 26, 2013

Well..color me surprised.

This is actually really, really good.

http://forum.arcgames.com/neverwinter/discussion/1204516/

Doesn't fix everything, and there is still a LOT to work on...but this is a really solid step and if they're willing to be this extreme (75% reduction of prices across the board on everything except going ranks 10-12) in trying to rebalance costs then who knows, things could start getting better.

Beluga Snail
Jul 26, 2013

PureRok posted:

I would like it if they at least made the lowest level identification scrolls cost gold instead of AD and lower the other scrolls down one tier of cost. I mean, I'd like it if they all cost gold, but I figured I'd try to be a bit more reasonable.

If you're ever short just let me know and I'll stock the Gbank with whatever level you need. I cleared out tons of the low-level ones ages ago because most people were up at the level cap but if we need to start stocking sub-70 essentials I'm more than happy to.

Kits and potions though should for the most part NOT get dumped in gbank as you can buy them for gold and it's a hell of a lot easier to just say "Take gold to buy whatever you need" than to try to manage the slots with a billion little things cluttering them up.

Beluga Snail
Jul 26, 2013

Dilb posted:

New classes have been added every 2nd mod, so I'm hoping the next class (druids?) will be added with the mod 8, which should come out before the end of the year.

They're doing an AmA session with R.A. Salvatore (who is partially responsible for writing the main questline of the next mod along with the obvious contribution of ohdeargodthey'refinallyputtingDRIZZTinthegame) on the 22nd of September, and ever since PAX WotC has been rolling out the material for Rage of Demons. My money is honestly on a mid-to-late October release for Mod 8.

This is a bad thing, as I doubt it's going to be anywhere near ready. Cryptic (for all their mistakes) is unfortunately stuck between a rock and a hard place - take the time to fix things already in game, miss deadlines set for them by the people holding their IP. Make those deadlines, neglect to fix things already broken and have a whole host of new things to fix.

Beluga Snail
Jul 26, 2013

Glazius posted:

A fully leveled blue companion is pretty good even in tier 6 dice game dungeons; the only thing purple and orange companions do is upgrade your base 6 dice. So if you've got alts and you want to, save up for the class packs.

So here's a question - as a greatweapon fighter, I'm pretty much a damage hose, with buffs and debuffs that affect only me and my attacks. What can I do for the team as a whole? Daring Shout and IBS will stick combat advantage on a bunch of things with marks - any feats worth taking or powers/features I overlooked? I went weaponmaster.

What you do for the team is kill everything as quickly as possible. :D

But seriously, along with the hidden daggers suggestion above, you help out 'the team' best by just putting out as many big numbers as possible - ideally you've got another DPS class in the group (like a CW or an HR) that provides plenty of control/debuffs and your job should be pure 110% death and destruction. The party doesn't need to be buffed if things are dying so quickly they don't have chance to hurt you. I did an eLoL run the other day with a pair of GWFs that were able to nearly melt the dragon at the end before he was able to cycle into his mid-fight takeoff, didn't even get a chance to try to laser beam us or anything. So keep on swinging!

Beluga Snail
Jul 26, 2013

Glazius posted:

I don't know if they're going to nerf contribution rates or not, but right now with Black Ice Shaping packs in the lockbox rotation, cryomancers are going really cheap in the AH, and they can be refined up into grandmasters worth 12.5k labor, which is like half our current stronghold capacity for labor.

Of course, we still need influence in huge quantities, and running heroics at 400 a day (or 345 a day if you do the 3 the Ranger wants you to do) is the only way to get that right now.

I know we've got a lot of lowbies in the guild and I'm half-tempted to see if just getting set to 70 in the stronghold will let somebody survive long enough to get participation credit for an HE.

I've got a huge pool of labor assets that I'll donate, I just really need to take an afternoon to consolidate them all onto the toons that still need Guild Marks. Nobody else should feel like they have to worry about Labor for now unless you're inundated in Profession Assets you don't want.

Additionally, lowbies can totally run HE's with a good level 70 helping them. Especially the small HE's that most of us can solo, they just need to show up and hit something before trying not to die. Done this a couple of times with Fog Tripper and Herp, definitely helps boost influence. So if you see other guildies on when you're about to run your HE's, invite them along!

Beluga Snail
Jul 26, 2013

Lunimeow posted:

For some reason it go canceled so I just used steam wallet.

