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UPDATE (11/17/15): Module 8: Underdark is here! If you're a big FR novel fan, this has got a new questline written by Bob Salvatore himself, but also contains a large swathe of QoL improvements (Trade Bar store is useful! AD gains upped! Costs of a lot of things down!) AND a very viable solo path to end-game. The new campaign provides an opportunity to pick up a set of really slick end-game gear without any involvement in the Stronghold (but we're still making progress with that!) and there are also a whole slew of new Artifact sets to choose from. The new questline and campaign are available from Level 60 on, so if you were really sick of that 60-70 grind, it's now a bit easier and somewhat more fun. A WORD ABOUT XBONE: The Xbox version of the game is separate from the PC version. Most people here are PC players and have little knowledge of this version. Xbox players, please feel free to make your own thread or post in this one, as you please. Guild info can be found at the bottom of this post! IMPORTANT! If your game is taking forever to load between zones and generally acting slow and stupid, look to make sure the "Disable On-Demand Patching" box is checked in your game launcher's settings. Checking that box will force the game to download the entirety of its content up front, which will in turn make sure it doesn't hold you for 5-10 minutes at a loading screen while it downloads textures. Keep in mind that the game is big and that it will download all at once this way, so it might be best to do it when you first install, while you're asleep, while you're at work, or some other time when you're not going to want to play immediately. Welcome to Neverwinter Online! Module 8: Underdark is up and running, so here's a new thread for a new season of bugs and grind. Stronghold Specific Info can be found in the post below this one. RETURNING PLAYERS READ THIS If you're returning to the game there are a few important things to know:
General Info The basic story behind Neverwinter is that Cryptic Studios (mostly known as the guys behind City of Heroes/Villains, Champions Online and Star Trek Online) started developing the game for Atari as a single player experience with multiplayer elements several years ago. Since then, the project has been re-imagined as a much more multiplayer-focused affair. Neverwinter now seems to be patterned after Cryptic's work in COH/COV in that there are large, persistent adventure zones peppered with instanced quest areas and "dungeon delves" (five-player dungeon areas containing loot, mobs, and bosses). In general, players interact within adventure zones, dipping into instanced quest zones for story-driven solo content and small group activities. At the end of each zone's story arc, players can engage the aforementioned "delves", which make up the "raid-like" content of the game and provide the greatest rewards. The game is published by Perfect World Entertainment (who bought Cryptic and their rights to publish as Atari went down the shitter). Two of the defining characteristics of the game are user-generated content and action-focused combat. The game has a robust toolset called "The Foundry" that allows players to construct their own adventures to share with the Neverwinter community. The toolset is available from within the Neverwinter client, and players can play and rate other player's creations from within the game. In fact, there is a daily quest for doing so. For anyone that liked the player-made quests in City of Heroes, this is very similar. Taking a page from recent MMOs like Tera and Guild Wars 2, Neverwinter ditches traditional MMO control schemes in favor of "reactive" and "action-oriented" combat (to quote the devs). Tab-targeting is gone. Instead, players target NPC's on the fly using a reticle, as they would with a third-person action game. In deference to the 4E D&D rules, PC's can choose from two "at-will" powers that are mapped to the right/left mouse buttons. Players may then choose five additional abilities mapped to other keys: three "encounter" powers and two "daily" powers. Encounter powers are more powerful attacks or (in some cases) strong utility/CC abilities on a short cooldown. Daily powers represent players "ultimate skills" and charge up over time as players gain "action points" in combat. Finally, players must engage in active defense, using a "utility" power mapped to a dodge key (usually shift) to either avoid enemy attacks or to block using their shield (as with the Guardian Fighter class). Most people that I've talked to who have played throughout the beta think that the devs really nailed the feel of fun active combat here, and that the combat is the best draw for this game. You can read more about Neverwinter's combat system here: http://neverwinter.gamepedia.com/Combat Classes As previously mentioned, Neverwinter is based on 4th Edition D&D rules and lore. As such, it takes a number of cues from the 4E skill system (including things like feats - which largely act in the Neverwinter incarnation in the place of talents). It's important to note that 4E acts as an inspirational foundation for the game, and that Cryptic has pretty obviously modified a lot of things to fit the game into the action MMO model. The game launched with five classes. There are now eight. Class holds little real importance in solo content, as players have ample access to health potions, healing companions, and lots of damage avoidance through active abilities. The harder, five-man "dungeon delves" require a bit more rigidity in party composition and a good balance between DPS types, control types, and healers. Please keep in mind that any build suggestions in this thread or anywhere else are subject to whatever nerf or buff Cryptic feels like handing out on any given day. To keep up with the latest good builds, we recommend you follow the official forums at http://nw-forum.perfectworld.com/forum.php As of Module 7, the classes are as follows: Guardian Fighter As the name implies, this class primarily fulfills a tank role in group play. Wielding a one-handed weapon and shield, Guardians focus on defending their buddies, slamming monsters with powerful attacks, and generally keeping the attention on them. They are unique among the classes in that they have the ability to block attacks rather than being able to dodge them. They are at their best in PvP, although with recent buffs I am told they are decent in PvE as well. Great-Weapon Fighter Do you like being a tough guy/gal in heavy armor with a big hammer or greatsword? Then the Great Weapon Fighter is for you. These guys form a DPS class with an AoE focus. When properly geared, they can both deal and take awesome amounts of damage and are pretty effective tanks. GWF's can hand out a pretty good beatdown in both PvE and PvP content. Trickster Rogue Trickster Rogues are the stealthy class in Neverwinter. They are a DPS class focused on dealing out large amounts of single-target damage and (of course) sneaking about. At the moment, this class is most useful in PvP content, as the stealth elements in the game aren't terribly well-implemented and rogues can be effectively replaced with another DPS class in dungeons and other PvE content. I'm told there are modifications coming up in the next module, however, so have faith. Control Wizard The famous OP class of Neverwinter Online. Not only do CW's provide a large amount of DPS (even after recent damage nerfs), they also are the one class that is largely focused on controlling enemies, which means they are very much needed in end-game PvE and PvP content. AoE, single target, control... these guys can do it all. Wizards are also absolutely