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EscortMission
Mar 4, 2009

Come with me
if you want to live.
OK first off this game absolutely rules, our group currently consists of a rock hopper penguin from the half-submerged USS Missouri, his aquatic dog Atlantis, and an orc from an ancient tech park on tank treads who believes that business is literally war, against the forces of the sneering Plantmaster. I don't look forward to trying to suppressing "ok these elves are cool, but what if they were from the moon, and wrote poetry with starlight?" questions in more rigidly codified games.

I kind of have some really basic rules questions though, things that we just couldn't get a clarification on.

If you hit the Overlord with a 10+ Finish Them, what happens? We weren't 100% sure if the attacker just damages a Threat to the World, or explodes in a way the attacker chooses, so we compromised by damaging a Threat and having him be humiliated in a way the attacker chose.
Do you use Overcome or Get Away to traverse a dangerous or precarious area, like, say, a Castlevania clock tower in a clockwork giant's head with flying medusa heads?
If I try to catch a falling flamethrower on a spear, should I roll something to not hit the tank or does that just happen? I know that there is very specifically not a replacement for DW's Defy Danger, but what should we do when something just feels like it needs a roll to have more risk?
Do you just form new Bonds within the Fellowship when it sounds right, or is there more of a mechanic for that? What about with the Overlord? Should you ever have a Bond going toward the Overlord?

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EscortMission
Mar 4, 2009

Come with me
if you want to live.
OK awesome, I had the feeling we were on the right track but I wanted to make 100% sure we were doing everything 'right' since the system is still basically in shakedown.

Also everything about the Orc is perfect and immaculate, that's not a question that's just something I wanted to say.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
So, I tried expanding the Overlord's Advance Your Plans mechanic a little. I felt like I was leading my players on too much by telling them "the Overlord's next plan is here," and I wanted to have them make hard decisions about where to go next. I added a little bit of Splendor and Pandemic to the original, used the result in a few games and I like how its turning out so far.

When you advance your plans choose either three different options or the same one twice. (Multiple new Conquest Tracks count as different options.)
* Create a new Conquest Track in a community where your forces are not in position. The Conquest Track starts at Advance Forces. Tell us whether your intent is heedless destruction, seizing a new Source of Power, or completing a master plan.
* Move an existing Conquest Track at Advance Forces to Full Scale Attack.
* Move an existing Conquest Track at Full Scale Attack to Broken Defenses.
* Complete an existing Conquest Track at Broken Defenses. Your goal is now achieved.
After making your choices, you may tell the Fellowship about an unusual event occuring that has nothing to do with your plans.

This way, the Fellowship has at least two, and more likely four places to focus on, and only one place they can physically be. They have more time to get to those places, but the Overlord can choose to accelerate plans and have the same speed as before. The additional event came about to solidify that other dangerous or interesting events might be happening in the world that aren't relating directly to the Overlord.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
Things my group did in the game I just ran
1. Fired the halfling out of a cannon so he could fistfight a renegade space angel
2. Said halfling tore around on a bear yelling about how great he was until villagers asked the party meekly to stop him
3. Threw a flashbang in the Overlord's face immediately after his "I'm doing this for the greater good" monologue and made off with his sword in the confusion
4. Arranged for the Overlord to sit in mashed potatoes immediately after his "I'll get you next time" monologue
5. Other things

This is a Good Game. :allears:

EscortMission
Mar 4, 2009

Come with me
if you want to live.
So this is kind of a goofy question but it has become surprisingly important recently. How long at minimum should reloading a weapon with the Reload tag take? Is a reload your entire action? Do you just make sure to say you're reloading before you attack? Can you reload while you're doing something else, maybe not getting to attack every turn but getting to call out advantages with Look Closely instead?

Also my constructed/cyborg is laying the groundwork to make its own moon base (with Inventor) to airdrop mass-production models of itself (with Forging A New Future) into communities in order to protect them from harm, so, thank you for writing a game where its OK for me to have a character that does that.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
So I wrote up a new army type for a FF7/Snow Crash influenced game and I thought I should share it to see if there are any rough edges that need to be smoothed out. Comments are open if thats the sort of thing you're into.

https://docs.google.com/document/d/1Qd4gerlfurt0oRaPNydy5SYnK59U_sIdH3hXkqZR1Fs/edit?usp=sharing

An army is supposed to come with a Set Piece but I haven't thought of any really good ideas for it yet.