Also in general the Steam purchasing system can be sketchy, a lot of people run into problems when buying through Steam due to account probation.

https://www.reddit.com/r/Neverwinter/comments/2uw985/psa_dont_buy_zen_from_steam_go_direct_through_pwe/

Otherwise though, no idea why you'd be having problems with Arc. Haven't put actual money into this game in ages so my knowledge is limited.

In other news, I went through and purged quite a few accounts from the guild in order to free up space for all of our new folks, so if you were inactive for more than a 100 days and for some reason are deciding to come back to the game now of all times, sorry but you're now a guildless scrub. You're more than welcome back though!

Beluga Snail fucked around with this message at 19:46 on Sep 24, 2015

Beluga Snail
Jul 26, 2013

Big thanks to everyone for still contributing to the SH, somehow we are actually making progress. Have everything we need for the next upgrade except Influence (as always).

Additionally, for those of you leveling to 70, once you hit 60 PM me and I'll send a Soulforged Armor Enchantment your way which should help make your life easier, AND the moment you hit 70 grab 15 of the Thayan Relics from the Gbank, take them to the Dread Ring (which you'll have access to now after doing the Ashen Battlefield) and turn them in for enough immediate campaign currency to get your first 3 boons. We've got stacks and stacks of them, so make use!

Beluga Snail
Jul 26, 2013

Robo Reagan posted:

Between Great Weapon Fighter and Hunter Ranger, what should I go with? Hopping around being annoying as gently caress while I plink arrows off dudes sounds great, but in most games where you get to do that you feel pretty weak compared to the melee dps.

e: Eh gently caress it, went Paladin. Can I get an invite to the thing? Character is Kiyro Eastknight@deffmuff

If you don't get one during the day I'll invite you in later this evening.

OP is a great class, I actually finished eCC last night with my GWF entirely legit thanks to a premade group of 4 running 2 OPs, 1 GF, & 1 DC. Took a looong time but it's only the 3rd or 4th time I've done that dungeon without the bug, and they were all sub 2.5k iLvl too. Was pretty neat.

GWF destroys everything DPS wise if you play it well, but definitely needs some fairly high-end gearing to really shine. HR isn't as great for pure DPS, but played correctly is fairly invincible and incredibly useful for the party even with mediocre gear. If you do pick HR though you probably want to spec Trapper, as the pure ranged or pure melee specs are a little borked right now.

Beluga Snail
Jul 26, 2013

Lunimeow posted:

I thought as much, It's to bad I can't use this awesome weapon I got for finishing the quest until I hit 70. I'm barely scraping by without dying.

I'd also recommend any SH quests you can do if you aren't already doing them - quite a few of them are really easy (run around the marked path in a set amount time type stuff) and if there is anyone else on you can group up to knock out content together.

An additional option is also doing the Tyranny of Dragons dailies, some of which can be knocked off fairly quickly just by traveling to the easier zones and being around when the dragon gets knocked off. Either way, make sure you've got Azures in the utility slots to help make it less painful.

New dev blogs are starting to come out on Mod 8 - http://www.arcgames.com/en/games/neverwinter/news/detail/9572853-developer-blog%3A-underdark-features.
The "replayable" vs "repeatable" idea seems interesting, but then again, it's Cryptic so it probably won't be anywhere near as interesting as it sounds. Huzzah for equipment preview though.

Beluga Snail
Jul 26, 2013

Rojo_Sombrero posted:

Posting for an invite name is Ava Gina class is Hunter Ranger.

You'll need to also post your @ handle as well, which is your account name.

So it'll look like Ava Gina@rojo_sombrero'saccountnamehere.

Beluga Snail
Jul 26, 2013

Cartouche posted:

People are actually buying the new lockboxes off the AH. Crazy.

Always happens with the new boxes - I would guess it's because people with tons of keys/gambling problems want to open as many as possible as quickly as possible, because if you're the first one to put on one of the new items up on the AH you can basically dictate pricing/sell things stupidly high before the market stabilizes. But they don't want to go out and murder things for as long as it would take so they rely on the AH to fill their need.


Perpetual Notion posted:

Screwing around with this game again, can I get a guild reinvite its Mori@Grugmak

Of course, will handle if nobody else has this evening!

If anyone else is in need of an invite that I forgot feel free to post here or PM me in game. In the meantime, big sale on all the various packs - if you ever felt like spending money on the game, there are a couple of good buys this weekend, including the inscribed underwear.