essential for end-game dungeons, and the more the better. Devoted Cleric The healing specialists of Neverwinter, Devoted Clerics can use a variety of direct heals, AoE heals, and reactive heals (e.g. wards they place on mobs that heal damage dealers). Their wards can also grant temporary HP to keep their buddies alive. Clerics are also able to wield the holy fury of their gods to smite foes, lash them with divine fire, and control them with bonds of energy. The Devoted Cleric works in a more active role than healers in most other MMO's, which makes this class somewhat challenging and fun to play. The (dated) DC build posted by Istar can be found here: http://forums.somethingawful.com/showthread.php?threadid=3565357&userid=0&perpage=40&pagenumber=32#post425680039 Hunter Ranger A combined ranged/melee class. Tab is used to switch between ranged or melee, and dailies don't necessarily cost 100% of your AP, as they do with other classes. HR's are strikers focused on taking out enemies quickly. They cannot withstand much punishment from enemies, so strategy and tactics play a large role in the life of a Hunter Ranger. Play one if you like characters that attack from a distance using strategy. Scourge Warlock Warlocks can fill one of two roles in a group: they can dedicate themselves to the dark arts and decimate their foes by dealing necrotic damage and cursing foes, or they can perform a support role by tearing the souls from their foes to heal and empower their allies. At the moment, because of lifesteal changes, the temptation spec has fallen out of favor. Instead, spec into the soul puppet, which is amazing and for bonus points sometimes glitches out for millions of damage. Oathbound Paladin The newest class in the game, this hybrid tank/healer has the potential to be literally unkillable, which is somewhat useful in the new endgame encounters. Levelling is also a breeze early on as they can output a fair amount of damage in PvE. They also utilize auras, which are essentially class features they share with the group, damage mitigation and sharing, and some pretty cool looking blue glowbubble lasers to be everyone's best friend. Sadly, no alignment system means hardcore roleplay isn't required. Races The main reason to pick one race over another in Neverwinter is the ability bonuses (bonuses to STR, WIS, CON, etc.) and racial traits that accompany race selection. Although all classes are available to all races, certain races are naturally better suited to certain classes because of these bonuses. Since this and class selection are the most important aspects of character creation, I've attempted a brief rundown of the races and their traits below. Some of the races are locked behind a pay wall (I have marked these with in their descriptions), but since they don't offer any real advantage bonus-wise over the free races, it's mostly a cosmetic purchase. Human
Drow
Dwarf
Half-Orc
Halfling
Tiefling
Half-Elf
Sun Elf
Wood Elf
Moon Elf Requires Feywild Pack
Menzoberranzan Renegade (a.k.a. special snowflake Drizzt Do'Urden Drow) Requires Hero of the North Pack
The Dragonborn (a.k.a. Scalies) Requires Dragonborn Legend Pack
While you are creating a character, you'll be given the option to choose a deity, hometown, and vague backstory for your shiny new adventurer. This whole screen and everything on it is entirely cosmetic. No matter which combination of things you choose here, you'll start in the same area, follow the same questline, and be given the same bonuses for invoking that everyone gets. With this in mind, go nuts and pick whatever you like. You will receive a cosmetic player "title" (selectable from the "History" tab on your character sheet) that denotes your city/region of origin, so I guess that's something to consider. Leveling Really the only things you need to worry about when leveling are:
Dungeons: How do They Work? In Neverwinter, one of the many types of queued event is the dungeon. Generally 45 minutes long (sometimes longer for end-game, "epic" dungeons), these are separate instances with tough monsters and bosses that are meant for a 3-player team (standard) or a 5-player team (epic). Sometimes there are lucrative or useful drops from mobs within the dungeon itself. As with all all party-based events in Neverwinter, the drops in a dungeon are distributed using the "Need, Greed, Pass" rolling system unless the party leader chooses otherwise. Guild loot etiquette is to Need on everything- drops from boss are now individual to players, so if you see a shiny pop out of the dragon, you're the only one who can pick it up. There is also a chest after the final boss that gives the player a chance to get rare gear. It will contain a piece of loot for your class plus a handful of currency seals. Everyone in the party gets one of these chests. It is locked and will require a dungeon key to open. Keys are available for free from the Dungeon Chest Keymaster in Protector's Enclave once per day. If you need to run dungeons more than once per day, you will need to purchase additional keys from the Keymaster's store or wait until Dungeon Delves. If you enter a dungeon during one of the hour-long Delve events, the chest will be unlocked even if you not have a key. Goons love running end-game dungeons, and we'll even run lowbie dungeons sometimes. Make sure to ask in guild chat if you need people to run with you. End-game Zones and Requirements Once you reach 70 with any character, you will receive quests from Sgt. Knox and Lord Neverember that will point you in the direction of the end-game zones and associated content. All of the zones below can be accessed as soon as you hit the level cap, with the exception of Icewind Dale. Here's a quick rundown of them all. Gauntlgrym Gauntlgrym (GG) is an event area, most of which is only open during the Iron Tabernacle, Armories of Moradin, and Delzoun Crypts events. You can see what event is currently active by checking the notifications next to your minimap. The idea behind Gauntlgrym is that everyone's guild is on one of two sides in this event: the Delzoun Explorers or the Luskan Corsairs (our guild, Something Lawful, is allied with the Luskan Corsairs). These groups compete against each other in a three phase contest that includes two resource-gathering phases, a PvP phase, and a dungeon delving phase. In order to partake in the dungeon phase, you must have participated in at least one of the previous phases. In addition to loot from the dungeons and glory from the PvP phase, Gauntlgrym also gives out its own special currency, Grym Coins, that can be used to purchase gear at the Grym Coin merchant. This merchant is also located in Gauntlgrym. In addition, the stuff you do in Gauntlgrym PvP also counts toward your PvP campaign tree. Sharandar Sharandar is a pretty, sparkly enchanted forest zone that hosts all the tasks needed for the Sharandar end-game campaign. Access to the region is granted as part of the quest "To the Farthest Forest." Initially, fresh 70 characters will need to complete the quest "The Mystery of Sharandar" (given by Sgt. Knox), but once that's done they will enter New Sharandar and can then move directly between it and other map regions. Amongst other things, the Sharandar campaign tree grants the key to Malabog's Castle, an end-game dungeon. There's some cool stuff to be found in Sharandar (not to mention how delightfully it is), but the main reason to visit the zone is to complete the dailies and progress in the campaign. In addition to doing your dailies, make sure to catch the weekly quest "The Arcane Reservoir," which gives a decent number of Feywild Sparks, a valuable campaign currency. The Dread Ring Similar to Sharandar, The Dread Ring is a campaign zone. Access