EscortMission fucked around with this message at 18:37 on Dec 27, 2016

EscortMission
Mar 4, 2009

Come with me
if you want to live.

Boing posted:

That looks really cool, I like a lot of the moves you've written. I really want to run a FF7 inspired game now, but with elves and wizards.

For a Set Piece idea: The corporate headquarters? Multiple floors, security systems, keycards required for access to different parts of the building, the penthouse with its own last-ditch security measures. You could get a few good threats out of it.

The first leg of the trek to the penthouse is making a Long Journey up a seemingly endless set of stairs. While this Long Journey is in progress, the Overlord may add "someone accidentally says something that was shock humor in 1997 and embarrassingly rude in 2016" to your list of cuts.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
So the Harbinger is very much meant to be a forboding, powerful figure, which is good for a Gandalf or an Elric or maybe a Dumbledore if you're stretching things a little.

The playbooks are clearly intended to be broad stereotypes, and I don't want to open the floodgates to anything like the Improved Crossbow Fighter the way Dungeon World had, but I did feel like there was room for a less dire magical-type character. Something along the lines of Aang, Harry Potter, or maybe Edward Elric if you're stretching things a little. If you like, you could replace Harbinger with this, but I feel like they're different enough that they could co-exist in the same game.

Its not perfect, its still a little rough, it still needs bonds and an advancement schedule, but I think its ready to at least get some eyes on it.

This is the Apprentice. Lemme know what you think, comments are on if thats your thing.

https://docs.google.com/document/d/1D2asfj249feVQXZXGhd8maSSQS2RnjOTHqBDqTA2488/edit?usp=sharing

EscortMission fucked around with this message at 04:16 on Jan 7, 2017

EscortMission
Mar 4, 2009

Come with me
if you want to live.
Yeah I was going to throw a few examples under the Three Laws, its a lot of responsibility to completely reshape a campaign setting in three sentences especially if you just picked up the sheet because you like wizards.

Looking at the Command Lore thing, its a little broad. I'm not quite sure how to narrow it down in a way that seems knowledgeable without being overbearing. Maybe you can Command Lore about what other people have written about these things, if maybe not how they actually are. "Well Pliny the Elder says in the Naturalis Historia that when the Bonacon turns away from an intruder like that, it intends to... oh. Oh, yeah we've gotta leave, this is going to get bad."

Originally the idea behind Student of High Academia was "you are very good at dealing with bureaucracies" but treating a bureaucracy like a living entity is probably not the best way to put that. Maybe something along the lines of "when dealing with a bureaucracy, you can immediately tell when a person you are talking with cannot help you and can quickly learn where to find someone who can."

I went back on forth between "swords are animals" and "swords are not animals" for a long time which is the hardest game design decision I've ever had to make. I stand by my decision, though Overlords in a particularly giving mood could rewrite it as "swords are probably not animals." (Actually, is Fellowship the kind of game that could handle "Are swords animals?" instead? That might be cool.)

I actually try to keep rolling-related moves to a bare minimum as a design preference, but I also honestly couldn't think of any good wizardly things to do that would be improved by rolling. The class does feel threadbare without at least two moves that have a roll involved though.

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EscortMission
Mar 4, 2009

Come with me
if you want to live.

Golden Bee posted:

Gnome, how would you adapt the game to do a classic sonic style fuzzy animals vs evil robots game? My first thought is that there's a lot of armor and swords that could be replaced or reskinned...

Evil robots and fuzzy animals you say? This is truthfully 90% of what I run this system for, so here's what you need to do. In addition to just setting up your setting so that the orcs/elves/heirs are different animal-type cultures, these are your top four fixes.

1. Pick up Constructed and use the enemies in it, even if there isn't a Constructed in the party. Its a good supplement and there's a Roboticize monster/template in there for gods sakes.

2. Someone put together this baller Set Piece, the Factory (I know it was in thread but I couldn't find it anywhere, who are you mystery writer.) There is also a Robotifier option in this, and also Magitek armor.
https://www.dropbox.com/s/kos05vb8mzjnmfl/SetPieceTheOverlordsFactory.pdf?dl=0

3. This isn't entirely evil robots and its plugging my own material, but The Megacorporation might help you out here. https://docs.google.com/document/d/1Qd4gerlfurt0oRaPNydy5SYnK59U_sIdH3hXkqZR1Fs/edit No turning people into robots though but there's an ED209 variant and thats always good.

4. Use a faerie's magical wish to conjure up a big bag of gold and use it to convince Gnome to write up The Empire.

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