Beluga Snail
Jul 26, 2013

Cartouche posted:

Someone needs to lock down the g bank. Character with handle @erivarious#6918 is draining guild banks. Cannot boot him from guild because all we have online are peon rank.

This is Booboos by the way (@fogtripper)


Need to change guild permissions so peons cannot do invites. This guy could very well have invited more folks

As it stands, a peon can invite and reinvite. Each time they reinvite it resets the guild bank privilege. We lost much loot.

Thanks for the heads up, I really need to sit down one of these weekends and re-work all of this stuff. :D

Just an update, he mostly just pillaged a bunch of dye packs and old lockboxes (and for some reason all the spare festival food we had). He did walk with some Purple Marks so I'll restock those today.

Due to this, Peons can no longer invite to guild, and I'll try to keep on the up and up with getting our people who actually play promoted. In the meantime, if you really need something from a gbank tab you can't access, PM me and I'll mail it to you until I get the bank permissions sorted.

The reign of free fantasy socialism has come to an END, I say. :P

EDIT: Also, had 5+ people partied up running the big HE's in the stronghold, was MUCH FUN. Once we've got a good core of 70's we can even get back to all-goon dungeon runs!

Beluga Snail fucked around with this message at 01:22 on Oct 4, 2015

Beluga Snail
Jul 26, 2013

For all the new 70's, if you've got access make sure to grab 15 or so of the Thayan Relics from the gbank. If you don't have access pm me. Then you can go turn them in at the dread ring and get 3 free boons with only the effort it takes to click windows a bunch.

Then you can go to Icewind Dale and get the Vault of the Nine quest from Jarlaxle there, which will let you unlock your class artifact for both your main and any other characters on your account.

Beluga Snail
Jul 26, 2013

Cartouche posted:

The rear end in a top hat is still at it.


Yeah luckily he won't be able to do much now (I think) but if it hasn't been said already, please don't invite people unless you either a) have seen them ask for a guild invite in this thread or b) have a long and established in-game relationship with them (they've been on your friends list and running dungeons with you for months).

Beluga Snail
Jul 26, 2013

Another good source is making sure you do the Dread Ring lair quest - it used to be you got a purple mark of a various type every time you cleared it, then they changed it to 'very rarely', and now it seems like it's a much higher drop rate since the re-work of Marks and loot tables for them a few weeks back. The last 4 days between runs on 2 characters I've gotten 6 purple marks. Could be anecdotal, but if you do get a Greater Mark to drop you can sell those on the AH for about 50k each if you don't need to use them yourself at the moment.

EDIT: also, to echo the above about salvaging purples, DO IT. When we start hitting higher SH needs for surplus equipment we'll worry about it then but for now everyone should be selfish so that we can get back to having large enough core of 2k+ lvl 70's that we can run dungeons on the regular.

Beluga Snail fucked around with this message at 21:02 on Oct 5, 2015

Beluga Snail
Jul 26, 2013

GruntingCod posted:

Started playing again yesterday and I was hoping to get an invite. My handle is @peepoo.

Will need the character name as well to invite, but will get that out tonight!


frenzy posted:

I heard there was a moba in this mmo now. I'm Tiberius@gamefaecf

It's a sort of 3rd person action hack'n'slash Moba - queue for Strongholds PvP if that's what you want to do. Just fair warning, PvP is not well balanced at all atm. There's also plenty of other stuff to do! Invite will go out later tonight if someone else doesn't take care of it.

Beluga Snail
Jul 26, 2013

Chaitai posted:

Is leadership still worth leveling now that it doesn't give AD? I've only been playing a couple weeks so I'm not sure if there are better professions to be sinking my time into.

It still gives character XP (which is useful for leveling) and tons and tons of profession boxes (which just recently had their loot tables revamped and are a solid source of various forms of RP and refinement stuff). Alchemy is always a good profession to level as it's by far the fastest (thus letting you unlock more slots faster) and quite a few of us in the guild are happy to loan out our purple tools/people so you can get the speed and quality result unlocks.

Other than that, Jewelcrafting is the only other profession of note for all classes as it lets you currently make the the BiS rings of your choice.