to the zone is granted by completing the quest "Conquering Our Dread," given by Sgt. Knox. Once this quest is completed, your character will be able to move directly between the Dread Ring and other map regions. Amongst other things, the Dread Ring campaign tree grants the key to Valindra's Tower, an end-game dungeon. Unlike with Sharandar, much of the dailies are skippable at Dread Ring, since the currency that you'll always be short of in its campaign is Thayan Ciphers, which are obtained by completing Dread Ring lairs. Thayan Scrolls and Vanguard Scrips, the other two campaign currencies, can be obtained by doing the Dread Ring Skirmish, which also nets you AD during skirm hour and is a lot less irritating than yet more dailies. General guild consensus is that if you do one of these lairs per day (making sure to take along a forged gauntlet obtained in camp so that you can get your loot from the chest inside), you will have performed your due diligence to the Dread Ring campaign. Icewind Dale Icewind Dale (IWD) requires both a Gear Score (GS) of 10,000 and 3 boons from either Sharandar or the Dread Ring. It's a zone with various PvP areas and quests, heroic encounters, and (of course) daily quests revolving around acquiring Black Ice, a valuable commodity used as a currency, as a means of maintaining high-end Black Ice Gear, and in the Black Ice Shaping profession. The thing that makes IWD unique among the game's zones is its open PvP element, which provides a bit of a different flavor of player combat. When you first arrive in Icewind Dale (and each day when you come in to do your dailies), you'll be required to sign a temporary contract with one of the zone's two factions: the Ten-Towners or the Arcane Brotherhood. This choice is mainly important because it determines what side you'll be on when you're flagged for PvP. Aside from that, it's a campaign grind like every other zone. Just make sure you're aware when you're in a place where other players may be able to kill you. There are several class artifacts that you can only get by completing a questline in this zone with characters of each class. These artifacts only need to be unlocked once in order to be available on your whole account. The quest to get said artifacts only appears if you have at least two characters who have arrived in Icewind Dale. Therefore, it can be worthwhile to level up a character that belongs to the class you want the artifact from alongside your main character. You can have a look at these artifacts before you even go to IWD by talking to the rewards claim agent in Protector's Enclave. That way you'll know which artifacts might be worth leveling an alt for (we suggest making the DC artifact a priority here). Campaigns There are several campaign trees in the game that give rewards in exchange for currencies and items obtained from doing dailies in the game's various adventure zones. These campaigns take a long time to complete, and they form the bulk of Neverwinter's gameplay at level cap. The campaigns reward things like rare items, dungeon unlocks, and boons (permanent stat buffs or abilities) as you progress through them. Generally speaking, each end-game zone in Neverwinter will have its own campaign tree. In addition, Module 4 has introduced the first campaign that can be participated in by under-70 characters. The Tyranny of Dragons campaign can be started as early as level 26. To learn more about the game's campaign trees, visit the wiki here: http://neverwinter.gamepedia.com/Campaign Code Giveaways and the Arc Client From time to time, various large gaming sites like mmorpg.com and Gamespot will give out free codes for Neverwinter item packs, which sometimes contain cool stuff like a unique title or companion. Naturally, these sites usually require you to sign up in order to receive the code, so just give them an email you don't use and grab the pack. Each site will have its own instructions as to how to actually get the promo code, but once you have it, you'll now always need to enter it on the Arc client. The Arc client is Cryptic's lovely little Steam copycat, since apparently every publisher has to have one these days. It can be downloaded at http://www.arcgames.com/en/about/client. You will get a free in game gift for downloading it; more info on that can be found here: http://www.arcgames.com/en/games/neverwinter/news/detail/3030473-come-grab-your-free-arc-gifts!. The client is generally unwieldy and useless, and the only time I would recommend opening it up after receiving the aforementioned gifts for installing it would be if you want to redeem a promo code. You can do this by clicking on the icon in the upper left-hand corner of the screen and selecting "Redeem Key" from the dropdown menu there. A (mostly) complete list of giveaways to date can be found at the wiki here: http://neverwinter.gamepedia.com/Promotional_Item_Giveaway_Codes. Thanks to Lemon King for providing the link. The Auction House Sometimes you'll come across an item or two that can net you a lot of AD if sold to other players using the in-game Auction House (AH). This can be a decent way of earning AD, which is the only currency used at the Auction House. When you acquire a unique item or piece of gear, whether you are leveling or at the level cap, it may be worth checking to see if it would sell well. The Auction House can now be accessed in most zones of the game by clicking its button on the toolbar at the top of your screen (the one with a picture of a gavel on it). Crafting (a.k.a. Professions) Professions open up at level 10. You will get a quest telling you when you can start them. Profession tasks operate using a Farmville-esque timer system, where you set something to craft and forget about it. You can open the professions menu from anywhere, even in the middle of a dungeon, so there's no need to go stand by an anvil. For anyone who played/plays STO and is familiar with the Duty Officer system, this will seem familiar. As you level up a specific profession, multiple profession slots will open, allowing you to have up to 9 "assets" (slaves) doing tasks at a time. Although most of the professions are at least somewhat useful, your main priority as a new player will be to level up Leadership. You will eventually want the Leadership profession at level 20 (maximum) for all of your characters, since this profession pumps out a steady stream of AD at top level. The Neverwinter Gateway You can access the Neverwinter Gateway here: http://gateway.playneverwinter.com This site will let you do profession stuff (except Leadership) even when you can't log in to the game (when you are on vacation or at work, for example). It will also let you check your in-game mail and stare longingly at your character sheet. Sword Coast Adventures Sword Coast Adventures is a fun, free little minigame that can be played on the Gateway. The gist of it is that you can organize your in-game companions into a 4-man squad and have them enter little dungeons to gain in-game loot, XP, and currency. When there is a special event or festival happening in game, there will sometimes be a corresponding SCA dungeon that gives you event items/currency as well. SCA gameplay is simple and honestly pretty entertaining. As your companions explore their dungeon, new points will show up on the map representing obstacles, enemies, or puzzles. You roll dice to see if you succeed in killing/solving/removing the obstacle. I'm pretty bad at tutorials, but the gameplay's easy enough and it's worth playing at least occasionally. Learn more about how to play SCA here: http://neverwinter.gamepedia.com/Sword_Coast_Adventures F.A.Q. I didn't read your big post above. Why should I play this stupid game?
