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Hi! Gnome has kindly allowed me to use the full playbooks for Fellowship for my new game thread - Fellowship: Lord of the Libraries! I would love to see what people come up with for characters here.
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# ¿ Sep 15, 2015 20:59 |
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# ¿ May 10, 2024 05:58 |
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chaos rhames posted:I'm worried about undermining people's narratives. The heir's player might not appreciate another person adding on stories about how their family is first against the wall, or a halfling not wanting her community to try out the special pipeweed you've been selling. The tricky part of doing fellowship moves for the rogue is not stepping on other player's toes, because it can change the tone of the game by murkying the good/evil divide. That said, if I back down from Han Solo/Robin Hood it just turns into a halfling/squire hybrid and doesn't really do anything new. Maybe the Outlaw is from the lands of the Overlord. They get to define what it's like to live under the Overlord's rule, cooperatively with the Overlord. I somehow doubt the Overlord's gonna be mad at any atrocities attributed to them.
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# ¿ Sep 17, 2015 01:16 |
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Now we just have to get it up to 26,000 dollars.
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# ¿ Sep 22, 2015 01:21 |
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Some thoughts on the Mask: The Revolution option provides a very lackluster ability, comparatively. It's just not super interesting. The Remnant is...interesting, but a lot of Core moves don't have a roll involved. New Home is a problem in that it can't be taken in chargen because you haven't any Fellowship in chargen. Trick Arrows is a problem because it requires you have a ranged weapon, but that's only an option from your Gear rather than automatic. If you're going to make a Custom that requires a specific piece of gear, have that gear be automatically part of your Gear.
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# ¿ Sep 25, 2015 04:05 |
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How many Customs does the Mask start with?
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# ¿ Sep 26, 2015 05:40 |
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chaos rhames posted:Same as everything else? I wasn't sure there was any variability. There is. Dwarf, Elf, Halfling and Squire get 2. Orc and Heir get 3. Harbinger and Giant get 1.
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# ¿ Sep 26, 2015 05:54 |
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I would give the soldiers a stat and a threat, even if that threat is something helpful to the Fellowship. That way, if they end up recruiting the guards somehow, the guards have a stat to use as Companions. The Overlord can also use cuts to Damage NPCs or Set Pieces or Barriers if the party does something that would logically do so. You make a cut that logically follows.
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# ¿ Sep 26, 2015 21:17 |
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That's right. Pretty much, yeah! And then that soldier is also probably no longer a threat, since all their stats are damaged.
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# ¿ Sep 26, 2015 22:35 |
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I'm actually really not a fan of how the Pair looked in the preview. The Hatchling and Remnant were the two real standouts for me.
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# ¿ Oct 10, 2015 19:20 |
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Litany Unheard posted:The Hatchling was in last place That was the best one!
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# ¿ Oct 14, 2015 15:20 |
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Yeah, you'd need to make the mount something more than just a Companion.
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# ¿ Nov 3, 2015 17:25 |
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I like the giant jokester pig and his pet halfling.
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# ¿ Dec 15, 2015 05:10 |
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I think the playbook PDF is screwed up, it has some customs listed at the bottom of the basic move third of the page.
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# ¿ Mar 12, 2016 00:20 |
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It's pretty confusing, I had to double check to be sure they weren't core moves out of nowhere.
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# ¿ Mar 12, 2016 00:56 |
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I could easily see an Overlord having the Charming stat: No one will believe you're as dangerous as you are. And the Fellowship has to damage that before anyone believes it's you doing all the bad things rather than, say, your General.
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# ¿ Mar 23, 2016 23:04 |
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Oh, go for it.
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# ¿ Mar 23, 2016 23:42 |
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Is the Dwarf's Unbreakable Bond gear option one-sided or is the bond Unbreakable for both characters involved?
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# ¿ Mar 25, 2016 02:20 |
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Champion of Fire says the Dragon gets four Custom Moves as their Core Moves, but Dragon's Custom says they select three moves. Which one is correct? E: Also, the White has the Trickster's text, for Fellowships, and the Final Form's first advance refers to True Dragon Customs. Mors Rattus fucked around with this message at 02:23 on Mar 28, 2016 |
# ¿ Mar 28, 2016 02:19 |
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It makes it somewhat easier to get Taken Out in the intervening time.
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# ¿ Mar 29, 2016 22:59 |
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I would say you can do that, but that you then have no ongoing say over Figment 'culture,' which belongs to the Overlord. Rather, you command lore over the folks you have bonds with as per the Squire rules.
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# ¿ Apr 10, 2016 15:38 |
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That's one way. The other way is, as the Overlord chapter says, for the Overlord to use their damage-dealing cut on the NPCs where appropriate. so basically: if the party does something to neutralize the threat the stat represents, the Overlord is supposed to damage it as a cut, because that's the cut that follows.
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# ¿ Apr 19, 2016 13:34 |
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It was a problem at the printer that gnome failed to notice in time to be able to correct for free and was unable to afford to pay to correct.
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# ¿ Sep 17, 2016 00:33 |
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gnome7 posted:And a non-combat rules preview has just been posted for your eyeballs to experience. Do you have any I can experience with my elbow
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# ¿ Oct 26, 2016 22:21 |
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The Organization, but its members don't realize they're serving him - they're just influenced by his very existence. All of them are people he's met and, therefore, changed.
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# ¿ Aug 17, 2018 17:54 |
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Will this include mods to the core playbooks to make them work better with it? Like I feel that some of the gear options ('the Overlord's weakness') and playbook history stuff (and the Harbinger in general) are going to need some shifts to deal with There Is No Overlord.
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# ¿ Sep 7, 2018 15:21 |
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# ¿ May 10, 2024 05:58 |
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gnome7 posted:Yes, I already have some plans for the Harbinger and the Heir specifically, but I'll be looking over all the existing playbooks and including a chapter about converting them for the Horizon in the final product. Any mention of the Overlord's Weakness or Sources of Power needs to be replaced by... something. I haven't decided exactly what, yet. But this is also something that I'll need to do with the Empire, so I'll need to start figuring something out there. Local/regional legends might be a thing here. Sure, the Overlord's not going to tearing out a dragon's still-beating heart as a Source of Power, but everyone tells tales of the Mountain That Is Dragon and its molten heart, and its existence is core to the local area's scenery and history.
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# ¿ Sep 7, 2018 20:36 |