Beluga Snail
Jul 26, 2013

Yeah unfortunately I feel like they got royally screwed over by some kind of contractual obligation to WotC in order to get their big themed tie-in game expansion out in time. I really, REALLY hate the fact that they pulled the dungeons and haven't put them back in 6+ months down the road, and haven't spent any money with them since then, but the game is still fun. And while I do think that some of it is TOO grindy/the requirements are too high, having the Stronghold content around to constantly work towards is definitely a nice thing to just grab a bunch of guildies and run through for 15-30 minutes together.

I'm *hopeful* for Underdark. It could very well be terrible. Cryptic has shown they're very capable of screwing things up royally. But if they're able to devote a good chunk of time and effort to this and get back to being a fun single-player friendly MMO that happens to have group content, it'd be a great step.

We've got another double-refinement weekend coming up at the end of the month, so just a friendly reminder to everyone to stockpile RP in its various forms! I'll once again be disbursing tons of free stones when we get closer courtesy of our ex-members.

Beluga Snail
Jul 26, 2013

Drashin posted:

I just started this game and I am finding it kind of fun. My character is Stasi@drashin4327 can I please join the guild?

You can of course join the guild, can't seem to find your character though. Can you send me a PM (using the mailboxes) and I'll get you in? Ellenan Xorlarrin@felixkelll

Beluga Snail
Jul 26, 2013

valuum posted:

So I went back and tried to play some stuff and things after a break. Help. Stuck in game with most boring person ever. In our guild? Not responding well to dumb chat..... Person sober? WHO DID THIS?

e: how can he even be named 'littlest jerk' and not respond to gibberish? This is outrageous.

ee: nm, i'm the jerk, he's cool

:bravo:

Their new dev blogs up on the new campaign boons (none of which seem to require AD) and new equipment (yay new stuff that you can earn solo!) as well as the changes they're making to artifact refining have me feeling pretty positive! This will probably last until the preview server goes up with Mod 8, but until then, huzzah for a good-looking future!

Beluga Snail
Jul 26, 2013

Flesh Forge posted:

Done, although I don't know if I'm supposed to promote :ohdear:

:commissar:

Nah, as long as people post here it's fine to invite them in and bump them up to 2 so they can grab stuff from Gbank. But unless you're directly responding to someone in this thread, don't because idiots.

Report back from Preview:

Mod 8 is looking pretty good! Definitely some big issues though.

Pros:
Set bonuses are back!
Alternative ways to acquire BiS gear (unfortunately time gated - you're capped at 400 ichor per week, each armor piece takes 400 (600 for chest), and arti weapon/offhand take 800 each)
Campaign is very simple - only two currencies, boons look pretty slick.
Campaign much friendlier to playing at your own pace - limit is put on per-week gains instead of per day.
VERY alt-friendly - unlocking things like the Demigorgon fight on one character unlocks it for the whole account.
Looks like the Tarmalune Trade Shop is getting some things previously limited ONLY to lockboxes - like purple version of new mount.

Cons:
No new adventure zone (you get the underdark town but it's just underground Caer-Konig)
Doesn't look like any new/returning dungeons
Gear STILL can be upgraded via Black Ice Shaping (which is dumb)
More. Goddamned. Heroic. Encounters.

That's my take so far. In the next few weeks I'm sure we'll see the new skirmishes and the Demigorgon fight open up (will be interested to see if they just re-purposed old maps for those or not) and the biggest thing still missing is the new story questline penned by Mary-Sue Drizzt Daddy himself, Bob Salvatore.

Adbot
ADBOT LOVES YOU

Beluga Snail
Jul 26, 2013

Yes huge thank you to everyone who helped get us there- apologies I haven't been on as much as I'd like, hopefully that change in the next few weeks.

Double RP weekend coming up in just over a week's time, again if you've got some artifacts you'd like fed send me a PM sometime next week with what you're looking for (arti type) and I'll happily shower people in goodies. Don't have too many stones for Artifact Equipment but we can definitely get the regular ones up!

Additionally I've got tons and tons of purple workers and tools for various professions if anyone is doing those and wants to unlock extra slots or do any tasks that require Rank 3 results (like making the rings to craft into Personalized ones). Just a heads up though that it does look like you'll be getting another option for end-game gearing for nearly everything coming up in Mod 8, so my suggestion is do what gearing you can now that doesn't require large investments and then once Mod 8 drops, you'll have a better idea of where to focus and how.

Nothing is worse than dropping boatloads of AD on BiS stuff today that in less than a month (my guess anyway) will have other alternatives out there.

  • Locked thread