I didn't read your big post above, and I really like to nitpick things. Please give me a short list of things to bitch about even if I don't load up the game.
Random stat rolling? Do I have to sit here and reroll my stats a million times like I'm playing a Wizardry game? Those aren't random stats; they just look that way at first. There is a small number of fixed arrays that you cycle through when you "reroll". Wait, I have gold and astral diamonds and zen and unicorn seals and symbols of Lolth and why are there so many currencies OH GOD MY BRAIN! Yes, it can be a little daunting at first. It helps once you notice that most of the currencies are just tokens that can be turned in at various places for various rewards. All you really need to know before you start is this: Gold is mostly used to buy consumables like potions and kits, although some things like companions can be bought for high amounts of gold. Zen is the real money currency, which can be used to buy things like bags, bank slots, mounts, pretty princess fashion, and companions in the Zen Store. Astral Diamonds (AD) are the in-between currency that is used for almost everything else, such as auction house purchases, campaign tasks, buying enchant refining components, and upgrading mounts and companions. If you are planning on not putting any money into the game, AD will be very important for you. How do I make AD?
What level can I do various things at? Most things that you hear people talk about in-game but don't currently have access to will be explicitly given to you via a quest at the appropriate level. This quest will likely be given by Sgt. Knox in Protector's Enclave, so if you meet the level requirement but are missing one of these, check with him. Here's a quick list:
These money-grubbing assholes want me to PAY to RESPEC? Along with my righteous indignation, I'm also now totally panicking about my power points and feat points and I haven't put any points in anything because oh my goooooooddd... Calm down. First of all, you can respec Feats with Astral Diamonds, not Zen. The Zen respec token only applies to your Powers. Secondly, you get enough Power Points where you are probably going to take every power in the tree you even remotely want just to get to the next tier of powers, and the only real difference is what you end up maxing out. You may end up doing a respec at 70 when you know what you want your buildout to be and you're ready to be fully optimized, but if you've played that long, maybe you're ready to throw five bucks their way? Even if not, you'll get extra power points as "XP rewards" at 70, so that will help you max out useful powers that you may have missed. In short, don't stress about it. Cryptic will probably totally redo your class next module anyway. Server Info Neverwinter decided to merge servers a while ago, and now there is only one server. Its name is Dragon. Needless to say, we are on that server. How to get into Something Lawful If this game interests you and you'd like to join our guild, Something Lawful, the first thing you need to do is post in this thread with your in-game character name and @handle. Your @handle can be found at the top left-hand corner of the Neverwinter launcher before you enter the game. It should say something like "@gooberbreath." Once you've found it, just make a quick post in here saying something like "Halitosis@gooberbreath here looking to join the guild." One of us will then invite you. If, for some reason, you wait a couple days without receiving an invite (or the sent invite isn't working/disappears due to a common and really annoying UI bug), try the following: launch the game, open your chat client, and enter channel_join dndgoons. You can then ask for an invite in that channel. If you are a real goon and have indeed posted your info in here, you should get invited quickly this way. Keep in mind that the dndgoons channel is usually very quiet because we're all talking in guild chat, but we do keep an eye out for invite requests there. Don't be discouraged from asking for an invite if the channel seems empty when you enter it. Chatting with Goons Our guild doesn't really voice chat much. There is a Neverwinter channel on the Camping the Stairs (CTS) goon Mumble network, but there's never really anyone in it. If you absolutely, positively need to play with voice chat, I suggest you round up some people and hang out in there. More information about the CTS Mumble and how to use it can be found in this thread: http://forums.somethingawful.com/showthread.php?threadid=3521554 To be honest, though, you'll have better luck using the in-game (non-voice) chat client. Once you've asked for and been granted a guild invite, check your chat settings and make sure that the "Guild" chat channel is turned on in at least one of your chat tabs. This is where the bulk of Neverwinter goon communication takes place. When chatting/playing with Something Lawful members, please avoid doing any of the following annoying/dumb things that may get you kicked from the guild:
Miscellaneous Guild Info IMPORTANT: If you were part of the guild in the past (more than 3 months ago) and have recently logged in to find you are no longer a member, it's most likely because you have been culled. We only culls people in order to stay under the member cap, so if you find yourself booted and wish to get re-admitted into the guild, post in this thread, politely explain what happened, and you'll get back in. Something Lawful is about evenly mixed between Americans and Europeans at this point (at least among active members). Numbers are down, but we're starting to branch out into recruiting outside of SA, provided they aren't totally asshats. If you have a friend you want to bring, more power too you. One last thing: you may find it easier to turn on account names in chat options, since some of us have a lot of alts and it might be hard to tell who's saying what otherwise. Thanks to Semisponge & Falented for the previous OP. As always, if I left something out of this OP or gave bad advice, I trust my fellow goons will let me know. Beluga Snail fucked around with this message at 09:03 on Nov 18, 2015 |
# ¿ Sep 4, 2015 22:01 |
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# ¿ May 22, 2024 16:49 |
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The following is everything you need to know about the new Module and what you can do to help with the Goonitarium, courtesy of Glazius. I'll keep this updated as we advance the guild targets.Glazius posted:8/27/2015 -- EDITED TO ADD: revamped influence costs, current stronghold target. Beluga Snail fucked around with this message at 19:06 on Sep 7, 2015 |
# ¿ Sep 4, 2015 22:03 |
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Zasani and I managed to blitz through 4 HE's tonight in 10 minutes flat, with alt 70's geared between 1.7k - 2.k. Just a reminder that it doesn't take long to collect your influence for the day, especially if you can find a friend! Guild Hall upgrade should kick off tomorrow, and then Marketplace soon after.
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# ¿ Sep 5, 2015 10:46 |
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Opposing Farce posted:I haven't played this game since like module 2 and I'm completely lost but I guess I'll just start working to level 70 and burn this free respec once I relearn how to build a character. Can I get an invite back into the guild? Character is Trill Talen@OpFarce Yeah, the 60-70 grind isn't horribly fun, but it's at least shorter than it used to be. Just keep upgrading gear with random drops whenever you can and then the very last quest lines in Spinward Rise will give you a decent set of 70 blues from which to start your endgame. What class are you playing? Will get an invite out shortly! Captainsalami posted:In game as Hail Satan, will be on tonight to hopefully snag an invite to actually try this game out What's the @handle on your account? Will get an invite out.
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# ¿ Sep 5, 2015 20:05 |
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John Dyne posted:
Invite out, see if that fixes things!
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# ¿ Sep 6, 2015 02:49 |
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Tamayachi posted:Looking for an invite, but first help me decide between an Oathbound Paladin or a Hunter Ranger. I haven't played this game since like release, so I'm pretty much a fresh face babby Why not both? But if you had to pick, OP is a hybrid tank healer which means you'll spend your time right in the thick of things basically being invicible, whereas HR is a melee ranged hybrid that will have you jumping around like a deranged ferret and clicking at least 15 buttons per second while doing solid damage and rooting everything that moves. As soon as you've rolled a char post your name and @ handle and I'll send through an invite!
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# ¿ Sep 7, 2015 02:21 |
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Ripley posted:I'm giving this a shot and liking it more than I expected so far, could I grab an invitation to the guild please? Rafamyr@fitzquaid Done! Welcome to Something Lawful, purveyors of the finest RP experience in Faerun!
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# ¿ Sep 7, 2015 07:16 |
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Everyone who posted for invites should have them! Also, double RP weekend is coming up. If you're starting out and want RP to feed into your artifacts (which you should be picking up at level 21 as per the OP) send an in-game mail to me - Ellenan Xorlarrin@felixkelll - and I will shower you in stacks and stacks of enchants.
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# ¿ Sep 8, 2015 00:00 |
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PureRok posted:Any tips on making my Hunter Ranger feel as good as my Paladin? I mean, I enjoy mowing down hoards of mobs, but everything else just feels inferior to my "Haha, I'm immortal" Paladin. If you're specced into Trapper you can rotate through your encounters so fast that you are fairly invincible as well. Between having Fox's Cunning up every 2-3 seconds and all the immunity frames you're getting from Fox Shift you shouldn't be getting hit much at all, especially if you've got the class feature active that makes your roots daze.
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# ¿ Sep 9, 2015 01:54 |
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Fog Tripper posted:Wow, I MUST be getting old and feebleminded. I must have downloaded this and played for a short while as I already have a L3 cleric. That said, how does one go about deleting a character? Are there multiple character slots, or is that a paywall thing? Once you're logged in and at the character select screen there should be a delete character button right under New Character et al buttons. You do have to buy additional character slots with Zen, it's 500 (5$) for two but they used to go on sale fairly regularly for 30% off. You can exchange AD earned in game for Zen to buy more slots or just pay cash to buy Zen. A few of the packs also include extra slots as well, but I'm not certain which of those. Mazreal posted:I play this sometimes, playing a paladin now. "Mazrel@oreostes1" Done!
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# ¿ Sep 9, 2015 04:40 |
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Fog Tripper posted:Holy lag spikes. Is it on my end, or does all control stop on the server at times? There is currently a huge connection issue with the ISP that provides service to a goodly chunk of New England, including apparently Cryptic servers. Been an ongoing thing that presents for people in no real predictable way - I've had days the past week or so where it's unplayable and other days it's entirely fine. So in short, right now yes it does happen sometimes, but no it's not a usual thing. Also will get an invite out to you later today!
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# ¿ Sep 9, 2015 19:07 |
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Bloodly posted:You mention Feat Points for Humans. What are Feat Points? Feat points are points you get to spend on what are essentially passive bonuses to your character. Heroic feats (which is where Humans get bonus points to spend) are general passives like more HP, more stamina, more crit, etc. After you hit Level 30, you stop earning Heroic feats and instead earn Paragon feats, which you can put into 1 of 3 trees, which are like most MMO progression systems in you pick a 'spec' and usually focus heavily in it. For instance, for Hunter-Rangers, the three trees are Archery (ranged combat bonuses and effects), Combat (bonuses to melee), and Trapper (focuses on fast power recharge and rooting with melee/archery hybrid) - usually this choice, in combination with your Paragon path choice, is what determines what your character does in Neverwinter. Regarding the AD changes...it's a very mixed bag. Going to suck, a lot, for casual players, and especially those who only solo. However, it's good in that it is going to reduce inflation which should make everything cheaper when buying from other players, AND hopefully the general outcry that seems to be occuring also encourages them to add similar rewards to solo activities such as campaign questing and such. If *that* happens, then it's not a huge wash as honestly it was incredibly impractical to run leadership on more than a handful of chars without the script.
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# ¿ Sep 10, 2015 19:00 |
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Well, at the very least goat (Scott) is saying things that have me tentatively hopeful they will actually re-balance a lot of the economy in good ways after they nuke Leadership from orbit. http://forum.arcgames.com/neverwinter/discussion/comment/12708053/#Comment_12708053 It of course comes with the usual caveat of *soon*, which can be anywhere from next week to a year from now before we hear anything, but hey, I'll stay an optimist. In other news, it's Double RP weekend! If you're just starting out and have a new artifact or you've just recently hit 70 and have your new artifact weapon and want some help upgrading it, PM me in game and I'll dole out loving fantasy-welfare goodness - Ellenan Xorlarrin@felixkelll .
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# ¿ Sep 10, 2015 21:25 |
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Opposing Farce posted:AFAIK it takes place, like... a couple hundred years after NWN2? In between the NWN games and this one, Neverember took the throne from Nasher and most of Neverwinter was overrun by various bad guys (I'm pretty sure the two aren't supposed to be related). I think the idea is that Neverwinter has been in bad shape for a long time now, and Protector's Enclave is the one part of town Neverember has managed to take back and turn into a safe zone. The Nashers are a royalist/separatist faction who want to restore the Nasher family to the throne, hence the name. In the whole FR lore from WotC (which, in one of the cooler things I've seen happen in an MMO, is being unified across as much media as they can possibly influence) the "old" city of Neverwinter was destroyed when the primordial underneath Gauntlgrym was let loose and basically volcano bombed the city. After a fairly substantial time skip (going from the 1300's DR to the 1400's DR) Waterdeep sent one of its Open Lords (Neverember) to go clean up and help the various groups trying to rebuild the city, and he became the Lord Protector. The Nashers are an anti-establishment kind of group that just happens to use the name of the last big line of Neverwinter Kings as their rallying cry. There aren't any remaining of Nasher's line as far as anyone is aware, so they aren't trying so much to establish someone as to overthrow our boy. Also, in a happy change, the Zen-AD exchange is actually rather free-flowing now instead of being backed up for ages with the AD changes incoming. I even saw some for sale at 499 AD per, so who knows- maybe one of the silver linings will be the exchange rate actually drops to where it used to be ages and ages ago. Still going to be hard as hell to GET AD, but if you can, changing it over to Zen won't be as painful.
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# ¿ Sep 13, 2015 04:10 |
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cixorez posted:TL;DR Well, other than Lostmauth. Because that is still broken as hell and everyone wants it. So if you ARE wanting to compulsively run a dungeon in order to get a rare drop to hopefully sell for a lot of AD, eLoL is the way to go.
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# ¿ Sep 14, 2015 18:06 |
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On the note of free stuff - if you are playing and think you might stick around for a while, when you hit 60 or so and start getting armor that lets you slot an Enhancement (the purple box) send me a PM in game. I'll happily send you a Soulforged to stick in there which should make any and all PvE you do a lot easier, plus it's always a huge plus to have on any dungeon or skirmish runs you go on.
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# ¿ Sep 15, 2015 06:25 |
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As of the patch today, it is back in. You can once again use Leadership in the Gateway. The caveat? Very few tasks (all rares and thus unreliable) reward AD anymore. So you could totally still use your former leadership farms to turn out Resonant Bags or Enchanted Coffers or what have you, but not more direct AD generation. Another option is possibly Unified Elements, which you can then sell on the AH. Additionally, prices on a lot of high-value items seem to be crashing, Horn of Lostmauth (the set for which is currently bugged/WAI depending on whom you ask and BiS for most DPS classes in the game) went from 1.5m and up to <900k inside of 12 hours.
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# ¿ Sep 16, 2015 09:39 |
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Fog Tripper posted:Dear leaderer, when might you be online? No idea if you're talking about me, but I'll be around tonight. Fighting off the plague for the last few days but haven't forgotten about you or the PMs!
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# ¿ Sep 18, 2015 00:36 |
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Well..color me surprised. This is actually really, really good. http://forum.arcgames.com/neverwinter/discussion/1204516/ Doesn't fix everything, and there is still a LOT to work on...but this is a really solid step and if they're willing to be this extreme (75% reduction of prices across the board on everything except going ranks 10-12) in trying to rebalance costs then who knows, things could start getting better.
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# ¿ Sep 18, 2015 19:31 |
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PureRok posted:I would like it if they at least made the lowest level identification scrolls cost gold instead of AD and lower the other scrolls down one tier of cost. I mean, I'd like it if they all cost gold, but I figured I'd try to be a bit more reasonable. If you're ever short just let me know and I'll stock the Gbank with whatever level you need. I cleared out tons of the low-level ones ages ago because most people were up at the level cap but if we need to start stocking sub-70 essentials I'm more than happy to. Kits and potions though should for the most part NOT get dumped in gbank as you can buy them for gold and it's a hell of a lot easier to just say "Take gold to buy whatever you need" than to try to manage the slots with a billion little things cluttering them up.
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# ¿ Sep 19, 2015 07:00 |
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Dilb posted:New classes have been added every 2nd mod, so I'm hoping the next class (druids?) will be added with the mod 8, which should come out before the end of the year. They're doing an AmA session with R.A. Salvatore (who is partially responsible for writing the main questline of the next mod along with the obvious contribution of ohdeargodthey'refinallyputtingDRIZZTinthegame) on the 22nd of September, and ever since PAX WotC has been rolling out the material for Rage of Demons. My money is honestly on a mid-to-late October release for Mod 8. This is a bad thing, as I doubt it's going to be anywhere near ready. Cryptic (for all their mistakes) is unfortunately stuck between a rock and a hard place - take the time to fix things already in game, miss deadlines set for them by the people holding their IP. Make those deadlines, neglect to fix things already broken and have a whole host of new things to fix.
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# ¿ Sep 19, 2015 20:53 |
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Glazius posted:A fully leveled blue companion is pretty good even in tier 6 dice game dungeons; the only thing purple and orange companions do is upgrade your base 6 dice. So if you've got alts and you want to, save up for the class packs. What you do for the team is kill everything as quickly as possible. But seriously, along with the hidden daggers suggestion above, you help out 'the team' best by just putting out as many big numbers as possible - ideally you've got another DPS class in the group (like a CW or an HR) that provides plenty of control/debuffs and your job should be pure 110% death and destruction. The party doesn't need to be buffed if things are dying so quickly they don't have chance to hurt you. I did an eLoL run the other day with a pair of GWFs that were able to nearly melt the dragon at the end before he was able to cycle into his mid-fight takeoff, didn't even get a chance to try to laser beam us or anything. So keep on swinging!
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# ¿ Sep 22, 2015 22:46 |
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Glazius posted:I don't know if they're going to nerf contribution rates or not, but right now with Black Ice Shaping packs in the lockbox rotation, cryomancers are going really cheap in the AH, and they can be refined up into grandmasters worth 12.5k labor, which is like half our current stronghold capacity for labor. I've got a huge pool of labor assets that I'll donate, I just really need to take an afternoon to consolidate them all onto the toons that still need Guild Marks. Nobody else should feel like they have to worry about Labor for now unless you're inundated in Profession Assets you don't want. Additionally, lowbies can totally run HE's with a good level 70 helping them. Especially the small HE's that most of us can solo, they just need to show up and hit something before trying not to die. Done this a couple of times with Fog Tripper and Herp, definitely helps boost influence. So if you see other guildies on when you're about to run your HE's, invite them along!
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# ¿ Sep 23, 2015 07:01 |
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Lunimeow posted:For some reason it go canceled so I just used steam wallet. Also in general the Steam purchasing system can be sketchy, a lot of people run into problems when buying through Steam due to account probation. https://www.reddit.com/r/Neverwinter/comments/2uw985/psa_dont_buy_zen_from_steam_go_direct_through_pwe/ Otherwise though, no idea why you'd be having problems with Arc. Haven't put actual money into this game in ages so my knowledge is limited. In other news, I went through and purged quite a few accounts from the guild in order to free up space for all of our new folks, so if you were inactive for more than a 100 days and for some reason are deciding to come back to the game now of all times, sorry but you're now a guildless scrub. You're more than welcome back though! Beluga Snail fucked around with this message at 19:46 on Sep 24, 2015 |
# ¿ Sep 24, 2015 19:08 |
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Big thanks to everyone for still contributing to the SH, somehow we are actually making progress. Have everything we need for the next upgrade except Influence (as always). Additionally, for those of you leveling to 70, once you hit 60 PM me and I'll send a Soulforged Armor Enchantment your way which should help make your life easier, AND the moment you hit 70 grab 15 of the Thayan Relics from the Gbank, take them to the Dread Ring (which you'll have access to now after doing the Ashen Battlefield) and turn them in for enough immediate campaign currency to get your first 3 boons. We've got stacks and stacks of them, so make use!
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# ¿ Sep 28, 2015 08:31 |
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Robo Reagan posted:Between Great Weapon Fighter and Hunter Ranger, what should I go with? Hopping around being annoying as gently caress while I plink arrows off dudes sounds great, but in most games where you get to do that you feel pretty weak compared to the melee dps. If you don't get one during the day I'll invite you in later this evening. OP is a great class, I actually finished eCC last night with my GWF entirely legit thanks to a premade group of 4 running 2 OPs, 1 GF, & 1 DC. Took a looong time but it's only the 3rd or 4th time I've done that dungeon without the bug, and they were all sub 2.5k iLvl too. Was pretty neat. GWF destroys everything DPS wise if you play it well, but definitely needs some fairly high-end gearing to really shine. HR isn't as great for pure DPS, but played correctly is fairly invincible and incredibly useful for the party even with mediocre gear. If you do pick HR though you probably want to spec Trapper, as the pure ranged or pure melee specs are a little borked right now.
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# ¿ Sep 28, 2015 22:40 |
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Lunimeow posted:I thought as much, It's to bad I can't use this awesome weapon I got for finishing the quest until I hit 70. I'm barely scraping by without dying. I'd also recommend any SH quests you can do if you aren't already doing them - quite a few of them are really easy (run around the marked path in a set amount time type stuff) and if there is anyone else on you can group up to knock out content together. An additional option is also doing the Tyranny of Dragons dailies, some of which can be knocked off fairly quickly just by traveling to the easier zones and being around when the dragon gets knocked off. Either way, make sure you've got Azures in the utility slots to help make it less painful. New dev blogs are starting to come out on Mod 8 - http://www.arcgames.com/en/games/neverwinter/news/detail/9572853-developer-blog%3A-underdark-features. The "replayable" vs "repeatable" idea seems interesting, but then again, it's Cryptic so it probably won't be anywhere near as interesting as it sounds. Huzzah for equipment preview though.
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# ¿ Sep 29, 2015 23:07 |
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Rojo_Sombrero posted:Posting for an invite name is Ava Gina class is Hunter Ranger. You'll need to also post your @ handle as well, which is your account name. So it'll look like Ava Gina@rojo_sombrero'saccountnamehere.
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# ¿ Sep 30, 2015 21:09 |
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Cartouche posted:People are actually buying the new lockboxes off the AH. Crazy. Always happens with the new boxes - I would guess it's because people with tons of keys/gambling problems want to open as many as possible as quickly as possible, because if you're the first one to put on one of the new items up on the AH you can basically dictate pricing/sell things stupidly high before the market stabilizes. But they don't want to go out and murder things for as long as it would take so they rely on the AH to fill their need. Perpetual Notion posted:Screwing around with this game again, can I get a guild reinvite its Mori@Grugmak Of course, will handle if nobody else has this evening! If anyone else is in need of an invite that I forgot feel free to post here or PM me in game. In the meantime, big sale on all the various packs - if you ever felt like spending money on the game, there are a couple of good buys this weekend, including the inscribed underwear.
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# ¿ Oct 1, 2015 22:46 |
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Cartouche posted:Someone needs to lock down the g bank. Character with handle @erivarious#6918 is draining guild banks. Cannot boot him from guild because all we have online are peon rank. Thanks for the heads up, I really need to sit down one of these weekends and re-work all of this stuff. Just an update, he mostly just pillaged a bunch of dye packs and old lockboxes (and for some reason all the spare festival food we had). He did walk with some Purple Marks so I'll restock those today. Due to this, Peons can no longer invite to guild, and I'll try to keep on the up and up with getting our people who actually play promoted. In the meantime, if you really need something from a gbank tab you can't access, PM me and I'll mail it to you until I get the bank permissions sorted. The reign of free fantasy socialism has come to an END, I say. :P EDIT: Also, had 5+ people partied up running the big HE's in the stronghold, was MUCH FUN. Once we've got a good core of 70's we can even get back to all-goon dungeon runs! Beluga Snail fucked around with this message at 01:22 on Oct 4, 2015 |
# ¿ Oct 3, 2015 22:58 |
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For all the new 70's, if you've got access make sure to grab 15 or so of the Thayan Relics from the gbank. If you don't have access pm me. Then you can go turn them in at the dread ring and get 3 free boons with only the effort it takes to click windows a bunch. Then you can go to Icewind Dale and get the Vault of the Nine quest from Jarlaxle there, which will let you unlock your class artifact for both your main and any other characters on your account.
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# ¿ Oct 4, 2015 04:22 |
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Cartouche posted:The rear end in a top hat is still at it. Yeah luckily he won't be able to do much now (I think) but if it hasn't been said already, please don't invite people unless you either a) have seen them ask for a guild invite in this thread or b) have a long and established in-game relationship with them (they've been on your friends list and running dungeons with you for months).
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# ¿ Oct 5, 2015 17:58 |
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Another good source is making sure you do the Dread Ring lair quest - it used to be you got a purple mark of a various type every time you cleared it, then they changed it to 'very rarely', and now it seems like it's a much higher drop rate since the re-work of Marks and loot tables for them a few weeks back. The last 4 days between runs on 2 characters I've gotten 6 purple marks. Could be anecdotal, but if you do get a Greater Mark to drop you can sell those on the AH for about 50k each if you don't need to use them yourself at the moment. EDIT: also, to echo the above about salvaging purples, DO IT. When we start hitting higher SH needs for surplus equipment we'll worry about it then but for now everyone should be selfish so that we can get back to having large enough core of 2k+ lvl 70's that we can run dungeons on the regular. Beluga Snail fucked around with this message at 21:02 on Oct 5, 2015 |
# ¿ Oct 5, 2015 21:00 |
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GruntingCod posted:Started playing again yesterday and I was hoping to get an invite. My handle is @peepoo. Will need the character name as well to invite, but will get that out tonight! frenzy posted:I heard there was a moba in this mmo now. I'm Tiberius@gamefaecf It's a sort of 3rd person action hack'n'slash Moba - queue for Strongholds PvP if that's what you want to do. Just fair warning, PvP is not well balanced at all atm. There's also plenty of other stuff to do! Invite will go out later tonight if someone else doesn't take care of it.
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# ¿ Oct 7, 2015 01:12 |
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Chaitai posted:Is leadership still worth leveling now that it doesn't give AD? I've only been playing a couple weeks so I'm not sure if there are better professions to be sinking my time into. It still gives character XP (which is useful for leveling) and tons and tons of profession boxes (which just recently had their loot tables revamped and are a solid source of various forms of RP and refinement stuff). Alchemy is always a good profession to level as it's by far the fastest (thus letting you unlock more slots faster) and quite a few of us in the guild are happy to loan out our purple tools/people so you can get the speed and quality result unlocks. Other than that, Jewelcrafting is the only other profession of note for all classes as it lets you currently make the the BiS rings of your choice.
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# ¿ Oct 7, 2015 20:44 |
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Yeah unfortunately I feel like they got royally screwed over by some kind of contractual obligation to WotC in order to get their big themed tie-in game expansion out in time. I really, REALLY hate the fact that they pulled the dungeons and haven't put them back in 6+ months down the road, and haven't spent any money with them since then, but the game is still fun. And while I do think that some of it is TOO grindy/the requirements are too high, having the Stronghold content around to constantly work towards is definitely a nice thing to just grab a bunch of guildies and run through for 15-30 minutes together. I'm *hopeful* for Underdark. It could very well be terrible. Cryptic has shown they're very capable of screwing things up royally. But if they're able to devote a good chunk of time and effort to this and get back to being a fun single-player friendly MMO that happens to have group content, it'd be a great step. We've got another double-refinement weekend coming up at the end of the month, so just a friendly reminder to everyone to stockpile RP in its various forms! I'll once again be disbursing tons of free stones when we get closer courtesy of our ex-members.
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# ¿ Oct 11, 2015 07:29 |
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Drashin posted:I just started this game and I am finding it kind of fun. My character is Stasi@drashin4327 can I please join the guild? You can of course join the guild, can't seem to find your character though. Can you send me a PM (using the mailboxes) and I'll get you in? Ellenan Xorlarrin@felixkelll
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# ¿ Oct 12, 2015 02:46 |
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valuum posted:So I went back and tried to play some stuff and things after a break. Help. Stuck in game with most boring person ever. In our guild? Not responding well to dumb chat..... Person sober? WHO DID THIS? Their new dev blogs up on the new campaign boons (none of which seem to require AD) and new equipment (yay new stuff that you can earn solo!) as well as the changes they're making to artifact refining have me feeling pretty positive! This will probably last until the preview server goes up with Mod 8, but until then, huzzah for a good-looking future!
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# ¿ Oct 17, 2015 04:08 |
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Flesh Forge posted:Done, although I don't know if I'm supposed to promote Nah, as long as people post here it's fine to invite them in and bump them up to 2 so they can grab stuff from Gbank. But unless you're directly responding to someone in this thread, don't because idiots. Report back from Preview: Mod 8 is looking pretty good! Definitely some big issues though. Pros: Set bonuses are back! Alternative ways to acquire BiS gear (unfortunately time gated - you're capped at 400 ichor per week, each armor piece takes 400 (600 for chest), and arti weapon/offhand take 800 each) Campaign is very simple - only two currencies, boons look pretty slick. Campaign much friendlier to playing at your own pace - limit is put on per-week gains instead of per day. VERY alt-friendly - unlocking things like the Demigorgon fight on one character unlocks it for the whole account. Looks like the Tarmalune Trade Shop is getting some things previously limited ONLY to lockboxes - like purple version of new mount. Cons: No new adventure zone (you get the underdark town but it's just underground Caer-Konig) Doesn't look like any new/returning dungeons Gear STILL can be upgraded via Black Ice Shaping (which is dumb) More. Goddamned. Heroic. Encounters. That's my take so far. In the next few weeks I'm sure we'll see the new skirmishes and the Demigorgon fight open up (will be interested to see if they just re-purposed old maps for those or not) and the biggest thing still missing is the new story questline penned by Mary-Sue Drizzt Daddy himself, Bob Salvatore.
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# ¿ Oct 18, 2015 23:00 |
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# ¿ May 22, 2024 16:49 |
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Yes huge thank you to everyone who helped get us there- apologies I haven't been on as much as I'd like, hopefully that change in the next few weeks. Double RP weekend coming up in just over a week's time, again if you've got some artifacts you'd like fed send me a PM sometime next week with what you're looking for (arti type) and I'll happily shower people in goodies. Don't have too many stones for Artifact Equipment but we can definitely get the regular ones up! Additionally I've got tons and tons of purple workers and tools for various professions if anyone is doing those and wants to unlock extra slots or do any tasks that require Rank 3 results (like making the rings to craft into Personalized ones). Just a heads up though that it does look like you'll be getting another option for end-game gearing for nearly everything coming up in Mod 8, so my suggestion is do what gearing you can now that doesn't require large investments and then once Mod 8 drops, you'll have a better idea of where to focus and how. Nothing is worse than dropping boatloads of AD on BiS stuff today that in less than a month (my guess anyway) will have other alternatives out there.
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# ¿ Oct 23, 2015 02:46 |